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https://forums.elderscrollsonline.com/en/discussion/668861

FENGRUSH stam sorc builds

  • FENGRUSH
    FENGRUSH
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    Does the heal from rally and crit surge stack? I know the 20% damage bonus doesnt stack but can you have the heal from rally going and also be getting the heals from crit surge at the same time? Or is the only heal you get is the last ability you used?

    Yep they are 2 different healing sources. Thats why I use surge for in combat burst heal over switching vigor for a 2nd HoT. Rally is a good burst heal if you really get pounded and need a burst.
  • AfkNinja
    AfkNinja
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    FENGRUSH wrote: »
    Does the heal from rally and crit surge stack? I know the 20% damage bonus doesnt stack but can you have the heal from rally going and also be getting the heals from crit surge at the same time? Or is the only heal you get is the last ability you used?

    Yep they are 2 different healing sources. Thats why I use surge for in combat burst heal over switching vigor for a 2nd HoT. Rally is a good burst heal if you really get pounded and need a burst.

    While leveling Stamina Sorc before you get access to Vigor would you recommend using Rally and Crit surge? At what point does the healing become overkill?

    Just started leveling a Stamina Sorc and I absolutely love how it feels to run around like a lightning bolt crushing things with a big ass sword. My Stamplar just feels so sluggish next to a Sorc.
  • Blud
    Blud
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    Two-shot me with this sh*t last night on my healer. I believe it works.
  • FENGRUSH
    FENGRUSH
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    AfkNinja wrote: »
    FENGRUSH wrote: »
    Does the heal from rally and crit surge stack? I know the 20% damage bonus doesnt stack but can you have the heal from rally going and also be getting the heals from crit surge at the same time? Or is the only heal you get is the last ability you used?

    Yep they are 2 different healing sources. Thats why I use surge for in combat burst heal over switching vigor for a 2nd HoT. Rally is a good burst heal if you really get pounded and need a burst.

    While leveling Stamina Sorc before you get access to Vigor would you recommend using Rally and Crit surge? At what point does the healing become overkill?

    Just started leveling a Stamina Sorc and I absolutely love how it feels to run around like a lightning bolt crushing things with a big ass sword. My Stamplar just feels so sluggish next to a Sorc.

    Yep rally and surge is good enough for sure.
  • FENGRUSH
    FENGRUSH
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    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    https://www.youtube.com/watch?v=VHGpbcZYg98
  • Maulkin
    Maulkin
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    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?
    EU | PC | AD
  • FENGRUSH
    FENGRUSH
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    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.
  • Septimus_Magna
    Septimus_Magna
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    @FENGRUSH You can move your Wykkyd Outfitter bar if you go to Inventory > Quick Slots, it causes the stat sheet to go to the background which allows you to move it.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Ezareth
    Ezareth
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    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • FENGRUSH
    FENGRUSH
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    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.
  • LilyOra
    LilyOra
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    Why do people feel the need to have a live feed of themselves at the bottom of a video?

    Cos he's hawt ;)

    But seriously I prefer watching the streams with live feeds of people gaming than those without, I just find it more entertaining. It attracts more viewers hence more people feel the 'need' to do it :)
  • dodgehopper_ESO
    dodgehopper_ESO
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    FENGRUSH wrote: »
    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    You could trade stamina for survival if blocking/rolling was a more meaningful form of mitigation than it is in its current condition. This is a problem that all classes have to deal with now, and it is not a sorcerer issue at all. In fact I would say this problem hurts DK/Templar more than other classes, because the passives dedicated to block resistance in these classes are far less meaningful than they once were (since you can barely afford to block remotely as much as before). This is one reason I'm particularly unhappy with the shield vs. Shield condition as it exists. While using a damage shield (BS/HW/Obs etc) you can regenerate magicka and attack/heal. While holding up a shield you lose all regeneration for the period the shield is held + 2 seconds, as well as lose what I believe is currently a base of 2800 Stamina per block (Don't hold me to this #, I'm basing it off of what I remember being a post on the forums to test 1H+S recently). Personally, I think they should align the armor passives such that light armor is better at resisting magic than medium armor, medium armor is better at resisting weapon damage than light armor, and heavy armor is better at resisting all damage period. I also think someone wielding sword and shield as well as 5+ armor pieces should retain their stamina regeneration even when blocking, and that is another passive I would like to see them add/change/adjust.
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    <And plenty more>
  • Ezareth
    Ezareth
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    FENGRUSH wrote: »
    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    @FENGRUSH

