Please play a stamina nightblade without using 2H before you make such posts.Imo, The skill sould just be removed from the game. This is a non sense to bring so much powerfull and cheap heal to configurations like stam nb that are not supposed to have self heal out of combat. The stam configurations have no sacrifice to do in their build with this skill. They can rely only on 3 or 4 skills, go to full burst and almost never switch weapon.
Please play a stamina nightblade without using 2H before you make such posts.Imo, The skill sould just be removed from the game. This is a non sense to bring so much powerfull and cheap heal to configurations like stam nb that are not supposed to have self heal out of combat. The stam configurations have no sacrifice to do in their build with this skill. They can rely only on 3 or 4 skills, go to full burst and almost never switch weapon.
I play a sherman tank. Anything else? Do you think just stating something like that increases your credibility?i play one. anything else ?Please play a stamina nightblade without using 2H before you make such posts.Imo, The skill sould just be removed from the game. This is a non sense to bring so much powerfull and cheap heal to configurations like stam nb that are not supposed to have self heal out of combat. The stam configurations have no sacrifice to do in their build with this skill. They can rely only on 3 or 4 skills, go to full burst and almost never switch weapon.
I play a sherman tank. Anything else? Do you think just stating something like that increases your credibility?i play one. anything else ?Please play a stamina nightblade without using 2H before you make such posts.Imo, The skill sould just be removed from the game. This is a non sense to bring so much powerfull and cheap heal to configurations like stam nb that are not supposed to have self heal out of combat. The stam configurations have no sacrifice to do in their build with this skill. They can rely only on 3 or 4 skills, go to full burst and almost never switch weapon.
It is impossible for me to believe you do with that statement above, at least you do not play pvp. In case you actually do, I'm sorry for your loss.
Hehe, go go, ad hominem! You have no clue about how I play my nightblade, mate. Also, I would like to refer you to this post I made earlier in this very discussion thread:Well you are just mad bebind tour computer. I feel your fear to see this skill nerfed. You will be so lost.I play a sherman tank. Anything else? Do you think just stating something like that increases your credibility?i play one. anything else ?Please play a stamina nightblade without using 2H before you make such posts.Imo, The skill sould just be removed from the game. This is a non sense to bring so much powerfull and cheap heal to configurations like stam nb that are not supposed to have self heal out of combat. The stam configurations have no sacrifice to do in their build with this skill. They can rely only on 3 or 4 skills, go to full burst and almost never switch weapon.
It is impossible for me to believe you do with that statement above, at least you do not play pvp. In case you actually do, I'm sorry for your loss.
Which means that IViolently opposing this. Do not ever move this to Undaunted line, simply because it is not useful there. The content that will increase the Undaunted line is exclusively group content and as such it does not have a need for a "single target heal for stamina DDs". Groups are supposed to consist of a balanced choice of participants, this change would only make the "4 DD bomb through mechanics" meta be even more preferable.
While I agree with the choice to make it single target, I would do that only for the increased healing morph and the base ability. Make the second morph have double stamina cost but the same group heal functionality as it has now. Make it skill line rank 5, if you absolutely have to (that is at most two weeks of play, even for very casual pvp), but do not ever consider moving it to Undaunted.
can you guys imagine......
8~ stam DKs in one group (saying a group is 16-24)
Their job is to hit igneous and then vigor and then steel tornado. Rinse and repeat. With the decreased dmg coming in 1.7, this could the beginning of DK healers O.O if a group stacks tight enough on crown, templars wont be needed xD
The only problem i see with vigor is that it´s a hot that stacks with itself when cast from multiple sources. That´s what is broken about it. They should either reduce the target cap to like 3 - or make the heal not stackable from multiple casters. I´d prefer the 2nd option personally.
Oh I read it. You proposed to remove vigor, green dragon blood and all healing spells for stamplar from game because stamina builds are not supposed to be able to heal themselves. Right?
Oh I read it. You proposed to remove vigor, green dragon blood and all healing spells for stamplar from game because stamina builds are not supposed to be able to heal themselves. Right?
You secreting out nightblades was your main mistake. The class IS build around not having a good self heal ability, you are right in that one. Seeing that every nightblade (except for those running in a zerg/blob spamming steel tornado and occasionally fear) in pvp runs either vigor or 2H for rally gives a precise indication on the viability of that stance.
The problem isn't an aoe heal for Stam users.
The problem is aoe skills in general.
If they balanced PvP in favour of single target attacks, lag would drop tremendously and zerg balls would be less efficient.
