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https://forums.elderscrollsonline.com/en/discussion/668861

If Vigor is moved to rank 5...

  • Zsymon
    Zsymon
    ✭✭✭✭
    manny254 wrote: »
    tengri wrote: »
    PvP crowd just got a whole new DLC incoming. High "incentives and rewards" and risk of dying included (read: permission to randomly steal other ppl's work/grind/stones).
    You better dont say anything but a big fat thank you for the next year...

    Please look at this to understand why a lot of pvp players think it should stay at 10. http://www.uesp.net/wiki/Online:Alliance_Points


    From this you can see that AW 10 requires apx 7 million ap. Now look at the rank requirements for the higher levels. For the pvp players, in the big picture 7 million is nothing.

    Rubbish, there are many players who have been PvP'ing for over a year and still haven't reached AW10.. it is far too high. Not everyone is able to spend 3-4 hours a day in Cyrodil.

    This wish to stop the majority of players from having a vital skill is spiteful and ugly, and it is to the detriment of the game if they would ever listen to such arguments.
    Edited by Zsymon on 24 July 2015 23:27
  • MrGhosty
    MrGhosty
    ✭✭✭✭✭
    First, I think the thread is being derailed slightly. The OP isn't complaining about the skill being lowered, just that having such a powerful skill readily available will lead to more blobbing.

    I've only just recently come back to PvP, but I've not personally seen much of this heavy vigor use. It's all just healing springs sparkles and BOL shimmers when the zerg trains.

    As for the skill itself, I'm personally quite glad to be getting access to it as I don't PvP as often as I'd like to but having that heal with my build will be very much appreciated.

    As for making it a heal self only skill? Sure, why not. Though it would be nice to be able to help folks out as I'm lone wolfing about. If limitations are placed on it, i'd rather it become a targeted aoe rather than something that has to calculate another cap. It seems like a lot of the PvP problems are all the checks the servers have to do so let's avoid suggesting more checks.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • symonator
    symonator
    ✭✭✭
    I been working towards caltrops on assault for my tank.
    Is this being moved lol?

    v16 - Imperial - DK Tank
    v16 - Redguard -NB Dps
    v16 - Breton Templar - Heals
    Guildmaster of the witchers (PS4 eu) - 500 members trading guild in craglorn.
  • Solanum
    Solanum
    ✭✭✭
    I wholeheartedly agree to the move to a lower rank, so that the heal will be more accessible for players.

    Aside from stamina badly lacking any form of proper healing aside from rally, and lacking decent damage shields, it seems magicka still reigns supreme.
    Also, unless they implement a semblance of balance they shouldn't make skills that are close to a necessity locked behind an insanely long grind.

    If you are against blobbing, voice your concerns against that, and address not only the stamina damage and healing abilities, but also the vast array of magicka oriented abilities that strongly support blobbing.

    I'd be happy to see for example a penalty on AoE damage for every ally in it's radius. Or for healing to get a reduction when it hits many allies.
  • PikkonMG
    PikkonMG
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    I think vigor should be lowered from 24 to maybe rank 15 but not rank 5.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    It's being moved for quite a few reasons, most of which have been pointed out here in the thread. However the most obvious reason seems to have been over-looked.

    The goal of 1.7 from the gate is to reduce TTK. Basically anyone who has devoted a few hours to pvp will have access to this, thus accomplishing the goal.

    The adjustmens will take place on the Test server and the few weeks within 1.7 hitting live, if the community as a whole thinks it's needs to be.

    And I can tell you that none of Stamina DPS in a raid need to run this, as 2 or 3 healers are plenty as of now. It may well open up a new raid configuration, like stamina DK healers. We will just have to see.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    GNRNCSBLSS wrote: »
    Garion wrote: »
    To start, I will say I am totally opposed to this change. There are two reasons for this:
    • Incentives and rewards for PvP are already lacking, this change only reduces these further to benefit PvErs who don't want to spend any time in PvP.
    • The skill is very strong and opening it up to most of Cyrodiil is going to tip the meta in favour of zergs even more.

    It is clear that Zenimax intends to go through with this change, which I consider unfortunate, but they are casual caterers (and always have been) and so the argument in point one will get us nowhere.

