Teargrants wrote: »Meanwhile all a stam build needs to do is roll roll vigor and a Sorc will never kill him. NBs can just double take + bow dodge roll sprint away into the horizon and travel faster than a horse. Or, even better yet, just gap close the fleeing sorc and dodge tank anytime he tries to turn and fight.
Isn't it amazing when you look at the various counterplays instead of just pretending nothing else exists?
That stam build can be slowed down with snares and roots, something that currently doesn't affect a bolt escape, but should.
Teargrants wrote: »Meanwhile all a stam build needs to do is roll roll vigor and a Sorc will never kill him. NBs can just double take + bow dodge roll sprint away into the horizon and travel faster than a horse. Or, even better yet, just gap close the fleeing sorc and dodge tank anytime he tries to turn and fight.
Isn't it amazing when you look at the various counterplays instead of just pretending nothing else exists?
That stam build can be slowed down with snares and roots, something that currently doesn't affect a bolt escape, but should.
Every charge silences and roots the sorc in place until you´ve reached him. You can´t even switch weapons while someone is charging you.
Still most stamina players (and by most i mean literally 199 out of 200) are too freaking d*mb to hold the block button while pressing their chargebutton in rapid succession while managing to keep the sorc targetted.
Edit: One of the beforementioned 200 WILL manage to just keep up fine while i´m bolting into the horizon draining my stamina and magica bc i have to block while he´s riding my *ss into the sunset to not get 8k+ dmg every bolt.
A sorc trying to get away will not root someone charging after them bc most don´t have the class root slotted as it´s the most useless ability the class has. Mines take 3 seconds to arm. If the sorc put´s down mines and they arm without the sorc being 30m away already the sorc is not trying to get away - he´s fighting you.
I´m sad for the ppl that think they should be able to lockdown a magica class with a simple root bc they can dodgeroll 3 times at most. Mostly thats coming from DKs strangely be it magica or stamina ones: "I think it´s unfair that he has a tool to escape my direct vicinity while he´s rooted after breaking my unblockable hard cc while i´m spamming WB/whip on them and they´re not able to cc me bc i have reflect up - lololol"
Edit2: Care to elaborate which snares the sorc class has access to that are not complete bogus like the metioned worst ability of the class?
Teargrants wrote: »Meanwhile all a stam build needs to do is roll roll vigor and a Sorc will never kill him. NBs can just double take + bow dodge roll sprint away into the horizon and travel faster than a horse. Or, even better yet, just gap close the fleeing sorc and dodge tank anytime he tries to turn and fight.
Isn't it amazing when you look at the various counterplays instead of just pretending nothing else exists?
That stam build can be slowed down with snares and roots, something that currently doesn't affect a bolt escape, but should.
Every charge silences and roots the sorc in place until you´ve reached him. You can´t even switch weapons while someone is charging you.
Still most stamina players (and by most i mean literally 199 out of 200) are too freaking d*mb to hold the block button while pressing their chargebutton in rapid succession while managing to keep the sorc targetted.
Edit: One of the beforementioned 200 WILL manage to just keep up fine while i´m bolting into the horizon draining my stamina and magica bc i have to block while he´s riding my *ss into the sunset to not get 8k+ dmg every bolt.
A sorc trying to get away will not root someone charging after them bc most don´t have the class root slotted as it´s the most useless ability the class has. Mines take 3 seconds to arm. If the sorc put´s down mines and they arm without the sorc being 30m away already the sorc is not trying to get away - he´s fighting you.
I´m sad for the ppl that think they should be able to lockdown a magica class with a simple root bc they can dodgeroll 3 times at most. Mostly thats coming from DKs strangely be it magica or stamina ones: "I think it´s unfair that he has a tool to escape my direct vicinity while he´s rooted after breaking my unblockable hard cc while i´m spamming WB/whip on them and they´re not able to cc me bc i have reflect up - lololol"
Edit2: Care to elaborate which snares the sorc class has access to that are not complete bogus like the metioned worst ability of the class?
