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Bolt Escape Feedback for ZOS

  • Cody
    Cody
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    Lava_Croft wrote: »
    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.
    I don't see how that's different from the current bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt gameplay. Both are showcases of bad design.

    #nerfNBs
  • kijima
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    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.


    Sure, but a dodge roll is defensive only, it doesn't give you a stun or absorb anything.

    Plus it's available for all classes.

    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...

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  • Glurin
    Glurin
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    Lava_Croft wrote: »
    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.
    I don't see how that's different from the current bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt bolt gameplay. Both are showcases of bad design.

    Bolt takes up a slot on the bar and doesn't break crowd control. Also it costs magicka. And it makes you sparkle. People don't like other people who sparkle. Especially if those other people are vampires. Sparkle vampires get a lot of hate for some reason. :trollface:
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  • Mayrael
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    All clases except of those using magia because they can use it like 3-4 times and have no stamina to break free, oh and still stamina classes can use thier magica defensive skills. Another BE NERF thread... The best part of this is that the most of the people here didnt ever played in Cyrodiil as a sorc, or maybe did and noticed that isnt really as easy as ambushing someone like nb or reflecting all the stuff dk... BE is the most important skill for sorc cause its the only thing that can keep him alive these days. Hardened ward is good till you have stamina to break free, if u dont ure as good as dead because if u didnt noticed when ure cced u cant recast shield (omg im so brilliant). And how magica sorc is supposed to fight someone who uses all the time fear, wrecking blow , shield assault, biting jabs or something? Huh trying to block all the time? Even now fight with most of the nb looks like this - ambush -> fear -> wrecking blow repeat, after third break free if sorc wont use stamina pot hes dead, cause hes getting another fear with no stamina and for nb its like cutting vegetables. How the hell magica sorc can fight with this? Even if he use BE now he will be instantly charged/ambushed again. U will say that after break free u have 6s cc immunity and u can try to kill nb. Yeah... Especialy when after his first attack u have 20% hp left, u need to heal your self somehow (oh wait sorc doesnt have self heal...) so u need to cast hardened ward (nerf shieldz! they are op) and some heal from resto staff (do u feel this power?) and then he can try to fight nb which... Oh wait where is nb? Hiding in cloak and waiting till ure cc immunity ends... If not, hes troll dodging youre every single attack (well maybe not velicious curse)... But yeah lets nerf every defensive strategy so we will have one big fragfest in Cyrodiil. Should i write how does the fight looks like when u fight a templar spamming biting jabs? Or maybe dk flaping his wings and rushing u all the time? Hmm? To the author of thread i hardly believe that u play magica sorc, maybe u used to but not anymore. Probably now ure playing as the 80% of PvP comunity stamina class and ure upset that some sorc was able to survive ure attack (thats rly rude u bad sorc, stay here and let me kill u!).
    TBH if someone cant kill a sorc now cause of BE he should think again is the PvP for him... U have so many counter strategies that its even hard to mention them all! Oh no that sorc is runing away, what im going to do? I know i will wihine on forums to nerf it!
    If there will be cost increase like u want (expotentialy) this should be applied to gap closers and dodge roll to.
    Say no to Toxic Casuals!
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  • Bodycounter
    Bodycounter
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    I have never played a sorcerer that much, but i always thought, that the cost increase of bolt escape would be exponentially. It only increases once and has a fixed cost then? Yeah, that's pretty bad in my opinion (im not saying other classes are perfectly balanced). Bolt escape should be an escape move, not some kind of travel mechanism.
  • Mayrael
    Mayrael
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    I love when people are ignoring my arguments and trying to act like nothing happend. Read what ive said and try to answer it, give some arguments other than "he can leave the fight when he wants", cause nb can do this also. TBH all stamina users can troll dodge away any time they want.
    Edited by Mayrael on 11 May 2015 07:43
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Teargrants
    Teargrants
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    kijima wrote: »
    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.


    Sure, but a dodge roll is defensive only, it doesn't give you a stun or absorb anything.