    With that said we have to look to point two and attempt to resolve that problem because evidently this skill is going to become available to everyone very soon. We have already seen a rise in the steel tornado zerg meta which a lot of PvPers who don't like to zerg it up with 24+ man raids consider ridiculous. If vigor is unlocked for everyone and his mother, these same steel tornado spammers will be gifted with a very strong heal that also heals their group. As more people get access to it, not only will characters with the strongest AOE DPS but they will also suddenly have access to a very strong AOE heal. The steel tornado spamming zergs will become even more difficult to kill, which is frankly ridiculous.

    So what do I suggest should happen instead? Well, for a start I think this skill should be removed from the alliance war line altogether and replaced with something else that can be at rank 10 (suggestions welcome). It was not very clever of Zenimax to lock one of the only stamina heals behind an alliance war grind - it should never have happened in the first place.

    Secondly, this should be changed to a self heal. This is the most important thing. You can keep it in the alliance war tree if you really must, but ZOS I implore you not to keep this skill as an AOE heal. Keep it as a HoT, keep it at its current values, but make it single (self) targeted. This will prevent the issue of zergs becoming even more stronger with 90% of their damage dealers suddenly becoming healers also.

    My personal suggestion would be to change the increased healing morph of bone shield (in the undaunted skill line) to offer a small physical shield and some healing - making it the stamina equivalent of healing ward (although with marginally less healing, as it also offers a group buff of increased healing for group members).

    Of course I would love to hear everyone's suggestions as to what alternatives there are - but one thing is clear (to me at least) an AOE heal is a bad idea.

    Obligatory @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_RichLambert (because I know you actually read threads!) I was also shocked to find out that it seems Eric Wrobel does not seem to have a forum account... well "shocked" is the wrong word... disappointed but not surprised is probably a better way of putting it. Anyway, I digress..

    Couple things...

    There's a reason vigor is being moved to rank 5, do you actually know why? Likely not, considering this entire post, but ill tell you: It requires 6,918,400 Alliance Points to unlock vigor right now.

    Not sure how many hours a day you play, obviously more than the vast majority players, but lets do a little math.

    At most, the average player will gain 30K AP points a day, assuming they work/ go to school, have a family, have homework, etc, most will play 2-3 hours a day, I'm talking about 90% of all ESO players here.

    So 30K AP a day would equal to 230.6 days. More than 7 and a half months. But for your sake, ill even round it down to 7 months because sometimes you'll get over 30K AP a day. So now we're at 7 entire months.

    And keep in mind, this isn't 7 months of getting on for an hour and ganking a couple dudes... no. This is 7 months of solid 2-3 hours every day following a very organized group/zerg that you can only generally find in a very organized guild. Extreme grinding essentially.

    So in reality... you're claiming that doing all of that is completely justifiable for the only good stamina heal? I mean the other option is Rally, which offers a poor-to-mediocre HoT which actually loses out on the biggest heal if you cast it again.

    No dude, lmao, no. It's not realistic for 90% of players.

    However, while I love the fact that they're moving vigor down, I do think rank 5 is too low, if it were up to me, I would move caltrops down to 5, and vigor to 6, or caltrop to 7, but definitely vigor to 6.

    Additionally, not sure at all where you're playing, but literally no one at all uses steel tornado in PvP, I've seen it maybe once, if that. That's just a straight lie, don't lie, not cool.

    On the other hand, I like your idea about making vigor a self heal only, I'm in support of that.
    2-3 hours with a "very organized guild" means 80-150k Ap. If you get 30k Ap in 2-3 hours your group is just bad. Even if you don't play with a group, 30k Ap/h is easy to get if you want to.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Sanct16 wrote: »
    GNRNCSBLSS wrote: »
    Garion wrote: »
    To start, I will say I am totally opposed to this change. There are two reasons for this:
    • Incentives and rewards for PvP are already lacking, this change only reduces these further to benefit PvErs who don't want to spend any time in PvP.
    • The skill is very strong and opening it up to most of Cyrodiil is going to tip the meta in favour of zergs even more.

    It is clear that Zenimax intends to go through with this change, which I consider unfortunate, but they are casual caterers (and always have been) and so the argument in point one will get us nowhere.

