We do give up damage. A lot. Maybe I exaggerated, but you got my point.
It just sounds like you are stuck in beta mode or something. I have a lot of regen, and saying "not ever" is ridiculous. Pressing situations can drain almost any regen. Anyway, not trying to be harsh, just discussing.
And yeah, I/we have taken advantage. You can too. Each alliance has access to the same classes, gear and skills.
If you increase CC immunity, fights are going to get very boring very fast, and you'll be asking for it to be changed back again. Being able to be stunned every 5 seconds is not too much, 5 seconds is a long time in PvP. Increase the duration and you won't even be slotting hard CCs anymore, back like with Immovable.
About drinks, they are absolutely fine the way they are now, nerf them and again no one will ever use them, just like before. There is a perfect balance now between drinks and food, they are both good but neither is better than the other. People that want dps go for food, people that want sustain go for drinks.
If you increase CC immunity, fights are going to get very boring very fast, and you'll be asking for it to be changed back again. Being able to be stunned every 5 seconds is not too much, 5 seconds is a long time in PvP. Increase the duration and you won't even be slotting hard CCs anymore, back like with Immovable.
About drinks, they are absolutely fine the way they are now, nerf them and again no one will ever use them, just like before. There is a perfect balance now between drinks and food, they are both good but neither is better than the other. People that want dps go for food, people that want sustain go for drinks.
And Stamina cost reduction enchants should be split into ability reduction and dodge/roll break free
Doing these things would help eliminate many of the "infinite" resource builds out there without significantly impacting those who aren't abusing them.
We do give up damage. A lot. Maybe I exaggerated, but you got my point.
It just sounds like you are stuck in beta mode or something. I have a lot of regen, and saying "not ever" is ridiculous. Pressing situations can drain almost any regen. Anyway, not trying to be harsh, just discussing.
And yeah, I/we have taken advantage. You can too. Each alliance has access to the same classes, gear and skills.
Who says I don't? lol
I just miss when managing resources was a skill that really mattered. What's the point of cc break, dodge roll, high cost abilities, etc.. if it's easy to have plenty of resources to cast/use them all?
The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
Totally disagree, the ultimate generation in 1.6 is total crap. In 1.5 it made sense, if you fought many opponents you got more Ultimate than when you zerged someone down. Both in pve and pvp skilled players were able to gain more Ultimate. I would have been fine with replacing the Ultimate gain from cross and replace it withsomething else so you have other ways to gain ultimate in boss fights. And remove Ultimate gain out of combat.The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
How a skilled player generated more ultimate that a normal player? You want to say that some AoE crit builds were performing better for ultimate generation. What is the skill spamming heals for ultimate generation?Totally disagree, the ultimate generation in 1.6 is total crap. In 1.5 it made sense, if you fought many opponents you got more Ultimate than when you zerged someone down. Both in pve and pvp skilled players were able to gain more Ultimate. I would have been fine with replacing the Ultimate gain from cross and replace it withsomething else so you have other ways to gain ultimate in boss fights. And remove Ultimate gain out of combat.The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
Drinks give exactly same value as food in total value. (if you compare the values to set bonuses from gear)
So if they remove drinks, we can just use food, and focus our set bonuses on regen. Same result with less gear variety...
The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.How a skilled player generated more ultimate that a normal player? You want to say that some AoE crit builds were performing better for ultimate generation. What is the skill spamming heals for ultimate generation?Totally disagree, the ultimate generation in 1.6 is total crap. In 1.5 it made sense, if you fought many opponents you got more Ultimate than when you zerged someone down. Both in pve and pvp skilled players were able to gain more Ultimate. I would have been fine with replacing the Ultimate gain from cross and replace it withsomething else so you have other ways to gain ultimate in boss fights. And remove Ultimate gain out of combat.The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
Example: Have you watch latest Sypher's Stamina NB play. With that build Sypher wont generate more ultimate than a SaP essence NB. But Sypher is a skillful player, right?
Joy_Division wrote: »The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.How a skilled player generated more ultimate that a normal player? You want to say that some AoE crit builds were performing better for ultimate generation. What is the skill spamming heals for ultimate generation?Totally disagree, the ultimate generation in 1.6 is total crap. In 1.5 it made sense, if you fought many opponents you got more Ultimate than when you zerged someone down. Both in pve and pvp skilled players were able to gain more Ultimate. I would have been fine with replacing the Ultimate gain from cross and replace it withsomething else so you have other ways to gain ultimate in boss fights. And remove Ultimate gain out of combat.The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
Example: Have you watch latest Sypher's Stamina NB play. With that build Sypher wont generate more ultimate than a SaP essence NB. But Sypher is a skillful player, right?
"skilled" isn't exactly the right word. but there were more options available that a player could take advantage of to generate more ultimate which led to more build variety.
Yes, I always had to choose wether to spam WoE, Impulse or Streak to generate ultimate...
I don't like the new system at all, but the old one certainly didn't help with build variety.
Joy_Division wrote: »The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.How a skilled player generated more ultimate that a normal player? You want to say that some AoE crit builds were performing better for ultimate generation. What is the skill spamming heals for ultimate generation?Totally disagree, the ultimate generation in 1.6 is total crap. In 1.5 it made sense, if you fought many opponents you got more Ultimate than when you zerged someone down. Both in pve and pvp skilled players were able to gain more Ultimate. I would have been fine with replacing the Ultimate gain from cross and replace it withsomething else so you have other ways to gain ultimate in boss fights. And remove Ultimate gain out of combat.The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
Example: Have you watch latest Sypher's Stamina NB play. With that build Sypher wont generate more ultimate than a SaP essence NB. But Sypher is a skillful player, right?
"skilled" isn't exactly the right word. but there were more options available that a player could take advantage of to generate more ultimate which led to more build variety.
Yes, I always had to choose wether to spam WoE, Impulse or Streak to generate ultimate...
I don't like the new system at all, but the old one certainly didn't help with build variety.
Joy_Division wrote: »Joy_Division wrote: »The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.How a skilled player generated more ultimate that a normal player? You want to say that some AoE crit builds were performing better for ultimate generation. What is the skill spamming heals for ultimate generation?Totally disagree, the ultimate generation in 1.6 is total crap. In 1.5 it made sense, if you fought many opponents you got more Ultimate than when you zerged someone down. Both in pve and pvp skilled players were able to gain more Ultimate. I would have been fine with replacing the Ultimate gain from cross and replace it withsomething else so you have other ways to gain ultimate in boss fights. And remove Ultimate gain out of combat.The ultimate generation in 1.5 was really bad designed. All the rest was somehow OK.ZOS should just admit that 1.6 was a fail and revert to 1.5. Because there we actually had a pretty balanced game.They should have just added the new skills and champion system and it would have been fine.
Example: Have you watch latest Sypher's Stamina NB play. With that build Sypher wont generate more ultimate than a SaP essence NB. But Sypher is a skillful player, right?
"skilled" isn't exactly the right word. but there were more options available that a player could take advantage of to generate more ultimate which led to more build variety.
Yes, I always had to choose wether to spam WoE, Impulse or Streak to generate ultimate...
I don't like the new system at all, but the old one certainly didn't help with build variety.
Not true. Everyone runs spell / weapon power now and crit is seen as a "bad" enhancement. People might actually equip something other than Martial Knowledge if crit still proced ultimate. Also who use WoE now? Nobody. People might actually have a reason to use that skill if it generated ult. There would be more gear and build variety