Wy does NB Need a root if he has a fear?
Fear is like the exact opposite of a root... Root is soft CC that stops players from moving and never gives CC immunity.
Fear is a hard CC that makes players run away and gives CC immunity.
But you know that, of coruse. You're just trying to turn this into another NB whine thread like every other thread you post in.
TheSunAlsoRises wrote: »Bfish22090 wrote: »Extended chains is a great gap closer
i remember during beta/release being pulled from walls by sieging DKs and that was a much deadlier tool than any other class's "gap closer" because now you had their entire raid beating on you. this doesn't happen now? i have not really seen this in the limited PvP i've done since coming back..
Sensesfail13 wrote: »Wy does NB Need a root if he has a fear?
Fear is like the exact opposite of a root... Root is soft CC that stops players from moving and never gives CC immunity.
Fear is a hard CC that makes players run away and gives CC immunity.
But you know that, of coruse. You're just trying to turn this into another NB whine thread like every other thread you post in.
Fear does not give CC immunity to a player unless the effect runs its entire course, and who in their right mind doesnt break this skill with 10+ people attempting to faceroll you while you run away not being able to anything about it... oh and the skill is spammable so youre dead to a fear spamming posse of worthless players.
@Varicite you started with, give other class somthing else, you agrue now with nb and wath you build there.
We know you are a NB Player (well i atleast know)
But we arent argueing or somthing about nb temps or sorc, we argue about dk and his lacks/umbalance of skills he has/doesnt has.
Wow, seems no1 is even reading the first post.
Take Flight is an Ultimate, so not a reliable gapcloser.
Crit Rush and Invasion cost over 3k Stamina -> not reliable gap closer considering having only 11k stamina with regfood.
Extended *** chains DONT WORK.
Whats wrong with you people?!
TheSunAlsoRises wrote: »Bfish22090 wrote: »Extended chains is a great gap closer
i remember during beta/release being pulled from walls by sieging DKs and that was a much deadlier tool than any other class's "gap closer" because now you had their entire raid beating on you. this doesn't happen now? i have not really seen this in the limited PvP i've done since coming back..
No, it doesn't happen now. Extended Chains can no longer be used to pull anyone down from elevation.
Extended Chains has its uses in PVE, but in PvP it is a wasted slot on the quickbar because it is too much of a gamble to use. You cannot reliably know if the enemy will be pulled to you, or you to the enemy or nothing at all (the most likely result). All other gap closers produce predictable results but Extended Chains is a throw of the dice.
For example, if you're trying to use it to pull an enemy out of the zerg, you likely don't want to be pulled into that zerg if it fails. And even if it does work, because there is no root or snare added by Extended Chains, usually the enemy just immediately dodge rolls or bolt escapes away before you can use another ability to snare or root them. So it is more likely to get you killed than pose a genuine threat.
Back to Topic
i would like to know wath Dk skills you guys use in PVP?
i for real just use banner in one Slot and GDB (until i have vigor)
else i have just skills everyone can have
and sometimes i use molten weapon coz 40% increase is not somethin to sneeze at. if i mix-n-match heavy and wrecking blow, with molten up? deadly.
wrecking gives 20% increase to next attack
and heavy has a passive that it increase next attack too.
but that's only when im on gank mode or duel.
Wow, seems no1 is even reading the first post.
Take Flight is an Ultimate, so not a reliable gapcloser.
Crit Rush and Invasion cost over 3k Stamina -> not reliable gap closer considering having only 11k stamina with regfood.
Extended *** chains DONT WORK.
Whats wrong with you people?!
so wait....you are not a stamina build and want a gap closer and complain about using melee weapons gap closers because of the high cost of stamina associated with it? Makes PERFECT sense...... #forumwarriorlogic
Wow, seems no1 is even reading the first post.
Take Flight is an Ultimate, so not a reliable gapcloser.
Crit Rush and Invasion cost over 3k Stamina -> not reliable gap closer considering having only 11k stamina with regfood.
Extended *** chains DONT WORK.
