The entire CP system is designed to increase the relative power of stamina builds over time. Even when nirnhoned is adjusted, the CP system will still drive all but the uninformed or stubborn toward stamina-based damage and medium armor.
I don't play the sorc I rolled on day one of early access anymore -- I've switched to stamblade.
I feel like we don't have a very good vocabulary for describing our current build types.
I think 21k burst is just fine given how some non emps play effectively with 45k hp.
It's just that since 1.6 most people have flocked to builds that maximize sustain or burst while virtually ignoring their hp pool.
Once nirn has been adjusted, I think the kind of backloaded damage magika is capable of (mostly due to prox det) will more than make up for the 20% cp passive reduction to elemental/magic damage.
Further, the resto line offers every magika build with great group utility when needed - something many stamina builds provide little of.
I think if we were in a moba, basically everyone (the majority) is playing either an adc, or a mid.
Bruiser and support builds are simply less popular (I think bruisers are definately reappearing), but they are not at all vulnerable to 21k burst.
It's really not a good comparison, but I don't think we have good terms for it in our game.
I think things are much more balanced than many players in this forum will admit.
I´ve tried to think about an answer on this. I can´t think of anything that does not violate the forum rules. The thought process behind this is beyond my understanding.filmoretub17_ESO wrote: »If you want to avoid the 20k crystal shards you use Nirn. If you want to avoid 20k snipes then you use Impen.
What your comment says: "Hello ppl, let me introduce myself: I like to shoot guys with arrows from stealth and reap in ap for not putting myself into harms way at any time. Further i don´t know anything about the games mechanics apart from that someone on the forums told me nirn is pretty good and there is also a trait named impenetrable. Bye."
You can at least hear the snipe from stealth coming and roll dodge it.
On the other hand, a macroed wrecking blow+surprise attack+light attack+soul harvest from stealth delivers all damage in the same second, without warning, and there is nothing you can do to avoid it. That's the true problem nowadays, and it will only become worse as more players hop on that bandwagon.
21k damage from a single high range shot? Stupid mechanic imo. What's the point?
It's just silly.
jamesharv2005ub17_ESO wrote: »Has nothing to do with CP. Next time interrupt it. You have to use your head and interrupt people every now and again. You just stand there of course you will get owned.
Not a bad idea actually. What server/faction are you playing? Maybe you could duel the OP and show him a few tricks like that one...
It was a sneak attack...
I would make my sarcasm more obvious, but I feel that would kinda defeat it's purpose you know. >_>
You can at least hear the snipe from stealth coming and roll dodge it.
On the other hand, a macroed wrecking blow+surprise attack+light attack+soul harvest from stealth delivers all damage in the same second, without warning, and there is nothing you can do to avoid it. That's the true problem nowadays, and it will only become worse as more players hop on that bandwagon.
@sharee Do you believe this isn't possible without macros? Serious question.
You can at least hear the snipe from stealth coming and roll dodge it.
On the other hand, a macroed wrecking blow+surprise attack+light attack+soul harvest from stealth delivers all damage in the same second, without warning, and there is nothing you can do to avoid it. That's the true problem nowadays, and it will only become worse as more players hop on that bandwagon.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You can at least hear the snipe from stealth coming and roll dodge it.
On the other hand, a macroed wrecking blow+surprise attack+light attack+soul harvest from stealth delivers all damage in the same second, without warning, and there is nothing you can do to avoid it. That's the true problem nowadays, and it will only become worse as more players hop on that bandwagon.
You can at least hear the snipe from stealth coming and roll dodge it.
On the other hand, a macroed wrecking blow+surprise attack+light attack+soul harvest from stealth delivers all damage in the same second, without warning, and there is nothing you can do to avoid it. That's the true problem nowadays, and it will only become worse as more players hop on that bandwagon.
If you slot Radiant Magelight, it won't kill you.
Why complain about sneak attacks when there is a counter that causes them to do less than half damage? I'm saying this now, but won't ZOS be thinking the same? Why should they nerf sneak attacks even more when there is a hard counter to them?
The complaining comes down to this: "I don't want to slot Magelight, but I also don't want to die."
That's the same as complaining about roll dodgers, but refusing to slot any skills that ignore dodge.
People like their current build and they don't want to change it to adapt to strategies people are using. I really hope ZOS does not give in to complaining of this nature.
You can at least hear the snipe from stealth coming and roll dodge it.
On the other hand, a macroed wrecking blow+surprise attack+light attack+soul harvest from stealth delivers all damage in the same second, without warning, and there is nothing you can do to avoid it. That's the true problem nowadays, and it will only become worse as more players hop on that bandwagon.
If you slot Radiant Magelight, it won't kill you.