Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for 6.5 seconds.
Casting again within 4 seconds costs 50% more magicka.
Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for 6.5 seconds.
Casting again within 4 seconds increases the cost of Bolt Escape by 50% compared to the previous cast.
So, another bolt escape nerf asked ? In fact, it's the first one I see I agree with, it's an excellent idea. No nerf for a offensive and fast mobility use, nerf for the "op" thing everyone complained about (infinite nearly-unstoppable run away).
I don't know a single Sorcerer that uses Ball of Lightning/Bolt Escape in PvE except yourself, what "20 minute" fight to the death exists in this game? Every boss, even the hardest of bosses, drop within five minutes and they are 12-man Trials where using Bolt Escape is just silly and a massive DPS loss.Emma_Eunjung wrote: »So let me get this straight... when I'm in a 20 minute long fight to the death with some horrible dungeon boss that has one of those "red circle of death" AOE mechanics that follow the player around relentlessly, I'm only supposed to be able to cast BoL a couple times before the magicka cost increases exponentially?
Did I read that right? "EXPONENTIALLY?"
REALLY?
Paulington wrote: »I don't know a single Sorcerer that uses Ball of Lightning/Bolt Escape in PvE except yourself, what "20 minute" fight to the death exists in this game? Every boss, even the hardest of bosses, drop within five minutes and they are 12-man Trials where using Bolt Escape is just silly and a massive DPS loss.Emma_Eunjung wrote: »So let me get this straight... when I'm in a 20 minute long fight to the death with some horrible dungeon boss that has one of those "red circle of death" AOE mechanics that follow the player around relentlessly, I'm only supposed to be able to cast BoL a couple times before the magicka cost increases exponentially?
Did I read that right? "EXPONENTIALLY?"
REALLY?
Something tells me you are talking about the Daedroth in CoA where you shouldn't be using BoL as sprinting works just fine.
Really, there's no reason to use Bolt Escape in PvE. Every other class can avoid red circles by sprinting, so why can't you?
Sure! If we can also have a potion to negate Bolt Escape for 40 seconds and a host of skills to negate Bolt Escape. Don't forget about the Disease enchant on weapons either, because I'd love to have a weapon enchant that will half the Bolt Escape travel distance. I could go on with this for a bit longer if you want.Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Lava_Croft wrote: »Sure! If we can also have a potion to negate Bolt Escape for 40 seconds and a host of skills to negate Bolt Escape. Don't forget about the Disease enchant on weapons either, because I'd love to have a weapon enchant that will half the Bolt Escape travel distance. I could go on with this for a bit longer if you want.Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Lava_Croft wrote: »Nobody is whining about a class, someone is giving his thoughts on how to improve a specific skill.
It depends on definitions. Making op skill less op is nerf or fix...Lava_Croft wrote: »Nobody is whining about a class, someone is giving his thoughts on how to improve a specific skill.
No, actually he's giving his thoughts on how to nerf a specific skill.
Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Why do people cry about classes because they died to a,particular class? Sorcs need escape it is fine they are one of the easiest classes to kill.
Oh great. Another "everybody plays the exact same way except you" excuse.
If a skill is changed, it should be changed because it needed the change. Not because the cookie cutters don't use it. Believe it or not, there are a lot of people out there that don't care and don't want to use cookie cutter builds.
Bolt Escape does not need an exponential cost increase. It never even needed the cost increase nerf it has now to begin with. A running sorcerer does no damage. He kills nobody, he gets no AP for running away from you, and being upset that you didn't get your free kill from ambushing him is no excuse for wanting them nerfed into the ground again.
You say it's not meant to be anything but an escape, and you want to nerf the escape function anyway. Well then, I give you Streak. A skill quite clearly designed and intended to be used offensively. The mobility is counterbalanced by the fact that sorcerers have basically no practical self heals to speak of.
Also, there's the hybrid and stamina builds. They already can't spam it more than four or five times or so as it is. And stamina builds even less than that. An exponential increase reduces them to two, maybe three max. That does them little to no good under most conditions, pretty much reducing the entire skill's usefulness to being a magicka stacked build exclusive skill.
Lava_Croft wrote: »Sure! If we can also have a potion to negate Bolt Escape for 40 seconds and a host of skills to negate Bolt Escape. Don't forget about the Disease enchant on weapons either, because I'd love to have a weapon enchant that will half the Bolt Escape travel distance. I could go on with this for a bit longer if you want.Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Detection potions in their current form are completely ridiculous. Drink potion, counter an entire playing style for 40 seconds.Lava_Croft wrote: »Sure! If we can also have a potion to negate Bolt Escape for 40 seconds and a host of skills to negate Bolt Escape. Don't forget about the Disease enchant on weapons either, because I'd love to have a weapon enchant that will half the Bolt Escape travel distance. I could go on with this for a bit longer if you want.Can we also get a 50℅ cost increase on successive casts of NB's cloak, Templar's Breath of Life and DK's Dragon Blood ?
OR MAYBE STOP QQING ABOUT BOLT ESCAPE...
Can we then get a magicka based dodge roll to top it off? Cause ya that potion is like *** against NB's anyways, you can now see em but u cant hit them:P
all hail masterclass NB!
Paulington wrote: »Let me give an example using my magicka costs and magicka pool. An initial cast of BoL costs 1,962 magicka and I have a magicka pool of 34,500, for the purposes of this example we will ignore regeneration and we will assume each cast is within four seconds of the cast before.
1st Cast: 1,962 Magicka cost.
2nd Cast: 2,943 Magicka cost.
3rd Cast: 4,415 Magicka cost.
4th Cast: 6,621 Magicka cost.
5th Cast: 9,933 Magicka cost. <---- My magicka pool is now gone, can't cast BE again.
6th Cast: 14,899 Magicka cost.
7th Cast: 22,348 Magicka cost.
8th Cast: 33,523 Magicka cost.
Please take your lies elsewhere.Earthwardzilvox_ESO wrote: »Agreed. Almost every sorc I know runs around using bolt escape and boundless storm. They don't use mounts, because even a max speed mount is slower.
It would be simpler if he ability just had a cooldown. That said, exponentially increasing costs would severely limit spamming.
Paulington wrote: »Let me give an example using my magicka costs and magicka pool. An initial cast of BoL costs 1,962 magicka and I have a magicka pool of 34,500, for the purposes of this example we will ignore regeneration and we will assume each cast is within four seconds of the cast before.
1st Cast: 1,962 Magicka cost.
2nd Cast: 2,943 Magicka cost.
3rd Cast: 4,415 Magicka cost.
4th Cast: 6,621 Magicka cost.
5th Cast: 9,933 Magicka cost. <---- My magicka pool is now gone, can't cast BE again.
6th Cast: 14,899 Magicka cost.
7th Cast: 22,348 Magicka cost.
8th Cast: 33,523 Magicka cost.
Do the same for dodgeroll, yes kthxbye
I don't see how that's different from the current bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt gameplay. Both are showcases of bad design.Teargrants wrote: »You can roll so much further than 17m, you can roll to the next keep.