In some ways a shield is better than a self heal (e.g., can pre-cast to help keep out of execute range), but in other ways worse (need two skill slots - one for shield and one for heal, and need to cast one or the other or both as appropriate). But it is not as good as having more health (can only be refreshed by a self-recast vs. heals from any allies). It is just something different.AltusVenifus wrote: »I don't understand why shields even exist tbh. It is the same thing as giving a class a 10-13k heal since it lasts so long and is spammable... hence most people play a sorc, run at around 17-8k health and have the tankiness of a heavy armor 30k health DK. Both of which I play.
I like the set and wish it had light and heavy versions.
thelordoffelines wrote: »Just want to remind everyone that hardened ward (pretty much sorcs only defense) is not nearly as good as vigor+rally+shuffle+roll dodge+armor. The people who say hardened ward is still overpowered are ridiculous it recieved a huge nerf IC patch were damage did not recieve any netf at all with that patch.
The shield breaker set five piece should be reworked. It should still go through shields but not make it spam able like it is now. Have it do 5k damage to your health straight up, but add a 5 to 7 second cool down. Sounds fair to me, what about you guy's?
Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »Forestd16b14_ESO wrote: »How about no. I use shield breaker and shield users are still hard to kill cause once they realize there is a shield breaker user they run away or immediately gun down the shield breaker user. Shield breaker is not OP at all an extremely laughably easy to counter cause after all it only work with light and heavy attacks and bow light attacks only go so fast and go so far. Most skills in the game have father range than bow light attacks.
But if you're still against shield breaker and want different options than another one is shields become part of the major/minor were shields from skills are major shields and of course give bigger ones while shields from sets and enchantments are minor shields and not so powerful and like all major/minor skills you can have one major shield and one minor shield on at once.
Honestly, as a Stam build if you have trouble taking out shields your build just ain't good enough.
The irony is, it magica users who needs shield breaker, not stam. The real problem occurs with harness magica stacking with conjured ward. It's real challenge taking out a sorc using both as a magica build.
I've been killed by shieldbreaker on a Stam nightblade. Dk cast igneous shield near me. I go down in an instant. 5 x shieldbreaker. Really?
I don't think it should work with a bow. Spamming one button from 20+ metres to get 10k+ damage in 5 seconds. Do people really think that's balance? Melee is fine. There's a risk involved. But you got these people standing at the back of group just spamming one button. It's ridiculous.
Glad I don't feel the need to use a crutch set. I run my stam builds without training wheels. I put time and effort into my build. I worked out stats, gear and solid skill rotations. That kills sorcs fine on my stamblade, stam Dk and stam Sorc.
Or how about that I am a tank and my build is not meant for damage but taking it. I only use it to deal with the unkillable shield stackers that's it every thing else it's HA and taking damage.
This right here is the sad state PvP is in every one assumes that every one else is a shield stacking magicka user or a stamina WB spammer and nothing else.
Why do you think it's balanced for your tank to deal decent damage against some builds? Of course players will assume that your build is meant to deal damage when you are telling them you have problems killing a specific kind of build - or would have without that set.
No it's meant to deal with a broken mechanic. I'm not sugar coating it damage shields even with the battle spirit nerf are still over powered and need nerfed. There is no arguing about it. I am a tank yes but in case you didn't notice tank builds are extremely lack luster in PvP due to DKs and Templars being over nerfed over and over again and HA being nearly useless due to lack of resource management and not actually having proper defense against players such as snares and passive crit resistance. So I figured I be some what useful and put on shield breaker when a shield user with there OP shields comes on by. With it I can either get them killed with help of others or cause them to run away because again shield breaker is not OP.
In a nutshell shield stackers are OP and shield breaker can atleast some what make the mortal again so others can kill them instead of how it is now were it takes 7 -15 players to kill one shield stacker and in all honestest I hope damage shields get nerfed next patch.
And before any one says "oh we have no physical resistance for OP stamina META wha wha" there are armor expert skills in the warriors tree of the champion system that increases your LA MA or HA physical resistance. So maybe stop pooling all those warrior points into bastion and maybe pool some into LA expert and maybe you wont die from 3 or 4 wrecking blow or steel tornado spam.
AltusVenifus wrote: »I don't understand why shields even exist tbh. It is the same thing as giving a class a 10-13k heal since it lasts so long and is spammable... hence most people play a sorc, run at around 17-8k health and have the tankiness of a heavy armor 30k health DK. Both of which I play.
I like the set and wish it had light and heavy versions.
thelordoffelines wrote: »Just want to remind everyone that hardened ward (pretty much sorcs only defense) is not nearly as good as vigor+rally+shuffle+roll dodge+armor. The people who say hardened ward is still overpowered are ridiculous it recieved a huge nerf IC patch were damage did not recieve any netf at all with that patch.
