Yeah we also would like that fear would be 20m aoe with no target cap, reflective scale would reflect also melee hits, and holy Jesus beam of templar could not be disrupted... Same logic as yours. Do you have any constructive arguments?
Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Allow Cloak to drop an AOE stun on everyone in the area. Give me a potion that puts a 26 meter negate magic bubble around me for 40 seconds. Let BE fail if you are being damaged or give cloak the same immunity and I'd like an anti-Bolt Escape flare to drop wherever I want. Do this and we might be talking about roughly equivalent skills.
As is Cloak is already way more expensive than BE but whatever..
Why do bads keep creating these threads?
Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.
Why do bads keep creating these threads?
Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.
I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.
Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Why do bads keep creating these threads?
Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.
I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.
Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.
yes both classes are sitting ducks - but nothing forces you to chase NBs or Sorcs. circle strafe around a big tree and you force sorcs into melee range and play in your way if he´s running let him and take some "cover" also known as breaking LoS without los all the spells the sorc can use to attack you in such a situation have such a horrible DPS that your normal reg negates up to 50% of it... not to mention abilities like rally/vigor or any other heal comes into play.
And you think that its ok that DK and templar (especialy first one) can stand in the middle of enemy players group and still survive while we cannot? You want to be super tanky, super dps and super fast? You think its ok that cause of infinite roll dodges templars has better dps in pvp than sorc? (we have 3 usable damage dealing skills, one is finisher, one has 3,5s interval of usage and one is casted and even when it procs it gives the enemy alert like "be cateful im going to cast a spell at you, you better roll now" so it is usefeul only against unaware enemies). Templar has hes almighty jezuz beam, that cant be rolled, has alsosome melee skills. And still it is sorcs BE so OP, *** logic.
I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.
I would even use this method on all magica and stamina spells and weapons.
Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.
This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.
I would even use this method on all magica and stamina spells and weapons.
Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.
This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.
I would even use this method on all magica and stamina spells and weapons.
Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.
This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
Very interesting idea, ofc if it would be apllied not only to ranged skills, but melee to. But there is just one problem: while you were blocking, sprinting or sneaking your stamina drained to lets say 30% and now you enter the fight. Whats now? You get the penality or not? And what with hybrid builds with smaller pools? Imho it should be rather based on a skill usage counter not your current amount of resources.
Adramelach wrote: »That's ridiculous. 99% of the time I need an 'escape' it's not when I have 20k magicka lying around, it's when I'm spent, I have no stam or magicka, typically, so I can't block, dodge, or cast much, and i'm *actually* in pretty bad shape.
it's at THAT time that I need an escape. And if I can only cast it once, have i really escaped? I've never "escaped" a fight by casting BE a single time, you just don't go far enough.
Why do bads keep creating these threads?
Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.
I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.
Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.
I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.
I would even use this method on all magica and stamina spells and weapons.
Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.
This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.
I would even use this method on all magica and stamina spells and weapons.
Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.
This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
Very interesting idea, ofc if it would be apllied not only to ranged skills, but melee to. But there is just one problem: while you were blocking, sprinting or sneaking your stamina drained to lets say 30% and now you enter the fight. Whats now? You get the penality or not? And what with hybrid builds with smaller pools? Imho it should be rather based on a skill usage counter not your current amount of resources.
Correct me if I'm wrong, but your maximum stamina based damage is already effected when your stamina is less than 100%?
My change would be global to every player, so every player would have to contend with these limitations, but since magicka not effected by blocking, sprinting or sneaking, the stamina skills would get buffs to compensate for the stamina lost due to blocking, sprinting or sneaking.
Another alternative would to have a separate mana bar for blocking, sprinting or sneaking, called endurance; something like the separate stamina bar that the mounts have. This would level the playing field between the Magicka and Stamina builds.
Players would then have four mana bars: Health, Magicka, Stamina, Endurance.
Francescolg wrote: »I'm sorry but it sound like a L2P-issue for me.
Any sorcerer will tell you that the key to success in PvP lies in the resource-managment, especially mana.
Why do bads keep creating these threads?
Bolt Escape is fine, my nightblade can freaking sprint as fast as my Sorc can bolt escape and for far less cost.
I see why you think both skills are fine, considering you have 1 NB and 1 Sorc Toon. For us DK and Templars both skills cause problems as we are basicly sitting ducks while stamina NB with regen passive + cloak once in a while and BoL Sorcs can escape almost all bad situations.
Fact is Both BoL and Stamina NB cloak/dodge rolling needs nerf.
Last I checked my sprinting had nothing to do with being a Nightblade and everything to do with wearing Medium armor and having Well-fitted trait while using Retreating Manuevers and Shuffle....all available to *every* class.
I duo with a Templar(who is actually skilled at playing it) and she has no problem escaping almost every time with Mistform when the zerg arrives.
Escapes are available for everyone who is willing to pay the price for them. Sure some combinations are better than others but every class has options.
My point stands.I would eliminate the 50% penalty and make the distanced travelled, when using bolt, based on the amount of magica available, so each time the bolt escaped is used, the player travels a shorter distance, unless the player allows his magica to recharge to full.
I would even use this method on all magica and stamina spells and weapons.
Continuing spamming a spell or weapon skill will make it less and less effective; for example, the first shot from a bow would have greater range and be stronger than a quick second shot, or spamming impulse would cause the AOE range to become smaller and smaller as it is repeatedly spammed as well as its damage.
This concept would cause a drastic change in combat and build tatics. It would make combat more unpredictable.
Except without the 50% Cost increase I would remain at 100% magicka spamming Bolt escape under this rule. The 50% mechanic is fine.