Seriously... a huge wind up ppl... maybe block or move through the person?... maybe use a snare and laugh as you dance around him cause him to miss all of them while dpsing... so many counters.
The CC is an issue? You get CC immunity don't you?
The damage? It hits the same as CF and about 2x as hard as SA insta spam that can land 2 in the same time... what is the problem here?
DK SCRUB OUT
On XB1 NA theres a VR 16 sorc who frequents Bruma who seriously just spams wrecking blow. The guy will focus one low level in the middle of 5 others attempting to WB them and get ganked. If he doesn't land a WB to initiate the fight he runs around all over the place until dying.
That aside, wrecking blow is a horrible skill. Horrible in that one single ability knocks you back effectively rendering you immobile & knocked down & stunned for 3.5 seconds. That it can be spammed is even more ridiculous.
The ability should be on a long cool down timer.
Fixed.
All the wrecking blow kids will be QQ'n now at my suggestion.
this ability is broken as ***. but since 90% of the population of stam users is using it its not gonna get fixed. cheap high damage self buffing spammable attack with a hard CC and *** range. yes you can cancel it when you run through him. no that wont work on someone that isnt *** unless you waste your dodge roll or steak or w/e. cloak doesnt stop it, dodge roll doesnt stop it (if you're rolling away) and the range is absurd.
On XB1 NA theres a VR 16 sorc who frequents Bruma who seriously just spams wrecking blow. The guy will focus one low level in the middle of 5 others attempting to WB them and get ganked. If he doesn't land a WB to initiate the fight he runs around all over the place until dying.
That aside, wrecking blow is a horrible skill. Horrible in that one single ability knocks you back effectively rendering you immobile & knocked down & stunned for 3.5 seconds. That it can be spammed is even more ridiculous.
The ability should be on a long cool down timer.
Fixed.
All the wrecking blow kids will be QQ'n now at my suggestion.
Get rid of wrecking blows stun. Keep the damage, range and empowerment bonus just get rid of the stupid stun... atleast that way theres a chance of them missing with the next empowered att instead of it being a definite 15k in ya face!
The_Outsider wrote: »
ztyhurstub17_ESO wrote: »Wrecking Blow does need to be fixed.
In my opinion the damage is fine, the fact that it knocks you down is fine, but the problem I see is with the radius that if I move out of the Wrecking Blow fails to connect. It is either non-existent, or too large. For a magicka user one or two blocks or roll dodges is all that can be mustered. Movement should also be able to cause a miss if the player can move outside of the attack radius in time.
I agree that a well timed block, stun, and burst is the order of the day for a typical Wrecking Blow spammer, but there are players who have learned how to exploit the mechanics of Wrecking Blow and can be very hard to beat because by the time you recover from the first you are getting hit by the second and unable to even cast an ability, stun or otherwise. So whether CC immunity is getting applied correctly should also be looked at.
An other option that could be considered is having the person casting Wrecking Blow get knocked off balance if a player blocks the attack. I don't think the person casting Wrecking Blow should be put off balance for a miss though.
Anyway, my 2 cents on the issue.
It was destructive reach from the guy in the far back, left hand side. Watch him and you can watch his destructive reach travel all the way to your partner. It's almost as if you were *trying* to film it. It's clear as day.
DK SCRUB OUTOn XB1 NA theres a VR 16 sorc who frequents Bruma who seriously just spams wrecking blow. The guy will focus one low level in the middle of 5 others attempting to WB them and get ganked. If he doesn't land a WB to initiate the fight he runs around all over the place until dying.
That aside, wrecking blow is a horrible skill. Horrible in that one single ability knocks you back effectively rendering you immobile & knocked down & stunned for 3.5 seconds. That it can be spammed is even more ridiculous.
The ability should be on a long cool down timer.
Fixed.
All the wrecking blow kids will be QQ'n now at my suggestion.
Here some QQ .... Learn what your talking about!
It is not spammable... it has a cast time... if you argue that you can use it one after the other so it is spammable... thats just stupid because every skill in the game is like that.
Knockdown and stunned... ever hear of CC break and immunity?
Should be on a long cooldown timer? Are you freaking kidding me kid? What ability in this entire game is on a long cooldown? Like seriously L2f...ing play
DK SCRUB OUT
Get rid of wrecking blows stun. Keep the damage, range and empowerment bonus just get rid of the stupid stun... atleast that way theres a chance of them missing with the next empowered att instead of it being a definite 15k in ya face!
Here is a thought, block, then knock them back. Problem solved.
OrphanHelgen wrote: »If you pause the video at the right moment, it looks like the range its about 7 meters, witch is correct.
DK SCRUB OUTOn XB1 NA theres a VR 16 sorc who frequents Bruma who seriously just spams wrecking blow. The guy will focus one low level in the middle of 5 others attempting to WB them and get ganked. If he doesn't land a WB to initiate the fight he runs around all over the place until dying.
That aside, wrecking blow is a horrible skill. Horrible in that one single ability knocks you back effectively rendering you immobile & knocked down & stunned for 3.5 seconds. That it can be spammed is even more ridiculous.
The ability should be on a long cool down timer.
Fixed.
All the wrecking blow kids will be QQ'n now at my suggestion.
Here some QQ .... Learn what your talking about!
It is not spammable... it has a cast time... if you argue that you can use it one after the other so it is spammable... thats just stupid because every skill in the game is like that.
Knockdown and stunned... ever hear of CC break and immunity?
Should be on a long cooldown timer? Are you freaking kidding me kid? What ability in this entire game is on a long cooldown? Like seriously L2f...ing play
DK SCRUB OUT
You seem to have mistakenly confused my post with one where someone got killed by someone spamming WB. I assume it was due to my having stated WB should be nerfed. I would suggest working on reading comprehension before jumping to *** conclusions.
1. I described the skill. You can't argue that. What I said is what the skill does.
2. It has no cast time, it has animation & it can be used repeatedly based on your amount of stamina. It shouldn't be hence me saying it IS spammable. If when you hit a skill it has a cooldown.... then it is not spammable. WB has no cooldown & therefore is spammable. If I had the time I'd draw you a picture.
Oh I was also correct about this "All the wrecking blow kids will be QQ'n now at my suggestion."
Get rid of wrecking blows stun. Keep the damage, range and empowerment bonus just get rid of the stupid stun... atleast that way theres a chance of them missing with the next empowered att instead of it being a definite 15k in ya face!
Here is a thought, block, then knock them back. Problem solved.
Sorry but that just doesn't solve my problem, it makes it worse leaving me with less stamina to cc break.
He was hit by WB. You can see the guy charging WB when the camera turns around and he starts running. If you turn the sound up you can hear the tale tell sound of WB making contact. It was his friend, further out, that got hit by the destructive reach, not him, it just flew by his head and blocked the view of it traveling further. But it's not like we even need this video to prove what we all know is happening. It's not a secret or anything.
They need to add a final check to WB so it actually has the range it was meant to have. If they don't start fixing the bugs attached to this skill it's going to get nerfed outright.