In some ways a shield is better than a self heal (e.g., can pre-cast to help keep out of execute range), but in other ways worse (need two skill slots - one for shield and one for heal, and need to cast one or the other or both as appropriate). But it is not as good as having more health (can only be refreshed by a self-recast vs. heals from any allies). It is just something different.AltusVenifus wrote: »I don't understand why shields even exist tbh. It is the same thing as giving a class a 10-13k heal since it lasts so long and is spammable... hence most people play a sorc, run at around 17-8k health and have the tankiness of a heavy armor 30k health DK. Both of which I play.
I like the set and wish it had light and heavy versions.
thelordoffelines wrote: »Just want to remind everyone that hardened ward (pretty much sorcs only defense) is not nearly as good as vigor+rally+shuffle+roll dodge+armor. The people who say hardened ward is still overpowered are ridiculous it recieved a huge nerf IC patch were damage did not recieve any netf at all with that patch.
Hardened Ward is easily as powerful as all of those things together..Hence why Sorcs are able to survive pretty much just using Hardened Ward with the occasional Healing Ward thrown in.
Also Damage did get a nerf in the IC patch, in fact it comes out to Shields being about 5% weaker then they were before the Battle Spirit change when ya factor in the base damage nerf of Battle Spirit.
Throw in that Shields were the only Defense that didn't receive the stacking Cost or Penalty (like dodge roll or blocking) and you end up with why Shield Breaker has to exist.The shield breaker set five piece should be reworked. It should still go through shields but not make it spam able like it is now. Have it do 5k damage to your health straight up, but add a 5 to 7 second cool down. Sounds fair to me, what about you guy's?
It would not be fair..In fact it would basically make the set useless.
The Set has to be dangerous..when it was 1k per shot it was downright terrible and not a threat...To make it a threat they bumped it up to 2k per shot...Even then it takes a good couple hits to make it scary to a Sorc. IF it was 5k damage every 5 to 7 seconds you could not control when it went off..and basically make it pointless.
thelordoffelines wrote: »Just want to remind everyone that hardened ward (pretty much sorcs only defense) is not nearly as good as vigor+rally+shuffle+roll dodge+armor. The people who say hardened ward is still overpowered are ridiculous it recieved a huge nerf IC patch were damage did not recieve any netf at all with that patch.
Hardened Ward is easily as powerful as all of those things together..Hence why Sorcs are able to survive pretty much just using Hardened Ward with the occasional Healing Ward thrown in.
Also Damage did get a nerf in the IC patch, in fact it comes out to Shields being about 5% weaker then they were before the Battle Spirit change when ya factor in the base damage nerf of Battle Spirit.
Throw in that Shields were the only Defense that didn't receive the stacking Cost or Penalty (like dodge roll or blocking) and you end up with why Shield Breaker has to exist.The shield breaker set five piece should be reworked. It should still go through shields but not make it spam able like it is now. Have it do 5k damage to your health straight up, but add a 5 to 7 second cool down. Sounds fair to me, what about you guy's?
It would not be fair..In fact it would basically make the set useless.
The Set has to be dangerous..when it was 1k per shot it was downright terrible and not a threat...To make it a threat they bumped it up to 2k per shot...Even then it takes a good couple hits to make it scary to a Sorc. IF it was 5k damage every 5 to 7 seconds you could not control when it went off..and basically make it pointless.
thelordoffelines wrote: »thelordoffelines wrote: »Just want to remind everyone that hardened ward (pretty much sorcs only defense) is not nearly as good as vigor+rally+shuffle+roll dodge+armor. The people who say hardened ward is still overpowered are ridiculous it recieved a huge nerf IC patch were damage did not recieve any netf at all with that patch.
Hardened Ward is easily as powerful as all of those things together..Hence why Sorcs are able to survive pretty much just using Hardened Ward with the occasional Healing Ward thrown in.
Also Damage did get a nerf in the IC patch, in fact it comes out to Shields being about 5% weaker then they were before the Battle Spirit change when ya factor in the base damage nerf of Battle Spirit.
Throw in that Shields were the only Defense that didn't receive the stacking Cost or Penalty (like dodge roll or blocking) and you end up with why Shield Breaker has to exist.The shield breaker set five piece should be reworked. It should still go through shields but not make it spam able like it is now. Have it do 5k damage to your health straight up, but add a 5 to 7 second cool down. Sounds fair to me, what about you guy's?
It would not be fair..In fact it would basically make the set useless.