    Plus it's available for all classes.
    Wont be long.
    dlh4xfj.jpg
    Not to mention, wtf do you mean doesn't absorb anything? Dodging - get this - dodges an infinite amount of damage from almost any single target skill.
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  • Lava_Croft
    Lava_Croft
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    Mayrael wrote: »
    I love when people are ignoring my arguments and trying to act like nothing happend. Read what ive said and try to answer it, give some arguments other than "he can leave the fight when he wants", cause nb can do this also. TBH all stamina users can troll dodge away any time they want.
    Running out of Stamina? Invest into better Stamina management.
    Running out of Health? Invest into better Health management.
    Have no reliable class heals? Try equipping a Restoration Staff.
    Wrecking Blow? Not a Nightblade skill.
    Don't like Nightblades using their equivalent of your Bolt Escape? Use one of the many counters to Cloak.

    Yeah, pretty much rocket science...

  • byrom101b16_ESO
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    I would prefer a 30 meter bolt escape with the minor speed buff for 10 seconds thereafter, with morphs that either knock down the first 6 targets in the path, or gives the 10 second major speed buff.

    Then balance it with a 30 second cooldown.
    Edited by byrom101b16_ESO on 11 May 2015 08:45
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Mayrael wrote: »
    I love when people are ignoring my arguments and trying to act like nothing happend. Read what ive said and try to answer it, give some arguments other than "he can leave the fight when he wants", cause nb can do this also. TBH all stamina users can troll dodge away any time they want.

    That's cause your point makes no sense My Stamina Nightblade (since first Beta) can only cloak 4 times as I put nothing in magic at all same with all pure stamina builds that the trade off
    1) if you want to CC break and roll more use the CP or get more stamina.
    2) 17m BE is far out of WB range so you have no point there don't stand and take it
    3) don't come here all mad like you can't counter Cloak please
    4) cloak cost the same after cost increase of cloak and cloak leave you right where you are with pots, mage light, AoEs, and Delay damage attacks all still hitting you
    5) with that cheap cost you can BE as many times as a Nightblade can cloak and my Magic Nightblade is Cloaked most of the fight
    6) The point No caster seen to ever get Rolling is a thing you have to spec into you need one of THREE sets that helps you on that and you need a lot of Regen and stamina their are many powers that hit you as you roll with just just four gap closer to get closer to the Sorc that will just BE away stunning by just using the power
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  • Septimus_Magna
    Septimus_Magna
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    /
    Teargrants wrote: »
    kijima wrote: »
    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.


    Sure, but a dodge roll is defensive only, it doesn't give you a stun or absorb anything.

    Plus it's available for all classes.
    Wont be long.
    dlh4xfj.jpg
    Not to mention, wtf do you mean doesn't absorb anything? Dodging - get this - dodges an infinite amount of damage from almost any single target skill.

    This will make all medium armor builds incredibly OP, I highly doubt that this champion passive will stay like this. If it doesnt change many will probably quit the game when a lot of players reach 360CPs because everyone will be stunned 24/7.
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  • maryriv
    maryriv
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    King Bozo wrote: »
    Why do people cry about classes because they died to a,particular class? Sorcs need escape it is fine they are one of the easiest classes to kill.

    You must not have come up against any good sorcs lol.
  • Mayrael
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    1) So i have to loose my dmg (more stamina = less magica) and cost reduction of break free or roll dodge (if i put it there my spell cost reduction will fly away) to have even lower dps (in comparison to stamina builds which have better dps without any of this issues).

    2) Um... Dude pls dont pretend that it is so easy to escape from ambushing NB. When u are ambushed u dont even know whats happening at very begining especialy when ure not in a middle of a battle, its imposible to react before NB hits unblockable fear right after ambush, and then landing a WB isnt so hard (to be even faster u can use insta skills like surprise attack - less damage but sure hit). I have vr14 stamina NB to, so pls...

