DannyLV702 wrote: »Cloak is fine. It's dragon scales that need a nerf lololololol
The real issue is with stamina nightblades cloaking too much, let's see why it's an issue:
-stamblades rely on stamina/weapon dmg to do damage and heal themselves and magicka to stealth and escape.
A stamblade can easily cloak several times with the simple help of a potion and a single magicka regen bonus (or drink).
-a magicka nightblade has to stack only magicka/spell dmg in order to increase damage, healing and survivability, but physical dmg cannot be reduced by any CP star, when Magic dmg can instead be mitigated by hardy, which equals to a stamina NB dealing 25% more dmg than a magcka based one.
-Also, there is another defense available against magic dmg which is harness magicka; Due to this, magicka NB have to sacrifice more regen in order to get comparable decent dmg=less resources for magicka nightblades
Why nerfing cloak with a blank 50% increased cost is wrong:
Increasing the cost of cloak like streak could possibly bring magicka nightblades to run out of resources even faster and lower their survivability too much, so how do we exactly tweak cloak without ruining magicka NB?
Let' consider the only real difference between the 2 specs: the resource pool.
To bring a perfect example of a "balanced" mechanic, a magicka DK or Templar has to stack some max stamina in order to increase his survivability and resource management and can't rely on his magicka pool only (as a magicka sorc, another unbalanced spec imho).
Now, I have 2 different but similar ideas for the cloak spam issue:
1)
Your magicka regen is lowered by 50% while your cloak is active (this means you are actually stealthed and you're not taking dmg); this % is reduced by 5% for every light armor piece equipped (to a minimum amount of 15% if using 7 light armor pieces)
2)
Your magicka regen is capped at 5% (note that is the exact same value of Helping Hands, DK passive) of your max magicka while your cloak is active; this % value is increased by 1% for every light armor piece equipped (to a maximum cap of 12% of your magicka pool using 7 light armor pieces)
This would barely touch magicka nightblades and would fix the issue with stamblades cloaking for half a minute or every 5 seconds during a fight while running a 4k weapon dmg build).
The real issue is with stamina nightblades cloaking too much, let's see why it's an issue:
-stamblades rely on stamina/weapon dmg to do damage and heal themselves and magicka to stealth and escape.
A stamblade can easily cloak several times with the simple help of a potion and a single magicka regen bonus (or drink).
-a magicka nightblade has to stack only magicka/spell dmg in order to increase damage, healing and survivability, but physical dmg cannot be reduced by any CP star, when Magic dmg can instead be mitigated by hardy, which equals to a stamina NB dealing 25% more dmg than a magcka based one.
-Also, there is another defense available against magic dmg which is harness magicka; Due to this, magicka NB have to sacrifice more regen in order to get comparable decent dmg=less resources for magicka nightblades
Why nerfing cloak with a blank 50% increased cost is wrong:
Increasing the cost of cloak like streak could possibly bring magicka nightblades to run out of resources even faster and lower their survivability too much, so how do we exactly tweak cloak without ruining magicka NB?
Let' consider the only real difference between the 2 specs: the resource pool.
To bring a perfect example of a "balanced" mechanic, a magicka DK or Templar has to stack some max stamina in order to increase his survivability and resource management and can't rely on his magicka pool only (as a magicka sorc, another unbalanced spec imho).
Now, I have 2 different but similar ideas for the cloak spam issue:
1)
Your magicka regen is lowered by 50% while your cloak is active (this means you are actually stealthed and you're not taking dmg); this % is reduced by 5% for every light armor piece equipped (to a minimum amount of 15% if using 7 light armor pieces)
2)
Your magicka regen is capped at 5% (note that is the exact same value of Helping Hands, DK passive) of your max magicka while your cloak is active; this % value is increased by 1% for every light armor piece equipped (to a maximum cap of 12% of your magicka pool using 7 light armor pieces)
This would barely touch magicka nightblades and would fix the issue with stamblades cloaking for half a minute or every 5 seconds during a fight while running a 4k weapon dmg build).
Master_Kas wrote: »
Already forgot why i came here.