The end result would be diffuse combat.
It is okay to use Rally (from a skill line that actually provides the "big hits" you complain about) but vigor must be removed because nightblades can use it? Sorry, mate, you make zero sense.
The only thing that vigor needs is the limitation to single target, and that only because it is going to be available very easily. This skill in itself is a godsend for many builds, not just stamina nightblades.
Keep in mind what I am saying. Every class has a viable healing function (be it class or weapon based) except for stamina nightblades and stamina sorcs. With the current TTK, a class without self healing is at a severe disadvantage in comparison to those that have it, no matter the "escape mechanic" in place. Even with the purported change to detection pots (which I actually do oppose as well), cloak is a situationally overpowered but at least as often useless escape functionality.It is okay to use Rally (from a skill line that actually provides the "big hits" you complain about) but vigor must be removed because nightblades can use it? Sorry, mate, you make zero sense.
The only thing that vigor needs is the limitation to single target, and that only because it is going to be available very easily. This skill in itself is a godsend for many builds, not just stamina nightblades.
1/using rally force you to switch weapon in most of cases... and it makes a huge difference. 2/ the tick is far lower, occurs every 2 second, and the final heal you might want to anticipate force you to switch weapon again.
Keep your own advice in mind again. I'm not complaining about damages. But making statements about the price you have to pay for such capability and sacrifice you are forced to do to achieve theses capabilities.
It is okay to use Rally (from a skill line that actually provides the "big hits" you complain about) but vigor must be removed because nightblades can use it? Sorry, mate, you make zero sense.
The only thing that vigor needs is the limitation to single target, and that only because it is going to be available very easily. This skill in itself is a godsend for many builds, not just stamina nightblades.
1/using rally force you to switch weapon in most of cases... and it makes a huge difference. 2/ the tick is far lower, occurs every 2 second, and the final heal you might want to anticipate force you to switch weapon again.
Keep your own advice in mind again. I'm not complaining about damages. But making statements about the price you have to pay for such capability and sacrifice you are forced to do to achieve theses capabilities.
For the AP farmers. The average pvp player earns far far less, like most don't even achieve teir 3 in a campaign.PvP crowd just got a whole new DLC incoming. High "incentives and rewards" and risk of dying included (read: permission to randomly steal other ppl's work/grind/stones).
You better dont say anything but a big fat thank you for the next year...
Please look at this to understand why a lot of pvp players think it should stay at 10. http://www.uesp.net/wiki/Online:Alliance_Points
From this you can see that AW 10 requires apx 7 million ap. Now look at the rank requirements for the higher levels. For the pvp players, in the big picture 7 million is nothing.
Oh I read it. You proposed to remove vigor, green dragon blood and all healing spells for stamplar from game because stamina builds are not supposed to be able to heal themselves. Right?
You secreting out nightblades was your main mistake. The class IS build around not having a good self heal ability, you are right in that one. Seeing that every nightblade (except for those running in a zerg/blob spamming steel tornado and occasionally fear) in pvp runs either vigor or 2H for rally gives a precise indication on the viability of that stance.
omg... i'm just talking about vigor. A stam nb should be forced to use siphoning tree skills or a resto staff or 2h rally : and as stam nb this would have a cost that would bring balance. A stam dk should have to rely on gdb but this has a heavy cost too and is not so powerfull because you cant go too low to avoid execution. Same kind of things for a stam templar. dk and temp dont have escape, so having a self heal is justified even as stam but with a cost.
you want to burst and survive as nb : ambush surprise attack fear cloak and vigor : what else ? oh sherry on the cake equip one mace. Without vigor you would pay the price for your high damage capability.
so yes i think removing vigor will bring more balance.
Oh I read it. You proposed to remove vigor, green dragon blood and all healing spells for stamplar from game because stamina builds are not supposed to be able to heal themselves. Right?
You secreting out nightblades was your main mistake. The class IS build around not having a good self heal ability, you are right in that one. Seeing that every nightblade (except for those running in a zerg/blob spamming steel tornado and occasionally fear) in pvp runs either vigor or 2H for rally gives a precise indication on the viability of that stance.
omg... i'm just talking about vigor. A stam nb should be forced to use siphoning tree skills or a resto staff or 2h rally : and as stam nb this would have a cost that would bring balance. A stam dk should have to rely on gdb but this has a heavy cost too and is not so powerfull because you cant go too low to avoid execution. Same kind of things for a stam templar. dk and temp dont have escape, so having a self heal is justified even as stam but with a cost.
you want to burst and survive as nb : ambush surprise attack fear cloak and vigor : what else ? oh sherry on the cake equip one mace. Without vigor you would pay the price for your high damage capability.
so yes i think removing vigor will bring more balance.