    On my Stamina Nightblade I'm faced with the same issue, the only physical ultimate in the game is Dragon Leap, every other ultimate AFAIK is increased by Thaumaturge or Elemental Mastery and gets it's crit bonus damage and penetration from the magic side of things. It's not as big of a deal IMO since the damage is still scaling off of primary stats which is something I think they fixed in 1.5 or 1.6.

    You don't need to push your max stamina up as you have other utilities and having stamina regen is far more useful for you than magicka regen is for sorcs. Extra resources is waste in any build.

    Many people in the Stamina world look at Magicka in a side by comparison and take for granted one major advantage Stamina builds have over Magicka builds. Everything a magick build does is limited to their GCD. If I cast a defensive ability then I can't cast an offensive ability for another second. Refreshing my shields come at the expense of DPS. Because my health is so low by pushing my magicka so high I have to *constantly* refresh my shields upon any damage because all of my defensive stats are tied up in that shield alone. There is no crit resistance, no spell resistance, just max Bastion. Elemental, Hardy and thick skinned and when that shield drops I get instagibbed.

    A Stamina build can animation cancel abilities with dodge roll which is their primary defense and they can sprint far more effectively without needing to use a GCD or a defensive ability slot on their bars. That is pretty huge if you think about it.

    It is interesting to me watching you take damage from things in Maelstrom compared to when I take damage. All damage you take is done directly to your health and you almost always immediately top if back off with a crit charge, yet the same attacks that hit you which hit me will often do far more damage because I benefit from no physical protection and have light armor defenses. Most of the hits you take would 1-shot my character if I didn't have a shield up.

    What I'm getting at is you have to keep all of this in mind when you're making comparisons. You can't just look at a single aspect and directly compare it to a single aspect of the other side. I'm not even trying to insinuate that Stamina has it easier than magicka in Maelstrom, the opposite is true. That said, I feel once people are able to get the BiS gear, Champion points and setup for their build I think Stamina builds will at least be equivalent in the top scoring, possibly beating magicka for many reasons.

    At the top end of the skill curve I feel Stamina surpasses Magicka in overall peformance.

    You just admitted you have a suboptimal champion setup for Maelstrom yet you're destroying my score there right now despite the fact I'm purely PvE specced in both CP and gearing right now. I've only run it half as many times as you but if I had some sort of intrinsic advantage by being a magicka sorc I think I'd at least be equal to you in score and be clearing it a lot quicker than I do.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
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    ✭✭✭✭
    FENGRUSH wrote: »
    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    You could trade stamina for survival if blocking/rolling was a more meaningful form of mitigation than it is in its current condition. This is a problem that all classes have to deal with now, and it is not a sorcerer issue at all. In fact I would say this problem hurts DK/Templar more than other classes, because the passives dedicated to block resistance in these classes are far less meaningful than they once were (since you can barely afford to block remotely as much as before). This is one reason I'm particularly unhappy with the shield vs. Shield condition as it exists. While using a damage shield (BS/HW/Obs etc) you can regenerate magicka and attack/heal. While holding up a shield you lose all regeneration for the period the shield is held + 2 seconds, as well as lose what I believe is currently a base of 2800 Stamina per block (Don't hold me to this #, I'm basing it off of what I remember being a post on the forums to test 1H+S recently). Personally, I think they should align the armor passives such that light armor is better at resisting magic than medium armor, medium armor is better at resisting weapon damage than light armor, and heavy armor is better at resisting all damage period. I also think someone wielding sword and shield as well as 5+ armor pieces should retain their stamina regeneration even when blocking, and that is another passive I would like to see them add/change/adjust.

