Sounds like you're mad.elc8745ub17_ESO wrote: »Do any of you all realize that monkeys could be trained to run in ball groups? Like literally. Dead serious. A monkey could be trained to do the things required to run in a ball group. One more time for emphasis. Ball group pvp is so dumbed down that a MONKEY...could perform the functions required.
And ball groups are the dominant thing in pvp right now and its been that way for quite awhile. Does anyone see any kind of problem with this? At all? I have a little respect for the leaders of these ball groups, because the leading can't be done by a monkey. That requires human level intelligence.
How do you ball groupers even pat yourself on the back or give congrats after a long night of pvping? Like what the hell do you even say? "Good job everybody turning right when we called turn RIGHT. That was an amazing right turn and boy did we press our buttons, the same buttons we press every single time were about to crash into some people. You all really pressed those buttons well, keeping the heals up without even knowing who you're healing or why you're healing them or what's even hitting you, just healing like bosses, healing when we're not even being hit in case of emergency alien attack from outer space. And oh man that LEFT turn holyyyyyyyyy, YALL that left turn was executed perfectly, I know we turn left a lot, sometimes right, or we just keep going forward but my DAWGS....THAT.LEFT.TURN. KILLLLLLLT IT.
When are you people, and this means EVERYONE, not even just the ball groupers, going to stand up and demand ZOS fix this idiotic form of pvp. I shouldn't even have to mention the lag it creates. Do you all even know what causes the lag? It's not so much so many players on the screen. It's the usage of skills. And in this game there are no cooldowns like in most other mmo's, regen builds are used by a lot of people because it's easy mode and ball groups necessitate spamming the ever living hell out of skills. The end result is endless, mindless spamming of skills never before seen in any mmo anywhere and the LAG it creates. The game will always have lag, but there is a marked difference when a ball group is doing its thing versus just regular lag.
Safety in numbers, it's that simple. Not everyone has the skill to solo/small group pvp in Cyrodiil... especially when most times you are always going to run into large groups on the other side.
This of course could be fixed if they just added in some cool objectives for solo/small groups to pvp over.
Safety in numbers, it's that simple. Not everyone has the skill to solo/small group pvp in Cyrodiil... especially when most times you are always going to run into large groups on the other side.
This of course could be fixed if they just added in some cool objectives for solo/small groups to pvp over.
There have been threads. Responses are invariably:
-Have you tried countering them?
-Are you trying to kill off large scale pvp?
-You should run a bigger spamnado group.
-Your faction does it too.
-We just want kills and it works.
-Are you saying organised groups shouldn't be effective?
Safety in numbers, it's that simple. Not everyone has the skill to solo/small group pvp in Cyrodiil... especially when most times you are always going to run into large groups on the other side.
This of course could be fixed if they just added in some cool objectives for solo/small groups to pvp over.
Yeah, small scaling during primetime is just depressing. It's not even about skill, it's about how many times you can deal with getting run over by a massive horde of enemies without ragequitting the game.
There's only 3 types of viable playstyle right now. Run around with the larger than life pug zerg, towards the nearest enemy objective. Join a 12-24 man organised raid, that due to blobbing can deal with that larger than life pug zerg and other blobs. Play ganker, sit in sneak, burst people down before they manage to break free, run away.
What the hell is a 3-6 man group(how I define small scale), suppose to do in such environment?
elc8745ub17_ESO wrote: »Do any of you all realize that monkeys could be trained to run in ball groups? Like literally. Dead serious. A monkey could be trained to do the things required to run in a ball group. One more time for emphasis. Ball group pvp is so dumbed down that a MONKEY...could perform the functions required.
And ball groups are the dominant thing in pvp right now and its been that way for quite awhile. Does anyone see any kind of problem with this? At all? I have a little respect for the leaders of these ball groups, because the leading can't be done by a monkey. That requires human level intelligence.
How do you ball groupers even pat yourself on the back or give congrats after a long night of pvping? Like what the hell do you even say? "Good job everybody turning right when we called turn RIGHT. That was an amazing right turn and boy did we press our buttons, the same buttons we press every single time were about to crash into some people. You all really pressed those buttons well, keeping the heals up without even knowing who you're healing or why you're healing them or what's even hitting you, just healing like bosses, healing when we're not even being hit in case of emergency alien attack from outer space. And oh man that LEFT turn holyyyyyyyyy, YALL that left turn was executed perfectly, I know we turn left a lot, sometimes right, or we just keep going forward but my DAWGS....THAT.LEFT.TURN. KILLLLLLLT IT.
When are you people, and this means EVERYONE, not even just the ball groupers, going to stand up and demand ZOS fix this idiotic form of pvp. I shouldn't even have to mention the lag it creates. Do you all even know what causes the lag? It's not so much so many players on the screen. It's the usage of skills. And in this game there are no cooldowns like in most other mmo's, regen builds are used by a lot of people because it's easy mode and ball groups necessitate spamming the ever living hell out of skills. The end result is endless, mindless spamming of skills never before seen in any mmo anywhere and the LAG it creates. The game will always have lag, but there is a marked difference when a ball group is doing its thing versus just regular lag.
Safety in numbers, it's that simple. Not everyone has the skill to solo/small group pvp in Cyrodiil... especially when most times you are always going to run into large groups on the other side.
This of course could be fixed if they just added in some cool objectives for solo/small groups to pvp over.
elc8745ub17_ESO wrote: »Do any of you all realize that monkeys could be trained to run in ball groups? Like literally. Dead serious. A monkey could be trained to do the things required to run in a ball group. One more time for emphasis. Ball group pvp is so dumbed down that a MONKEY...could perform the functions required.
And ball groups are the dominant thing in pvp right now and its been that way for quite awhile. Does anyone see any kind of problem with this? At all? I have a little respect for the leaders of these ball groups, because the leading can't be done by a monkey. That requires human level intelligence.
How do you ball groupers even pat yourself on the back or give congrats after a long night of pvping? Like what the hell do you even say? "Good job everybody turning right when we called turn RIGHT. That was an amazing right turn and boy did we press our buttons, the same buttons we press every single time were about to crash into some people. You all really pressed those buttons well, keeping the heals up without even knowing who you're healing or why you're healing them or what's even hitting you, just healing like bosses, healing when we're not even being hit in case of emergency alien attack from outer space. And oh man that LEFT turn holyyyyyyyyy, YALL that left turn was executed perfectly, I know we turn left a lot, sometimes right, or we just keep going forward but my DAWGS....THAT.LEFT.TURN. KILLLLLLLT IT.
When are you people, and this means EVERYONE, not even just the ball groupers, going to stand up and demand ZOS fix this idiotic form of pvp. I shouldn't even have to mention the lag it creates. Do you all even know what causes the lag? It's not so much so many players on the screen. It's the usage of skills. And in this game there are no cooldowns like in most other mmo's, regen builds are used by a lot of people because it's easy mode and ball groups necessitate spamming the ever living hell out of skills. The end result is endless, mindless spamming of skills never before seen in any mmo anywhere and the LAG it creates. The game will always have lag, but there is a marked difference when a ball group is doing its thing versus just regular lag.
Safety in numbers, it's that simple. Not everyone has the skill to solo/small group pvp in Cyrodiil... especially when most times you are always going to run into large groups on the other side.
This of course could be fixed if they just added in some cool objectives for solo/small groups to pvp over.
VirtualElizabeth wrote: »