    3) Im not saying it is imposible to counter cloak but u have to be in a specific build, that have some wide aoes or mages light, but gues what, not everyone use:
    - caltrops (if i did, i would have no stamina at all),
    - streak (which i used to use, but because its nerfed to the ground i dont anymore),
    - mages light (id have to resign from 2 skills to have this one)
    And the most important, can u show me thread where im whining "Nerf cloak OP"? Nope! I dont want to nerf cloak, even more, i want it to be fixed and imposible to be broke by any single target ability because as i said before i have NB to!

    4) Maybe costs are the same, but TBH if the cloak is so bad why its on bar of every NB? And u think that there is no counter to sorc BE? I regret that i didnt record all the times when i got chased and got killed (BE has extremly slow animations and when ure moving on hilly ground - which is the most of Cyrodill, u are moving straight forward which makes u to fall all the time and slows u down so using a gap closer is not a problem)

    5) Umm and what kind of argument is that? NB have cloak, sorc have BE - both skills are escape skills? And saying that Cloak isnt as efective as BE to retreat... um maybe u dont know how to use it? U know there are things that can speed u up, and while cloaked u can travel as far as sorc on BE and even more! U can recast before it ends, and there wont be any traces where did u go...

    6) Lol... If u are a magica caster, u need as much as posible magica, cost reduction, spell damage and so on (just like stamina builds need the same for them) and investing in roll dodge and sucha things weakens your attack while stamina builds doesnt have to resign from anything. More to that, medium armor provides almost as good defense as heavy armor while light armor is like a toilet paper.
    And about stunning while bolt escaping, if u have problems with that, there is something like immovable - ta da.


    And the last one thing. If u want, i can post some threads to nerf this and that for NB, DK or even Templar (Jesus Beam <3:D ) because i dont like that someone killed me or i wasnt able to kill him, do you think this will make this game better?
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    You @Mayrael is what's wrong with this game you want to QQ about not being able to CC break but don't want to loss DPS or Cost Reduction or regen to do it you want all your magic and enough stamina to break everything at no cost it doesn't work that way 9k magic is more then enough for me cause I don't use it a cloak to drop DoTs, a mark for debuff and heal and Double Take for speed I don't need more then my base magic for what I do but you casters clearly need more stamina

    also Immovable is like 5k + gap closer spam + burst to get pass your Ward don't act like sorc are this poor class that never gets away and is in need of help
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  • Mayrael
    Mayrael
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    @Lava_Croft how easy it comes to say for stamina builds "invest in stamina".... Sure and u should invest in magica... Oh wait... U dont need magica for anything critical, TBH as @kendellking_chaosb14_ESO wrote, stamina builds DONT HAVE TO USE MAGICA its totaly optional, for stamina users MAGICA IS SPARE POOL and when u run out of magica nothing happends, youre still able to fight! But when magica build runs out of stamina hes dead, and the onily way to not get killed is use escape skill, If u stay in a fight without stamina ure simply dumb - one cc and thanks to no damage mitigation of light armor 2 skills later ure dead... FFS its the same story that was in 1.5 but now stamina is on top... AND WHERE DO I WHINE FOR A NERF STAMINA? NO WHERE! Im just defendig only viable defense of magica sorcs! I DONT WANT ANY CHANGES, I DONT WANT NERF FOR YOUR PRECIOUS NB, i handle my self somehow but this thread proves that its you whos not able to handle your self in a game and you came to forums calling for nerfs already nerfed class. There are people in cyrodiil who kill bolt escaping sorcs all the time, maybe you should change something in your build or simply think a bit when in a fight! Ure in better situation than magica users and still u call for nerfs. Cyrodiil is already filled with stamina users... Every NB and almost every DK runs stamina and its not becasue they love that kind of gameplay, its because it is more efective! Sure i can roll stamina dunmer DK and troll dodge anyone all day long but when sorc is bolting away ure like oh nurf sorc nurf sorc... I can kill someone whos roll dodgin and there are people who can kill me when im bolting, deal with it! If u cant its not my problem, its yours! Adapt FFS as i had to adapt to less dodges, break frees, blocks and almost no damage mitigation. And did i called for nerf?? Ive adapted as you should to...And If it goes for no reliable heals... I use resto stuff since launch so pls, dont try to make fool of me cause i know how to survive, but its thanks to total synergy of skills not just cause resto staff is so good and youre trying to touch my tralala so ekhem ...
    Edited by Mayrael on 12 May 2015 06:47
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Cathexis
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    lol ya nerf bolt escape because the class doesn't have enough problems it needs to limp around on foot on top of doing sht damage and having sht survivability.