    Blocking with a sword and shield is far less than 2800 stamina unless your regen happens to tick at the moment of a block. This is something that is just a stupid bandaid to a problem IMO.

    I think they need to make heavy armor have 50-75% stamina regen while blocking or something at very least.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • FENGRUSH
    FENGRUSH
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    Ezareth wrote: »
    FENGRUSH wrote: »
    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    @FENGRUSH

    On my Stamina Nightblade I'm faced with the same issue, the only physical ultimate in the game is Dragon Leap, every other ultimate AFAIK is increased by Thaumaturge or Elemental Mastery and gets it's crit bonus damage and penetration from the magic side of things. It's not as big of a deal IMO since the damage is still scaling off of primary stats which is something I think they fixed in 1.5 or 1.6.

    You don't need to push your max stamina up as you have other utilities and having stamina regen is far more useful for you than magicka regen is for sorcs. Extra resources is waste in any build.

    Many people in the Stamina world look at Magicka in a side by comparison and take for granted one major advantage Stamina builds have over Magicka builds. Everything a magick build does is limited to their GCD. If I cast a defensive ability then I can't cast an offensive ability for another second. Refreshing my shields come at the expense of DPS. Because my health is so low by pushing my magicka so high I have to *constantly* refresh my shields upon any damage because all of my defensive stats are tied up in that shield alone. There is no crit resistance, no spell resistance, just max Bastion. Elemental, Hardy and thick skinned and when that shield drops I get instagibbed.

    A Stamina build can animation cancel abilities with dodge roll which is their primary defense and they can sprint far more effectively without needing to use a GCD or a defensive ability slot on their bars. That is pretty huge if you think about it.

    It is interesting to me watching you take damage from things in Maelstrom compared to when I take damage. All damage you take is done directly to your health and you almost always immediately top if back off with a crit charge, yet the same attacks that hit you which hit me will often do far more damage because I benefit from no physical protection and have light armor defenses. Most of the hits you take would 1-shot my character if I didn't have a shield up.

    What I'm getting at is you have to keep all of this in mind when you're making comparisons. You can't just look at a single aspect and directly compare it to a single aspect of the other side. I'm not even trying to insinuate that Stamina has it easier than magicka in Maelstrom, the opposite is true. That said, I feel once people are able to get the BiS gear, Champion points and setup for their build I think Stamina builds will at least be equivalent in the top scoring, possibly beating magicka for many reasons.

    At the top end of the skill curve I feel Stamina surpasses Magicka in overall peformance.

    You just admitted you have a suboptimal champion setup for Maelstrom yet you're destroying my score there right now despite the fact I'm purely PvE specced in both CP and gearing right now. I've only run it half as many times as you but if I had some sort of intrinsic advantage by being a magicka sorc I think I'd at least be equal to you in score and be clearing it a lot quicker than I do.

    It definitely takes a lot of practice on a stam of any class - risk is so high. The build does allow me to top my health off, but sometimes that isnt even an option - quite frequent actually. I have armor pushed up pretty well in this build all things considered and still get chunked for large portions - same is true for magicka, its why I believe it will be nerfed in the not too distant future (although Rich Lambert challenged me otherwise on this!).

    I think the champion points arent too bad or too far off in there, that it doesnt make much of a significant impact. I'm not logged in and unsure of where things are even at but the ones that really matter have a fair majority of my CP in them. The others just had small additional effects that can sometimes make the difference on life and death.

    I think youre right on the ults though as far as leap is the only one scaling properly - but why? Its easy to say it doesnt matter but I disagree. If things dont scale properly, it diminishes certain peoples builds pretty badly. Light armor/magicka users needing to use shield spam is a problem with how they changed light armor and shield design back when they shifted all armors in (1.6?). Ive said that awhile too, but the long term implications of these huge patches are something were left to deal with for awhile and they create entirely new problems. This is why the devs should listen to and respect the opinion of some end game players that know the implications of their decisions better than they do. My belief is they find that reality offensive, which is silly and unfortunate. The other possibility I see is they simply dont care, which is the worst to consider of them all.

