Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades.
Listen. I'm a stam sorc and I've been trying to make a pvp bow focused build work for a long time.... I'm starting to think a bow focused build simply does not work in this game for the sole reason that gap closers are spammable and do so much damage.
I've even been 1v1ed by guys who literally do nothing but spam critical rush.... Even with the self healing of critical surge, I couldn't keep up.
Why isn't it also a problem for melee to gap close with high damage endlessly?
Gap closers should get you in range so you can do your damage. It shouldn't kill the target for you.
1) The obvious option of adding an increased cost on each gap closer used, like bolt and dodge rolling.
2) Make gap closers that have higher utility with lower damage (if any damage). Have gap closers put a slow debuff on the enemy or a speed buff on yourself. This will allow gap closers to get you in range, then stay in range to do some actual damage.
arcantonias wrote: »every gap closer has a minimum range with the exception of ambush. this means you cant spam critical rush, shield assault, toppling charge if you are already in melee range of people. if a sorc blinks away 3 times or a nightblade cloaks only to reveal himself later i should be able to gap close him again. it is their choice to try and kite. the only issue i see is spambush.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Don't bolt,then there's no gap.
READ FIRST: THE GOAL IS BALANCE. We all can make every character ranged or melee. This isn't about nerfing you and buffing me. It's about finding balance, which can help save the game.
Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades. An ability that gap closes and roots and empowers the next ability and does ok damage and is instant cast. You can't escape even for a second, so there's no counter play. This is a poor design.
Listen. I'm a stam sorc and I've been trying to make a pvp bow focused build work for a long time. Now I can't say for certain because I still have only 250 champion points (that's what doing only pvp gets you...), but I'm starting to think a bow focused build simply does not work in this game for the sole reason that gap closers are spammable and do so much damage.
I've even been 1v1ed by guys who literally do nothing but spam critical rush. Using magnum shot, bombard, snipe, poison injection, weaving light/medium attacks, shuffle, bolt, and lightening form. He used critical rush. Even with the self healing of critical surge, I couldn't keep up.
It was a problem for magic sorcs to blink endlessly. Why isn't it also a problem for melee to gap close with high damage endlessly? Gap closers should get you in range so you can do your damage. It shouldn't kill the target for you.
I would suggest one of two things:
1) The obvious option of adding an increased cost on each gap closer used, like bolt and dodge rolling.
OR
2) Make gap closers that have higher utility with lower damage (if any damage). Have gap closers put a slow debuff on the enemy or a speed buff on yourself. This will allow gap closers to get you in range, then stay in range to do some actual damage.
The second is my preferred option. It would give melee more utility, which makes their builds more fun. But it also allows the possibility of counter play, which makes them also more fun to play against.
READ FIRST: THE GOAL IS BALANCE. Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades. An ability that gap closes and roots and empowers the next ability and does ok damage and is instant cast. You can't escape even for a second, so there's no counter play. This is a poor design.
READ FIRST: THE GOAL IS BALANCE. Nothing in the game makes me alt-f4 faster than getting Ambush spammed to death by two nightblades. An ability that gap closes and roots and empowers the next ability and does ok damage and is instant cast. You can't escape even for a second, so there's no counter play. This is a poor design.
What does alt+f4
arcantonias wrote: »every gap closer has a minimum range with the exception of ambush. this means you cant spam critical rush, shield assault, toppling charge if you are already in melee range of people. if a sorc blinks away 3 times or a nightblade cloaks only to reveal himself later i should be able to gap close him again. it is their choice to try and kite. the only issue i see is spambush.
pogopwns_ESO wrote: »A stam sorc has no right to complain about ambush. This means you, and certain streamers I won't name that people actually think are good, but they cry all the time when they get killed, because the game is broken if they can't 1vZerg, obviously. I shouldn't have to explain just how much more viable crit rush with crit surge is than ambush. It heals the *** out of you! I know what you're thinking."Wait, what? You can streak to create a gap AND cc at the same time, then crit rush to close the gap, healing yourself by doing it?!" Yes. Yes you can. "Can you also parse the animation on WB to make it hit faster with a light attack bump in between, and still hit someone with it from 15 meters away because they're running from you, even though the range is supposed to be 7 meters?" Again, yes. Yes you certainly can. "Does that heal you as well? While you have crit surge up, healing from DOING the damage, Not having as much need to stop damage and heal?" You guessed it. Yes. Unequivocally yes. "Does WB give an empower?" You catch on fast. Yes.
Go cry somewhere else please. If you as a stam sorc can't fight 2 nightblades, it's not because ambush is broken. It's because you need to change your tactics as a stam sorc. I have a level 30 stam dk with a 2h sword, and I can take out 2 v16 nightblades with almost nothing but crit rush and WB. And I dont even have the wonderous ability called crit surge! It really is amazing. A level 30! I really don't want to be condescending or mean, but I'm so tired of hearing the same QQ over ambush or "gap closing" when its really not that big of a deal, nor an imbalance. By the way, go out on your nb and ambush spam. It's not really instant. the animation makes it take about .5 - .75 second to impact and it does pretty low damage itself.
I have a v16 gank build stam nb, a v16 frag build magicka sorc, a v16 magicka sword/board templar healer, and a 30 stam dk burger flipper. I PvP on all of them pretty much equally. No nightblade(s) give me too many problems on any toon, but out of all of them, my nb is the most fragile and easiest to kill. And ambush spam is one of the easiest ways to get yourself killed as a nb. It's literally impractical to use unles your target runs away and you need to close the gap.
All that being said, I wouldn't be opposed to a min range, because it affects a GOOD nb not one bit. If you are at face range and you ambush you are BAD! Surprise attack is 100% better at face range than ambush, hands down.
Therium104 wrote: »Gap closers are fine and required for a melee character to be successful. Same applies to roots but the NB version is so overpowered it breaks the game. NB are a joke and anyone who plays them should be ashamed. NB must get a comprehensive nerf soon. The player base cannot take anymore. The time has come.
Takes-No-Prisoner wrote: »From my side of the fence;
I see NBs using this mainly as a 'panic' button when they have a hard time getting into the position they need to do melee damage. The solution to that is simply to adjust the camera speed so it spins around faster. Not a good choice for people that are prone to motion sickness. But that really helps out a lot.
I also see my targets play ring-around-the-obstacle with me a lot. For those targets, I will hit you with Teleport Strike more then once, since its more beneficial to me to get free damage if they are going to try to run away. If your gonna play that game with me, I will punish you for that.
If they nerfed the skill lines to have a min-range, make the min range 5~6m. Conceal and I think Surprise Attack has a range of 5m. If your close enough to be hitting them with this skill out of cloak, why would you use Teleport Strike that close? That is a serious question. I get Ambush has a empower buff, but the animation start up and cool down is long enough you can get almost 2 Concealed attacks off in that time. Not to mention if you look up the cost, it is more expensive to cast Teleport Strike+Morphs versus Veiled Strike + Morphs.