I used to be a Behavior Therapist and one of the principals of Applied Behavior Analysis is knowing you cannot change a person's behavior, or in this case a population, but you CAN change the environment, which in turn alters what behaviors are available to them. So, Cyrodil is a huge open expanse with the only close quarter areas being inside keeps. I do not see any way to stop "Ball groups" or type-writing monkeys from zerging in this kind of environment. Now look at the PvP in the sewers of the Imperial City. Small tight corridors and much less open space. Sure you can still have tons of players running together, but for the most part the PvP was scaled down and the zergs lost power.
What I think ZOS can do to allow more small-scale PvP is create another, more compact PvP area. Something along the lines of IC but purely PvP. A place for those seeking smaller group PvP to get it. Maybe even limiting the amount of players that can be in this area too. Boom. Different environment. Different behaviors. No more monkeys jumping on the bed.
Forestd16b14_ESO wrote: »So by ball groups you mean zergs right ? Cause this isn't any new news zergs been running pvp since day 1 and again not new news that most zergs are mindlessly eating anything in there path way spamming what ever skill is broken and exploitable at the moment.
This game was packaged and sold as Alliance Vs Alliance PvP (Zerg), not solo or small scale pvp. I think you need to realize that before complaining. I am playing devil's advocate here because I do like small scale PvP as much as the next guy.
But, as I have said many times in the past, I am not going to walk into Taco Bell and throw a fit that they don't serve cheeseburgers.
elc8745ub17_ESO wrote: »There will always be zergs. I have no problem with zergs. There always was zergs and there still is in ESO. Every mmo I've ever played theres been zergs. Even if its not a game "packaged and sold as Alliance Vs Alliance Pvp," there were still zergs. Matter of fact thats why I BOUGHT the game, for alliance vs alliance pvp. A zerg is NOT a ball group. Although ball groups can be zergy. Quite specifically, a ball group is a group of players that stack on top of each other TO TAKE ADVANTAGE OF TAKING REDUCED DAMAGE. Reduced damage for what? For no reason, just here you go heres 50% damage reduction for your group, now run over everyone.
I'll say this abut the "ball group" or "Zerg" cause they are pretty much the same thing just different names:
elc8745ub17_ESO wrote: »Anyway, you obviously didn't read much of previous posts in the thread because your reply doesn't even factually line up with anything. A ball group is not the same as a zerg, this has been pointed out numerous times in this thread alone. I think you people are just trolling me so I have to keep writing these book length responses. Like jrkhan just said, there is a distinct difference between a ball group and a zerg. Ball groups exploit the aoe cap by stacking literally on top of each other, zergs in a general sense do not.
elc8745ub17_ESO wrote: »OP, thanks for your definition. I don't like the blobby aspects of ESO PvP either. But how would removing the AoE cap help the "casuals" (word used very loosely) that you are saying are hurt most by blobs?
I think "casuals" would be hurt by removing/increasing the AoE cap. Mowed down even faster than they are now.
Thanks for the question. This is what I've been trying to explain. How do casuals play? They find their friendly zerg and they hover around it. This zerg of casuals is always spread out enough, and this is key, this is the critical point you need to take from this, spread out enough to where they are NOT receiving the benefit of aoe caps. The only way you benefit from aoe caps is if you are balled up with a large group of players, I'm talking about damn near standing on top of each other, like a ball group. Let me reiterate, most casuals, in most of the time that they spend in pvp zones, are NOT reaping the benefit of aoe caps. Most casuals dont even KNOW there are aoe caps, much less that the best thing to do is stand in the same spot with 24 other players so you can benefit from it.
So what happens? Well through primate research earlier I watched a video of 18 players killing 121. As you can see, the ball group, that already is reaping all the benefits of being coordinated, being on TS together, usually a guild group with a ton of practice together, ON TOP OF ALLLLLLLL OF THOSE BENEFITS, they also spend the entirety of every single fight they get into, reaping the benefit of the aoe cap because they are stacked so tightly together. This equals out to roughly a 50% damage reduction. For no reason. Just here you go heres 50% damage reduction so you can run over casuals even more than you already would have.
