Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Bolt Escape Feedback for ZOS

  • Francescolg
    Francescolg
    ✭✭✭✭
    Mayrael wrote: »
    Yeah we also would like that fear would be 20m aoe with no target cap, reflective scale would reflect also melee hits, and holy Jesus beam of templar could not be disrupted... Same logic as yours. Do you have any constructive arguments?

    My post containes basically one argument, which is not so difficult to discover ;-)

    I'll write it out for you: It is that little f....ng time window of opportunity, before the chain-teleporting sorcerer pushes his teleport-button again.
    This period of time in between one port and the other is too tiny and, honestly, not long enough to call chain-teleporting balanced. No matter if your next teleport costs you 100, 200, or 500, or 1000 magicka! No matter how much sorcerers try to write wall of texts, or even gay poems, to enlight other classes. No matter how good or effective other sorcerer skills work or don't. Etc..

    The point is that chain-teleporting itself is too good, the simple but SO strong mobility-advantage of teleporting, that is what in ESO has always been unbalanced, beside some burst things, NBs, etc. etc.
    And in 1.6. mobility plays a major role. Imagine one soldier in Counterstrike (yes, unfortunately, now CS is a proper comparison for ESO) who is able to move that way.
    --> In a game where you get 2-3 sec-shotted by most classes, especialy by 2 classes which profit most out of the kill in 3 seconds-or-be-killed, mobility matters much more than it ever did.

    I don't care so much because I play a sorcerer myself but I f....ng understand every single player, who does not manage to charge the sorcerer in that "less than one second" time frame which he has in between one teleport and the next. This fact gives the sorcerer control over the enemies chasing him, so that he can hand-pick his targets. Beside the sorcerer, only the NB is "similar" in they way of fighting (hit and get away).

    This is mostly what has to be changed in this game ASAP.. But the *meeeeh* dev-combat balance team (which mostyl communicates by using "mediators", guys like Gina) will do nothing until August and even if..., they might further increase the cost, but double-/triple-teleporting will not be nurfed (I am 100% sure).The dev team has proven often enough, that they let OP classes be OP much longer than in previous games, thus the "term" FOTM will never apply to ESO classes, neither to Templars, because their "fotm" time was just 1 or 2 weeks long :)

    FOTM in Eso = Favorite of the semester = *** ;-)
    or even FOTY

    Edited by Francescolg on 13 May 2015 15:48
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ok. So tell me how sorc or NB can survive someone’s burst? Hmm? We don’t have insta heals, shields are worthless when you don’t have stamina to break free and its so easy to burn stamina of magica sorc that its just hilarious. Sorc and NB need time to recover, and its not 2-3s, it takes at least 5-6s and how do you think they can do that? Hmm? Provide me one alternative strategy of surviving fight when sorc can blink just one time and he can be rushed all the time? I’d like to share with you a secret. Gap closers aren’t designed to totally counter BE, cause if they would, BE would be useless and in general sorc would be unplayable. Once again give me one alternative way of fight when you are facing e.g. stamina NB who uses fear. He ambushes you, and in the optimistic scenario you had defensive rune on you so he cannot insta finish you. You have lets say 40% of your hp (which is also optimistic). How sorc can oppose to that without BE? But please act fair and don’t make NB newbie and sorc pro player. Lets say both have similar skills. Like in chess, attack, defense, counter. And what options has sorc fighting against stamina or magica DK? This all drove us to one conclusion: Sorc and NB are not tanky classes, they’re not designed to hold ground at all cost. They have to move and both NB and Sorc can flee from battlefield. What’s the difference between cloaking NB and bolting Sorc?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • AlexDrago
    AlexDrago
    ✭✭✭
    It doesn't look like "feedback to ZOS". It looks like "OMG, i can't kill escaping sork, NERF sork's BoL please please please QQ".
    If you have nothing to say say nothing ©
  • Vizier
    Vizier
    ✭✭✭✭✭
    Gyudan wrote: »
    Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?

    OR MAYBE STOP QQING ABOUT BOLT ESCAPE...

    Allow Cloak to drop an AOE stun on everyone in the area. Give me a potion that puts a 26 meter negate magic bubble around me for 40 seconds. Let BE fail if you are being damaged or give cloak the same immunity and I'd like an anti-Bolt Escape flare to drop wherever I want. Do this and we might be talking about roughly equivalent skills.