NB wanting a reliable escape when they already have the best escape tools in the game. I chuckled.
Cyrodiil is going to be a well-laid table of juice NB ap cupcakes who never learned to play their class properly once cloak gets "rebalanced".Master_Kas wrote: »
I have not met one player on my NB who was able to counter cloak + shade except for another NB with mark. I´d dare to say every NB whoms cloak gets "countered" needs to l2p.
The real issue is with stamina nightblades cloaking too much, let's see why it's an issue:
-stamblades rely on stamina/weapon dmg to do damage and heal themselves and magicka to stealth and escape.
A stamblade can easily cloak several times with the simple help of a potion and a single magicka regen bonus (or drink).
-a magicka nightblade has to stack only magicka/spell dmg in order to increase damage, healing and survivability, but physical dmg cannot be reduced by any CP star, when Magic dmg can instead be mitigated by hardy, which equals to a stamina NB dealing 25% more dmg than a magcka based one.
-Also, there is another defense available against magic dmg which is harness magicka; Due to this, magicka NB have to sacrifice more regen in order to get comparable decent dmg=less resources for magicka nightblades
Why nerfing cloak with a blank 50% increased cost is wrong:
Increasing the cost of cloak like streak could possibly bring magicka nightblades to run out of resources even faster and lower their survivability too much, so how do we exactly tweak cloak without ruining magicka NB?
Let' consider the only real difference between the 2 specs: the resource pool.
To bring a perfect example of a "balanced" mechanic, a magicka DK or Templar has to stack some max stamina in order to increase his survivability and resource management and can't rely on his magicka pool only (as a magicka sorc, another unbalanced spec imho).
Now, I have 2 different but similar ideas for the cloak spam issue:
1)
Your magicka regen is lowered by 50% while your cloak is active (this means you are actually stealthed and you're not taking dmg); this % is reduced by 5% for every light armor piece equipped (to a minimum amount of 15% if using 7 light armor pieces)
2)
Your magicka regen is capped at 5% (note that is the exact same value of Helping Hands, DK passive) of your max magicka while your cloak is active; this % value is increased by 1% for every light armor piece equipped (to a maximum cap of 12% of your magicka pool using 7 light armor pieces)
This would barely touch magicka nightblades and would fix the issue with stamblades cloaking for half a minute or every 5 seconds during a fight while running a 4k weapon dmg build).
You seem to think Stamblades are the problem which is wrong. I'm a stam blade with 9k max magicka, I cloak at most 2 times.
leepalmer95 wrote: »There is no way to balance cloak in this game. The issue with it is it makes you invisible, people can't see you. How do you fix that I hear you ask? You can't. Unless you remove the invisibility effect which wouldn't make any sense and the skill wouldn't exist. Buff counters or make counters more readily available is the only solution to it.
Add an increase cost like cloak/stop magicka regen when cloaking etc.
Already forgot why i came here.
NB wanting a reliable escape when they already have the best escape tools in the game. I chuckled.
Cyrodiil is going to be a well-laid table of juice NB ap cupcakes who never learned to play their class properly once cloak gets "rebalanced".Master_Kas wrote: »
I have not met one player on my NB who was able to counter cloak + shade except for another NB with mark. I´d dare to say every NB whoms cloak gets "countered" needs to l2p.
The real issue is with stamina nightblades cloaking too much, let's see why it's an issue:
-stamblades rely on stamina/weapon dmg to do damage and heal themselves and magicka to stealth and escape.
A stamblade can easily cloak several times with the simple help of a potion and a single magicka regen bonus (or drink).
-a magicka nightblade has to stack only magicka/spell dmg in order to increase damage, healing and survivability, but physical dmg cannot be reduced by any CP star, when Magic dmg can instead be mitigated by hardy, which equals to a stamina NB dealing 25% more dmg than a magcka based one.
-Also, there is another defense available against magic dmg which is harness magicka; Due to this, magicka NB have to sacrifice more regen in order to get comparable decent dmg=less resources for magicka nightblades
Why nerfing cloak with a blank 50% increased cost is wrong:
Increasing the cost of cloak like streak could possibly bring magicka nightblades to run out of resources even faster and lower their survivability too much, so how do we exactly tweak cloak without ruining magicka NB?
