Plus Shields are getting nerfed relative to damage and healing ward in particular is getting double-nerfed.
Shields are not getting nerfed in any way. If shields are 30% weaker, but damage is 30% weaker as well, then you can hardly call it a nerf, it's just an adjustment. All shields and healing spells will offer the exact same survivability as before. Except Strife will get weaker, because of how it's calculated.
R.I.P. Strife.
I am hoping they thought about strife and are doing something to make up for how useless it would become after this change....
I'd be surprised if they did though.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
With the 50% nerf to burst damage it should mean that the classes that uses bow got utterly destroyed in next patch.
There is not al full list of the Changes so Everything is just speculations.
With the 50% nerf to burst damage it should mean that the classes that uses bow got utterly destroyed in next patch.
There is not al full list of the Changes so Everything is just speculations.
Well, no specific skill got nerfed, but the TTK (Time To Kill) is increased this way, so classes who rely on killing someone fast and then disappearing again, will certainly have to change their build to be more durable and last for a slightly longer fight. People will have more time to react to burst damage now. Which makes the game more fun for almost everyone, except for people who relied on one-shot killing their victims.
No one likes getting one-shot killed, so this change will be a large improvement, it's about a 30% nerf to damage compared to what it is now, so I don't know it will have too gigantic an impact, just some bursters having to build for more health sustain.
I agree with that, ZOS is all about simple band aid fixes that solve nothing but only create different problems. Battle Spirit penalties, block penalties, dodge roll penalties, Bolt Escape penalties.. none of those solve anything, and all they do is create more and different problems and imbalances, all of which reduce the fun factor of the gameplay.
It's like they're thinking the solution to any problem is to slap some kind of penalty on it.
Plus Shields are getting nerfed relative to damage and healing ward in particular is getting double-nerfed.
Shields are not getting nerfed in any way. If shields are 30% weaker, but damage is 30% weaker as well, then you can hardly call it a nerf, it's just an adjustment. All shields and healing spells will offer the exact same survivability as before. Except Strife will get weaker, because of how it's calculated.
@Zsymon
I don't just pull things out of my rear and serve them up for you on the forums. Shields are getting nerfed more than damage.
Currently shields have a 15% nerf, Damage has a 20% nerf. Both are being nerfed to 50% which means that Damage shields are going to be just under 5% weaker relative to damage than they are today.
Furthermore relative to how it functions today the healing from Healing ward is getting a 75% nerf. First the Shield value is being reduced by 41% then the healing amount is being reduced by 41% meaning it is going to now heal you for ~25% of what it is healing you today.
These impacts healing ward and any other healing ability based upon damage far worse than anything else.
ACHILLES 343i wrote: »will be switching to bow-sniping, or a magicka nightblade when UPDATE 7 rolls out?