    As is Cloak is already way more expensive than BE but whatever..
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Vizier wrote: »
    Gyudan wrote: »
    Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?

    OR MAYBE STOP QQING ABOUT BOLT ESCAPE...

    Allow Cloak to drop an AOE stun on everyone in the area. Give me a potion that puts a 26 meter negate magic bubble around me for 40 seconds. Let BE fail if you are being damaged or give cloak the same immunity and I'd like an anti-Bolt Escape flare to drop wherever I want. Do this and we might be talking about roughly equivalent skills.

    As is Cloak is already way more expensive than BE but whatever..

    Uh-huh, yeah... ZoS should do all that right around the same time they make Fear blockable and unspammable.

    Edited by Emma_Overload on 14 May 2015 18:14
    #CAREBEARMASTERRACE
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Or maybe just fix cloak? And also give BE option to avoid almost all single target skills whenever they are bolts, chaneled or melee and remove negative efects from us or give us 100% crit chance, or speed up animation so there wont be a chance to cach us. U know that e.g. Snipe goes through BoL absorption and have over 40 m range, do you? Its like almost 3 casts of BoL which isnt also instant cause of animation? Or plenty of other skills...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • mtwiggz
    mtwiggz
    ✭✭✭✭✭
    Never saw an issue with BoL, or any of its morphs. It's an escape skill, what would be the point if you couldn't use it to escape?

    The only real issue I see with the skill isn't with the skill itself, but with the fact that CCs often don't work while a sorc is BoL away. More times than not when I catch up to a Sorc and try to CC them they BoL away anyways. I believe that's more due to lag, as the player wasn't actually where my computer showed them to be when I cast the CC so they weren't effected by it.

    Honestly I see no issue with the actual skill as it stands now. If Sorcs couldn't get away, or have high mobility, most of them would just be sitting ducks. Easily killed by a melee player that gets in range.

    Edit; As for players saying they can't catch Sorcs that BoL away, you must not be built to catch them. Not every spec in this game should be expected to be able to counter every other spec. As a stam NB I have zero issues catching up to a sorc that is BoL away. Simple as Mirage + Roll dodge with bow. Usually their magicka runs out before my stamina, leaving them as easy prey.
    Edited by mtwiggz on 15 May 2015 05:44
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    See? There are people who can cach sorc, all you need to do is think a bit. Same as not everyone runs with skills that counter cloak, not everyone runs with skills to counter BE. And if it goes for CC bolting sorc, thats true, there are some issues with that. Sometimes when i use the skill, animation starts, i get stun but animation isnt interupted and i am still teleported. I dont know what causes this but for sure it shouldnt be like that.
    Edited by Mayrael on 15 May 2015 07:23
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    The amount of Bolting that is being done in a row is just ridiculous right now. They nerfed it for this exact reason quite a while ago. It's Bolt Escape, not Bolt Long Distance Travel.
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    And still it is lesss than amount of roll dodges that can be done by any stamina user, not mention the ones who build thier chars arround roll dodge, they can roll almost ad infinitum. I understand your point Lava, but you need to understand to that not only this changed and now we all have more resources to use and nerfing just BE to the state before 1.6 would be unfair.
    Edited by Mayrael on 15 May 2015 11:47
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • baddabumb16_ESO
    baddabumb16_ESO
    ✭✭✭
    the amount of any gapclosers, speedbuffs, damage, resists, infinite resources (spams xxxx 24/7) .... what all players can do it ridciculius too :). this is a produkt of no-caps game design. thats all.
    Edited by baddabumb16_ESO on 15 May 2015 11:21
  • Varicite
    Varicite
    ✭✭✭✭✭
    Whole game was balanced around soft caps, I have no clue why they thought it would be a good idea to remove them and boost everybody's stats by a drastic amount.

    The Champ System's 0.1% increases certainly don't seem like a compelling enough reason to throw the entire game's balance out of whack.

    Instead of removing soft caps and wrecking everything, they should have simply designed a better endgame progression system.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Why do bads keep creating these threads?

    Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Saft
    Saft
    ✭✭✭
    Ezareth wrote: »
    Why do bads keep creating these threads?

    Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.

    I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.

    Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.

  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Saft wrote: »
    Ezareth wrote: »
    Why do bads keep creating these threads?

    Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.

