Saw it coming when they put in that ridiculous double RNG grind for it.
Just didn't expect it This soon.
OP, you are either a bit naive, or haven't been playing this game very long. I knew the Glass Armor motif was bound for the Crown store the day they revealed what was required to obtain the fragments and Malachite stones. And just be prepared for the day the Xvikyn motif is offered on the store as well.
not really~ the 500k per page was utter [snip] : / I for one thank them for putting it up this early, [snip]
Pirhana7_ESO wrote: »I know I am not alone on this. As a crafter I spent alot of time and work trying to get and learn these Glass mofits just so my dedication would be worth something. So I could standout as well as anyone i made armor for in my guild. I never thought this style would be in the crown store as it was one of the rare things to aim for in the game and be proud of. But now I will just be looked at like eveyone else who pulled out their credit card and took the non dedication easy route.
One more reason why I cant wait for Camelot Unchained because the actual CRAFTER CLASS will be very important and needed and rewarding and there will be no game store for real money to buy things like this!
Pirhana7_ESO wrote: »(getting the glass motifs) took alot of dediction and time. Time that I would have much rather spent doing other things like AVA.
Like it or not, with the change in payment model ZOS is now in the business of whale hunting. With B2P it's logically the means for them to make a profit.
How about actually producing enticing and enjoyable content instead?
If champion points are as people always post on this form so worth the time grinding then why don't they sell those too?
One dollar for every champion point
newtinmpls wrote: »Like it or not, with the change in payment model ZOS is now in the business of whale hunting. With B2P it's logically the means for them to make a profit.How about actually producing enticing and enjoyable content instead?
They have to be able to do the one in order to do the other. So the more expensive the crown store items are, and the more people buy them, the happier I will be.
If the produce high quality content then people will buy it. That will bankroll them to produce more high quality content. If it doesn't then sprinkle in a little mount/costume action. What we don't need is systematic nerfs and artificial grinds to drive sales of something that shouldn't be in the crown store in the first place.
Adding the glass motif to the crown store three weeks after the release of the DLC, is garbage ...
newtinmpls wrote: »If the produce high quality content then people will buy it. That will bankroll them to produce more high quality content. If it doesn't then sprinkle in a little mount/costume action. What we don't need is systematic nerfs and artificial grinds to drive sales of something that shouldn't be in the crown store in the first place.
Well we saw how well that worked with the sub model. That should have bankrolled much quality. Oh wait, it didn't.
I'd rather play and have fun. Which I do.
I don't grind, I don't spaz, I don't reflexively buy every new weird thing the crown store offers. I do still sub, so if/when I see something I want, I generally have the crowns to get it.
When others buy cosmetic/expensive items - I cheer. More longevity for the game, more fun for me.
If you grind, it's because you chose to. Deal with your choices.
Adding the glass motif to the crown store three weeks after the release of the DLC, is garbage ...
I completely share this view. At least let players try to get that stuff in game for a few months before offering it in the crown store. I will carry on playing the actual game before going the credit card route.
Adding the glass motif to the crown store three weeks after the release of the DLC, is garbage ...
I completely share this view. At least let players try to get that stuff in game for a few months before offering it in the crown store. I will carry on playing the actual game before going the credit card route.
Hm...they need to make the money to keep their servers running and allowing us to play...soooo why would it make sense to sell the motif after most people already got it?????
I really don't see the point here if they would shut down the game because they can't maintain it anymore your precios crafted motifs would be worthless too...and that kind of special is what people are buying.
And to be honest ZOS did many things really wrong, but the crown store is really fair. You can't really buy any real advantage. They need to make money and if they can't I (and you all, incl. thread opener) will not able to play the game I like....that's easy mathI think it is a little bit like kickstarter and supporters of the game are able to choose between some "gifts" for supporting it. So if they sell constumes, motif, ridinglessons it is OK for me, it would be different if I would have to buy special weapons or other stuff I would need to keep up with other players.
PS: By the way...the pages are not really rare...I get one every 2-3 writs I hand in. And that I would call a fair chance.
Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding. No, really. I am interesting in how you think this can be done because, you see, it isn't my choice that I have to deal with, it is ZOS's choice. Their choice to extend the time to get a motif beyond even that experienced during the hunt for Dwemer chapters. Their choice has changed the dynamics of the crafting economy.
So, please, tell me how I circumvent the system so as to carry on doing what I enjoy doing (crafting for others) without having to pay attention to the fundamental change in approach that ZOS has imposed.
I'm waiting.
Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding. No, really. I am interesting in how you think this can be done because, you see, it isn't my choice that I have to deal with, it is ZOS's choice. Their choice to extend the time to get a motif beyond even that experienced during the hunt for Dwemer chapters. Their choice has changed the dynamics of the crafting economy.
So, please, tell me how I circumvent the system so as to carry on doing what I enjoy doing (crafting for others) without having to pay attention to the fundamental change in approach that ZOS has imposed.
I'm waiting.
Interesting point of view...so you want something special without doing anything special (grinding or buying)....
Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding. No, really. I am interesting in how you think this can be done because, you see, it isn't my choice that I have to deal with, it is ZOS's choice. Their choice to extend the time to get a motif beyond even that experienced during the hunt for Dwemer chapters. Their choice has changed the dynamics of the crafting economy.
So, please, tell me how I circumvent the system so as to carry on doing what I enjoy doing (crafting for others) without having to pay attention to the fundamental change in approach that ZOS has imposed.
I'm waiting.
Interesting point of view...so you want something special without doing anything special (grinding or buying)....
Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding. No, really. I am interesting in how you think this can be done because, you see, it isn't my choice that I have to deal with, it is ZOS's choice. Their choice to extend the time to get a motif beyond even that experienced during the hunt for Dwemer chapters. Their choice has changed the dynamics of the crafting economy.