    FENGRUSHs door is always open though!
  • Ezareth
    Ezareth
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    FENGRUSH wrote: »

    It definitely takes a lot of practice on a stam of any class - risk is so high. The build does allow me to top my health off, but sometimes that isnt even an option - quite frequent actually. I have armor pushed up pretty well in this build all things considered and still get chunked for large portions - same is true for magicka, its why I believe it will be nerfed in the not too distant future (although Rich Lambert challenged me otherwise on this!).

    I think the champion points arent too bad or too far off in there, that it doesnt make much of a significant impact. I'm not logged in and unsure of where things are even at but the ones that really matter have a fair majority of my CP in them. The others just had small additional effects that can sometimes make the difference on life and death.

    I think youre right on the ults though as far as leap is the only one scaling properly - but why? Its easy to say it doesnt matter but I disagree. If things dont scale properly, it diminishes certain peoples builds pretty badly. Light armor/magicka users needing to use shield spam is a problem with how they changed light armor and shield design back when they shifted all armors in (1.6?). Ive said that awhile too, but the long term implications of these huge patches are something were left to deal with for awhile and they create entirely new problems. This is why the devs should listen to and respect the opinion of some end game players that know the implications of their decisions better than they do. My belief is they find that reality offensive, which is silly and unfortunate. The other possibility I see is they simply dont care, which is the worst to consider of them all.

    FENGRUSHs door is always open though!

    My #1 cause of death in Maelstrom is GCDs. I just used my GCD on one action and I see something coming that is going to kill me and I just sit there and die because it hasn't been 1 second yet and I can't fire my shield off. Many times I avoid that by using a dodge roll which saves me constantly in Maelstrom. Dodge roll is an ability that is immune to latency forwhatever reason while Hardened Ward unfortunately is not.

    #2 cause of death is some BS bug like all of the trash mobs spawning at once, getting double pulled by a plant into AoE or some crap in stage 3 or things like taking instagib damage through my shields from those end-stage bosses in stage 8 where the same attack will usually just do a decent bit of damage.

    My point is I don't really have as much insulation from mistakes as you may believe. I probably would have far more if I were using a triple-shield stack. I'm sure most of the top sorcs out there are using at least 2 shields which in fights with all magicka damage allow you to faceroll it but I'm just using hardened ward and my ridiculously low health which makes me squishy as F.

    I think the issue present by ultimates is a complicated one without some huge changes. I know they changed ultimates to scale of either your highest weapon damage or magicka damage and highest stamina or magicka but I can't tell you why they didn't change the scaling on your crit damage and penetration to use your highest of either as well. I think somethings would need to be rebalanced if they did this however or can you imagine stamina nightblades with a Stamina-designed Soul Harvest and Soul Tether?

    The max shield stackers existed in 1.5 but there were alternative sorcs like me in 1.5 who had decent shields but also had high health and impenetrable. By devaluing health they removed viable choices for sorcs and many other classes in the game. We were pigeon-holed into max/magicka shield stackers because every other option was no longer viable.

    Who would want to put a point into health when it only is worth 10% more than magicka? Back when it was worth 50% more that was actually a choice!
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ishammael
    Ishammael
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    The key piece of this build, and the other successful vMA builds is the ability to heal or stay alive while dps'ing. Templars have jabs, NBs sap and siphon, sorcs an extra shield. DKs have such a hard time for exactly this reason: if I'm attacking I can't defend at the same time. While rapid regen is a great HoT, it is supportive (like vigor) only -- cannot be relied upon as the primary heal.
  • Lucky28
    Lucky28
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    @FENGRUSH

    If ZOS lowered the cost for crafting V16 gear, i don't think they'd need to nerf anything. I have yet to complete Vet Maelstrom i've played around there and determined that before i give it a legitimate attempt, i need to change my armor set. and just gaining the mats for a full V16 set is a daunting task.
    Obviously, If they lowered it it'd be much easier for players to mess around with their setup and find what works.

