The other guy was clearly hit by destructive reach. You can watch it travel to the other player as you turn your camera.
Wrecking blow is fine. You weren't even phased by it.
Waffennacht wrote: »Lag? I don't see any lag in the video. If you watch the surroundings, there isnt a moment where the motion of objects stop (indicating lag)
I mean it could be... i just didn't see too much evidence of that is all.
Anyway... WB... yeah, freaking melee range attack of DOOM lmao
Long range? yes. Aoe? No! Make WB interruptable like it should be pls. Problem solved.
Wblow and Whip sometimes feel like they have a 20m range....
Line of Sight check ftw, oh wait.....ZOS removed those
Forestd16b14_ESO wrote: »Simple fix. Make it actualy have a cast time and a winded up time just like a NPCs WB. But we all know ZOS wont do that cause then the WB spammers will cry and then they have to buff it then players will cry about WB spam again and so on.
Wblow and Whip sometimes feel like they have a 20m range....
Line of Sight check ftw, oh wait.....ZOS removed those
Since it is single target it should be no problem having a second LoS check at the end of this one. Strangely it seems to cancel it if you walk through the guy, but not if you walk away, even though you are clearly not in range anymore.
The "good" WB spammers purposely keep themselves at the edge of the WB limit so they can initiate the attack, then they back away in order to prevent you from attempting to get behind them, knowing full well that if you try to back away you will still get hit, even if you are out of range.
Long range? yes. Aoe? No! Make WB interruptable like it should be pls. Problem solved.
Long range? yes. Aoe? No! Make WB interruptable like it should be pls. Problem solved.
if it becomes interruptable it will become unusable; just look up a video of it being used back when it was interruptable; one could not use it in PvP at all due to it being interruptable.
Uppercut(the unmorphed version, which I will call it) does need fixing; that much is true. I too have been hit by it at absurdly long ranges, and even after having roll dodged the attack. However, if you reduce the damage and make it interruptable, it will become worthless. It already has a hard time getting thru damage shields(as this video has shown) making it do miniscule damage would destroy it. Fix the range it works at and do what someone above recommended, make the user stagger for 1.5 seconds or so if it misses so they can't just keep spamming it; but don't make it interruptable. (I remember trying to use it against crushing shock users back when it was interruptable; it could not be done unless from stealth)
as of countering it; the best way to do so is to snare your enemy and keep behind them or to their side. They won't be able to activate it, and if they do it will cancel on them.
GreenSoup2HoT wrote: »The empower should not effect wrecking blow. That way you need to combo it with something. Now spamming it has 20% reduced damage. Which should be a good enough fix. The problem is when that 20% extra damage keeps coming at you.
GreenSoup2HoT wrote: »The empower should not effect wrecking blow. That way you need to combo it with something. Now spamming it has 20% reduced damage. Which should be a good enough fix. The problem is when that 20% extra damage keeps coming at you.
It wouldn't be 20% reduced damage, it just wouldn't do +20%. But lets face it, that would not stop the spamming anyway.
Tbh nothing will stop the spamming if a person is that type of player. Aside from the CC component of WB, I think it's fine. An argument could be made to reinstate it's interuptability, but that would make it nigh useless for classes like Sorc and DK in pvp. The hard CC component of WB should be removed, or changed to a soft CC root, imo though.
Now I do wish they would fix the code on casted abilities regarding los/range. All casted abilities will fire if the wind-up was at half or more when the target was in range/los. I have been WB'd at over 15M from my target, quite annoying.
GreenSoup2HoT wrote: »The empower should not effect wrecking blow. That way you need to combo it with something. Now spamming it has 20% reduced damage. Which should be a good enough fix. The problem is when that 20% extra damage keeps coming at you.