Holding block while using two hander isn't the brightest thing cause random hits result in a lot of lost stamina. It works great if you are 1hd shield though
RinaldoGandolphi wrote: »Why does every thread have to be a Nerf sorc thread.
Bolt Escape has been nerfed numerous times, it defines the class for petes sake.
Dk have Scales
Templar have Blazing Shield
Nightblades have Cloak
Sorcs have Bolt Escape
All equally powerful, with cloak getting a boost so detect pots dont work against it.
Can we please just leave it alone, everyone of those abilities are as good as bolt escape in their own way, stop calling for nerfs to everything all the time it gets old.
People keep saying numerous times, it's been nerfed once that I remember, with the cost increase that doesn't seem to matter anymore. I'm not including the streak change, that's a morph, this is talking about the base ability.
Immobilize should do what it's supposed to do, and immobilize, requiring the target to wait it out or counter it with a dodge roll or purge.
This shouldn't just be for bolt escape, I would go ahead and change teleport strike to not work as well along with it preventing chains pulling to a target.
(also, lol @ "Templar have blazing shield")
Joy_Division wrote: »Trying to figure out the logic how an ability like immovable would prevent another player from teleporting...nope, can't see it.
Of course, I also don;t see the logic how someone slotting immovable should prevent another play from using a gap closer ability of something like Ferocious Leap as the OP claims. All player abilities should fire off, with any stuns, knocks not affecting and immovable target.
................
I don't know why I expected better, I shouldn't.
Darnathian wrote: »Sorcs the most needed class? Lol. All I can say to that. Try DK's dude. You want to name great players who stopped playing a class because of nerfs. Start with DKs. Nice try.
RinaldoGandolphi wrote: »Darnathian wrote: »Sorcs the most needed class? Lol. All I can say to that. Try DK's dude. You want to name great players who stopped playing a class because of nerfs. Start with DKs. Nice try.
Magick DK's are still very good, look at the Dodgerollers crying about Lash negating their dodgeroll meta.
The tank Magicka DK is making a comeback with the correct gear and Champion Points...there is a reason Asgari went back to playing Ariana Kishi his magic 5 Heavy tank DK whom he 1vX's and kills 3-5 people at a time quite regularly....and doens't play his sorc very much if at all these days....
kendellking_chaosb14_ESO wrote: »Teargrants wrote: »Doesn't prevent ambush. Really thought that one through, didn't you?It already prevents gap closers, it prevents use of the DK dragon leap ULTIMATE, it should damn well prevent bolt escape.Meanwhile all a stam build needs to do is roll roll vigor and a Sorc will never kill him. NBs can just double take + bow dodge roll sprint away into the horizon and travel faster than a horse. Or, even better yet, just gap close the fleeing sorc and dodge tank anytime he tries to turn and fight.All a sorc needs to do to get away from an attacker is to immobilize them (which sorcs have multiple ways of doing) and while the attacker dodge rolls to counter... sorc is gone.
Isn't it amazing when you look at the various counterplays instead of just pretending nothing else exists?
Ambush is not a Gap Closer it's a Teleport.... you can't Crit Charge, Shield Assault, and the Templar charge can't not go up down a wall from the third floor of a keep and can't get stealth bonuses as you have a stand and run to use them ambush works under completely diffefent rules then any gap closer. Stealth bonus applies, no min distance, and no gound path needed just LoS it's in a league all it's own
Darnathian wrote: »RinaldoGandolphi wrote: »Darnathian wrote: »Sorcs the most needed class? Lol. All I can say to that. Try DK's dude. You want to name great players who stopped playing a class because of nerfs. Start with DKs. Nice try.
Magick DK's are still very good, look at the Dodgerollers crying about Lash negating their dodgeroll meta.
The tank Magicka DK is making a comeback with the correct gear and Champion Points...there is a reason Asgari went back to playing Ariana Kishi his magic 5 Heavy tank DK whom he 1vX's and kills 3-5 people at a time quite regularly....and doens't play his sorc very much if at all these days....
