ztyhurstub17_ESO wrote: »So really this has nothing to do with CP...
The OP was already in melee with an enemy and an opportunistic player took advantage. This happens all the time, and would have happened if the sniper had hit him for less since OP had already taken at least 12,816 damage at that point.
Whats the difference between this and some one sneaking up behind him with a wrecking blow, or a templar hitting him with the old Jesus beam? It has nothing to do with Focused Aim either...
IMHO this is just part of PvP. You win some, you lose some, and from what I can tell it doesn't look like anybody exploited any thing so moving on...
Unlike magickal damage, the CP system offers little to mitigate physical hits. The only thing you can do is increase your armor by a percentage, which is borderline useless for light armor wearers and only moderately helpful in medium. With magicka damage, you can decrease it by a straight percentage, and match whatever your attacker has invested in his attack perks.
It's a very strange oversight.
He was specifically talking about physical damage.Unlike magickal damage, the CP system offers little to mitigate physical hits. The only thing you can do is increase your armor by a percentage, which is borderline useless for light armor wearers and only moderately helpful in medium. With magicka damage, you can decrease it by a straight percentage, and match whatever your attacker has invested in his attack perks.
It's a very strange oversight.
You forgot about the other abilities to increase the effectiveness of "damage absorbing effects" and other passives that reduce damage from things like, magic, elements, poison and critical damage.
Come on. There's tons of damage mitigating passives.
halfbadger wrote: »jamesharv2005ub17_ESO wrote: »Has nothing to do with CP. Next time interrupt it. You have to use your head and interrupt people every now and again. You just stand there of course you will get owned.
So the double damage that the champion system will enable people to do has nothing to do with people getting hit for lots of damage by other players?
You got hit from stealth dude, sneak attacks are meant to one shot you, and ZOS gave you a hard counter to prevent being killed by sneak attacks.
jamesharv2005ub17_ESO wrote: »Has nothing to do with CP. Next time interrupt it. You have to use your head and interrupt people every now and again. You just stand there of course you will get owned.
Because that's what they're meant to do, it's what their purpose is, it's why you get bonus damage from stealth, a sneak attack would be meaningless if people could just shrug it off and heal up. If you get killed often like that you can completely prevent being one shot simply by slotting Radiant Magelight. You can have it on both bars and always active, or on just one bar and activate it manually when you feel there is danger of stealth users.
Or you can just not use it and listen for the whistle of Snipers and then dodge or block, that's why the whistle is there, it's another counter. ZOS explained that you have to sacrifice parts of your build to use counters, be they counters to sneak attacks, dodge, blocking or other strong mechanics, you can't have everything, that's the whole point of the limited skill bar.
Things are only overpowered if there are no counters, and currently that applies only to shield stacking, and I hear they're implementing a counter against damage shields as well, just like with Magelight you'll have to sacrifice a bar to slot that ability. Shields won't be useless because not everyone wants to fit the new ability in their build, just like sneak attacks aren't useless because not everyone wants to fit Magelight into their build.
It's all about choices. If you get annoyed by a particular ability or mechanic, you slot the counter, simple as that. Everything except shields (currently) has a counter ability, counter mechanic or counter stategy, that's part of why this is such an amazing game, that's why great players (I'm not one) shine so much compared to mediocre players.
Joy_Division wrote: »ztyhurstub17_ESO wrote: »So really this has nothing to do with CP...
The OP was already in melee with an enemy and an opportunistic player took advantage. This happens all the time, and would have happened if the sniper had hit him for less since OP had already taken at least 12,816 damage at that point.
Whats the difference between this and some one sneaking up behind him with a wrecking blow, or a templar hitting him with the old Jesus beam? It has nothing to do with Focused Aim either...
IMHO this is just part of PvP. You win some, you lose some, and from what I can tell it doesn't look like anybody exploited any thing so moving on...
The combat scenario happens all the time. 21K attacks should not.
It's so exhausting watching all these people complain about being killed by sneak attacks.. sneak attacks are meant to kill you in a one or two hit combination, that's what their purpose is, there is nothing wrong with that, there are counters.
Because that's what they're meant to do, it's what their purpose is.
This reasoning makes my mind hurt slightly.filmoretub17_ESO wrote: »If you want to avoid the 20k crystal shards you use Nirn. If you want to avoid 20k snipes then you use Impen.
jamesharv2005ub17_ESO wrote: »Has nothing to do with CP. Next time interrupt it. You have to use your head and interrupt people every now and again. You just stand there of course you will get owned.
Interrupt a focused aim? Yeah... Okay.
filmoretub17_ESO wrote: »If you want to avoid the 20k crystal shards you use Nirn. If you want to avoid 20k snipes then you use Impen.
jamesharv2005ub17_ESO wrote: »Lol well ok you guys keep blaming the system because you are poor players.
Unlike magickal damage, the CP system offers little to mitigate physical hits. The only thing you can do is increase your armor by a percentage, which is borderline useless for light armor wearers and only moderately helpful in medium. With magicka damage, you can decrease it by a straight percentage, and match whatever your attacker has invested in his attack perks.
It's a very strange oversight.
You forgot about the other abilities to increase the effectiveness of "damage absorbing effects" and other passives that reduce damage from things like, magic, elements, poison and critical damage.
Come on. There's tons of damage mitigating passives.
The advice dumped out a couple of days ago by DC idiots players was to listen for the snipe. You can ALWAYS automatically roll dodge out of the way or block when you hear that sound, while being attacked by 5 other people. Invest in some surround sound headphones and crank them up until it feels like your on the battlefield.
Name one CP skill that mitigates or increases resistance to PHYSICAL damage other than increasing armor values.