Stamina NB Primary defense (Roll Dodge) is getting a huge nerf next patch. Without access to a reliable *Stamina* based heal the class is going to become even easier to kill than it already is for skilled players.
Siphoning Trees and Resto staff are only useful for a *Magicka* nightblade not a Stamina nightblade.
You say you play a Stamina nightblade but you're either incredibly unskilled/unexperienced with it or you're just making that up. The class is not complete without a heal as there is nothing a Stamina NB can do to prevent taking damage while he is attacking or when he is hit by the host of abilities that go through dodge roll. Rally by itself doesn't cut it against a single player, yet alone more than 1. Vigor is an absolute must for any skilled Stamina NB to be effective without a dedicated healer unless he's using a Gank from stealth and run build.
Is that Alliance war rank 36/13 or character level 36/13?Oh I read it. You proposed to remove vigor, green dragon blood and all healing spells for stamplar from game because stamina builds are not supposed to be able to heal themselves. Right?
You secreting out nightblades was your main mistake. The class IS build around not having a good self heal ability, you are right in that one. Seeing that every nightblade (except for those running in a zerg/blob spamming steel tornado and occasionally fear) in pvp runs either vigor or 2H for rally gives a precise indication on the viability of that stance.
omg... i'm just talking about vigor. A stam nb should be forced to use siphoning tree skills or a resto staff or 2h rally : and as stam nb this would have a cost that would bring balance. A stam dk should have to rely on gdb but this has a heavy cost too and is not so powerfull because you cant go too low to avoid execution. Same kind of things for a stam templar. dk and temp dont have escape, so having a self heal is justified even as stam but with a cost.
you want to burst and survive as nb : ambush surprise attack fear cloak and vigor : what else ? oh sherry on the cake equip one mace. Without vigor you would pay the price for your high damage capability.
so yes i think removing vigor will bring more balance.
Stamina NB Primary defense (Roll Dodge) is getting a huge nerf next patch. Without access to a reliable *Stamina* based heal the class is going to become even easier to kill than it already is for skilled players.
Siphoning Trees and Resto staff are only useful for a *Magicka* nightblade not a Stamina nightblade.
You say you play a Stamina nightblade but you're either incredibly unskilled/unexperienced with it or you're just making that up. The class is not complete without a heal as there is nothing a Stamina NB can do to prevent taking damage while he is attacking or when he is hit by the host of abilities that go through dodge roll. Rally by itself doesn't cut it against a single player, yet alone more than 1. Vigor is an absolute must for any skilled Stamina NB to be effective without a dedicated healer unless he's using a Gank from stealth and run build.
I play all classes. My main is dk rank 36. My nb is stam since the begining far before the buff, rank 13. i dont have vigor and i know the price when i enter a fight. if i cant put enough pressure on enemy to put it down, I will die if I fail to escape. Fair enough. Call me unskilled or unexperienced if you like. For healing i'm relying on rally and siphoning at obviously huge cost for my mana pool. Once again fair enough.
Is that Alliance war rank 36/13 or character level 36/13?Oh I read it. You proposed to remove vigor, green dragon blood and all healing spells for stamplar from game because stamina builds are not supposed to be able to heal themselves. Right?
You secreting out nightblades was your main mistake. The class IS build around not having a good self heal ability, you are right in that one. Seeing that every nightblade (except for those running in a zerg/blob spamming steel tornado and occasionally fear) in pvp runs either vigor or 2H for rally gives a precise indication on the viability of that stance.
omg... i'm just talking about vigor. A stam nb should be forced to use siphoning tree skills or a resto staff or 2h rally : and as stam nb this would have a cost that would bring balance. A stam dk should have to rely on gdb but this has a heavy cost too and is not so powerfull because you cant go too low to avoid execution. Same kind of things for a stam templar. dk and temp dont have escape, so having a self heal is justified even as stam but with a cost.
you want to burst and survive as nb : ambush surprise attack fear cloak and vigor : what else ? oh sherry on the cake equip one mace. Without vigor you would pay the price for your high damage capability.
so yes i think removing vigor will bring more balance.