Won't argue that they are still good. Just a lot harder now. But still the most nerfed hands down. Which was your point.
RinaldoGandolphi wrote: »Darnathian wrote: »RinaldoGandolphi wrote: »Darnathian wrote: »Sorcs the most needed class? Lol. All I can say to that. Try DK's dude. You want to name great players who stopped playing a class because of nerfs. Start with DKs. Nice try.
Magick DK's are still very good, look at the Dodgerollers crying about Lash negating their dodgeroll meta.
The tank Magicka DK is making a comeback with the correct gear and Champion Points...there is a reason Asgari went back to playing Ariana Kishi his magic 5 Heavy tank DK whom he 1vX's and kills 3-5 people at a time quite regularly....and doens't play his sorc very much if at all these days....
Won't argue that they are still good. Just a lot harder now. But still the most nerfed hands down. Which was your point.
Well thats debateable, look at Negate...that was the single biggest nerf in the history of the game and it was leveled right at Sorc's.
Negate honestly sucks now, in comparison to what it was. Sorc's have the worst Class Ultimate's in the game by far.
Storm Atronach sucks, its the only Atro in the game that can be Hard CC, just knock or stun the thing and continue fighting the Sorc.
Power Overload is easily dodgeable, the only Ulty in the game that is dodgeable, and the projectiles move slower then Vampie's Bane.
Negate was nerfed into the ground, no longer stuns, no longer heals when negating effects, you can cast AOE ito the bubble from the outside and they are no longer Negate.
I'd take Dragon Leap or Standard anyday over any of the Sorc's class Ultimates...all of which blow chunks...there is a reason you see most Sorc's in pvp using Meteor, Negate is really only useful now for taking flags and the occasional party vs party fight, its a shadow of what it formly was...all Standard of Might got was a cost increase...wish i could say the same about Negate
Holding block while using two hander isn't the brightest thing cause random hits result in a lot of lost stamina. It works great if you are 1hd shield though
PeggymoeXD wrote: »I'm at the point to where I don't care about sorcs who bolt away. If they want to run, they aren't worth killing.
Teargrants wrote: »Meanwhile all a stam build needs to do is roll roll vigor and a Sorc will never kill him. NBs can just double take + bow dodge roll sprint away into the horizon and travel faster than a horse. Or, even better yet, just gap close the fleeing sorc and dodge tank anytime he tries to turn and fight.
Isn't it amazing when you look at the various counterplays instead of just pretending nothing else exists?
That stam build can be slowed down with snares and roots, something that currently doesn't affect a bolt escape, but should.
Every charge silences and roots the sorc in place until you´ve reached him. You can´t even switch weapons while someone is charging you.
Still most stamina players (and by most i mean literally 199 out of 200) are too freaking d*mb to hold the block button while pressing their chargebutton in rapid succession while managing to keep the sorc targetted.
Edit: One of the beforementioned 200 WILL manage to just keep up fine while i´m bolting into the horizon draining my stamina and magica bc i have to block while he´s riding my *ss into the sunset to not get 8k+ dmg every bolt.
A sorc trying to get away will not root someone charging after them bc most don´t have the class root slotted as it´s the most useless ability the class has. Mines take 3 seconds to arm. If the sorc put´s down mines and they arm without the sorc being 30m away already the sorc is not trying to get away - he´s fighting you.
I´m sad for the ppl that think they should be able to lockdown a magica class with a simple root bc they can dodgeroll 3 times at most. Mostly thats coming from DKs strangely be it magica or stamina ones: "I think it´s unfair that he has a tool to escape my direct vicinity while he´s rooted after breaking my unblockable hard cc while i´m spamming WB/whip on them and they´re not able to cc me bc i have reflect up - lololol"
Edit2: Care to elaborate which snares the sorc class has access to that are not complete bogus like the metioned worst ability of the class?
