Awesome work w the spreadsheet.
Have to admit...I hate, hate, HATE the AP system. It just encourages zerg and stupidity. The game board is soooooo cool, yet all the reward system motivates is a big idiot cloud of forty players.
I'm not sure this announcement will fix anything. A real fix would be a comprehensive overhaul of the system, crating real rewards for spraying out and populating the keeps. Last week a buddy and I spent an hour on "the bridge" (you PVPers all know the one). Eventually reds did come to invade, and we did push them back with siege and a strong hold on the bridge. It was super fun, totally makes sense in the context of the story...but what was our AP reward? 1000? 2000? We would have gotten ten times that running in a stupid yellow swarm.
Overhaul, ZOS, overhaul.
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I've always thought that solo/duo players SHOULD be able to make the same amount of AP as group players, and have posted numbers in previous threads showing that it's currently close. I believe that this will change things grossly in favour of solo players.
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
This is the fatal flaw in the game. The end goal is AP, not map control.
Need incentives for map control. Currently, there are zero. And to me, that ruins the game.
Forestd16b14_ESO wrote: »Here's what I know. More people in your group less AP. Less people in your group more AP. Get ready fro micro zergs people. 20 groups of 4 players trying siege the same place.
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
This is the fatal flaw in the game. The end goal is AP, not map control.
Need incentives for map control. Currently, there are zero. And to me, that ruins the game.
agree, whole cyro Needs a overhaul.
its just stupid to buff the dominating ally even more.
make a camp as following.
just scrolls give Points. starting with 1/hour ending with 48/hour
additional scrolls will not buff you ally any more, it will nerf them
any Keep will increes AP receipt by 5%, ressources 1%
for reward to the camp add the following.
1# 500.000 AP
2# 250.000 AP
3# 100.000 AP
if you are under the Top 100 (or 25% for azura cause there are ~1000 Player / ally)
and lower the Overall AP for killing or capturing.
Emperor Buff should be nerfed 100% reg and 75% res is by far to strong, +100% ulti, well for me its OK.
in this case you have to acctually fight for keeps or ress for a AP buff.
If you want to win the camp, you will Need to deal with a debuff instead of a buff.
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
This is the fatal flaw in the game. The end goal is AP, not map control.
Need incentives for map control. Currently, there are zero. And to me, that ruins the game.
agree, whole cyro Needs a overhaul.
its just stupid to buff the dominating ally even more.
make a camp as following.
just scrolls give Points. starting with 1/hour ending with 48/hour
additional scrolls will not buff you ally any more, it will nerf them
any Keep will increes AP receipt by 5%, ressources 1%
for reward to the camp add the following.
1# 500.000 AP
2# 250.000 AP
3# 100.000 AP
if you are under the Top 100 (or 25% for azura cause there are ~1000 Player / ally)
and lower the Overall AP for killing or capturing.
Emperor Buff should be nerfed 100% reg and 75% res is by far to strong, +100% ulti, well for me its OK.
in this case you have to acctually fight for keeps or ress for a AP buff.
If you want to win the camp, you will Need to deal with a debuff instead of a buff.
Should be overhauled to map based objectives.
(I.e. take alessia - 30,000 AP)
Added dailies that make sense (report quest is useless, replace with I.e. "control Bruma for 30 min.")
Use of additional objectives outside the keep's boundary (must be included with forward camps for increased viability. Can offer scripted events that add to overall point system I.e." pact supply train spotted, intercept/defend till they escape/die. Winning side receives AP and faction camp points")
Let's get creative!
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
This is the fatal flaw in the game. The end goal is AP, not map control.
Need incentives for map control. Currently, there are zero. And to me, that ruins the game.
agree, whole cyro Needs a overhaul.
its just stupid to buff the dominating ally even more.
make a camp as following.
just scrolls give Points. starting with 1/hour ending with 48/hour
additional scrolls will not buff you ally any more, it will nerf them
any Keep will increes AP receipt by 5%, ressources 1%
for reward to the camp add the following.
