Do you think that 3k stamina or magicka regen is normal? And this is not the maximum. The maximum is probably 4k+. Anyway with nice builds you need 2k magicka or stamina regen. This is every 2 seconds.
Where are you getting 3K or 4K from?
http://forums.elderscrollsonline.com/en/discussion/167769/how-much-regen-does-teargrants-need/p1
You amaze me. I told you that 2k is enough and 4k+ is reachable. You ask how is reachable and I showed you. What do you want? Please use your brain and think how effective can be 2k regen combined with other resources and how wrong it is.Do you think that 3k stamina or magicka regen is normal? And this is not the maximum. The maximum is probably 4k+. Anyway with nice builds you need 2k magicka or stamina regen. This is every 2 seconds.
Where are you getting 3K or 4K from?
http://forums.elderscrollsonline.com/en/discussion/167769/how-much-regen-does-teargrants-need/p1
Look at post #22
If you're running regen that high, you're not doing anything else effectively.
You amaze me. I told you that 2k is enough and 4k+ is reachable. You ask how is reachable and I showed you. What do you want? Please use your brain and think how effective can be 2k regen combined with other resources and how wrong it is.Do you think that 3k stamina or magicka regen is normal? And this is not the maximum. The maximum is probably 4k+. Anyway with nice builds you need 2k magicka or stamina regen. This is every 2 seconds.
Where are you getting 3K or 4K from?
http://forums.elderscrollsonline.com/en/discussion/167769/how-much-regen-does-teargrants-need/p1
Look at post #22
If you're running regen that high, you're not doing anything else effectively.
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
So you are okay with endles fights because it's impossible to drain the enemy's resources?
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
So you are okay with endles fights because it's impossible to drain the enemy's resources?
Never had a endless fight and I duel quite a lot.
It doesn't matter where you place the softcap, there's always a way to get infinity Ressources or is a NB using siphoning attacks immortal?
I got infinity Magicka back in 1.5 already without being Breton or Highelf, so pls stop using that as an argument for softcaps.
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
So you are okay with endles fights because it's impossible to drain the enemy's resources?
Never had a endless fight and I duel quite a lot.
It doesn't matter where you place the softcap, there's always a way to get infinity Ressources or is a NB using siphoning attacks immortal?
I got infinity Magicka back in 1.5 already without being Breton or Highelf, so pls stop using that as an argument for softcaps.
I am not even saying I want softcaps, I'd like diminishing returns though, wich you'd know if you read my previous posts.
And if duels go over 30-45 minutes without any significant resource drain or low hp, I would consider that "endless duel" and break it up.
Besides that, we both know that you can build a lot more regen and cost reduction than in 1.5, wich also means the same amount is easier, wich means you can spend resources in other aspects of your build. You do sacrifice damage for regen, sure. But you do not run without high damage despite your high regen.
kendellking_chaosb14_ESO wrote: »I said that there is no cap for offense (spell damage, weapon damage). I just don't know what numbers will be fine. Probably 2000?BTW:Add soft cap. Don't change them, not everyone is abusing them. Add 1500 soft cap for regen and 25000 soft cap for Magicka and Stamina. Right now there is a cap for defense but no cap for offense.
I would then start using drinks, drop atronach for apprentice, go with Warlock x3, Torug's Pact x2, Engine Guardian x2, Martial Knowledge x4.
Welcome in the world where I deal more damage at the expense defense and my enemies are weaker than before, grats.
Off the top of my head, and purely for arguments sake:
Softcaps
Health 30k
Stam/Mag 25k
Spell/Weapon damage 3k
Stam/Mag regens 2k
Why should I have to lose over a 1000 points Weapon damage? I only have 1800~ stamina regen I give up a lot for that that's the point of the Champion System play your way problem is people have way to much burst or regen but that what we all wanted remember
Honesty as I would be well over Damage cap and near regen cap I would ignore by x% with Physical damage so would a lot of people we will all be doing the same things just like 1.5 the thing people wanted and got removed well this is freedom
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
So you are okay with endles fights because it's impossible to drain the enemy's resources?
Never had a endless fight and I duel quite a lot.
It doesn't matter where you place the softcap, there's always a way to get infinity Ressources or is a NB using siphoning attacks immortal?
I got infinity Magicka back in 1.5 already without being Breton or Highelf, so pls stop using that as an argument for softcaps.
I am not even saying I want softcaps, I'd like diminishing returns though, wich you'd know if you read my previous posts.
And if duels go over 30-45 minutes without any significant resource drain or low hp, I would consider that "endless duel" and break it up.