Stamina NB Primary defense (Roll Dodge) is getting a huge nerf next patch. Without access to a reliable *Stamina* based heal the class is going to become even easier to kill than it already is for skilled players.
Siphoning Trees and Resto staff are only useful for a *Magicka* nightblade not a Stamina nightblade.
You say you play a Stamina nightblade but you're either incredibly unskilled/unexperienced with it or you're just making that up. The class is not complete without a heal as there is nothing a Stamina NB can do to prevent taking damage while he is attacking or when he is hit by the host of abilities that go through dodge roll. Rally by itself doesn't cut it against a single player, yet alone more than 1. Vigor is an absolute must for any skilled Stamina NB to be effective without a dedicated healer unless he's using a Gank from stealth and run build.
I play all classes. My main is dk rank 36. My nb is stam since the begining far before the buff, rank 13. i dont have vigor and i know the price when i enter a fight. if i cant put enough pressure on enemy to put it down, I will die if I fail to escape. Fair enough. Call me unskilled or unexperienced if you like. For healing i'm relying on rally and siphoning at obviously huge cost for my mana pool. Once again fair enough.
To start, I will say I am totally opposed to this change. There are two reasons for this:
- Incentives and rewards for PvP are already lacking, this change only reduces these further to benefit PvErs who don't want to spend any time in PvP.
- The skill is very strong and opening it up to most of Cyrodiil is going to tip the meta in favour of zergs even more.
It is clear that Zenimax intends to go through with this change, which I consider unfortunate, but they are casual caterers (and always have been) and so the argument in point one will get us nowhere.
With that said we have to look to point two and attempt to resolve that problem because evidently this skill is going to become available to everyone very soon. We have already seen a rise in the steel tornado zerg meta which a lot of PvPers who don't like to zerg it up with 24+ man raids consider ridiculous. If vigor is unlocked for everyone and his mother, these same steel tornado spammers will be gifted with a very strong heal that also heals their group. As more people get access to it, not only will characters with the strongest AOE DPS but they will also suddenly have access to a very strong AOE heal. The steel tornado spamming zergs will become even more difficult to kill, which is frankly ridiculous.
So what do I suggest should happen instead? Well, for a start I think this skill should be removed from the alliance war line altogether and replaced with something else that can be at rank 10 (suggestions welcome). It was not very clever of Zenimax to lock one of the only stamina heals behind an alliance war grind - it should never have happened in the first place.
Secondly, this should be changed to a self heal. This is the most important thing. You can keep it in the alliance war tree if you really must, but ZOS I implore you not to keep this skill as an AOE heal. Keep it as a HoT, keep it at its current values, but make it single (self) targeted. This will prevent the issue of zergs becoming even more stronger with 90% of their damage dealers suddenly becoming healers also.
My personal suggestion would be to change the increased healing morph of bone shield (in the undaunted skill line) to offer a small physical shield and some healing - making it the stamina equivalent of healing ward (although with marginally less healing, as it also offers a group buff of increased healing for group members).
Of course I would love to hear everyone's suggestions as to what alternatives there are - but one thing is clear (to me at least) an AOE heal is a bad idea.
Obligatory @ZOS_GinaBruno, @ZOS_JessicaFolsom, @ZOS_BrianWheeler and @ZOS_RichLambert (because I know you actually read threads!) I was also shocked to find out that it seems Eric Wrobel does not seem to have a forum account... well "shocked" is the wrong word... disappointed but not surprised is probably a better way of putting it. Anyway, I digress..
I was not sarcastic, it was an honest question. I guess it is answered with your reply anyways.
The most powerful damage dealing, especially in view of the nirnhoned changes, is a magicka based class using proximity in combination with a gap closer. Magicka based classes have access to self healing by restoration staff. So what you say is already effective in game and has nothing to do with vigor.
"The most powerful self heal" is only powerful because it has an AoE heal functionality that stacks. If you regard it as a single target heal, I regain 10k health over 5 seconds with a stamblade with 3500 weapon damage and 21k stamina. While not being the best possible equipment, it is right there in the upper echelons. The single target healing output by a resto staff user is higher than that.
Single target (with an option of group heal at substantially higher cost) and no stacking from different casters. The ability itself is needed and not overpowered if reduced to that.
Show me a non imperial nightblade with 28k stamina. EDIT: Provided the stamblade uses drink instead of food. With food, the 28k may be possible.
My personal experience is the opposite. While stamina gets higher burst, any fight between two prepared participants has magicka on top. By "prepared" I mean any situation where it is not a gank from stealth.