The Set has to be dangerous..when it was 1k per shot it was downright terrible and not a threat...To make it a threat they bumped it up to 2k per shot...Even then it takes a good couple hits to make it scary to a Sorc. IF it was 5k damage every 5 to 7 seconds you could not control when it went off..and basically make it pointless.
Damage actually only recieved a temporary nerf. With all the new ways to increase spel and weapon damage, damage and healing are returing to 1.6 levels. Howeverr things thag scale off of health stam or magicka got nerfed. partly why gdb is now so bad as theres no way to return the heals to 1.6 levels through increased spell or weapon damage.
nordickittyhawk wrote: »MMMM let me taste those sweet sorcs tears. Just remeber what that one dev said on eso live about it. "Why cant you put another heal on your bar thats not a shield"
AltusVenifus wrote: »I don't understand why shields even exist tbh. It is the same thing as giving a class a 10-13k heal since it lasts so long and is spammable... hence most people play a sorc, run at around 17-8k health and have the tankiness of a heavy armor 30k health DK. Both of which I play.
I like the set and wish it had light and heavy versions.
HuH? we can't dodge role or block or have any other way to avoid damage or heal for that matter. what defense do you suggest we use?
AltusVenifus wrote: »I don't understand why shields even exist tbh. It is the same thing as giving a class a 10-13k heal since it lasts so long and is spammable... hence most people play a sorc, run at around 17-8k health and have the tankiness of a heavy armor 30k health DK. Both of which I play.
I like the set and wish it had light and heavy versions.
thelordoffelines wrote: »Just want to remind everyone that hardened ward (pretty much sorcs only defense) is not nearly as good as vigor+rally+shuffle+roll dodge+armor. The people who say hardened ward is still overpowered are ridiculous it recieved a huge nerf IC patch were damage did not recieve any netf at all with that patch.
Exactly. vigor is the real issue in the game currently.
Casts_Many_Storms wrote: »Hello, sorry for long paragraph ;p
I have played Magicka Sorcerer since the beginning of game launch, but shield breaker destroys the whole Gameplay of playing any magicka build, the set was probably intended to counter shield stacking, which I agree with I hate shield stacking, I use 2 shield, healing ward, and conjured ward, which is now a death risk with shield breaker, so I tried replacing healing ward with other healing, blessing of restoration, healing springs, mutagen, dark deal, all of which are too insignificant to heal a guy spamming shield breaker at you, and if you don't use a shield you die, as stamina builds can hit you with a 13k+ uppercut, baring in mind, I am wearing, 1 heavy chest, medium pants, all rest light armor, for the undaunted passives, and to maximise defence, if I try use a shield to mitigate some of the damage they spam light attacks killing you in seconds, using shield breaker, bow with decrease health enchant, dealing additional 500+ unresistable damage to you. It doesn't just affect Sorcerer, magicka dk I use igneous shield to boost healing of blessing of restoration I die from shield breaker, Templar use radiant ward or sun shield die from shield breaker, magicka Night Blade healing ward to heal die from shield breaker, magicka sorc die from shield breaker.
Now is there anything that is planned for this set?
1) Add a cool down timer to the shield breaker, making it only hit you with a shield every 6 seconds or so.
2) Remove shield breaker completely and find an alternative option to shield stacking problem.
3) Remove shield breaker, and for damage shields why not add an option that only your strongest shield applies, for example if you have healing ward giving 7k shield, light armor skill giving 5k shield, and conjured ward giving 11k shield, then if you use all 3, you get the damage shield from conjured ward, get healing from healing ward (but no damage shield), and light armor skill you absorb magicka (but no damage shield) would solve a lot of shield stacking problems and there would be no need for shield breaker to exist anymore.
They are just some ideas to make the game more balanced and skill based and not have easy options to kill magicka builds by spamming light attack.
Thanks
@brianwheeler
@Wrobel
@GinaBruno
I mean, i use SB, i use to spam light attacks, and i dont anymore, i realized its pointless, alot of good sorcs can counter it anyways, i use it because its PERFECT for my playstyle, i use bow heavys more than usual people do, and it just allows me to add that extra dps onto my stuff, but if a sorc can stand there and spam shields, witch leaves him/her tanking multiple people better than a dk can... if they can hit up to 15-19k frags, and 8-13k maybe even higher overload light attacks, i feel like shieldbreaker should stay the same
i mean sure, it could take 4k damage off the shield instead of 2k from health
BUT
that still does not counter the fact that that sorc is spamming the shields, so every time you take of 4k he is adding it straight back there, maybe if SB had a 3 or 4 seccond cooldown to proc (that timeframe is perfect tbh, not a long cooldown not a small cooldown) it would be perfect, it would allow us to counter the shield stackers, and allow the others with shields to be able to react, target, and take out, the SB user
I mean, i use SB, i use to spam light attacks, and i dont anymore, i realized its pointless, alot of good sorcs can counter it anyways, i use it because its PERFECT for my playstyle, i use bow heavys more than usual people do, and it just allows me to add that extra dps onto my stuff, but if a sorc can stand there and spam shields, witch leaves him/her tanking multiple people better than a dk can... if they can hit up to 15-19k frags, and 8-13k maybe even higher overload light attacks, i feel like shieldbreaker should stay the same
i mean sure, it could take 4k damage off the shield instead of 2k from health
BUT
that still does not counter the fact that that sorc is spamming the shields, so every time you take of 4k he is adding it straight back there, maybe if SB had a 3 or 4 seccond cooldown to proc (that timeframe is perfect tbh, not a long cooldown not a small cooldown) it would be perfect, it would allow us to counter the shield stackers, and allow the others with shields to be able to react, target, and take out, the SB user
Five-piece bonus granting an extra 1k effective DPS per second against a shield that can be recast every second?