Besides that, we both know that you can build a lot more regen and cost reduction than in 1.5, wich also means the same amount is easier, wich means you can spend resources in other aspects of your build. You do sacrifice damage for regen, sure. But you do not run without high damage despite your high regen.
PvP is not about 1v1 tho, you can´t perfectly balance it since there is always something annoying.
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
So you are okay with endles fights because it's impossible to drain the enemy's resources?
Never had a endless fight and I duel quite a lot.
It doesn't matter where you place the softcap, there's always a way to get infinity Ressources or is a NB using siphoning attacks immortal?
I got infinity Magicka back in 1.5 already without being Breton or Highelf, so pls stop using that as an argument for softcaps.
I am not even saying I want softcaps, I'd like diminishing returns though, wich you'd know if you read my previous posts.
And if duels go over 30-45 minutes without any significant resource drain or low hp, I would consider that "endless duel" and break it up.
Besides that, we both know that you can build a lot more regen and cost reduction than in 1.5, wich also means the same amount is easier, wich means you can spend resources in other aspects of your build. You do sacrifice damage for regen, sure. But you do not run without high damage despite your high regen.
PvP is not about 1v1 tho, you can´t perfectly balance it since there is always something annoying.
So you are okay with it - all I wanted to know .
I have 2.9k stam reg (full buffed), running 7/7 medium and I can run out of stamina using animation cancel.
Either light attack > skill > bash or light attack > skill > dodge
For this amount of stamina recovery I drop a hell lot of weapondamage and probably good 5pc bonis, but this fits my playstyle.
You reverse the removal of softcaps and you will see people with same builds and same stats all over the place as it was before.
Without soft cap you can freely push the stat you want and ofc some people will get huge dmg or huge defense, but overall everything is counterable and nothing unbeatable.
What you want is a build working against everything as it was in 1.5.
I don't want that, I want to play as I want and not as the soft caps want me to.
My L41 NB is at 1841 Stamina regen right now and I don't have a single piece of stamina recovery on my gear and am using L40 drink instead of VR10 drink.
I don't think you really have to sacrifice much at all go get to 3K Stamina recovery as a NB. Once you're over 2K and wearing full Medium/Full with Stam Cost reduction enchants you can dodge roll for several minute straight.
I think Drinks should be toned back a bit (and food should be toned back to match it)...I was amazed when they buffed both by 6% a few patches ago.
I also think the mutliplicative effects of tri-stat potions should be removed and changed back to a static recovery amount over time that doesn't scale.
And Champion regen passives shouldn't be multiplicative
And Stamina cost reduction enchants should be split into ability reduction and dodge/roll break free
Doing these things would help eliminate many of the "infinite" resource builds out there without significantly impacting those who aren't abusing them.
My L41 NB is at 1841 Stamina regen right now and I don't have a single piece of stamina recovery on my gear and am using L40 drink instead of VR10 drink.
I don't think you really have to sacrifice much at all go get to 3K Stamina recovery as a NB. Once you're over 2K and wearing full Medium/Full with Stam Cost reduction enchants you can dodge roll for several minute straight.
I think Drinks should be toned back a bit (and food should be toned back to match it)...I was amazed when they buffed both by 6% a few patches ago.
I also think the mutliplicative effects of tri-stat potions should be removed and changed back to a static recovery amount over time that doesn't scale.
And Champion regen passives shouldn't be multiplicative
And Stamina cost reduction enchants should be split into ability reduction and dodge/roll break free
Doing these things would help eliminate many of the "infinite" resource builds out there without significantly impacting those who aren't abusing them.
Regeneration increases weren´t multiplicative in 1.5, also the skill cost overall was much higher than it is right now, so basically it wouldn´t change anything.
Players in 1.5 had infinity ressources without the champion system or drinks, no one complained. Why not? Maybe cause only Magicka Builds had infinity ressources and now everyone?
Let people play as they want without nerfing every little thing, that won´t change anything at all.
My L41 NB is at 1841 Stamina regen right now and I don't have a single piece of stamina recovery on my gear and am using L40 drink instead of VR10 drink.
I don't think you really have to sacrifice much at all go get to 3K Stamina recovery as a NB. Once you're over 2K and wearing full Medium/Full with Stam Cost reduction enchants you can dodge roll for several minute straight.
I think Drinks should be toned back a bit (and food should be toned back to match it)...I was amazed when they buffed both by 6% a few patches ago.
I also think the mutliplicative effects of tri-stat potions should be removed and changed back to a static recovery amount over time that doesn't scale.