    With that said we have to look to point two and attempt to resolve that problem because evidently this skill is going to become available to everyone very soon. We have already seen a rise in the steel tornado zerg meta which a lot of PvPers who don't like to zerg it up with 24+ man raids consider ridiculous. If vigor is unlocked for everyone and his mother, these same steel tornado spammers will be gifted with a very strong heal that also heals their group. As more people get access to it, not only will characters with the strongest AOE DPS but they will also suddenly have access to a very strong AOE heal. The steel tornado spamming zergs will become even more difficult to kill, which is frankly ridiculous.

    So what do I suggest should happen instead? Well, for a start I think this skill should be removed from the alliance war line altogether and replaced with something else that can be at rank 10 (suggestions welcome). It was not very clever of Zenimax to lock one of the only stamina heals behind an alliance war grind - it should never have happened in the first place.

    Secondly, this should be changed to a self heal. This is the most important thing. You can keep it in the alliance war tree if you really must, but ZOS I implore you not to keep this skill as an AOE heal. Keep it as a HoT, keep it at its current values, but make it single (self) targeted. This will prevent the issue of zergs becoming even more stronger with 90% of their damage dealers suddenly becoming healers also.

    My personal suggestion would be to change the increased healing morph of bone shield (in the undaunted skill line) to offer a small physical shield and some healing - making it the stamina equivalent of healing ward (although with marginally less healing, as it also offers a group buff of increased healing for group members).

    Of course I would love to hear everyone's suggestions as to what alternatives there are - but one thing is clear (to me at least) an AOE heal is a bad idea.

    Obligatory @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_RichLambert (because I know you actually read threads!) I was also shocked to find out that it seems Eric Wrobel does not seem to have a forum account... well "shocked" is the wrong word... disappointed but not surprised is probably a better way of putting it. Anyway, I digress..

    Couple things...

    There's a reason vigor is being moved to rank 5, do you actually know why? Likely not, considering this entire post, but ill tell you: It requires 6,918,400 Alliance Points to unlock vigor right now.

    Not sure how many hours a day you play, obviously more than the vast majority players, but lets do a little math.

    At most, the average player will gain 30K AP points a day, assuming they work/ go to school, have a family, have homework, etc, most will play 2-3 hours a day, I'm talking about 90% of all ESO players here.

    So 30K AP a day would equal to 230.6 days. More than 7 and a half months. But for your sake, ill even round it down to 7 months because sometimes you'll get over 30K AP a day. So now we're at 7 entire months.

    And keep in mind, this isn't 7 months of getting on for an hour and ganking a couple dudes... no. This is 7 months of solid 2-3 hours every day following a very organized group/zerg that you can only generally find in a very organized guild. Extreme grinding essentially.

    So in reality... you're claiming that doing all of that is completely justifiable for the only good stamina heal? I mean the other option is Rally, which offers a poor-to-mediocre HoT which actually loses out on the biggest heal if you cast it again.

    No dude, lmao, no. It's not realistic for 90% of players.

    However, while I love the fact that they're moving vigor down, I do think rank 5 is too low, if it were up to me, I would move caltrops down to 5, and vigor to 6, or caltrop to 7, but definitely vigor to 6.

    Additionally, not sure at all where you're playing, but literally no one at all uses steel tornado in PvP, I've seen it maybe once, if that. That's just a straight lie, don't lie, not cool.

    On the other hand, I like your idea about making vigor a self heal only, I'm in support of that.
    2-3 hours with a "very organized guild" means 80-150k Ap. If you get 30k Ap in 2-3 hours your group is just bad. Even if you don't play with a group, 30k Ap/h is easy to get if you want to.

    The only place anyone is consistently getting that kind of AP right now on NA is on Azuras....maybe and the lag makes that whole campaign a slide show. No thanks.

    Getting 30K AP in 2-3 hours is decent otherwise since the rest of the campaigns are pretty much dead.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Erondil
    Erondil
    ✭✭✭✭✭
    GNRNCSBLSS wrote: »

    Additionally, not sure at all where you're playing, but literally no one at all uses steel tornado in PvP, I've seen it maybe once, if that. That's just a straight lie, don't lie, not cool

    lmfao
    Edited by Erondil on 27 July 2015 15:43
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Erondil wrote: »
    GNRNCSBLSS wrote: »

    Additionally, not sure at all where you're playing, but literally no one at all uses steel tornado in PvP, I've seen it maybe once, if that. That's just a straight lie, don't lie, not cool

    lmfao

    Maybe he's an Xbox player or something and the meta is different there.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    Sanct16 wrote: »
    GNRNCSBLSS wrote: »
    Garion wrote: »
    To start, I will say I am totally opposed to this change. There are two reasons for this:
    • Incentives and rewards for PvP are already lacking, this change only reduces these further to benefit PvErs who don't want to spend any time in PvP.
    • The skill is very strong and opening it up to most of Cyrodiil is going to tip the meta in favour of zergs even more.

