Haxnschwammer wrote: »The motifs are in store for a reason.
Many crafters are dedicated, they want to be able to create every item, every style. That's why so many spend so much time in research. And money on nirncrux. People want to be master crafters. And because they are dedicated ZOS stretched the motif pages and fragments and put them behind the grind wall. You can get them in some months, or when you spend millions for them.
But those who can't or don't want to spend that much have only one choice: buy it for real money. [snip]
Oh, and if you grind for 2 months and have half the pages, will you grind more to get the rest or buy the full motif? Another reason why they put it already in the shop.
Prof_Bawbag wrote: »Something I learned pretty quickly around here is most of those people you've just responded to aren't worth the time nor effort such is their desire to lynch anyone and everyone with their "No one is forcing you to buy it" or "you want something for nothing" nonsense. Whether it's a relevant statement or not. That's all they have. They aren't interested in anything in-between. I have no idea why people can't wrap their heads around simple statements and answer them accordingly, without thinking everyone wants something for nothing.
I don't care if somebody is buying or grinding anything. For me it is OK to subscripe, if anybody is playing without it I personally don't care, as it makes no diffenrence for me. I bought some horse from the crowns I got after they switched to B2P. They rest I kept...bought dwemer and some other motifs with ingame gold...as I don't know what to do else with it. But I really dislike if people are bashed just for supporting the game by buying stuff in the crown store.
But Iluvrien said the followingInteresting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding. No, really. I am interesting in how you think this can be done because, you see, it isn't my choice that I have to deal with, it is ZOS's choice...
So if he is not willing to grind or buy... at that point it is really hard not to think:Prof_Bawbag wrote: »"you want something for nothing"
your wrong on your first point if you classify glass,imperial and xyvkin common.
I dont believe you are making any profits regularly selling breton and imperial seducer and night-silence pieces as you claim either. Also the fact that one of the styles is imperial means that it being in the crown store has already affeced the profits you claim to make as if it wasnt you would be part of a limited number of people able to make and trade this style.
Purchased the motif last night. Made a full set. Didn't lose an ounce of sleep over it.
anitajoneb17_ESO wrote: »And you're right.
I would like to have it too but don't want to spend RL money over it so I will carry on grinding the pages ingame.
Sooner or later (though admittedly rather later than sooner) we'll both have it and be happy.
I don't see what problems people have here apart from non relevant "exclusivity" issues.
FireCowCommando wrote: »Ill keep it short.
I wanted this before it was in the store, it was a goal i wanted to go for, now that its so readily available that desire to achieve the motif was replaced with a different emotion:
Disappointment.
Now i dont want the style at all.
Pirhana7_ESO wrote: »"Earned"
I don't think that word means what you think it does.......
Dedicated alot of time doing crafting writs. Also spending alot time doing things like farming nodes and killing for drops so that i could sell them to have have gold to buy more glass frags. Aswell as buying and selling in guild auctions houses to make a profit. This is alot of time spent to be able to make glass mofit gear that i would of much rather spent in AVA in Cyrodiil actually having fun. I think i am allowed to use Earned.
anitajoneb17_ESO wrote: »I find it crazy that an armour style if twice the price of DLC...
Can't just be me?
Actually I think it's nice that something useful and needed is less expensive than something that is pretty and useless.
Like a 5000$ room at Hilton is 100x the price of a room at the inn next door. If some have the cash and enjoy Hilton I think it's good that Hilton exist - as long as the 50$ inn still exists for those who need to use the basic feature which is sleeping overnight.
.
You still get the reward for investing the time. Nothing about that changed. As you said, "I will carry on playing the actual game before going the credit card route." In fact, by using the crown store shortcuts, players end up with less game to play. It is a great feeling each time I complete my 9th research trait, complete the psijic ambrosia fragments (which I would only buy if I sold a duplicate for the same price), or finish a motif (though I have been selling all my glass fragments while the market is hot).Adding the glass motif to the crown store three weeks after the release of the DLC, is garbage ...
I completely share this view. At least let players try to get that stuff in game for a few months before offering it in the crown store. I will carry on playing the actual game before going the credit card route.
Hm...they need to make the money to keep their servers running and allowing us to play...soooo why would it make sense to sell the motif after most people already got it?????
I really don't see the point here if they would shut down the game because they can't maintain it anymore your precios crafted motifs would be worthless too...and that kind of special is what people are buying.
And to be honest ZOS did many things really wrong, but the crown store is really fair. You can't really buy any real advantage. They need to make money and if they can't I (and you all, incl. thread opener) will not able to play the game I like....that's easy mathI think it is a little bit like kickstarter and supporters of the game are able to choose between some "gifts" for supporting it. So if they sell constumes, motif, ridinglessons it is OK for me, it would be different if I would have to buy special weapons or other stuff I would need to keep up with other players.
PS: By the way...the pages are not really rare...I get one every 2-3 writs I hand in. And that I would call a fair chance.
Do you seriously believe that the additional crafting motif will rescue the game from shutting down the servers. If so I agree with @lathbury.
I stand to my view that having a crafting motif to be something to be acquired by playing only for an extended period before offering it in the cash shop.
I do get your point of the company making money; I am a subscriber on PC and bought copies for XBox One and PS4 after all. I also buy mounts in the store, which you can't get in the game. All I am saying is that some cosmetic items should stay in game only and reward people who invest time in getting them.
Pirhana7_ESO wrote: »I know I am not alone on this. As a crafter I spent alot of time and work trying to get and learn these Glass mofits just so my dedication would be worth something. So I could standout as well as anyone i made armor for in my guild. I never thought this style would be in the crown store as it was one of the rare things to aim for in the game and be proud of. But now I will just be looked at like eveyone else who pulled out their credit card and took the non dedication easy route.