    Don't have much hope for that though.
    Edited by Lucky28 on 19 November 2015 00:39
    Invictus
  • dodgehopper_ESO
    dodgehopper_ESO
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    Ezareth wrote: »
    FENGRUSH wrote: »

    It definitely takes a lot of practice on a stam of any class - risk is so high. The build does allow me to top my health off, but sometimes that isnt even an option - quite frequent actually. I have armor pushed up pretty well in this build all things considered and still get chunked for large portions - same is true for magicka, its why I believe it will be nerfed in the not too distant future (although Rich Lambert challenged me otherwise on this!).

    I think the champion points arent too bad or too far off in there, that it doesnt make much of a significant impact. I'm not logged in and unsure of where things are even at but the ones that really matter have a fair majority of my CP in them. The others just had small additional effects that can sometimes make the difference on life and death.

    I think youre right on the ults though as far as leap is the only one scaling properly - but why? Its easy to say it doesnt matter but I disagree. If things dont scale properly, it diminishes certain peoples builds pretty badly. Light armor/magicka users needing to use shield spam is a problem with how they changed light armor and shield design back when they shifted all armors in (1.6?). Ive said that awhile too, but the long term implications of these huge patches are something were left to deal with for awhile and they create entirely new problems. This is why the devs should listen to and respect the opinion of some end game players that know the implications of their decisions better than they do. My belief is they find that reality offensive, which is silly and unfortunate. The other possibility I see is they simply dont care, which is the worst to consider of them all.

    FENGRUSHs door is always open though!

    My #1 cause of death in Maelstrom is GCDs. I just used my GCD on one action and I see something coming that is going to kill me and I just sit there and die because it hasn't been 1 second yet and I can't fire my shield off. Many times I avoid that by using a dodge roll which saves me constantly in Maelstrom. Dodge roll is an ability that is immune to latency forwhatever reason while Hardened Ward unfortunately is not.

    #2 cause of death is some BS bug like all of the trash mobs spawning at once, getting double pulled by a plant into AoE or some crap in stage 3 or things like taking instagib damage through my shields from those end-stage bosses in stage 8 where the same attack will usually just do a decent bit of damage.

    My point is I don't really have as much insulation from mistakes as you may believe. I probably would have far more if I were using a triple-shield stack. I'm sure most of the top sorcs out there are using at least 2 shields which in fights with all magicka damage allow you to faceroll it but I'm just using hardened ward and my ridiculously low health which makes me squishy as F.

    I think the issue present by ultimates is a complicated one without some huge changes. I know they changed ultimates to scale of either your highest weapon damage or magicka damage and highest stamina or magicka but I can't tell you why they didn't change the scaling on your crit damage and penetration to use your highest of either as well. I think somethings would need to be rebalanced if they did this however or can you imagine stamina nightblades with a Stamina-designed Soul Harvest and Soul Tether?

    The max shield stackers existed in 1.5 but there were alternative sorcs like me in 1.5 who had decent shields but also had high health and impenetrable. By devaluing health they removed viable choices for sorcs and many other classes in the game. We were pigeon-holed into max/magicka shield stackers because every other option was no longer viable.

    Who would want to put a point into health when it only is worth 10% more than magicka? Back when it was worth 50% more that was actually a choice!

