Callous2208 wrote: »I have em. I never payed real money. Why take them out? Got some on my own, bought the rest on a trader. I can see how deeply this has hurt your feelings. I just don't quite understand why.
While I have some in-game gold, I don't have nearly enough to buy all the glass motifs and other grind-fest stuff. But that's beside the point.
I dislike the crown store model and have from the start, on principle and for what it's doing to the game. Let me put it this way: I gladly pay my sub since early access, and will continue to do so as long as I'm still enjoying the game as a whole. I will NOT play for free while others pony up for it, and I will certainly not support the game through what is essentially a bottomless pit. I know you don't NEED any of the stuff in the store, but if it's in the game and I can't get it with just my subscription, I'm going to be frustrated. And those things are piling up quickly...
Anyway, different people, different opinions. Just don't say I have "hurt feelings". I don't like being patronised.
I'm going to go out on a limb here and say, "Yes you are" because it only took two seconds to see the Imperial motif has been in the Crown store since day 1 (well, for us console folks anyway), and even a misfire between two working brain cells would have figured all the new motifs would be added.Pirhana7_ESO wrote: »I know I am not alone on this.
Bloodgharm wrote: »
Mentioning diversification and Imperial City is kind of... ridiculous. The entire end game is just a grind for Agility, Willpower and Endurance sets. Half the TV sets are incredibly PVP specific and aren't of interest to the avrage player, and the dungeon drops are too hard to get for most people as well, so... diversity took a huge nose dive with IC.I had thought that after their justification for splitting the motif (diversification and achievement as crafters) they might be showing some insight.
I was wrong. Again.
Mentioning diversification and Imperial City is kind of... ridiculous. The entire end game is just a grind for Agility, Willpower and Endurance sets. Half the TV sets are incredibly PVP specific and aren't of interest to the avrage player, and the dungeon drops are too hard to get for most people as well, so... diversity took a huge nose dive with IC.I had thought that after their justification for splitting the motif (diversification and achievement as crafters) they might be showing some insight.
I was wrong. Again.
This isn't a slap in the face to anyone when you consider the fact that you have a story to tell behind how you learned to craft it. It is the same as getting a mount from completing a hard raid and buying the mount from a store. The fact is you earned it and will be seen as someone who is more knowledgeable and dedicated.
Also chill out it doesn't do anything extra for people and costs a *** ton of crowns. I mean you act like they sell it for 100 crowns.
You guys are still surprised by this stuff?
really?
no... I mean, really?
icontested wrote: »Why isn't anyone talking about the other point of view? The ESO player who is wealthy IRL and buys what they want because they can. I think ESO is a game for people with higher intelligence and also wealthier and more successful people. You don't have to buy anything from the crown store, but if you got it like that than do it. It's cool to flex your ferrari but not your choice of video game?
icontested wrote: »Why isn't anyone talking about the other point of view? The ESO player who is wealthy IRL and buys what they want because they can. I think ESO is a game for people with higher intelligence and also wealthier and more successful people. You don't have to buy anything from the crown store, but if you got it like that than do it. It's cool to flex your ferrari but not your choice of video game?
That's one of the things that saddens me. That's why I came here from whale-laden, store-driven LOTRO.
I came to play a subscription game where you didn't buy your way through it, where crafting was supposed to be important and meaningful. Where you had more options of how you wanted to play in a beautiful world and exploring was as important as dungeons.
It's been slowly taken away a step at a time.
It's grief, man
It's grief.
THEN PUT IT IN THE STORE AND TAKE IT OUT OF THE REST OF THE GAME.
I had thought that after their justification for splitting the motif (diversification and achievement as crafters) they might be showing some insight.