    It is clear that Zenimax intends to go through with this change, which I consider unfortunate, but they are casual caterers (and always have been) and so the argument in point one will get us nowhere.

    With that said we have to look to point two and attempt to resolve that problem because evidently this skill is going to become available to everyone very soon. We have already seen a rise in the steel tornado zerg meta which a lot of PvPers who don't like to zerg it up with 24+ man raids consider ridiculous. If vigor is unlocked for everyone and his mother, these same steel tornado spammers will be gifted with a very strong heal that also heals their group. As more people get access to it, not only will characters with the strongest AOE DPS but they will also suddenly have access to a very strong AOE heal. The steel tornado spamming zergs will become even more difficult to kill, which is frankly ridiculous.

    So what do I suggest should happen instead? Well, for a start I think this skill should be removed from the alliance war line altogether and replaced with something else that can be at rank 10 (suggestions welcome). It was not very clever of Zenimax to lock one of the only stamina heals behind an alliance war grind - it should never have happened in the first place.

    Secondly, this should be changed to a self heal. This is the most important thing. You can keep it in the alliance war tree if you really must, but ZOS I implore you not to keep this skill as an AOE heal. Keep it as a HoT, keep it at its current values, but make it single (self) targeted. This will prevent the issue of zergs becoming even more stronger with 90% of their damage dealers suddenly becoming healers also.

    My personal suggestion would be to change the increased healing morph of bone shield (in the undaunted skill line) to offer a small physical shield and some healing - making it the stamina equivalent of healing ward (although with marginally less healing, as it also offers a group buff of increased healing for group members).

    Of course I would love to hear everyone's suggestions as to what alternatives there are - but one thing is clear (to me at least) an AOE heal is a bad idea.

    Obligatory @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_RichLambert (because I know you actually read threads!) I was also shocked to find out that it seems Eric Wrobel does not seem to have a forum account... well "shocked" is the wrong word... disappointed but not surprised is probably a better way of putting it. Anyway, I digress..

    Couple things...

    There's a reason vigor is being moved to rank 5, do you actually know why? Likely not, considering this entire post, but ill tell you: It requires 6,918,400 Alliance Points to unlock vigor right now.

    Not sure how many hours a day you play, obviously more than the vast majority players, but lets do a little math.

    At most, the average player will gain 30K AP points a day, assuming they work/ go to school, have a family, have homework, etc, most will play 2-3 hours a day, I'm talking about 90% of all ESO players here.

    So 30K AP a day would equal to 230.6 days. More than 7 and a half months. But for your sake, ill even round it down to 7 months because sometimes you'll get over 30K AP a day. So now we're at 7 entire months.

    And keep in mind, this isn't 7 months of getting on for an hour and ganking a couple dudes... no. This is 7 months of solid 2-3 hours every day following a very organized group/zerg that you can only generally find in a very organized guild. Extreme grinding essentially.

    So in reality... you're claiming that doing all of that is completely justifiable for the only good stamina heal? I mean the other option is Rally, which offers a poor-to-mediocre HoT which actually loses out on the biggest heal if you cast it again.

    No dude, lmao, no. It's not realistic for 90% of players.

    However, while I love the fact that they're moving vigor down, I do think rank 5 is too low, if it were up to me, I would move caltrops down to 5, and vigor to 6, or caltrop to 7, but definitely vigor to 6.

    Additionally, not sure at all where you're playing, but literally no one at all uses steel tornado in PvP, I've seen it maybe once, if that. That's just a straight lie, don't lie, not cool.

    On the other hand, I like your idea about making vigor a self heal only, I'm in support of that.
    2-3 hours with a "very organized guild" means 80-150k Ap. If you get 30k Ap in 2-3 hours your group is just bad. Even if you don't play with a group, 30k Ap/h is easy to get if you want to.