Holding block while using two hander isn't the brightest thing cause random hits result in a lot of lost stamina. It works great if you are 1hd shield though
Figuring the only thing you need that stamina for is chasing the sorc THAT should not be the problem if you´re running a somewhat balanced setup of weapon dmg and regeneration.
Should someone with 1100 stamreg be able to chase down the sorc that´s at 2000+ magica reg and built for that escape - i think not. A low reg high spelldmg template won´t ever get away of chasers if they have an ounce of skill to them too. A 2000+ stamreg build will be able to compensate for the occasional hit while charging. If the sorc starts cannoning you it´s not bolting away after all.
Holding block (or using an immovable potion) is the brightest thing to do when your goal is to catch a fleeing sorc even with a 2h equipped (edit: in fact you should always hold block while charging to not eat that fragment procc that is coming to your face with a probability of 99.99% when you´re charging a sorc because that´s the only moment where it´s a garantueed hit).
Germtrocity wrote: »I think it is funny that most of these "nerf" threads stem from players who suffer from either
1) A sense of entitlement that their current playstyle / class combination is the end-all, be-all in PvP and don't bother slotting counters
2) A severe case of what I like to call "Learn2Play Syndrome"
thats simply wrong - any dot that ticks for only 700dmg on a shield will do 700*1.5-1.75(1.85 if its a NB) =1050-1295 vs a target that is not wearing a armor. once he is wearing an armor the dmg drops significantlykendellking_chaosb14_ESO wrote: »@RinaldoGandolphi You make some great points but over look the real reason non sorcs hate BE it's not because you can run away a lot of people try to run the fact that your shields are so strong when you run it's almost pointless I have 1800~ stamina regen 900~ magicka with only 2000 points Weapon damage (with The Warrior and Dawnbreaker + 7 medium damage buff) I depend on my high regen and 53% crit to fight. Any kind of shield makes a DoT tick that crits for 2000 hit for 700 and that makes a big difference. More so when that shield is so big and no practical cost is will bred hate.
kendellking_chaosb14_ESO wrote: »You say your class is weak but as a Stamina Nightblade I have two ways to Avoid/mitigate damage Cloak and Dodge Roll both have a wave of counters that make them both completely useless one pot, Mage light or Mark and no more cloak. Whip, teleport strike, concealed weapon, jabs and Mage's wrath, Detonation and all channels hit you as if you were standing still. I could list them all but I think I made my point. Making many Stamina Nightblade get a Nuke or die build.
Now to all the caster that have said that they can't CC break or roll out of Immobilizing powers, then you failed at seeing the point of the Champion System I have 7/7 medium armor but I have 8% cheaper Magic cost thanks to Magician and I added 3k magic to have more for cloak, on top of that I changed my Green Stamina regen drinks to Blue Stamina and Magicka regen I can use magic a lot more now then before cloaking like 7-8 times compaired to 4-5 when I was a pure stamina build.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
thats simply wrong - any dot that ticks for only 700dmg on a shield will do 700*1.5-1.75(1.85 if its a NB) =1050-1295 vs a target that is not wearing a armor. once he is wearing an armor the dmg drops significantlykendellking_chaosb14_ESO wrote: »@RinaldoGandolphi You make some great points but over look the real reason non sorcs hate BE it's not because you can run away a lot of people try to run the fact that your shields are so strong when you run it's almost pointless I have 1800~ stamina regen 900~ magicka with only 2000 points Weapon damage (with The Warrior and Dawnbreaker + 7 medium damage buff) I depend on my high regen and 53% crit to fight. Any kind of shield makes a DoT tick that crits for 2000 hit for 700 and that makes a big difference. More so when that shield is so big and no practical cost is will bred hate.
so please make up examples that atleas resamble realitykendellking_chaosb14_ESO wrote: »You say your class is weak but as a Stamina Nightblade I have two ways to Avoid/mitigate damage Cloak and Dodge Roll both have a wave of counters that make them both completely useless one pot, Mage light or Mark and no more cloak. Whip, teleport strike, concealed weapon, jabs and Mage's wrath, Detonation and all channels hit you as if you were standing still. I could list them all but I think I made my point. Making many Stamina Nightblade get a Nuke or die build.