Let' consider the only real difference between the 2 specs: the resource pool.
To bring a perfect example of a "balanced" mechanic, a magicka DK or Templar has to stack some max stamina in order to increase his survivability and resource management and can't rely on his magicka pool only (as a magicka sorc, another unbalanced spec imho).
Now, I have 2 different but similar ideas for the cloak spam issue:
1)
Your magicka regen is lowered by 50% while your cloak is active (this means you are actually stealthed and you're not taking dmg); this % is reduced by 5% for every light armor piece equipped (to a minimum amount of 15% if using 7 light armor pieces)
2)
Your magicka regen is capped at 5% (note that is the exact same value of Helping Hands, DK passive) of your max magicka while your cloak is active; this % value is increased by 1% for every light armor piece equipped (to a maximum cap of 12% of your magicka pool using 7 light armor pieces)
This would barely touch magicka nightblades and would fix the issue with stamblades cloaking for half a minute or every 5 seconds during a fight while running a 4k weapon dmg build).
You seem to think Stamblades are the problem which is wrong. I'm a stam blade with 9k max magicka, I cloak at most 2 times.
That means you don't even know how to play your class, or you are most likely spreading disinformation because you don't want to show things as they actually are. Plus, I don't have issues about 5-6 k concealed weapons attacks, but 10k surprise attacks are a problem for everyone.
TO EVERYONE WHO THINKS AS A STAMBLADE "OMG I CAN ONLY CLOAK 2 TIMES", this comes from another post about Nightblades:
"Cloak, without any reduction, costs around 3500 magicka and lasts 2.9 seconds. You can easily get to 1200 magicka regen with drinks.
Let's pretend you have a small pool of 9000 magicka (that means NO prismatics), 0 CP in magician, 0 light armor pieces, 0 cost reduction glyphs and you never break your cloak:
--Without potions; X=time to run OOM in seconds
(3500/2,9)X = 9000+(1200/2)X | X= 14,8s | 14,8s/2,9s= (5,1) 5 Cloaks without going out of stealth
--Now after a V15 tri-stat potion when you are OOM, but still invisible (7391 magicka+major intellect); Y=time added from a potion
(3500/2,9)Y =7391+(1200*1,2/2)Y | Y=15,2s |
Total time spent being invisible= X+Y = (14,8+12,2)s = 27 seconds of TOTAL INVISIBILITY [which means 9 cloaks (9,31)]
Now, just to compare.. Try to streak or roll dodge for 27 seconds with your MAIN (not secondary) resource pool, even using drinks"
I don't think anyone could, even with drinks.
So, am I still a fool that spreads disinformation, or you are?
Anyways, a change like that would NOT nerf your escape, that would just prevent cloak to be spammable for several times: you would just need a slightly bigger pool in order to cloak those 4-5 times, get line of sight and regen your magicka while not in cloak
P.S. I would honestly rather seeing cloak tweaked in the way I proposed and detection potions being removed from the game.
Zos specifically said they are not nerfing cloak, and if they did anything that tey would reduce magicka regen while cloaked so theres that answer. Op post seems to b u want shadow image... And yes a stamblade gets 4 cloaks if timed perfectly and they have full magicka. Why do people always talk about roll-dodging op nightblades when 1. They gave a nerf to rolldodge 2. Rolldodge is cp and medium armor sooo stam dks stamplars and stam sorcs have that same option...
I am so far that I as stamina build use up more Detection pots than Immovable pots at the moment because literally 100% NBs in Cyrodiil lol.
Master_Kas wrote: »The real issue is with stamina nightblades cloaking too much, let's see why it's an issue:
-stamblades rely on stamina/weapon dmg to do damage and heal themselves and magicka to stealth and escape.
A stamblade can easily cloak several times with the simple help of a potion and a single magicka regen bonus (or drink).