One more reason why I cant wait for Camelot Unchained because the actual CRAFTER CLASS will be very important and needed and rewarding and there will be no game store for real money to buy things like this!
Pirhana7_ESO wrote: »I never thought this style would be in the crown store as it was one of the rare things to aim for in the game and be proud of. But now I will just be looked at like eveyone else who pulled out their credit card and took the non dedication easy route.
This isn't a slap in the face to anyone when you consider the fact that you have a story to tell behind how you learned to craft it. It is the same as getting a mount from completing a hard raid and buying the mount from a store. The fact is you earned it and will be seen as someone who is more knowledgeable and dedicated.
Also chill out it doesn't do anything extra for people and costs a *** ton of crowns. I mean you act like they sell it for 100 crowns.
Yes it is. Look at the threads when motifs were first placed in the crown store. I, among others, posted detailed explanations as to why their inclusion would (and now has) affected the crafting economy that we had experienced up to that point.
You can argue that this change is something that [snip] needs to generate income. To argue that it does not affect dedicated crafters is demonstrably wrong. My own experience is evidence of this.
This isn't a slap in the face to anyone when you consider the fact that you have a story to tell behind how you learned to craft it. It is the same as getting a mount from completing a hard raid and buying the mount from a store. The fact is you earned it and will be seen as someone who is more knowledgeable and dedicated.
Also chill out it doesn't do anything extra for people and costs a *** ton of crowns. I mean you act like they sell it for 100 crowns.
Yes it is. Look at the threads when motifs were first placed in the crown store. I, among others, posted detailed explanations as to why their inclusion would (and now has) affected the crafting economy that we had experienced up to that point.
You can argue that this change is something that [snip] needs to generate income. To argue that it does not affect dedicated crafters is demonstrably wrong. My own experience is evidence of this.
I'm sorry, but I don't understand how you are a dedicated crafter and have fun. Also it does not matter as you still earn it. Get upset if you want but just because someone can craft a style (one that someone may not even want on there gear) that they paid money for but you worked for. The fact is you have a story to tell... it is the same as when I beat vdsa with everyone in the group never having completed it on any character. We worked our asses off for that moment yet someone could just get carried through and get the same title. The story is what you want not the crafting motif or title.
Many people feel the same way as I do about the glass style in the crown store:...
newtinmpls wrote: »newtinmpls wrote: »I don't grind, I don't spaz, I don't reflexively buy every new weird thing the crown store offers. I do still sub, so if/when I see something I want, I generally have the crowns to get it.
When others buy cosmetic/expensive items - I cheer. More longevity for the game, more fun for me.
If you grind, it's because you chose to. Deal with your choices.Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding.
<snip>
So, please, tell me how I circumvent the system so as to carry on doing what I enjoy doing (crafting for others) without having to pay attention to the fundamental change in approach that ZOS has imposed.
You seem to have confused two completely different points I was making. I will attempt to untangle them.
1-ZoS needs to simultaneously do two things: produce high quality gaming content, and keep the company running (and pay for) that development. This means that the occasional chunks of DLC/upgrades (I find the Justice System and IC in some ways comparable - but that's another sub-discussion) are going to be bankrolled by ongoing items in the store. As has been noted elswhere, the mounts and motifs are quite common.
Sub-point here: MMO's, even MMOPRGs are in a constant state of flux. Unlike single player games, they must constantly (or relatively ongoing-ly [yeah, I know that's not really a word] ) change things. Like tweaks, nerfs and the Justice System. So change will regularly happen, and as you note it will occasionally feel/be "fundamental".
You cannot continue to do exactly what you were/are doing for the entire life of the game (however long that may be). Change happens and will continue to happen.
newtinmpls wrote: »2-Any given person playing the game has choices. I happen to really like crafting for others as well. However due to my intermittant and multi-player and chaotic playstyle, the highest of my 16 characters is currently vet 3. I like to gather materials and deconstruct. So I have hundreds of most of the materials up to vet 1-3, and probably at least one stack of 200 of the higher stuff (at any given time).
Two low "level" crafting sets that seem always to be in general demand are Seducer and Night's Silence. Popular styles are Breton and Imperial. So semi-regularly, I go off to one (or both) crafting stations, make a bunch of items of various levels in these sets, and put them up for sale in my guild stores. The "peripheral" items (basically everything other than curiass and leggings) tend to sell best, probably because people can still customize a lot of their look (and mix and match sets) and be extra picky about what sort of style/look they choose (there is that word again) for their most visible armor bits.
I choose a crafting style that does not require grinding. A style that does not require fancy motifs. That is what I offer and suggest.
newtinmpls wrote: »No, I would not advise you to "circumvent the system", nor would I unrealistically expect you to be able to do the exact same crafting the exact same way in a game that does not stay the same.
newtinmpls wrote: »I would say consider what IS. Then choose. Then take responsibility for having chosen.
I have already posted that I would be more than happy to see Glass be as difficult to obtain as Dwemer. That was already a change to the initial structure of obtaining motifs. I saw that as an acceptable middle ground between the original all-or-nothing motif books that could be found and a pointlessly extended grind just to increase the time before people got bored of any new motif that was added.
The approach to Glass is not in the acceptable middle ground. It is a pointlessly extended grind. The reasoning for this has now become obvious with the near-instant inclusion of the motif on the Crown Store. This isn't about not accepting change, this is about letting ZOS know that this a change that goes too far. It has been done before (30gate for example) and ZOS has changed its approach.
The very strength of a for-order crafter is their ability to cover all of the bases.
newtinmpls wrote: »I would say consider what IS. Then choose. Then take responsibility for having chosen.
Or take a stand against it in the hope that ZOS is capable of both listening and learning. In the hope that they don't make the same mistake with the motifs to come.