    The only place anyone is consistently getting that kind of AP right now on NA is on Azuras....maybe and the lag makes that whole campaign a slide show. No thanks.

    Getting 30K AP in 2-3 hours is decent otherwise since the rest of the campaigns are pretty much dead.
    Oh really? I expected NA and EU to be similar.

    On EU during day only Thornblade has action, but no lag during that time. In the evenings/prime time all campaigns are populated but Azura/Thorn are lagging, still you can make enough AP on Haderus/Chill, sometimes even Thorn/Azura when lag isnt too bad.

    Definetly possible to be at 40k/h no matter what time you start. Exact number depends on how often you need to switch campaigns etc.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Quantine
    Quantine
    ✭✭✭
    I agree with the OP. Noone needs a stamina AoE heal. Make it single target and it will be fine. But putting it on Assault 5 as an AoE heal effectively buffs the steel tornado zerg.

    And on the EU PC server every big group runs steel tornados :-/
    EU | AD | Banana Squad Inc | Arena | The Pariah | Keepers of Cyrodiil

    Arulash, DK, rank 33
    Eledwhen Elmwoods, NB, rank 30
    Lil Aru, OP Templar healer, rank 23
    Aru on Flames, DK, rank 17

    NA | EP | Banana Squad Inc
    Aru's Sis, DK
  • Leandor
    Leandor
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    ✭✭
    Quantine wrote: »
    I agree with the OP. Noone needs a stamina AoE heal. Make it single target and it will be fine. But putting it on Assault 5 as an AoE heal effectively buffs the steel tornado zerg.

    And on the EU PC server every big group runs steel tornados :-/
    To be precise, I only know one single group that does not run steel tornado spam, and that group runs prox bombing (which makes it as bad as the steel tornado'ers).

  • Quantine
    Quantine
    ✭✭✭
    Leandor wrote: »
    Quantine wrote: »
    I agree with the OP. Noone needs a stamina AoE heal. Make it single target and it will be fine. But putting it on Assault 5 as an AoE heal effectively buffs the steel tornado zerg.

    And on the EU PC server every big group runs steel tornados :-/
    To be precise, I only know one single group that does not run steel tornado spam, and that group runs prox bombing (which makes it as bad as the steel tornado'ers).

    Well almost. At least it requires a bit better coordination and awarwness to use properly (that going to change next patch though). And you need to get close to actually utilize it, which makes it difficult for smaller groups to survive the ridiculous tornado range while engaging and disengaging: -/
    EU | AD | Banana Squad Inc | Arena | The Pariah | Keepers of Cyrodiil

    Arulash, DK, rank 33
    Eledwhen Elmwoods, NB, rank 30
    Lil Aru, OP Templar healer, rank 23
    Aru on Flames, DK, rank 17

    NA | EP | Banana Squad Inc
    Aru's Sis, DK
  • Solanum
    Solanum
    ✭✭✭
    • If a skill is a bad idea/bad design at rank 1 it's still going to be a bad idea/bad design at rank 10.
    • If people want to run in a group and throw AoE heals they can already do so with the restostaff. (except restostaves will be the far superior choice for healing)


    Here is what changes, more people will have access to the skill. If the skill is broken/too powerful this becomes more noticeable so that the "problem" can be addressed.

    I think people whom are opposed to this change are mostly people with a high rank that want to keep an advantage over other players, and magicka users whom want to keep an advantage over players with a stamina build.
  • Sanct16
    Sanct16
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    ✭✭
    Solanum wrote: »
    • If a skill is a bad idea/bad design at rank 1 it's still going to be a bad idea/bad design at rank 10.
    • If people want to run in a group and throw AoE heals they can already do so with the restostaff. (except restostaves will be the far superior choice for healing)


    Here is what changes, more people will have access to the skill. If the skill is broken/too powerful this becomes more noticeable so that the "problem" can be addressed.

    I think people whom are opposed to this change are mostly people with a high rank that want to keep an advantage over other players, and magicka users whom want to keep an advantage over players with a stamina build.
    Because we all know fast ZOS fixes "problems"... sharpened maces *cough*

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Lorkhan
    Lorkhan
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    giphy.gif
  • Solanum
    Solanum
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    Lorkhan wrote: »
    giphy.gif

    And the least useful post in the discussion award goes tooooooo!
    No seriously, what's the point to post in a thread that you didn't read?