-a magicka nightblade has to stack only magicka/spell dmg in order to increase damage, healing and survivability, but physical dmg cannot be reduced by any CP star, when Magic dmg can instead be mitigated by hardy, which equals to a stamina NB dealing 25% more dmg than a magcka based one.
-Also, there is another defense available against magic dmg which is harness magicka; Due to this, magicka NB have to sacrifice more regen in order to get comparable decent dmg=less resources for magicka nightblades
Why nerfing cloak with a blank 50% increased cost is wrong:
Increasing the cost of cloak like streak could possibly bring magicka nightblades to run out of resources even faster and lower their survivability too much, so how do we exactly tweak cloak without ruining magicka NB?
Let' consider the only real difference between the 2 specs: the resource pool.
To bring a perfect example of a "balanced" mechanic, a magicka DK or Templar has to stack some max stamina in order to increase his survivability and resource management and can't rely on his magicka pool only (as a magicka sorc, another unbalanced spec imho).
Now, I have 2 different but similar ideas for the cloak spam issue:
1)
Your magicka regen is lowered by 50% while your cloak is active (this means you are actually stealthed and you're not taking dmg); this % is reduced by 5% for every light armor piece equipped (to a minimum amount of 15% if using 7 light armor pieces)
2)
Your magicka regen is capped at 5% (note that is the exact same value of Helping Hands, DK passive) of your max magicka while your cloak is active; this % value is increased by 1% for every light armor piece equipped (to a maximum cap of 12% of your magicka pool using 7 light armor pieces)
This would barely touch magicka nightblades and would fix the issue with stamblades cloaking for half a minute or every 5 seconds during a fight while running a 4k weapon dmg build).
You seem to think Stamblades are the problem which is wrong. I'm a stam blade with 9k max magicka, I cloak at most 2 times.
That means you don't even know how to play your class, or you are most likely spreading disinformation because you don't want to show things as they actually are. Plus, I don't have issues about 5-6 k concealed weapons attacks, but 10k surprise attacks are a problem for everyone.
TO EVERYONE WHO THINKS AS A STAMBLADE "OMG I CAN ONLY CLOAK 2 TIMES", this comes from another post about Nightblades:
"Cloak, without any reduction, costs around 3500 magicka and lasts 2.9 seconds. You can easily get to 1200 magicka regen with drinks.
Let's pretend you have a small pool of 9000 magicka (that means NO prismatics), 0 CP in magician, 0 light armor pieces, 0 cost reduction glyphs and you never break your cloak:
--Without potions; X=time to run OOM in seconds
(3500/2,9)X = 9000+(1200/2)X | X= 14,8s | 14,8s/2,9s= (5,1) 5 Cloaks without going out of stealth
--Now after a V15 tri-stat potion when you are OOM, but still invisible (7391 magicka+major intellect); Y=time added from a potion
(3500/2,9)Y =7391+(1200*1,2/2)Y | Y=15,2s |
Total time spent being invisible= X+Y = (14,8+12,2)s = 27 seconds of TOTAL INVISIBILITY [which means 9 cloaks (9,31)]
Now, just to compare.. Try to streak or roll dodge for 27 seconds with your MAIN (not secondary) resource pool, even using drinks"
I don't think anyone could, even with drinks.
So, am I still a fool that spreads disinformation, or you are?
Anyways, a change like that would NOT nerf your escape, that would just prevent cloak to be spammable for several times: you would just need a slightly bigger pool in order to cloak those 4-5 times, get line of sight and regen your magicka while not in cloak
P.S. I would honestly rather seeing cloak tweaked in the way I proposed and detection potions being removed from the game.
You have to add in how many times the cloak fails due to aoe (tornados, caltrops, sap, jabs, yes even jabs can take you out of cloak, piercing mark, radiant magelight, detection pots, streak, encase, talons if close range, volatile armor, the list goes on and on) and consider that all nb's dont use regen drinks either since most NB's seem to be pretty glass specced (probably because it is the rouge class) with little sustain.
Edit:
What the person under me wrote to, I forgot since I'm tired. That's if you ONLY use cloak and it does NOT get countered, then you can stay invis yes if you run regen drinks.