    I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.

    Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.

    yes both classes are sitting ducks - but nothing forces you to chase NBs or Sorcs. circle strafe around a big tree and you force sorcs into melee range and play in your way if he´s running let him and take some "cover" also known as breaking LoS without los all the spells the sorc can use to attack you in such a situation have such a horrible DPS that your normal reg negates up to 50% of it... not to mention abilities like rally/vigor or any other heal comes into play.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Saft
    Saft
    ✭✭✭
    Tankqull wrote: »
    Saft wrote: »
    Ezareth wrote: »
    Why do bads keep creating these threads?

    Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.

    I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.

    Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.

    yes both classes are sitting ducks - but nothing forces you to chase NBs or Sorcs. circle strafe around a big tree and you force sorcs into melee range and play in your way if he´s running let him and take some "cover" also known as breaking LoS without los all the spells the sorc can use to attack you in such a situation have such a horrible DPS that your normal reg negates up to 50% of it... not to mention abilities like rally/vigor or any other heal comes into play.

    Ok so you suggestion is for Templars and DK to run around trees.

    I honestly don't think its a power issue, as both DK and Templars can stand up to NB and Sorc quite ok. Its more the problem that NB and Sorc has so easy to engage/disangage basicly giving them free kill shot while escape and then reengage if something goes bad that annoy atleast me.

  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    And you think that its ok that DK and templar (especialy first one) can stand in the middle of enemy players group and still survive while we cannot? You want to be super tanky, super dps and super fast? You think its ok that cause of infinite roll dodges templars has better dps in pvp than sorc? (we have 3 usable damage dealing skills, one is finisher, one has 3,5s interval of usage and one is casted and even when it procs it gives the enemy alert like "be cateful im going to cast a spell at you, you better roll now" so it is usefeul only against unaware enemies). Templar has hes almighty jezuz beam, that cant be rolled, has alsosome melee skills. And still it is sorcs BE so OP, *** logic.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Lava_Croft
    Lava_Croft
    ✭✭✭✭✭
    ✭✭✭✭
    Super tanky, super DPS and super fast?

    Sounds like Sorcerer.
  • Saft
    Saft
    ✭✭✭
    Mayrael wrote: »
    And you think that its ok that DK and templar (especialy first one) can stand in the middle of enemy players group and still survive while we cannot? You want to be super tanky, super dps and super fast? You think its ok that cause of infinite roll dodges templars has better dps in pvp than sorc? (we have 3 usable damage dealing skills, one is finisher, one has 3,5s interval of usage and one is casted and even when it procs it gives the enemy alert like "be cateful im going to cast a spell at you, you better roll now" so it is usefeul only against unaware enemies). Templar has hes almighty jezuz beam, that cant be rolled, has alsosome melee skills. And still it is sorcs BE so OP, *** logic.

    Not even DK can tank in middle of enemy players anymore.

    No i think infinite roll dodge is broken in game indeed. Tho its NB that excell at it with their 30% stamina regen passive.

    Sorcs got just awesome burst that insta frag combined with curse is just nasty.

    And why do you fear RD, it seems to hit for reduced dmg on you sorcs using wards, is that intended or broken btw?
    You can just BoL its your ticket to safety.

  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes we can right now but look on these all nerf sorc threads... Nerf ward, nerf be, nerf frags. I dont want to touch RD. Its fine as it is, and its one of best damage skills in pvp right now but it can be countered same as *** are already nerfed cause of roll dodge, when they proc everyone starts to roll for his life, so in 1v1 situations its requires lot of efford to land CF. And without CF sorc burst combo -> velicious curse - endless furry - crystal frags is worthles, cause sorc dont have any dps spamable skill that can drop someones health under 20% so EF explosion could proc.

    And if it goes to RD and reduced damage on shields, is it happends only on hardened ward or all shields?
    Edited by Mayrael on 18 May 2015 09:34
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • RSram
    RSram
    ✭✭✭✭✭
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
  • cozmon3c_ESO
    cozmon3c_ESO
    ✭✭✭✭✭
    RSram wrote: »
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.

    good idea, each ability should have a penalty for being spammed. even heals, you have to alternate heals for maximum healing effect. you cant jsut spam wrecking blow over and over for a sure kill (and it should stop beefing up its own damage). snipe spam. purge spam, purges less stuff the more you spam it. sounds good to me. spame aoes until they do no damage, awesome. this is the way to balances zerg lag balls just spamming one skill over and over.
    Guild UMBRA Chapter Lead
    ~Leper Si -V14 Sorcerer~
    Youtube Channel - Leper
    https://www.youtube.com/user/TheCozmon3c/videos
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    RSram wrote: »
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.