Now to all the caster that have said that they can't CC break or roll out of Immobilizing powers, then you failed at seeing the point of the Champion System I have 7/7 medium armor but I have 8% cheaper Magic cost thanks to Magician and I added 3k magic to have more for cloak, on top of that I changed my Green Stamina regen drinks to Blue Stamina and Magicka regen I can use magic a lot more now then before cloaking like 7-8 times compaired to 4-5 when I was a pure stamina build.
you should definatly upgrade your equip
1800stam reg+900magica reg with only 2k weapon dmg while using blue drinks is horrible or you are running around with 28k+ health wich is as horrible in a different way.
about your other complains, as both skills have no overlapping weaknesses what about using both? i know its advanced tactics not everybody is capable off but those who are deny their weaknesses ...
Force-Siphon wrote: »Yet another Nerf Sorc thread...many of these people should realize that magicka Sorc is one of the hardest classes to play in pvp despite having bolt escape. What about the 1 shot ganker builds that laugh at our low health or Wb from stealth doing 18k dmg? Or the fact that some other class abilities cause a double CC. Or Getting feared with no stam to break it cuz you're a Sorc and get bursted down.
I'm not saying that sorcs are underpowered but Bolt Escape literally DEFINES THE CLASS. Try going to BWB on a lowbie Sorc with no BE or shields. DKs who have been nerfed into the ground will laugh at you. At this point I'm starting to feel like it's not even a learn to play issue, and really an issue of melee builds wanting us to be free AP. Nerfing Bolt Escape into the ground will kill magicka Sorc in pvp...did nerfing standard or reflect do that for dk? Cuz that class seems to be making a comeback in popularity....
But let's be honest, it wouldn't be ESO without infinite Nerf Sorc threads.
Septimus_Magna wrote: »Force-Siphon wrote: »Yet another Nerf Sorc thread...many of these people should realize that magicka Sorc is one of the hardest classes to play in pvp despite having bolt escape. What about the 1 shot ganker builds that laugh at our low health or Wb from stealth doing 18k dmg? Or the fact that some other class abilities cause a double CC. Or Getting feared with no stam to break it cuz you're a Sorc and get bursted down.
I'm not saying that sorcs are underpowered but Bolt Escape literally DEFINES THE CLASS. Try going to BWB on a lowbie Sorc with no BE or shields. DKs who have been nerfed into the ground will laugh at you. At this point I'm starting to feel like it's not even a learn to play issue, and really an issue of melee builds wanting us to be free AP. Nerfing Bolt Escape into the ground will kill magicka Sorc in pvp...did nerfing standard or reflect do that for dk? Cuz that class seems to be making a comeback in popularity....
But let's be honest, it wouldn't be ESO without infinite Nerf Sorc threads.
The DKs actually had to learn how to play their class and this takes time for most players, the good players already adjusted and are far from underpowered.
Its always funny to see all the wining about how op BE is when its the only defense for sorcs. Hardened Ward is cute and all but if I get sniped for 18k I cant survive by just casting this 13k shield. I need to flee and get out of the line of sight, even with BE it can be hard because we all know how quick the stamina NB gankers are with their Shadow path + bow dodge sprint.
But yeah nerf BE because a sorc blinked away when you were winning the fight..
RinaldoGandolphi wrote: »RinaldoGandolphi wrote: »Why does every thread have to be a Nerf sorc thread.
Bolt Escape has been nerfed numerous times, it defines the class for petes sake.
Dk have Scales
Templar have Blazing Shield
Nightblades have Cloak
Sorcs have Bolt Escape
All equally powerful, with cloak getting a boost so detect pots dont work against it.
Can we please just leave it alone, everyone of those abilities are as good as bolt escape in their own way, stop calling for nerfs to everything all the time it gets old.