So, please, tell me how I circumvent the system so as to carry on doing what I enjoy doing (crafting for others) without having to pay attention to the fundamental change in approach that ZOS has imposed.
I'm waiting.
Interesting point of view...so you want something special without doing anything special (grinding or buying)....
Nice strawman, but no.
I've been playing and crafting since the first hour of PC early access. I have all pre-IC motifs (except Imperial) learned and I have level 50 in every craft. 8 traits in every equipment item and 9 in some of them. And I bought none of that.
So yeah, do feel free to tell me that I want something for nothing.
What I want is for ZOS to keep the difficulty of getting motifs to Dwemer motif level. I love playing. I can even occasionally stand grinding for a few hours. Pointlessly extended grinding just to artificially jack up the value of a crafting item in the Crown Store? That I will not do.
...but of course I don't need to worry about finding a solution to this conundrum as I am sure that @newtinmpls is going to provide one.
I find it crazy that an armour style if twice the price of DLC...
Can't just be me?
Adding the glass motif to the crown store three weeks after the release of the DLC, is garbage ...
I completely share this view. At least let players try to get that stuff in game for a few months before offering it in the crown store. I will carry on playing the actual game before going the credit card route.
Hm...they need to make the money to keep their servers running and allowing us to play...soooo why would it make sense to sell the motif after most people already got it?????
I really don't see the point here if they would shut down the game because they can't maintain it anymore your precios crafted motifs would be worthless too...and that kind of special is what people are buying.
And to be honest ZOS did many things really wrong, but the crown store is really fair. You can't really buy any real advantage. They need to make money and if they can't I (and you all, incl. thread opener) will not able to play the game I like....that's easy mathI think it is a little bit like kickstarter and supporters of the game are able to choose between some "gifts" for supporting it. So if they sell constumes, motif, ridinglessons it is OK for me, it would be different if I would have to buy special weapons or other stuff I would need to keep up with other players.
PS: By the way...the pages are not really rare...I get one every 2-3 writs I hand in. And that I would call a fair chance.
newtinmpls wrote: »I don't grind, I don't spaz, I don't reflexively buy every new weird thing the crown store offers. I do still sub, so if/when I see something I want, I generally have the crowns to get it.
When others buy cosmetic/expensive items - I cheer. More longevity for the game, more fun for me.
If you grind, it's because you chose to. Deal with your choices.
Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding.
<snip>
So, please, tell me how I circumvent the system so as to carry on doing what I enjoy doing (crafting for others) without having to pay attention to the fundamental change in approach that ZOS has imposed.
Prof_Bawbag wrote: »Something I learned pretty quickly around here is most of those people you've just responded to aren't worth the time nor effort such is their desire to lynch anyone and everyone with their "No one is forcing you to buy it" or "you want something for nothing" nonsense. Whether it's a relevant statement or not. That's all they have. They aren't interested in anything in-between. I have no idea why people can't wrap their heads around simple statements and answer them accordingly, without thinking everyone wants something for nothing.
Interesting idea. Alright then, do feel free to tell me how to remain a part of the crafting economy without buying the motif from the crown store or grinding. No, really. I am interesting in how you think this can be done because, you see, it isn't my choice that I have to deal with, it is ZOS's choice...
Prof_Bawbag wrote: »"you want something for nothing"
newtinmpls wrote: »newtinmpls wrote: »
1-ZoS needs to simultaneously do two things: produce high quality gaming content, and keep the company running (and pay for) that development. This means that the occasional chunks of DLC/upgrades (I find the Justice System and IC in some ways comparable - but that's another sub-discussion) are going to be bankrolled by ongoing items in the store. As has been noted elswhere, the mounts and motifs are quite common.
Sub-point here: MMO's, even MMOPRGs are in a constant state of flux. Unlike single player games, they must constantly (or relatively ongoing-ly [yeah, I know that's not really a word] ) change things. Like tweaks, nerfs and the Justice System. So change will regularly happen, and as you note it will occasionally feel/be "fundamental".
You cannot continue to do exactly what you were/are doing for the entire life of the game (however long that may be). Change happens and will continue to happen.
2-Any given person playing the game has choices. I happen to really like crafting for others as well. However due to my intermittant and multi-player and chaotic playstyle, the highest of my 16 characters is currently vet 3. I like to gather materials and deconstruct. So I have hundreds of most of the materials up to vet 1-3, and probably at least one stack of 200 of the higher stuff (at any given time).
Two low "level" crafting sets that seem always to be in general demand are Seducer and Night's Silence. Popular styles are Breton and Imperial. So semi-regularly, I go off to one (or both) crafting stations, make a bunch of items of various levels in these sets, and put them up for sale in my guild stores. The "peripheral" items (basically everything other than curiass and leggings) tend to sell best, probably because people can still customize a lot of their look (and mix and match sets) and be extra picky about what sort of style/look they choose (there is that word again) for their most visible armor bits.
I choose a crafting style that does not require grinding. A style that does not require fancy motifs. That is what I offer and suggest.
No, I would not advise you to "circumvent the system", nor would I unrealistically expect you to be able to do the exact same crafting the exact same way in a game that does not stay the same.
I would say consider what IS. Then choose. Then take responsibility for having chosen.
your wrong on your first point if you classify glass,imperial and xyvkin common.
I dont believe you are making any profits regularly selling breton and imperial seducer and night-silence pieces as you claim either. Also the fact that one of the styles is imperial means that it being in the crown store has already affeced the profits you claim to make as if it wasnt you would be part of a limited number of people able to make and trade this style.