dk Need a lot of rework imho
I agree with all points.dk Need a lot of rework imho
Yep,
- They took fiery grip and made it a gamble that it works, and a gamble that it will work in the right direction
- They took flames of oblivion which no one slotted and replaced it with a skill that is like mage light, only mage light is better so now it's still not slotted.
- Sea of flames... what the heck is this, I don't even?
- They added 50 ultimate to banner making meteor a clear choice
- They screwed up igneous weapons by making it better and then putting an intolerable maintenance on it.
- They screwed up molten weapons by giving us a decent execute, that requires the activation of the skill and, then the full charge of a heavy attack before it does anything. Meanwhile everyone else has automatic and instant executes.
- Then they removed the miss chance on cinderstorm because they wanted to do away with miss, even though they could have replaced it with dodge.
The only thing I'm really happy with is the change to razor armor, dragon leap, and if I were stamina corrosive armor. The major changes were major flops.
Dear ZoS, im begging you, give us Dragonknights a gap closer that works. Fiery Grip doesnt work - no, its even totally messed up, due to the fact that it ignores Z-axis. Nothing happens when your target stands > 1 meter above or below you.
I know that you guys dont care rightnow, because of the imminent console release. But please consider a skill revamp when you are finally done with the console release.
We DKs cant use weapon ability gap closer in the 1.6. meta, because they are too expensive. Our defense is blocking, which costs stamina as well, we cant waste stamina for gapclosing and we shouldnt be forced to waste our champion points in the cost reduction tree for stamina abilities, only because there is no class ability gap closer that actually works (since beta btw).
Please help us. We suffered enough (or at least give us a statement about that issue).
AhPook_Is_Here wrote: »Dear ZoS, im begging you, give us Dragonknights a gap closer that works. Fiery Grip doesnt work - no, its even totally messed up, due to the fact that it ignores Z-axis. Nothing happens when your target stands > 1 meter above or below you.
I know that you guys dont care rightnow, because of the imminent console release. But please consider a skill revamp when you are finally done with the console release.
We DKs cant use weapon ability gap closer in the 1.6. meta, because they are too expensive. Our defense is blocking, which costs stamina as well, we cant waste stamina for gapclosing and we shouldnt be forced to waste our champion points in the cost reduction tree for stamina abilities, only because there is no class ability gap closer that actually works (since beta btw).
Please help us. We suffered enough (or at least give us a statement about that issue).
We have a ton, dragon leap, chains which works poorly and randomly and is really messed up in PVE as even in flat places like sanctum it bugs out on the elevation calculation, also the same 2 everyone has from weapons. I'd rather have an escape button like ball lightning or dark cloak.
Bfish22090 wrote: »Extended chains is a great gap closer
TheSunAlsoRises wrote: »am i the only one who is ok with not every class have an easy gap closer? i mean on my DK i do have to resort to charge on 2h or 1h/shield but i'm ok with it.
EDIT: also maybe they should just fix the chain so it doesn't bug out.
Our gap closer was really unique and nice skill in pvp and pve before the nerf. Now so many players stay on the wall without a risk. This wasn't the case in the launch. Everybody was afraid that he will be pulled down.Hrm, are we making all the classes the same now?
Sorcs need heals, then. NBs need shields, heals and roots. Templar needs roots, an escape, and CC. DKs will also be needing an escape move on top of this gap closer you want.
Make it happen.
Our gap closer was really unique and nice skill in pvp and pve before the nerf. Now so many players stay on the wall without a risk. This wasn't the case in the launch. Everybody was afraid that he will be pulled down.Hrm, are we making all the classes the same now?
Sorcs need heals, then. NBs need shields, heals and roots. Templar needs roots, an escape, and CC. DKs will also be needing an escape move on top of this gap closer you want.
Make it happen.
The worst part is that if there is only a small difference in the Z axis the skill doesn't work.
Wy does NB Need a root if he has a fear?
dk Need a lot of rework imho
Yep,
- They took fiery grip and made it a gamble that it works, and a gamble that it will work in the right direction
- They took flames of oblivion which no one slotted and replaced it with a skill that is like mage light, only mage light is better so now it's still not slotted. (FYI the 20% crit is a bug, it's actually 10%)
- Sea of flames... what the heck is this, I don't even?
- They added 50 ultimate to banner cause of PvP...and yet...meteor...
- They screwed up igneous weapons by making it better and then giving it an intolerable maintenance attached to a class with an already high dot maintenance.
- They screwed up molten weapons by giving us a decent execute, that requires the activation of the skill and then the full charge of a heavy attack before it does anything. Meanwhile everyone else has automatic and instant executes.
- Then they removed the miss chance on cinderstorm because they wanted to do away with miss, even though they could have replaced it with dodge.
The only thing I'm really happy with is the change to razor armor, dragon leap, and if I were stamina corrosive armor. The major changes were major flops, they just completely missed the mark and left us with the changes for months.
Wy does NB Need a root if he has a fear?
Fear is like the exact opposite of a root... Root is soft CC that stops players from moving and never gives CC immunity.
Fear is a hard CC that makes players run away and gives CC immunity.
But you know that, of coruse. You're just trying to turn this into another NB whine thread like every other thread you post in.
Bfish22090 wrote: »I use crit rush and invasion, take flight and extended chains. Those all work well.
Bfish22090 wrote: »I use crit rush and invasion, take flight and extended chains. Those all work well.
and what happend to the escape skill? do we even have one?
no we don't. we only have tanking capabilities.
Bfish22090 wrote: »I use crit rush and invasion, take flight and extended chains. Those all work well.
crit rush works fine
Invasion is sometimes Bugy and you get stuck and cant move anymore
take flight is sometimes bugy and he take a looong dump
chain is rly tricky,
1) you can dogge the chain
2) you can block the chain
3) you can even reflect the chain
4) its bugy
Wy does NB Need a root if he has a fear?
Fear is like the exact opposite of a root... Root is soft CC that stops players from moving and never gives CC immunity.
Fear is a hard CC that makes players run away and gives CC immunity.
But you know that, of coruse. You're just trying to turn this into another NB whine thread like every other thread you post in.
Ofc i know,
and you try to buff the nb in every thread you post in...but w/e we arent here for nb
Crit Rush and Invasion cost over 3k Stamina