1# 500.000 AP
2# 250.000 AP
3# 100.000 AP
if you are under the Top 100 (or 25% for azura cause there are ~1000 Player / ally)
and lower the Overall AP for killing or capturing.
Emperor Buff should be nerfed 100% reg and 75% res is by far to strong, +100% ulti, well for me its OK.
in this case you have to acctually fight for keeps or ress for a AP buff.
If you want to win the camp, you will Need to deal with a debuff instead of a buff.
Should be overhauled to map based objectives.
(I.e. take alessia - 30,000 AP)
Added dailies that make sense (report quest is useless, replace with I.e. "control Bruma for 30 min.")
Use of additional objectives outside the keep's boundary (must be included with forward camps for increased viability. Can offer scripted events that add to overall point system I.e." pact supply train spotted, intercept/defend till they escape/die. Winning side receives AP and faction camp points")
Let's get creative!
and lets go deeper, if the supply Train get killed, the owner fraction cant siege for 1 hour
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
So what? Even if things happen the way you predict, there is no problem because it will be same for all factions.
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
So what? Even if things happen the way you predict, there is no problem because it will be same for all factions.
Darnathian wrote: »One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
So what? Even if things happen the way you predict, there is no problem because it will be same for all factions.One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
So what? Even if things happen the way you predict, there is no problem because it will be same for all factions.
Because the reward of emperorship comes from having map control which takes everyone to do. The emperor should behelping his faction win.
not trying to make 1v15 videos to oncrease followers. i called this in Syphers initial AP post after they all agreed on thier podcast they could careless a out the campaign and taking objectives. Sypher called me ignorant or something.
i hope i am. i dont want to see a emp off at Brindle farming bads. cough. cough.
In Sypher's thread couple of weeks back many large group players were saying that AP doesn't really matter to them and the changes in gain wouldn't change the way they play.
If it doesn't matter to group players and will make solo players more happy, everybody wins.
I think the problem with map control is not about an amount of AP advantage that solo players will gain from kills, but about the siege system itself. At the moment it's too boring and not enjoyable for a solo player to participate in that action for a considerable time. They do not like to do it now, they will not like to do it later. As a group player you may see this from another perspective, because of the necessity of positioning, coordination etc., and have fun of that, but most of the solo players like to intercept reinforcements, fighting in a field, stuff like that, more than taking a keep or a resource. It's not about gaining less AP, it's about enjoyability for a solo player to do map control.One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
Forestd16b14_ESO wrote: »Here's what I know. More people in your group less AP. Less people in your group more AP. Get ready fro micro zergs people. 20 groups of 4 players trying siege the same place.
Doubt it's going to work that way. Amount of people tagging a kill should still affect AP rewards. The game never cared if a dozen Mutagen leechers where in your raid or not.
If you have 20 groups of 4 players lagging out the server, AP should still be lower because all kills are tagged by 20 different groups and therefore shared between 80 players.
Otherwise you could just bypass the new AP penalty and run around with some 80-man solo zerg and make max AP. That seems way to *** and not very helpful when it comes to reducing server load.
In Sypher's thread couple of weeks back many large group players were saying that AP doesn't really matter to them and the changes in gain wouldn't change the way they play.
If it doesn't matter to group players and will make solo players more happy, everybody wins.
It would be interesting if a solo player like @Sypher could tell us his current ap/h average over the course of several hour long session but I am quite sure that for ap farming groups will still be at an advantage simply because it is easier to find good fights. The most effective group size will depend on the map situation and such but I guess that it will be 12-16 people in prime time and 6-10 people for the rest. Basically whatever minimum group size you need to win the fight which is a nice change imo.One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?
One concern that I've heard from many people is that when solo players top the boards (as they certainly will with this change), they have no real incentive to do map control - they'll just continue making 1vX videos as emperor. For all you 1vX video makers (lookin' at you @Sypher ;-) what do you have to say about this?