Okay so me and a friend was fighting 5 people, 3 of them templars. The other two died easily but the templars just pressed one button and *Boop* full health in 0.5 seconds. You can't stop them from healing by bashing, which is stupid imo. So what I'm asking is how do you counters this? Bashing doesn't work, knockdowns/CC doesn't work, so im at a loss. Any help is appreciated
It is impossible how it describe. Templar healing maximum can heal half of hp (about 10k +-). And others get lesser healing. When you see someone "incredibly" healed to full hp for 0.5 second - you can bet anything to win - couse it was rally long proc. It mean it STAMINA skill. 2h, NOT TEMPLAR HEALING.
Templars skills healing in pvp lesser then dps. I know some super pve templars can get to 15k healing and more - but they lost everything - they weak, no damage and so on. And on pvp their healing cutted to 33% - so it again 10k healing +-. Ofcourse it can be critical and healing most full hp. But again HOW you describe - he long time healing themself to full hp - it is impossible - couse in healing spec it can maximum has about 33% crit chance - it mean every 3 second spaming he can only healing.
And again if CC not working - it mean his healing low. And I bet again that was 2 stamina templars.
And lastly - templars worst resource manegers. If he just spam - he lost his mana and mostly can`t restore it. As stamina (all other classes can very profitable restore resourses).
5-men group with 3 templars?! Don't see it as a big problem as such group called "no-damage group".
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Thanks for the replies! There was three templars and they were all using that bloody prayer thing + breathe of life spam, their dps was shockingly poor yes, but the fight got boring after 15 minutes are there any healing debuffs available to sorcs apart from the meat bags? I dont think pulling out a catapult mid fight is a good idea haha.
nothing2591 wrote: »this is indeed the only problem with pvp right now, damn templars pressing 1 button to heal 3 ppl to max heal faster than what my 14k surprise attacks can dps them down.
Thanks for the replies! There was three templars and they were all using that bloody prayer thing + breathe of life spam, their dps was shockingly poor yes, but the fight got boring after 15 minutes are there any healing debuffs available to sorcs apart from the meat bags? I dont think pulling out a catapult mid fight is a good idea haha.
So you 2 brave fotm sorcerers fought 5 players outnumbered and still survived for 15 minutes, than got bored. But the issue is templar being so stronk lol?
Had there been less templar healers in that group, you guys would have blinked to the other side of the map way earlier, just saying.
But I'll agree it's much harder for a sorc killing a heal bot going full defensive, than for example a stamina NB with access to cc like Fear. They can tear down healers in seconds. But sorcs only use spell dmg, while the healer probably runs Annulment/Harness Magicka 8-10k absorbing shield, stacks nirn and casts reflect debuff on you every 6 second, might even use Defensive Posture. On top of that there's healing.
These fights with groups of magicka users v.s. magicka users, especially when templar healers and sorcerers are involved, they never really end. There's so many counters against projectiles and spell dmg, so many ways to mitigate the dmg. While good sorcerers are pretty much unkillable these days.
Best tip is trying to pull and kite one player outside of healing range, bunny-jump, shield stack, emote, blink and do all that annoying stuff that makes the enemy follow you in blind rage. They spread and you guys can quickly turn around and focus the closest guy down.
nothing2591 wrote: »this is indeed the only problem with pvp right now, damn templars pressing 1 button to heal 3 ppl to max heal faster than what my 14k surprise attacks can dps them down.
If you are a nightblade then soulharvest will give them 30% healing reduction and you kinda need 2 wrecking blow spammers to kill a GOOD templar even in a 5v5 type of situation if i had it my way breath of life would be a single target heal or not heal like a damn healing ward but with low cost and 3 targets lol
Best way to counter this is to use AoE CC and burst. Also don't stick to the same target for long as everyone else will usually position themselves to heal your target. Instead keep an eye on the battlefield and when you're focused on one guy for awhile and that other templar lets himself get separated from the pack, time an immediate switch with your group right after you CC the others and burst the lone templar down with well timed burst + ults.
In reality though with the skills of all other players being equal, if the other 3 templar are dedicated to healing you're not going to kill them in a 3 v 5.
We were destroying a 3 templar ,1 DK, 1 sorc, 1 NB group a couple nights ago in a group with 2 nightblades and a templar. We called them the "Beam Squad". All the 3 Templars did was soul assault and radiant destruction and sadly the only healer in their group was the freaking magicka nightblade haha. We'd focus down the nightblade quickly and the rest of the group would fall fast, I'd just chain bash all the beams while we focused each player down.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
nothing2591 wrote: ».... 14k surprise attacks .....
Okay so me and a friend was fighting 5 people, 3 of them templars. The other two died easily but the templars just pressed one button and *Boop* full health in 0.5 seconds. You can't stop them from healing by bashing, which is stupid imo. So what I'm asking is how do you counters this? Bashing doesn't work, knockdowns/CC doesn't work, so im at a loss. Any help is appreciated
Major Defile
CC
A lot more damage
The primary ways to counter healing tanks. Major Defile reduces healing received by 30%. Stunning, knocking down, disorienting a healing tank will prevent them from hitting that one-heal-for-all button for a couple crucial seconds. Or you can just up the damage and pressure so high you out damage their healing.