    This is the point I was making on the other forum regarding Health and Sorcs, Ezareth. I'm really unhappy with the way they've handled all things Tank oriented in the game over the last so many months. Admittedly I'm trying to think of ways they can bring things back, and this is why I was cool with the notion of Sorcs having their shield basing off health, but I think the issue is very conditional. I've got a forum discussion I started a month or two ago that brings up the very topic. Essentially I recommend in it that they do one of 3 things all of which has to do with the problem of the devalued health points:

    1) Increase the health multiplier significantly, since magicka/stamina get double duty, and health does not.
    2) Remove stamina/magicka pools from the damage equation, making them pools alone. This would make it easier for people to change equipment and swap their role (something I think might be good for the game).
    3) Scale mitigation based upon Health. In this model, the more health you have, the better the cost for things like blocking, rolling, and perhaps even enhancing armor/sr. In this way, someone could go all in on health, and actually be semi-viable as a predominately light/heavy attack/dodge/block based character with rarer use of abilities.

    All three of these changes would require further system changes on ZoS part to be balanced, and I recognize that. I think one of the easiest solutions is to have a multivariable system with soft caps. These soft caps would cause people to diversify their attributes, but they would still have to diversify in such a way that confines their choices while at the same time pushing back against power creep. Significantly increasing the health multiplier is probably the easiest solution though I would argue its the least elegant. The third option would be a lot more interesting if this game used combination attacks like DCUO or Skyrim had. I can tell you that my Sorc was built to be one of those tanking mages. I use to run dungeons with him, and to be honest he was the easiest character to play at the time, when one could have heavy armor ar/sr while wearing light armor. I recognized it was overpowered at the time, because I was able to dish out significant damage while simultaneously taking huge amounts of damage. I can recollect soloing or duoing dungeon bosses while my team lay dead for most vet dungeons out there (craglorn and earlier era). A lot has changed since then but I definitely feel where you are coming from regarding the reduction in health, since that change (along with others) fundamentally changed what is my V16 Sorc's build. The big problem as I see it is that Tank gameplay has been dumped on really hard, unless you want to dedicate a character specifically to being a tank in pve (particularly when it is a lot less fun to play than previously). It just isn't worth it for me to play a character who is a pve tank if I want to pvp with that character, and that is what I believe sums up my complaints about the current balance of the game.

    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • usmcjdking
    usmcjdking
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    FENGRUSH wrote: »
    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    This is one of the major problems when it comes to balance and why the third wheel (aka health) needs to take the lion's share of defensive ability scaling.
    0331
    0602
  • Ezareth
    Ezareth
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    [
    A lot has changed since then but I definitely feel where you are coming from regarding the reduction in health, since that change (along with others) fundamentally changed what is my V16 Sorc's build. The big problem as I see it is that Tank gameplay has been dumped on really hard, unless you want to dedicate a character specifically to being a tank in pve (particularly when it is a lot less fun to play than previously). It just isn't worth it for me to play a character who is a pve tank if I want to pvp with that character, and that is what I believe sums up my complaints about the current balance of the game.
    usmcjdking wrote: »
    FENGRUSH wrote: »
    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    This is one of the major problems when it comes to balance and why the third wheel (aka health) needs to take the lion's share of defensive ability scaling.

    Yes I've supported buffing health back to the 1.5 multiplier since early 1.6

    I'm a theorycrafter above all else and I can tell you that the only reason you *ever* increase your health now is to counter unavoidable 1-shot mechanics or situations. Beyond that you avoid it like the plague and it shouldn't be that way!
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • dodgehopper_ESO
    dodgehopper_ESO
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    Ezareth wrote: »
    [
    A lot has changed since then but I definitely feel where you are coming from regarding the reduction in health, since that change (along with others) fundamentally changed what is my V16 Sorc's build. The big problem as I see it is that Tank gameplay has been dumped on really hard, unless you want to dedicate a character specifically to being a tank in pve (particularly when it is a lot less fun to play than previously). It just isn't worth it for me to play a character who is a pve tank if I want to pvp with that character, and that is what I believe sums up my complaints about the current balance of the game.
    usmcjdking wrote: »
    FENGRUSH wrote: »
    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    This is one of the major problems when it comes to balance and why the third wheel (aka health) needs to take the lion's share of defensive ability scaling.