    Very interesting idea, ofc if it would be apllied not only to ranged skills, but melee to. But there is just one problem: while you were blocking, sprinting or sneaking your stamina drained to lets say 30% and now you enter the fight. Whats now? You get the penality or not? And what with hybrid builds with smaller pools? Imho it should be rather based on a skill usage counter not your current amount of resources.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • RSram
    RSram
    ✭✭✭✭✭
    Mayrael wrote: »
    RSram wrote: »
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.

    Very interesting idea, ofc if it would be apllied not only to ranged skills, but melee to. But there is just one problem: while you were blocking, sprinting or sneaking your stamina drained to lets say 30% and now you enter the fight. Whats now? You get the penality or not? And what with hybrid builds with smaller pools? Imho it should be rather based on a skill usage counter not your current amount of resources.

    Correct me if I'm wrong, but your maximum stamina based damage is already effected when your stamina is less than 100%?
    My change would be global to every player, so every player would have to contend with these limitations, but since magicka not effected by blocking, sprinting or sneaking, the stamina skills would get buffs to compensate for the stamina lost due to blocking, sprinting or sneaking.

    Another alternative would to have a separate mana bar for blocking, sprinting or sneaking, called endurance; something like the separate stamina bar that the mounts have. This would level the playing field between the Magicka and Stamina builds.

    Players would then have four mana bars: Health, Magicka, Stamina, Endurance.
  • Adramelach
    Adramelach
    ✭✭✭
    Really bad idea.

    As you said, the idea of the spell is as an "escape" - well, how often will I be panicking and looking for my "escape button" when I have a full mana pool? lol

    That's ridiculous. 99% of the time I need an 'escape' it's not when I have 20k magicka lying around, it's when I'm spent, I have no stam or magicka, typically, so I can't block, dodge, or cast much, and i'm *actually* in pretty bad shape.

    it's at THAT time that I need an escape. And if I can only cast it once, have i really escaped? I've never "escaped" a fight by casting BE a single time, you just don't go far enough.

    You seem to simply not like that it can be used in a "non-escape" mode of simply "fast-traveling" where you burn up your entire mana pool BEing somewhere. I don't see it as a problem. it's just convenient travel.

    Please don't recommend that they remove any feasible "escape" capability from "Bolt Escape"
  • Francescolg
    Francescolg
    ✭✭✭✭
    Adramelach wrote: »
    That's ridiculous. 99% of the time I need an 'escape' it's not when I have 20k magicka lying around, it's when I'm spent, I have no stam or magicka, typically, so I can't block, dodge, or cast much, and i'm *actually* in pretty bad shape.

    it's at THAT time that I need an escape. And if I can only cast it once, have i really escaped? I've never "escaped" a fight by casting BE a single time, you just don't go far enough.

    I'm sorry but it sound like a L2P-issue for me.
    Any sorcerer will tell you that the key to success in PvP lies in the resource-managment, especially mana. I have no problem at all with magicka sustain, even without Dark Exchange in my skill bars, a simple magicka pot/tri-stat is all I need.

    I've always 30-50% magicka left (30k base-not that high!), except when a group jumps on me, but even then I get away just by using Hardened Ward (13-14k absorb, no other shield required at all) + Port. The absorb-shield can manage 2-3 spells, while sometimes you have to roll/break free after a port. If you manage the first escape-blink, the rest is a 100% sure get-away, especially in that very nice zerg fights.
    I can hand-pick my targets and even allied players become slow chess-board pawns, while me, the sorcerer, flies around, moving 2-3 times faster than everybody else, even NBs :-)

    Also the equipment is pretty much standart stuff. If you don't have enough regen, try someting crazy like, 4x seducer, 4x Warlock, 2x another magicka regen set. Just stack magicka / spell dmg, depends on your preferences. It is really easy mode, easy peasy mode! No class is easier to build imo, no class is easier to play!
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Saft wrote: »
    Ezareth wrote: »
    Why do bads keep creating these threads?

    Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.

    I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.

    Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.

    Last I checked my sprinting had nothing to do with being a Nightblade and everything to do with wearing Medium armor and having Well-fitted trait while using Retreating Manuevers and Shuffle....all available to *every* class.

    I duo with a Templar(who is actually skilled at playing it) and she has no problem escaping almost every time with Mistform when the zerg arrives.

    Escapes are available for everyone who is willing to pay the price for them. Sure some combinations are better than others but every class has options.

    My point stands.
    RSram wrote: »
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.

    Except without the 50% Cost increase I would remain at 100% magicka spamming Bolt escape under this rule. The 50% mechanic is fine.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    RSram wrote: »
    Mayrael wrote: »
    RSram wrote: »
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.

    Very interesting idea, ofc if it would be apllied not only to ranged skills, but melee to. But there is just one problem: while you were blocking, sprinting or sneaking your stamina drained to lets say 30% and now you enter the fight. Whats now? You get the penality or not? And what with hybrid builds with smaller pools? Imho it should be rather based on a skill usage counter not your current amount of resources.

    Correct me if I'm wrong, but your maximum stamina based damage is already effected when your stamina is less than 100%?
    My change would be global to every player, so every player would have to contend with these limitations, but since magicka not effected by blocking, sprinting or sneaking, the stamina skills would get buffs to compensate for the stamina lost due to blocking, sprinting or sneaking.

    Another alternative would to have a separate mana bar for blocking, sprinting or sneaking, called endurance; something like the separate stamina bar that the mounts have. This would level the playing field between the Magicka and Stamina builds.

    Players would then have four mana bars: Health, Magicka, Stamina, Endurance.

    Umm if it goes for stamina skills, they scale same as magica ones, from total resources pool, only skill that i know that scales from current pool of resources is Radiant Destruction morph - Radiant oppresion.

    The endurance bar is quite interesting, but this would make very hard to survive while your endurance is low cause your every skill would be afected making you defenseless when someone else would join the fight, and what we want achieve is to prevent same skill spamming (at least i think so bc you may have other goal).

    Back to the topic. NURF SORC NURF SORC NURF SORC! I hate them cause i cant pew pew them with my super build that ive made yesterday and i would have to change it to cach them, so you need to do something that they wont be able to runaway from me QQ pls pls pls, you see? Im nice <3
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Glurin
    Glurin
    ✭✭✭✭✭
    ✭✭✭
    I'm sorry but it sound like a L2P-issue for me.
    Any sorcerer will tell you that the key to success in PvP lies in the resource-managment, especially mana.

    Well, not ANY sorcerer. I'll tell you that the key to success in PvP lies in making the other guy die for his faction. Something which, contrary to nerfsorc zombie belief, BE will not accomplish for you.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Saft
    Saft
    ✭✭✭
    Ezareth wrote: »
    Saft wrote: »
    Ezareth wrote: »
    Why do bads keep creating these threads?

    Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.

    I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.

    Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.

    Last I checked my sprinting had nothing to do with being a Nightblade and everything to do with wearing Medium armor and having Well-fitted trait while using Retreating Manuevers and Shuffle....all available to *every* class.

    I duo with a Templar(who is actually skilled at playing it) and she has no problem escaping almost every time with Mistform when the zerg arrives.

    Escapes are available for everyone who is willing to pay the price for them. Sure some combinations are better than others but every class has options.

    My point stands.
    RSram wrote: »
    I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.

    I would even use this method on all magica and stamina spells and weapons.

    Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.

    This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.

    Except without the 50% Cost increase I would remain at 100% magicka spamming Bolt escape under this rule. The 50% mechanic is fine.

    NB has 30% stamina regen passive? 30% more of all stamina.
    NB got cloak, removing 1 DoT + invisible even when attacked. (magica based tho, but can still be used coupla times for all NB, or like inifinite for magica builds).

    I am Templar, and I am Vampire, and I use Mistform. But mistform is not a Templar skill, its open to all. And its not close to as good as cloak + NB stamina regen, or Sorcs BoL. But yeah its ok.

    THe 30% stamina regen and cloak is NB features, therefor making you easier then any other class to escape. Not to talk about OP NB fear, and nice burst dps (tho all builds can burst nowdays).

    Edited by Saft on 19 May 2015 07:24
Sign In or Register to comment.