If you use relentless focus for damagebuff, fear as a CC, cloak to purge/cleanse dots and to reposition double take/mirage for evasion and speedbuff. Those are not cheap skills to spam as a stamina build
Yeah it's something along the lines of shadow image, but the problem with shadow image is that it does nothing which helps the stamina classes and it's not a very pvp friendly skill.
Master_Kas wrote: »Already forgot why i came here.
NB wanting a reliable escape when they already have the best escape tools in the game. I chuckled.
Cyrodiil is going to be a well-laid table of juice NB ap cupcakes who never learned to play their class properly once cloak gets "rebalanced".Master_Kas wrote: »
I have not met one player on my NB who was able to counter cloak + shade except for another NB with mark. I´d dare to say every NB whoms cloak gets "countered" needs to l2p.
So what can a nightblade without damageshields (stamina nb) and without cloak do?
It's like a sorcerer without shields. But alrighty derra upload some 1vX videos where noone counters your cloak in this group meta we have. I'm waiting patiently
Once again, a stamina nightblade. Not a permacloaking magicka nightblade who can spam healingward and/or harness, purge and teleport shade all day long. On top of concealed weapon which gives you 25% sneak speed boost, doubletake and perhaps even vampire? I'll give you that, if I want to avoid fights I can probably do that all day long on my magicka nightblade but that means not engaging alot and its quite boring.
Or a long range sniper/ganker build with camohunter ganking squishy targets from 30+ meters away and never leaving stealth, even then I die. And I'm not talking about duels either but open pvp.
You seem to know it all about a spec you never played (atleast not for longer periods of time as I've never seen you playing stamblade)
Try stamina nightblade playing melee range and see how well your cloak saves you from all the counters aviable.
Learn to gear my friend. Unless you are a vamp, properly geared nobody will hit you for that much. I have a V3 Templar in 2 heavy 5 light and NEVER see any single ability for over 8k from stealth. And nothing hits for over 5-6k out of stealth. It sounds like to me you expect crit damage to magically reduce somehow without having to gear for it.
People need to learn to gear properly for pvp.
Lets be honest, if ANYONE dies from 1 second cast spammed snipes with a travel time, they have more pressing issues.
Master_Kas wrote: »Already forgot why i came here.
NB wanting a reliable escape when they already have the best escape tools in the game. I chuckled.
Cyrodiil is going to be a well-laid table of juice NB ap cupcakes who never learned to play their class properly once cloak gets "rebalanced".Master_Kas wrote: »
I have not met one player on my NB who was able to counter cloak + shade except for another NB with mark. I´d dare to say every NB whoms cloak gets "countered" needs to l2p.
So what can a nightblade without damageshields (stamina nb) and without cloak do?
It's like a sorcerer without shields. But alrighty derra upload some 1vX videos where noone counters your cloak in this group meta we have. I'm waiting patiently
Once again, a stamina nightblade. Not a permacloaking magicka nightblade who can spam healingward and/or harness, purge and teleport shade all day long. On top of concealed weapon which gives you 25% sneak speed boost, doubletake and perhaps even vampire? I'll give you that, if I want to avoid fights I can probably do that all day long on my magicka nightblade but that means not engaging alot and its quite boring.
Or a long range sniper/ganker build with camohunter ganking squishy targets from 30+ meters away and never leaving stealth, even then I die. And I'm not talking about duels either but open pvp.
You seem to know it all about a spec you never played (atleast not for longer periods of time as I've never seen you playing stamblade)
Try stamina nightblade playing melee range and see how well your cloak saves you from all the counters aviable.
You can not make claims about a skill without using it to it´s full potential. It´s like a stamina sorc complaining they can only bolt two times and their shield is scaling with magica.
It´s a magica skill and you have to balance that magica skill taking into account it gets used on a highly optimised magica build tailored to work with it.
I´m sorry but stamina NB has nothing to do with the argument.
AltusVenifus wrote: »I don't get it. I use detect pots and it completely kills a mageblade. There isn't a pot to bypass shields or reduce heals... maybe make revealing flare better, but nerfing NB stealth would kill the class IMO. Seems silly to me...