    Yes I've supported buffing health back to the 1.5 multiplier since early 1.6

    I'm a theorycrafter above all else and I can tell you that the only reason you *ever* increase your health now is to counter unavoidable 1-shot mechanics or situations. Beyond that you avoid it like the plague and it shouldn't be that way!

    That's my assessment as well, which is why I don't build to tank anymore. The whole thing just seems wrong, and seems like bad game design/changes to me. I believe a lot of the changes in recent patches are bad if they want to add spellcrafting. Even if they don't ever release spellcrafting it is still bad, because I'm pretty sure they intend to open up TG and DB skill lines (possibly a guard skill line as well). I'm all for the release of spellcrafting, TG, DB and other skill lines. I think it will be great to have some diversity in the skills we can choose. I'm just concerned about the direction they've been going. If they ever do plan to release Spellcrafting, I also suspect that they will have to change the way a lot of class passives work.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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  • DurzoBlint13
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    I just want to thank you, Feng Rush, for the vids and guides! I run a stam sorc and have experimented with several different builds. The one I like best is your Imperial City(Tyson) build. I use a modified version of it now. My one question is How do you get such a large health poll with that build? I had to put 20 points into health instead of stam because my survivability was next to nothing. I thought I was missing something but I have watched the video 5 times now and can not figure out what. Of course I do not have as many CP as you did, but I thought I could get close to the same numbers.....but I can not.
    I am sure you are busy and have better things to do, but if anyone has some insight into my problem I would greatly appreciate it
    I have recommended your builds to several friends now and made converts of most of them. Deltia just does not explain things as well as you do IMO. And your builds are just more fun to use! Lol Thanks again!
  • FENGRUSH
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    I just want to thank you, Feng Rush, for the vids and guides! I run a stam sorc and have experimented with several different builds. The one I like best is your Imperial City(Tyson) build. I use a modified version of it now. My one question is How do you get such a large health poll with that build? I had to put 20 points into health instead of stam because my survivability was next to nothing. I thought I was missing something but I have watched the video 5 times now and can not figure out what. Of course I do not have as many CP as you did, but I thought I could get close to the same numbers.....but I can not.
    I am sure you are busy and have better things to do, but if anyone has some insight into my problem I would greatly appreciate it
    I have recommended your builds to several friends now and made converts of most of them. Deltia just does not explain things as well as you do IMO. And your builds are just more fun to use! Lol Thanks again!

    Hmm are you using the same exact equip? Are you also an orc? Have undaunted passives maxed as well?
  • Alcast
    Alcast
    Class Representative
    FENGRUSH wrote: »
    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    Every Stamian class is stuck with this. ALL Ultis (except take flight) are Elemental/Magic Damage and work with spell penentration...GOOD JOB ZOS
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Alcast wrote: »
    FENGRUSH wrote: »
    Ezareth wrote: »
    FENGRUSH wrote: »
    FENGRUSH wrote: »
    New build added - have done about 40+ maelstrom runs with it. Can catch it most nights live on my youtube.
    <vid>

    "Shout out to Eric Wrobel the non-fixer of Stam Sorcs" ....I loled.

    I see the overload damage being fairly low, but what's wrong with it? It doesn't scale off Max Stamina / Wpn Damage?

    That is correct - if this was magicka with this build/stats it would be over 40k.

    Going to critique you a bit here @Fengrush so don't take it the wrong way.

    I'm pretty sure overload is scaling off of your stamina/weapon damage which is why you're still critting for 25K(From what I recall seeing in your twitch) with it.

    Even if I'm mistaken about that(I haven't tested it personally as stam) there is no way your overload is going to be over 40K as your weapon damage is far too low with that build and you wouldn't have 100 points into elemental mastery, and you would have no decent spell penetration and your stamina is over 20K less than my magicka.

    My build is made around increasing my overload damage and my highest overload crit in Maelstrom arena right now is ~36K.

    This is with 501 Champion points in a min/maxed build with Julianos, Nirnhoned Staff, 100 points into elemental mastery 49 points into crit damage, and the rest into spell piercing in 5Pc light armor with 49K Magicka and 3200 buffed spell damage.