I hope everyone - else - grabs that.
bowmanz607 wrote: »Food for thought. Spamming light attacks on shield users with SB is the same as spamming light attacks against anyone else. A light attack hits the same amount as shield breaker. So complaining about SB spamming is the same as complaiNing about light attack spamming.
True story.
I mean, i use SB, i use to spam light attacks, and i dont anymore, i realized its pointless, alot of good sorcs can counter it anyways, i use it because its PERFECT for my playstyle, i use bow heavys more than usual people do, and it just allows me to add that extra dps onto my stuff, but if a sorc can stand there and spam shields, witch leaves him/her tanking multiple people better than a dk can... if they can hit up to 15-19k frags, and 8-13k maybe even higher overload light attacks, i feel like shieldbreaker should stay the same
i mean sure, it could take 4k damage off the shield instead of 2k from health
BUT
that still does not counter the fact that that sorc is spamming the shields, so every time you take of 4k he is adding it straight back there, maybe if SB had a 3 or 4 seccond cooldown to proc (that timeframe is perfect tbh, not a long cooldown not a small cooldown) it would be perfect, it would allow us to counter the shield stackers, and allow the others with shields to be able to react, target, and take out, the SB user
Five-piece bonus granting an extra 1k effective DPS per second against a shield that can be recast every second?
I hope everyone - else - grabs that.
1.) How on earth do you only manage 1k extra dps with a set that procs over 2k irrestistable damage per light attack?
2.) It's a not an easy thing to understand, I know, but really the damage is not against the shield at all - that's what all the fuss is about...
I mean, i use SB, i use to spam light attacks, and i dont anymore, i realized its pointless, alot of good sorcs can counter it anyways, i use it because its PERFECT for my playstyle, i use bow heavys more than usual people do, and it just allows me to add that extra dps onto my stuff, but if a sorc can stand there and spam shields, witch leaves him/her tanking multiple people better than a dk can... if they can hit up to 15-19k frags, and 8-13k maybe even higher overload light attacks, i feel like shieldbreaker should stay the same
i mean sure, it could take 4k damage off the shield instead of 2k from health
BUT
that still does not counter the fact that that sorc is spamming the shields, so every time you take of 4k he is adding it straight back there, maybe if SB had a 3 or 4 seccond cooldown to proc (that timeframe is perfect tbh, not a long cooldown not a small cooldown) it would be perfect, it would allow us to counter the shield stackers, and allow the others with shields to be able to react, target, and take out, the SB user
Five-piece bonus granting an extra 1k effective DPS per second against a shield that can be recast every second?
I hope everyone - else - grabs that.
1.) How on earth do you only manage 1k extra dps with a set that procs over 2k irrestistable damage per light attack?
2.) It's a not an easy thing to understand, I know, but really the damage is not against the shield at all - that's what all the fuss is about...bowmanz607 wrote: »Food for thought. Spamming light attacks on shield users with SB is the same as spamming light attacks against anyone else. A light attack hits the same amount as shield breaker. So complaining about SB spamming is the same as complaiNing about light attack spamming.
True story.
Spamming light attacks against a Sorc is like spamming light attacks against a Templar in light armor who only heals himself once every 6 seconds.
Casts_Many_Heals wrote: »As I stated its not just sorcs, its ALL magicka builds, and all other healing, is too weak to heal any incoming damage combined with shield breaker, NB cried and cried until detection pots where nerfed now they don't last as long, the game is turning into Elder Stamina Builds Online, as only viable option anymore to go uppercut spamming my way through Cyrodiil, or you seem to be night blade, so you fear, and spam, Concealed weapons/ Surprise attack and if you stam nightblade spam Concealed with light attack weave shield breaker, always love hate messages from NB who QQ about me being a " detection pot noob"