arcantonias wrote: »every gap closer has a minimum range with the exception of ambush. this means you cant spam critical rush, shield assault, toppling charge if you are already in melee range of people. if a sorc blinks away 3 times or a nightblade cloaks only to reveal himself later i should be able to gap close him again. it is their choice to try and kite. the only issue i see is spambush.
Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades...You can't escape even for a second, so there's no counter play
nordsavage wrote: »Minimum distance like all the other gap closers. Problem solved.
nordsavage wrote: »Minimum distance like all the other gap closers. Problem solved.
I'm not sure if that's enough if we're just talking about ambush. The problem is we need to get away for a moment to reposition or have the possibilty of escaping. But as ambush is spammable, does decent damage, and has a root, there is no counter play. It's too many effects tagged onto one ability
nordsavage wrote: »nordsavage wrote: »Minimum distance like all the other gap closers. Problem solved.
I'm not sure if that's enough if we're just talking about ambush. The problem is we need to get away for a moment to reposition or have the possibilty of escaping. But as ambush is spammable, does decent damage, and has a root, there is no counter play. It's too many effects tagged onto one ability
OK then change the stun/root to snare instead like what was done to 2h Stampede then give it a minimum distance. Problem solved
Theres still way too many Sorcs able to bolt & shield multiple times consecutively for gap closers not to be able to do damage (non-crit too against shields remember). I don't see how a slow debuff would work with bolt escape either.
The problem with changing the gap closers would not be Stamina Sorcs but Magicka ones. I don't see an easy way of balancing one type without making the other OP as hell.
Ambush needs a minimum distance applied. I think most people would agree except apparently ZOS. I went bow build because of this alone (was a melee build) and receive hate tells almost daily since from the same l33t NBs that do nothing but spam this in my face. Will see how their suggested fix for gap closers works in the next major release as promised (not hopeful though). Make other classes attractive to use again.
r.jan_emailb16_ESO wrote: »Agreed, gap closer shouldn't be a reliable source of dealing damage. Especially not when they come with additional utility (empower, knockdown, root, you name it).
As for the counter, someone from ZOS said that they'll remove the root and put a snare on you instead... not sure how that will turn out, but sounds better than not being able to move at all.
READ FIRST: THE GOAL IS BALANCE. We all can make every character ranged or melee. This isn't about nerfing you and buffing me. It's about finding balance, which can help save the game.
Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades. An ability that gap closes and roots and empowers the next ability and does ok damage and is instant cast. You can't escape even for a second, so there's no counter play. This is a poor design.
There are a lot of questionable designs in this game; just like Snipe+Autoattack stack from a MW DK and Crystal Frags damage out of stealth.
Listen. I'm a stam sorc and I've been trying to make a pvp bow focused build work for a long time. Now I can't say for certain because I still have only 250 champion points (that's what doing only pvp gets you...), but I'm starting to think a bow focused build simply does not work in this game for the sole reason that gap closers are spammable and do so much damage.
Then you need to learn how to pop that Boundless and stay 23 meters away from your enemy.
I've even been 1v1ed by guys who literally do nothing but spam critical rush. Using magnum shot, bombard, snipe, poison injection, weaving light/medium attacks, shuffle, bolt, and lightening form. He used critical rush. Even with the self healing of critical surge, I couldn't keep up.
Unfortunately Archery is pigeonholed into certain niche roles, it works great when you have proper elevation levels.
It was a problem for magic sorcs to blink endlessly. Why isn't it also a problem for melee to gap close with high damage endlessly? Gap closers should get you in range so you can do your damage. It shouldn't kill the target for you.
Now your thread looks like a veiled nerf NB thread instead of addressing the issue, kiting is either too powerful or too weak.
I would suggest one of two things:
1) The obvious option of adding an increased cost on each gap closer used, like bolt and dodge rolling.
OR
2) Make gap closers that have higher utility with lower damage (if any damage). Have gap closers put a slow debuff on the enemy or a speed buff on yourself. This will allow gap closers to get you in range, then stay in range to do some actual damage.
The second is my preferred option. It would give melee more utility, which makes their builds more fun. But it also allows the possibility of counter play, which makes them also more fun to play against.
TheBonesXXX wrote: »r.jan_emailb16_ESO wrote: »Agreed, gap closer shouldn't be a reliable source of dealing damage. Especially not when they come with additional utility (empower, knockdown, root, you name it).
As for the counter, someone from ZOS said that they'll remove the root and put a snare on you instead... not sure how that will turn out, but sounds better than not being able to move at all.
That means everything gets nerfed.
TheBonesXXX wrote: »READ FIRST: THE GOAL IS BALANCE. We all can make every character ranged or melee. This isn't about nerfing you and buffing me. It's about finding balance, which can help save the game.
Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades. An ability that gap closes and roots and empowers the next ability and does ok damage and is instant cast. You can't escape even for a second, so there's no counter play. This is a poor design.
There are a lot of questionable designs in this game; just like Snipe+Autoattack stack from a MW DK and Crystal Frags damage out of stealth.
Listen. I'm a stam sorc and I've been trying to make a pvp bow focused build work for a long time. Now I can't say for certain because I still have only 250 champion points (that's what doing only pvp gets you...), but I'm starting to think a bow focused build simply does not work in this game for the sole reason that gap closers are spammable and do so much damage.
Then you need to learn how to pop that Boundless and stay 23 meters away from your enemy.
I've even been 1v1ed by guys who literally do nothing but spam critical rush. Using magnum shot, bombard, snipe, poison injection, weaving light/medium attacks, shuffle, bolt, and lightening form. He used critical rush. Even with the self healing of critical surge, I couldn't keep up.
Unfortunately Archery is pigeonholed into certain niche roles, it works great when you have proper elevation levels.
It was a problem for magic sorcs to blink endlessly. Why isn't it also a problem for melee to gap close with high damage endlessly? Gap closers should get you in range so you can do your damage. It shouldn't kill the target for you.
Now your thread looks like a veiled nerf NB thread instead of addressing the issue, kiting is either too powerful or too weak.
I would suggest one of two things:
1) The obvious option of adding an increased cost on each gap closer used, like bolt and dodge rolling.
OR
2) Make gap closers that have higher utility with lower damage (if any damage). Have gap closers put a slow debuff on the enemy or a speed buff on yourself. This will allow gap closers to get you in range, then stay in range to do some actual damage.
The second is my preferred option. It would give melee more utility, which makes their builds more fun. But it also allows the possibility of counter play, which makes them also more fun to play against.
I'm not trying to be a turd, but this REALLY looks like a veiled nerf NB thread.
I don't like either of your suggestions, truthfully. My proposal would be this, let snares debuff the range of gap closers. Like Defile works for Healing, let Snares apply a % of the total range be cut in half on top of the slow, that also makes the Champion point in that ability useful.
Point.... It's the groups spamming one ability that ruins the experience for me.
Thats true... Gap closers make it extremely difficult at the moment, especially ambush because it has the ability to teleport onto rocks or to places where crit Rush and toppling charge cannot go.