Whats wrong with you people?!
so wait....you are not a stamina build and want a gap closer and complain about using melee weapons gap closers because of the high cost of stamina associated with it? Makes PERFECT sense...... #forumwarriorlogic
oh dear goooooood....
i play a stamina build atm because of the gap closer issue i wrote down in the first post.
what else is there to say?
ah, i know:
CHAINS ARE BROKEN!!!
I dont care if people play stamina, magicka or *** naked!!! its a broken skill which doesnt work and has to be fixed! its easy as that.
This thread has gone out of control and i dont even know why?
broken skill = it doesnt work at all. they tried to fix it with 1.6. (read the *** notes) and it still doesnt work, so it seems that they have to revamp the skill to make it work.
cant be so difficult to understand
We DKs cant use weapon ability gap closer in the 1.6. meta, because they are too expensive. Our defense is blocking, which costs stamina as well, we cant waste stamina for gapclosing and we shouldnt be forced to waste our champion points in the cost reduction tree for stamina abilities, only because there is no class ability gap closer that actually works (since beta btw).
Wy does NB Need a root if he has a fear?
Fear is like the exact opposite of a root... Root is soft CC that stops players from moving and never gives CC immunity.
Fear is a hard CC that makes players run away and gives CC immunity.
But you know that, of coruse. You're just trying to turn this into another NB whine thread like every other thread you post in.
Wow, seems no1 is even reading the first post.
Take Flight is an Ultimate, so not a reliable gapcloser.
Crit Rush and Invasion cost over 3k Stamina -> not reliable gap closer considering having only 11k stamina with regfood.
Extended *** chains DONT WORK.
Whats wrong with you people?!
so wait....you are not a stamina build and want a gap closer and complain about using melee weapons gap closers because of the high cost of stamina associated with it? Makes PERFECT sense...... #forumwarriorlogic
TheSunAlsoRises wrote: »Bfish22090 wrote: »Extended chains is a great gap closer
i remember during beta/release being pulled from walls by sieging DKs and that was a much deadlier tool than any other class's "gap closer" because now you had their entire raid beating on you. this doesn't happen now? i have not really seen this in the limited PvP i've done since coming back..
pecheckler wrote: »Forgive me for asking but I haven't participated in PvP in a year, but when did grip stop being able to pull players down from keep walls? I used to do that all the time.
DKs are already imune to ranged abilities, no gap closer needed.
pecheckler wrote: »Forgive me for asking but I haven't participated in PvP in a year, but when did grip stop being able to pull players down from keep walls? I used to do that all the time.
since ppl flamed
david.haypreub18_ESO wrote: »Give DKs a gap closer with a Global Cool down, sure.
Then you'd have to give Talons to Templars as well, to be fair.
david.haypreub18_ESO wrote: »Give DKs a gap closer with a Global Cool down, sure.
Then you'd have to give Talons to Templars as well, to be fair.
Wow, seems no1 is even reading the first post.
Take Flight is an Ultimate, so not a reliable gapcloser.
Crit Rush and Invasion cost over 3k Stamina -> not reliable gap closer considering having only 11k stamina with regfood.
Extended *** chains DONT WORK.
Whats wrong with you people?!
so wait....you are not a stamina build and want a gap closer and complain about using melee weapons gap closers because of the high cost of stamina associated with it? Makes PERFECT sense...... #forumwarriorlogic
Wy does NB Need a root if he has a fear?
Fear is like the exact opposite of a root... Root is soft CC that stops players from moving and never gives CC immunity.
Fear is a hard CC that makes players run away and gives CC immunity.
But you know that, of coruse. You're just trying to turn this into another NB whine thread like every other thread you post in.
Just on a sidenote, nice try on making hard cc look rubbish compared to soft CC..
It's nearly as if you want Fear to only have a 50% slow.. Actually sounds really great, lets lose the minor maim and hard CC part and im fine being slowed, i mean the soft CC is all that matters.
Ontopic: on some part i agree DK's need a gapcloser, on the other part if we start filling in the demands of all classes we're going to end up being all the same, apart from Nightblade ( joke )
I believe that players need to figure a way to make certain things work. I have to say im not saying "yay" to a gapcloser, but something that's reliable and works together with most class skills is a big huray.
The ranges of the skills are.. yea ..