And Champion regen passives shouldn't be multiplicative
And Stamina cost reduction enchants should be split into ability reduction and dodge/roll break free
Doing these things would help eliminate many of the "infinite" resource builds out there without significantly impacting those who aren't abusing them.
Regeneration increases weren´t multiplicative in 1.5, also the skill cost overall was much higher than it is right now, so basically it wouldn´t change anything.
Players in 1.5 had infinity ressources without the champion system or drinks, no one complained. Why not? Maybe cause only Magicka Builds had infinity ressources and now everyone?
Let people play as they want without nerfing every little thing, that won´t change anything at all.
I can tell you as a pure magicka efficiency sorc in 1.5 I had nothing close to the resources my sorc has today. Not even remotely close.
Let's not forget that they scaled Cost reduction enchants far better than anything else, and they scale the regen set bonuses better than everything else.
Base costs increased a bit but the cost reduction opportunites of the CP system far outweighed those increases.
I don't want to nerf anyone, but you'd have to be blind to think that all the different build options are anything close to balanced right now.
My L41 NB is at 1841 Stamina regen right now and I don't have a single piece of stamina recovery on my gear and am using L40 drink instead of VR10 drink.
I don't think you really have to sacrifice much at all go get to 3K Stamina recovery as a NB. Once you're over 2K and wearing full Medium/Full with Stam Cost reduction enchants you can dodge roll for several minute straight.
I think Drinks should be toned back a bit (and food should be toned back to match it)...I was amazed when they buffed both by 6% a few patches ago.
I also think the mutliplicative effects of tri-stat potions should be removed and changed back to a static recovery amount over time that doesn't scale.
And Champion regen passives shouldn't be multiplicative
And Stamina cost reduction enchants should be split into ability reduction and dodge/roll break free
Doing these things would help eliminate many of the "infinite" resource builds out there without significantly impacting those who aren't abusing them.
Regeneration increases weren´t multiplicative in 1.5, also the skill cost overall was much higher than it is right now, so basically it wouldn´t change anything.
Players in 1.5 had infinity ressources without the champion system or drinks, no one complained. Why not? Maybe cause only Magicka Builds had infinity ressources and now everyone?
Let people play as they want without nerfing every little thing, that won´t change anything at all.
I can tell you as a pure magicka efficiency sorc in 1.5 I had nothing close to the resources my sorc has today. Not even remotely close.
Let's not forget that they scaled Cost reduction enchants far better than anything else, and they scale the regen set bonuses better than everything else.
Base costs increased a bit but the cost reduction opportunites of the CP system far outweighed those increases.
I don't want to nerf anyone, but you'd have to be blind to think that all the different build options are anything close to balanced right now.
Everything is killable, nothing is unbeatable.. don´t see missing balance there.
In 1.5 you had the same builds with the same stats everywhere, including >40min fights, now you don´t but you got more ressources.
I don´t see the problem..
kendellking_chaosb14_ESO wrote: »@Jitterbug but what you are saying is that if you put 200 points weapon damage and you pass the cap at 100 then you should only get half of the rest just 50 out of 100 you have to add more to get lose to force players to spread points around is 1.5 with higher caps if I cripple myself to play one very specific way why can't I hate sorcs with 38k Magic but they do lose a lot to get it their should always be a trade off hold people back with caps like that is just wrong.
As suggested elsewhere:
Add abilities/morphs that drain stam/magika or apply a debuff to regen rate.
I find it very strange that the buff system has major buffs to regen without correlating debuffs.
I think this will go a long way towards countering burst builds (assuming they don't kill you immediately), while providing infinate resource builds a reason to manage resources and a plausible means of dying in 1v1 other than lag related death.
I'd prefer to see this sort of active counter more so than across the board nerfs to regen.
Drinks give exactly same value as food in total value. (if you compare the values to set bonuses from gear)
So if they remove drinks, we can just use food, and focus our set bonuses on regen. Same result with less gear variety...
Part of the supposed draw of this game is "play how you want."
Yes, we all know that it isn't *really* that wide open, but there is some freedom in builds.
Let's nerf drinks because whiners can't make a build! Just no, no NO!
Softcaps before were stupid. I hit softcap on regen just by wearing a set of armor. That was pretty lame to be honest.
Instead of complaining, adapt. Who wants fights where you run out of resources after a few casts? That doesn't mean skill somehow, sorry!
Slightly off subject, the only thing that needs to be nerfed is bosmer racial regen. It is simply not in-line with other racials, and I think everyone knows that.