To put it bluntly, when a ball group runs into a group of spread out casuals, the ball group is benefiting from aoe caps, the casuals are not. The casuals die within 1-2 seconds of contact. I watch this happen every single day I play this game. I dont know if it can even get faster than that? To answer your question about getting mowed down faster.
So with the aoe caps removed there will be a counter to these ball groups. They wont be able to just ball up and mow down casuals. They wont risk that because at any point in time people can come in and aoe bomb them and they will take FULL damage. There will be battle lines, there will be standoffs, casuals will actually get to play the game, pvp, hone their skills. But at least they wont just be mowed down by a steamroller of 24 players that cant even be touched due to broken game mechanics.
It takes no skill for ppl to press ambush ambush ambush or surprise attack three times in a row or fliying blade flying blade flying blade or steel tornado five times by five different ppl. Get over the fact that I could train a monkey to press buttons one through five. I run in an ad ball group of 13 to 20 pretty consistently and we get rekt by both red and blue groups of 30 or more quite a lot and except for a couple guilds they are bad and we have our own ball group but luckily there is only one and we know to be on the opposite side of said AD guild that said its one army vs another army if you want to duel join legend otherwise press those buttons and see if you can get college credit out of all your guy and gals skill you have obtained.... At least Sypher is making money pressing his buttons ..... He might be the only non monkey in our game. I am sure we will all be old and grey one day and someone will say "boy I was so good at ESO but those dam ball groups stopped me... or not".
elc8745ub17_ESO wrote: »OP, thanks for your definition. I don't like the blobby aspects of ESO PvP either. But how would removing the AoE cap help the "casuals" (word used very loosely) that you are saying are hurt most by blobs?
I think "casuals" would be hurt by removing/increasing the AoE cap. Mowed down even faster than they are now.
Thanks for the question. This is what I've been trying to explain. How do casuals play? They find their friendly zerg and they hover around it. This zerg of casuals is always spread out enough, and this is key, this is the critical point you need to take from this, spread out enough to where they are NOT receiving the benefit of aoe caps. The only way you benefit from aoe caps is if you are balled up with a large group of players, I'm talking about damn near standing on top of each other, like a ball group. Let me reiterate, most casuals, in most of the time that they spend in pvp zones, are NOT reaping the benefit of aoe caps. Most casuals dont even KNOW there are aoe caps, much less that the best thing to do is stand in the same spot with 24 other players so you can benefit from it.
So what happens? Well through primate research earlier I watched a video of 18 players killing 121. As you can see, the ball group, that already is reaping all the benefits of being coordinated, being on TS together, usually a guild group with a ton of practice together, ON TOP OF ALLLLLLLL OF THOSE BENEFITS, they also spend the entirety of every single fight they get into, reaping the benefit of the aoe cap because they are stacked so tightly together. This equals out to roughly a 50% damage reduction. For no reason. Just here you go heres 50% damage reduction so you can run over casuals even more than you already would have.
To put it bluntly, when a ball group runs into a group of spread out casuals, the ball group is benefiting from aoe caps, the casuals are not. The casuals die within 1-2 seconds of contact. I watch this happen every single day I play this game. I dont know if it can even get faster than that? To answer your question about getting mowed down faster.
So with the aoe caps removed there will be a counter to these ball groups. They wont be able to just ball up and mow down casuals. They wont risk that because at any point in time people can come in and aoe bomb them and they will take FULL damage. There will be battle lines, there will be standoffs, casuals will actually get to play the game, pvp, hone their skills. But at least they wont just be mowed down by a steamroller of 24 players that cant even be touched due to broken game mechanics.
Thanks for the explanation as I think I see a little better where you're coming from. I honestly remain skeptical about that last paragraph being the actual result, but it sounds good in theory. At this point it wouldn't hurt to try as I'm for most anything reasonable that would help casual players. I'd only hope if such a change were found to be doing the opposite (making things worse for casuals) the more hardcore PvP community would be forthright enough to want it promptly adjusted..
NPK Daniel wrote: »Give me dynamic ult regen and I will bring back the bat - streak - impulse - streak - bat - impulse - bat - bat - bat thing again.
I was a solo player in the beginning who refused to use Ts :-)
On a serious note, I'd welcome these changes back, I can think of all kinds of creative ways to use my forces better if we don't have to stack for mitigation. Although I promise it'll just be the same results, we'd just be achieving it in different ways.