That's a pile of...
Seriously, yes, burst is the way to go, yes TTK can be pretty low, but offense is not stronger than defense. If you build as a tank you can not expect to win a fight on your own except against very bad players. Of course, if you tank a group long enough that more people show up you may die if you're now to heavily outnumbered - or win the fight if you got some allies.
Sure, escape skills are nice, but how does that make offense stronger? Death in this game is meaningless. It does not do anything other than you have to ride a minute. And with some luck even get a nice fight on the way.
In a group, a tank is useful. You have to make a compromise between the individual playtyles in a group obviously, and that can mean a tank or a kiter or w/e is not always what you need now, but a tank can have it's use.
I have a very balanced build on my Sorc - mobility, defense, offense, support, regen, I have some of each of them and it works very well unless people use a lot of nirnhoned armor (wich will be changed).
I could deal a LOT more damage if I invested into it at the expense of defense for example. But it's not needed.
The problem that I think makes people speculate about things like these are the "infinite resources" - basically, with the removal of softcaps you are able to invest a lot more into specific attributes you favoured before already or you invest actually less and add other things to your build. For example my magicka regen is a good bit lower than it was in 1.5, but I got more cost reduction and max magicka, giving me much higher sustain and yet can use the Arena set instead of Seducer, thus gain stamina management on top of it.
A player who focuses purely on damage, will have a hard time against good players who simplay outlast him, as well as multible bad players because he often won't have the time to kill them one by one, since he is very squishy himself.
A player who focuses purely on regen, will have less damage and so on (even a build with 2500-3000 magicka/stamina regen and a lot of cost reduction will usually also have some damage, in sets and CP).
It simply wouldn't be a problem if you couldn't have to much attributes in total.
Hope someone understands what I mean, not the best post I ever wrote ^^.
Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Spell/Weapon damage 3k is too much.I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
Spell/Weapon damage 3k is too much.I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Spell/Weapon damage 3k is too much.I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
I won't argue, cause it's mostly as a thought experiment I posted that, but seeing as 4k can be achieved do you figure half that would be more appropriate?
I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
You would have to bring back softcaps in every stat that had one pre 1.6, and rather lower than it was 1.5, than higher (x10).
A change that would allow me to simply swap around my attributes with little to no effect in my actual performance, or just stay on my level of power, wouldn't really balance things out, right?
I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
You would have to bring back softcaps in every stat that had one pre 1.6, and rather lower than it was 1.5, than higher (x10).
A change that would allow me to simply swap around my attributes with little to no effect in my actual performance, or just stay on my level of power, wouldn't really balance things out, right?
You mean something that would cause players to move toward balancing out their stats? lol
I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
kendellking_chaosb14_ESO wrote: »I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
Why should I have to lose over a 1000 points Weapon damage? I only have 1800~ stamina regen I give up a lot for that that's the point of the Champion System play your way problem is people have way to much burst or regen but that what we all wanted remember
Honesty as I would be well over Damage cap and near regen cap I would ignore by x% with Physical damage so would a lot of people we will all be doing the same things just like 1.5 the thing people wanted and got removed well this is freedom
It is not a freedom. It is more like tyranny. You can stack weapon damage as much as you want but I cannot stack armor as much as I want. You can stack crit I can not counter the cirt hits anymore and so on....kendellking_chaosb14_ESO wrote: »I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
Why should I have to lose over a 1000 points Weapon damage? I only have 1800~ stamina regen I give up a lot for that that's the point of the Champion System play your way problem is people have way to much burst or regen but that what we all wanted remember
Honesty as I would be well over Damage cap and near regen cap I would ignore by x% with Physical damage so would a lot of people we will all be doing the same things just like 1.5 the thing people wanted and got removed well this is freedom
kendellking_chaosb14_ESO wrote: »I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
Why should I have to lose over a 1000 points Weapon damage? I only have 1800~ stamina regen I give up a lot for that that's the point of the Champion System play your way problem is people have way to much burst or regen but that what we all wanted remember
Honesty as I would be well over Damage cap and near regen cap I would ignore by x% with Physical damage so would a lot of people we will all be doing the same things just like 1.5 the thing people wanted and got removed well this is freedom
kendellking_chaosb14_ESO wrote: »@ToRelax but I'm an Assassin power is what I need it's what I go for and it's really all I got power and regen 21k health and just 18k stamina I lose a lot to get that I choose that path and I have to walk it
kendellking_chaosb14_ESO wrote: »@ToRelax my gear is pure power and my CP and green drink is for pure regen not seeing a problem what that it's what the system was made for in a year people will have a crazy high enough of cp and the numbers will still be too high somewhere the problem is so long as the CS is ingame play will go fully into what they want or have capped damage, regen, stat in what ever they use meaning once again right back to 1.5 most players have nearly the same stats
now powers should be balanced but that's about it
It is not a freedom. It is more like tyranny. You can stack weapon damage as much as you want but I cannot stack armor as much as I want. You can stack crit I can not counter the cirt hits anymore and so on....
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
Do you think that 3k stamina or magicka regen is normal? And this is not the maximum. The maximum is probably 4k+. Anyway with nice builds you need 2k magicka or stamina regen. This is every 2 seconds.
Do you think that 3k stamina or magicka regen is normal? And this is not the maximum. The maximum is probably 4k+. Anyway with nice builds you need 2k magicka or stamina regen. This is every 2 seconds.
Do you think that 3k stamina or magicka regen is normal? And this is not the maximum. The maximum is probably 4k+. Anyway with nice builds you need 2k magicka or stamina regen. This is every 2 seconds.
Where are you getting 3K or 4K from?