People keep saying numerous times, it's been nerfed once that I remember, with the cost increase that doesn't seem to matter anymore. I'm not including the streak change, that's a morph, this is talking about the base ability.
Immobilize should do what it's supposed to do, and immobilize, requiring the target to wait it out or counter it with a dodge roll or purge.
This shouldn't just be for bolt escape, I would go ahead and change teleport strike to not work as well along with it preventing chains pulling to a target.
(also, lol @ "Templar have blazing shield")
Bolt Escape has been nerfed 5 times.
1. 50% cost increase for casting again within 4 secs.
2. Out of Combat Mana Regen halved for 4 secs(No longer listed in tooltip but according to my tests still penalized)
3. Streak changed from a Disorient to a stun.
4. Streak changed from Un-blockable Disorient to Blockable Stun.
5. Streak no longer generates Ultimate.
How many more times does it need to be nerfed?
As for the root, Bolt Escape is a teleport, I get rooted, i cast Bolt Escape, i teleport to my destination and i am then rooted again
My Bolt Escape in no way removed the root, and its unreasonable to expect a root that inhibits the player from moving(walking or running) to counter a teleport which is neither walking nor running
Using this logic, i guess my Proc Crystal Frag should be un-dodgeable, because ya know, i only get a 35% chance at one, and something as simple as dodge roll shouldn't be allowed to counter my Frag.
You do realize the reason so many Sorc's now use Ball of Lightning is because Streak was nerfed to the point its useless. The Sorc as a class has 3 CC
Encase, Rune Prison, and Streak (Daedric Mines is more of area denial and defense not really used as a CC hence the 3 sec arm time)
Encase is the most expensive root spell in the game and don't even do damage unless morphed, Rune prison has a 1.5 sec cast time so good luck with that, and Streak is now useless because a 1.5 sec stun now gives the target 4-5 secs of CC immunity.'
The only viable hard CC the Sorc had was Streak and people cried about it and they took it away from us in PTS....it costs way less to dodge roll out of Encase then it does to cast it, Rune Prison is next to impossible to cast due to its long cast time...that left Streak...which now is useless as a hard CC for the Sorc class that really had no hard CC to begin with. Streak's Disoreint only lasted 1.5 secs and was broken on damage, there was no need to nerf it, Fear is far more powerful then Streak ever was and last longer to boot and doesn't break on damage like Streak's Disorient did. Streak's Disoreint was the Sorc's only counter to perma blocker builds and they took it away.
So now Sorc's have been forced for the most part to rely on BOL and a game of kiting to kill their opponents because Streak was nerfed to uselessness. The fact folks keep calling for even more nerfs to BE is just ridiculous...Sorc's are the most squishy class in the game, and before anyone points to a Sorc video, any class can look like God mode in the hands of a good player. Those videos are cherry picked and the maker is posting what he think is entertain to watch, it shouldn't be used as a barometer of the class. Everyone says Templar's are weak, but watching Blabafat or Ebonheart Templar's videos would say other wise...watch some of Minoa Heartless vids and tell me Templar is weak....They survive stuff i could only dream my Sorc taking a beating for that long.
Sorc's have strengths, but their weakness are far more amplified then the other classes.
If Sorc's are so great, why have guys like Ezareth and such stopped playing their Sorc's and rolling other classes? why did Pixysticks stop playing if Sorc's were so great?
The class has been nothing but the target of endless nerfs...and now you have folks wanting critable shields which will kill the class altogether, Damage Sheilds already take tool tip damage with ZERO Armor or Spell Resist which if you do the math ends up doing more damage then a crit against someone with armor....but you can't tell these people this because even when presented with these facts they simply will not listen to reason.
This post is not meant in disrespect, its just really frustrating to see your class called for nerfs all the time when its already been nerfed more then anyone else....Im not even mentioning that Negate is pretty much useless now and that hurt the Sorc class badly, thats the biggest nerf in the history of the game...yet we still want more nerfs to Sorcs? when does this end? when Sorcs are nothing more then 1 shot kills?