elc8745ub17_ESO wrote: »Do any of you all realize that monkeys could be trained to run in ball groups? Like literally. Dead serious. A monkey could be trained to do the things required to run in a ball group. One more time for emphasis. Ball group pvp is so dumbed down that a MONKEY...could perform the functions required.
NPK Daniel wrote: »My guild posted the 121 vs 18 video. As you can see in the video we kill something like 50 people within the first minute or so.
Honestly AOE caps are only going to hurt the more casual player, but i support the idea. Think about what we'd be doing if all 18 of our people are hitting those 50 for full damage? They'd have even less of a chance than they do now.
But it's the lesser of two evils imho. I run into groups of 50+ red & 75+ yellows frequently. They wouldn't dare stack that many without AOE caps (reducing the lag) but it would also turn the game more one sides for the "skilled" players or groups.
The only viable solution I see to solving the lag issues is segmenting pvp into separate zones, or significantly reducing population caps to force two main campaigns (rather than one -- Azura). Azura is perfect each weekday until 8pm EST to 1am EST.
And running a highly successful "blob" group takes waaaaaay more skill than you'd think. Your looking at months and months of practice. If it was so easy you'd see way more successful groups.
https://www.youtube.com/watch?v=l89jWnFiepQ
When you have zerg versus zerg it does often come down to skill and timing for which group to come out victorious.
I have been in zerg ball groups before that have failed miserably against smaller ball groups due to poor execution and leadership.
This game was packaged and sold as Alliance Vs Alliance PvP (Zerg), not solo or small scale pvp. I think you need to realize that before complaining. I am playing devil's advocate here because I do like small scale PvP as much as the next guy.
But, as I have said many times in the past, I am not going to walk into Taco Bell and throw a fit that they don't serve cheeseburgers.
OP, thanks for your definition. I don't like the blobby aspects of ESO PvP either. But how would removing the AoE cap help the "casuals" (word used very loosely) that you are saying are hurt most by blobs?
I think "casuals" would be hurt by removing/increasing the AoE cap. Mowed down even faster than they are now.
elc8745ub17_ESO wrote: »The video shows one of the more solid ball groups putting on a good performance. And you're right, some ball groups are better than others. Your group in DC, Haxus in EP, and Crown's group in AD are probably the best ball groups I've seen. The individual players in those ball groups are probably a bit more skilled in general than the players in your average ball group. Probably have better stats, gear and builds. Furthermore, those groups probably tend to have much closer to the exact right mix of damage dealers, healers, and utility skill spammers than the average ball group. It's a formula really, and those groups have nailed the ball group formula. They have perfected the system.
But lets break it down a little more. The bottom line is that your group was hiding in its aoe cap the entire fight. But the people you were fighting at any individual moment, many of them were either not taking advantage of the aoe cap at all, or not nearly as efficiently as your group was at any individual moment. Your group had pressure on you from the sheer amount of people you were fighting, but no one was able to put ACUTE pressure on you, because of the aoe cap your group was so skillfully hiding in by staying on crown. You lost a few people that you had to ress. People that were part of the unlucky 6 not protected by aoe caps. Without aoe caps, your group might have actually had to make some tough decisions because more people would have died. Instead you just held the line and stood true to the ball group philosophy, "unless someone or something puts overwhelming ACUTE pressure on us, our aoe caps will save us." The only thing that would have done that is another solid ball group. You did exit the keep and come from behind them, and that's good to see, that some kind of tactics had to be used.
And in a nutshell, thats what I see. You didn't fight 121 people all at the same time in a ball with your ball. You fought waves of them, all the while maintaining your artificial advantage of aoe caps, while the enemy players had it only intermittently.
So to say that if aoe caps were gone you would have wiped them easier and quicker - that's true in a way and not true in a way. Based on that video, I think aoe caps helped you more than it hurt.
Now this is all inside an inner keep so its skewed a bit. In reality, most fights dont happen in an inner keep. While inside an inner keep, random zergers are often somewhat protected by aoe caps just by happenstance, because its such close quarters. Out in the field, the ball group advantage is even STRONGER than what's shown in the video because random zergers are not all stacked on top of each other. They are spread out more. And the ball group crashes into them, taking full advantage of aoe cap and aoe heals, while random people just get mowed over. Its disgusting. Its a horrible form of pvp. These people gotta be like...so this is Cyrodiil pvp...was that even a fight? Did I just fight? Like I felt some lag, then I heard all kinds of spells going off, then I was insta dead by a ball of indistinguishable players who ran over me and kept on going to the next guy to do the same thing. And this is ESO pvp?
And how would removing aoe caps hurt the casual player more? As is, they get mowed over 18 vs 121! Your own video proves it my god. Right there's nothing hurting pvp in this game more than ball groups and the lag they create. Do you know how rare it is to actually hit 6+ people with aoe? Even casual zergers dont just stack up like that unless theyre going through a choke point. You know who its going to hurt? BALL GROUPS. The only people that DO, with regularity, stack up like that. And you know who thats going to help? CASUALS. THE PEOPLE WHO GET RUN OVER BY BALL GROUPS ALL DAY EVERY DAY. Sure there would be random instances of casuals who happen to be massed together getting mowed down by players who aoe bomb them. But then they'd learn to not bunch up. How do you LEARN against a ball group? There is no learn. You either make a ball group or just avoid them. You cant win. You cant learn to win against a ball group. Its fkn broken.
I take it our group has run over many of you, thus the amount of QQ in this thread.