    Anyway, @Sanct16 I truly agree that sharpened maces, and Nirnhoned bugs (previously on weapons, and now finally getting fixed on armor) are disgraceful, and should be addressed much much sooner.

    But giving stamina users a mediocre heal with short range AoE healing effects is not unbalancing, with the lack of decent stamina based absorption shields, and heals, and the nerf to dodgerolling this skill may very well become a necessity.
  • tonemd
    tonemd
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    Solanum wrote: »
    Lorkhan wrote: »
    giphy.gif


    But giving stamina users a mediocre heal with short range AoE healing effects is not unbalancing, with the lack of decent stamina based absorption shields, and heals, and the nerf to dodgerolling this skill may very well become a necessity.

    Dodge rolling AND blocking.

    Hey folks, take your stam build on PTS and see if vigor is over powered. I'm telling now, it ain't.
  • Lorkhan
    Lorkhan
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    tonemd wrote: »
    Solanum wrote: »
    Lorkhan wrote: »
    giphy.gif


    But giving stamina users a mediocre heal with short range AoE healing effects is not unbalancing, with the lack of decent stamina based absorption shields, and heals, and the nerf to dodgerolling this skill may very well become a necessity.

    Dodge rolling AND blocking.

    Hey folks, take your stam build on PTS and see if vigor is over powered. I'm telling now, it ain't.

    vigor is not op indeed
    Edited by Lorkhan on 31 July 2015 15:02
  • Weberda
    Weberda
    ✭✭✭✭✭
    Lorkhan wrote: »
    tonemd wrote: »
    Solanum wrote: »
    Lorkhan wrote: »
    giphy.gif


    But giving stamina users a mediocre heal with short range AoE healing effects is not unbalancing, with the lack of decent stamina based absorption shields, and heals, and the nerf to dodgerolling this skill may very well become a necessity.

    Dodge rolling AND blocking.

    Hey folks, take your stam build on PTS and see if vigor is over powered. I'm telling now, it ain't.

    vigor is not op indeed

    I think it dropped on my toon from 5k+ HOT to 3K+ on the PTS at rank 5.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • zornyan
    zornyan
    ✭✭✭✭✭
    Even at 110k an hour is still 65 odd days, that's if every day your group does extremely well, that also means you need to be on at the right time each day, on the right campaign, and server, if you don't meet one of those criteria you're kinds screwed.

    30-50k is average for a person of average skill, and 100-300 days is a *** load of time to grind for one skill. A skill that is only giving stam users a healing skill.
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Weberda wrote: »
    Lorkhan wrote: »
    tonemd wrote: »
    Solanum wrote: »
    Lorkhan wrote: »
    giphy.gif


    But giving stamina users a mediocre heal with short range AoE healing effects is not unbalancing, with the lack of decent stamina based absorption shields, and heals, and the nerf to dodgerolling this skill may very well become a necessity.

    Dodge rolling AND blocking.

    Hey folks, take your stam build on PTS and see if vigor is over powered. I'm telling now, it ain't.

    vigor is not op indeed

    I think it dropped on my toon from 5k+ HOT to 3K+ on the PTS at rank 5.
    Which will be due to the healing reduction and not due to the change of access rank.
  • Weberda
    Weberda
    ✭✭✭✭✭
    Leandor wrote: »
    Weberda wrote: »
    Lorkhan wrote: »
    tonemd wrote: »
    Solanum wrote: »
    Lorkhan wrote: »
    giphy.gif


    But giving stamina users a mediocre heal with short range AoE healing effects is not unbalancing, with the lack of decent stamina based absorption shields, and heals, and the nerf to dodgerolling this skill may very well become a necessity.

    Dodge rolling AND blocking.

    Hey folks, take your stam build on PTS and see if vigor is over powered. I'm telling now, it ain't.

    vigor is not op indeed

    I think it dropped on my toon from 5k+ HOT to 3K+ on the PTS at rank 5.
    Which will be due to the healing reduction and not due to the change of access rank.

    Yeah probably. Either way it's a waste of a skill point for me now. Won't bother with it on my DK when the drop goes live.

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • cjthibs
    cjthibs
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    If Vigor is moved to Rank 5...clearly the entire mundus will implode, killing us all.

    Vigor is not as powerful as other heals...I really don't understand this debate.
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