    Now I could probably hit 40K if I were using elemental drain to debuff my targets spell resistance and could be over that if I were using 2 Pc Molag Kena (which isn't worth it for Magicka sorc IMO) but that build you're running I'm almost certain is already scaling overload damage to your stats but you just don't have any decent magicka penetration and magicka damage increasing stats at all compared to a magicka sorc.

    Also why in gods name do you have 10 points into Bastion? That only increases damage shield size from what I understand and you mention it increases healing.

    Also 10 points into Tenacity would be far better served by 10 points into Warlord instead. Those 10 points into health regen are wasted as well. I know windrunning is awesome in PvP but magicka regen and health regen increased by 10% for your build while sprinting isn't really useful to put those points into sub optimal abilities like those. You'd be better ramping up warlord even further as it isn't subject to any diminishing returns.

    Crit resistance is great in PvP but 100% useless in PvE so if someone is following this build for only Maelstrom you might want to mention that. On my NB when I start running Maelstrom I'm going to remove every point from there.

    I would put far more points into hardy than elemental defender to get your unchained as most of the magic damage done to you in maelstrom is magic damage, not elemental. Getting Phase isn't a terrible idea though so I'd split your points between the Medium armor spell resistance to get 30 points there.

    Love the twice born star build though, I'm probably going to craft that for my nightblade as well 5 pc Hunt for my Maelstrom build. Thanks for putting this together!

    Yea as far as the champion points things go - I didnt put much thought into it (I just left PvP stuff in there).

    With overload - it doesnt really scale properly and thats the point. There is definitely the point of elemental damage - and Im aware of that. Why do the only 2 sorc ults that do damage depend on scaling from elemental though is the real question. All of them are tied to magicka functions, and stam gets boned in the process of it all.

    I could push my weapon damage way way up - but I need the regen because I cant trade max stam for survival the same way a magicka sorc can trade max magicka for it. Its all really silly, and been overlooked for way too long imo.

    Every Stamian class is stuck with this. ALL Ultis (except take flight) are Elemental/Magic Damage and work with spell penentration...GOOD JOB ZOS

    Well if they ever change that it´s mandatory to implement a physical dmg reduction passive into the cp tree (ah well it should be there either way).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • DurzoBlint13
    DurzoBlint13
    ✭✭✭✭
    I can not find anyone to craft the Twice Born star and I am Dunmer. (I started as a magica/vampire but changed when I hit vet level) I know that will change my numbers a bit but I can not come close to your health pool. And my group for dungeons disbanded so I have not been able to level up Undaunted past the Necrotic Orb skill (can not remember exact level). I must be doing the calculations wrong because even when I figure all of that into the build I fall short. On ps4 we do not have nearly as much info as you PC guys do and I may have incorrect numbers. I will just have to wait until I get Twice Born set and see what my numbers look like then.
    I am just getting into PvP and still trying to find what works and what does not. Can not find a good group to show me around either. But I will get it eventually, I think. Started out just trying to get Vigor but the more I play, the more I enjoy it! Now I want to get Caltrops too. Lol I have a lot of work to do I guess!
    Thank you for taking the time to reply. Please dont stop making videos. They have been a great help. And, as I said, you are much more comprehensive than Deltia and your builds (the ones that I have tried) just seem to work better than his.
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    New build up!
  • bsmorrowb14_ESO
    bsmorrowb14_ESO
    ✭✭✭
    Looks solid! Though I keep a bit more health in mine as my reflexes aren't what they used to be ;-)
  • acw37162
    acw37162
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    @fengrush

    Your latest video the combo you said to study......

    Crit Rush - Light Attack - Wrecking Blow - light attack (while backing up; Molag Kena Proc) - Crit Rush - Wrecking Blow - Executioner ????

    Am I right? You have it down and it was very fast and hard to watch on my phone.

    Second question, does the light attack to proc Kena eat your empower buff?
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