I'll say this abut the "ball group" or "Zerg" cause they are pretty much the same thing just different names:
1. If ZOS original intent was to have a large amount of players in these massive sieges all over Cyrodill, then why is everyone complaining that some groups do it more effectively than others? Don't hate the player, hate the game.
2. The goal of Cyrodill is to make AP and have fun, our group does both. Our guild in TS repeatedly has the motto, "We are a drinking guild with a PVP problem" We make AP, we have fun, we put members on the top of the leaderboard. What else can you ask for? Some of the team are great at 1v1/1vX and some are not. Who cares?
3. Does a bunch of players in one area create lag? Yes! ZOS's fault their servers cant handle it. Its caused by players on all factions so you can't single out one. But I have experienced keep fights where our 24 man group was the only ones there and had no lag yet the next fight where we and another raid group + pugs showed up then everything got choppy. What can you do?
4. Taking a keep against a large number of defenders takes coordination. What better way to do that than have a group who is coordinated to work on Map control? Better map control = more AP! The goal in Cyrodill is to make points by taking scrolls and keeps. Some folks are just good at doing that.
I get that the ball groups can be frustrating, but don't get mad when you stand in front of the train and get run over!
VirtualElizabeth wrote: »
I take it our group has run over many of you, thus the amount of QQ in this thread.
I'll say this abut the "ball group" or "Zerg" cause they are pretty much the same thing just different names:
1. If ZOS original intent was to have a large amount of players in these massive sieges all over Cyrodill, then why is everyone complaining that some groups do it more effectively than others? Don't hate the player, hate the game.
2. The goal of Cyrodill is to make AP and have fun, our group does both. Our guild in TS repeatedly has the motto, "We are a drinking guild with a PVP problem" We make AP, we have fun, we put members on the top of the leaderboard. What else can you ask for? Some of the team are great at 1v1/1vX and some are not. Who cares?
3. Does a bunch of players in one area create lag? Yes! ZOS's fault their servers cant handle it. Its caused by players on all factions so you can't single out one. But I have experienced keep fights where our 24 man group was the only ones there and had no lag yet the next fight where we and another raid group + pugs showed up then everything got choppy. What can you do?
4. Taking a keep against a large number of defenders takes coordination. What better way to do that than have a group who is coordinated to work on Map control? Better map control = more AP! The goal in Cyrodill is to make points by taking scrolls and keeps. Some folks are just good at doing that.
I get that the ball groups can be frustrating, but don't get mad when you stand in front of the train and get run over!
No, there is a very clear distinction between a ball group and a zerg.
A ball group exploits the AOE cap by stacking DIRECTLY on top of each other to gain the benefit of group wide buffs, and free damage reduction.
A zerg is just a bunch of players in the same general area - with varying degrees of coordination.
I'm not sure why you'd choose to call a ball group a zerg.. They are more like Protoss. A monolithic structure that is hard to kill.
We are in fact, hating the 'game mechanic' that makes this boring play style so effective.
I'm not sure why you'd choose to call a ball group a zerg.. They are more like Protoss. A monolithic structure that is hard to kill.
I take it our group has run over many of you, thus the amount of QQ in this thread.
I'll say this abut the "ball group" or "Zerg" cause they are pretty much the same thing just different names:
1. If ZOS original intent was to have a large amount of players in these massive sieges all over Cyrodill, then why is everyone complaining that some groups do it more effectively than others? Don't hate the player, hate the game.
2. The goal of Cyrodill is to make AP and have fun, our group does both. Our guild in TS repeatedly has the motto, "We are a drinking guild with a PVP problem" We make AP, we have fun, we put members on the top of the leaderboard. What else can you ask for? Some of the team are great at 1v1/1vX and some are not. Who cares?
3. Does a bunch of players in one area create lag? Yes! ZOS's fault their servers cant handle it. Its caused by players on all factions so you can't single out one. But I have experienced keep fights where our 24 man group was the only ones there and had no lag yet the next fight where we and another raid group + pugs showed up then everything got choppy. What can you do?
4. Taking a keep against a large number of defenders takes coordination. What better way to do that than have a group who is coordinated to work on Map control? Better map control = more AP! The goal in Cyrodill is to make points by taking scrolls and keeps. Some folks are just good at doing that.
I get that the ball groups can be frustrating, but don't get mad when you stand in front of the train and get run over!
elc8745ub17_ESO wrote: »Just obliterated another ball grouper and his "points". Open invitation still ongoing if any ball grouper has any kind of points that actually make sense. I'm online now and ready to respond.
Would be nice if ZOS would read the thread and the well articulated points here that are incapable of being refuted. Would be nice if they acknowledged the inherent flaws and unfairness in ball group pvp.
No one is saying you can't ball group. You can play however you want. It just has to be fair. So others can play how they want too. Level the playing field ZOS. It's your game, fix it.
elc8745ub17_ESO wrote: »When you have zerg versus zerg it does often come down to skill and timing for which group to come out victorious.
I have been in zerg ball groups before that have failed miserably against smaller ball groups due to poor execution and leadership.
This game was packaged and sold as Alliance Vs Alliance PvP (Zerg), not solo or small scale pvp. I think you need to realize that before complaining. I am playing devil's advocate here because I do like small scale PvP as much as the next guy.
But, as I have said many times in the past, I am not going to walk into Taco Bell and throw a fit that they don't serve cheeseburgers.
Did you even read anything I said? I know it's a lot of stuff to read. But had you read it, you would realize that what you just replied literally makes no sense in relation to what I said.
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