    BE/BoL/Streak are the staple skills of the class. Sorcs are SUPPOSED to have incredible mobility to compensate for their overwhelmingly subpar everything else.
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  • Saft
    Saft
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    Cathexis wrote: »
    lol ya nerf bolt escape because the class doesn't have enough problems it needs to limp around on foot on top of doing sht damage and having sht survivability.

    BE/BoL/Streak are the staple skills of the class. Sorcs are SUPPOSED to have incredible mobility to compensate for their overwhelmingly subpar everything else.

    LOL *** survivability

    Best wards, Best Escape, Run around superfast Boundless Storm giving protection.

    *** DMG? got hit yesterday for 12.5k frag, that is 1 spell. (not cursed either).

    Tho i see all powerful sorc QQ are rising in this threa to defend their OPness in PVP. Tho i agree NB with Stamina Builds is ever bigger problem with their dodging around while using bows.

  • byrom101b16_ESO
    byrom101b16_ESO
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    /
    Teargrants wrote: »
    kijima wrote: »
    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.


    Sure, but a dodge roll is defensive only, it doesn't give you a stun or absorb anything.

    Plus it's available for all classes.
    Wont be long.
    dlh4xfj.jpg
    Not to mention, wtf do you mean doesn't absorb anything? Dodging - get this - dodges an infinite amount of damage from almost any single target skill.

    This will make all medium armor builds incredibly OP, I highly doubt that this champion passive will stay like this. If it doesnt change many will probably quit the game when a lot of players reach 360CPs because everyone will be stunned 24/7.

    It depends on the CC immunity trigger - but it does look badly thought out, indeed...
  • Mayrael
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    Saft wrote: »
    Cathexis wrote: »
    lol ya nerf bolt escape because the class doesn't have enough problems it needs to limp around on foot on top of doing sht damage and having sht survivability.

    BE/BoL/Streak are the staple skills of the class. Sorcs are SUPPOSED to have incredible mobility to compensate for their overwhelmingly subpar everything else.

    LOL *** survivability

    Best wards, Best Escape, Run around superfast Boundless Storm giving protection.

    *** DMG? got hit yesterday for 12.5k frag, that is 1 spell. (not cursed either).

    Tho i see all powerful sorc QQ are rising in this threa to defend their OPness in PVP. Tho i agree NB with Stamina Builds is ever bigger problem with their dodging around while using bows.

    1. Um... Best wards? If I remember well only NB dont have class shield, and obsidian shield or blazing shield are maybe a bit weaker in terms of amout of damage that they can take but they have some additional features which hardened ward doesnt have not to mention shields and ults of DK and his reflective scale - if u want to tell me that sorc has best defensive skills pls youre making fool of youre self. And do you play magica build class? Do you use shields? Ofcourse not, but still u think that damage shields are OP. Let me explain u something. When you are even double warded and have lets say 20k damage shield arround you, this doesnt prevent you from being cced, u can be stuned, disoriented, feared etc. Its not my problem that you dont use CC skills (cause they are slow, hit weaker than other skill or smth). CC is the most simple solution to shields. While cced u cannot recast shield and ure dead. Yesterday i was surrounded by about 5 or 6 enemy players and all i was doing was recasting hardened ward and healing ward all the time (no movement, nothing, just recasting cause i was rooted and out of stamina) ive lasted like that for about 4-6s and it wasnt fault of to powerful shield... It was beacuse i was surrounded by braindead two handed stamina users that just wanted to do as much damage as they could, nobody in group of people didnt thought about using a single stun -_- and then we see threads like "Nerf shields! Shields are OP" and so on. It very interesting that there are people who can kill somebody whos stacking shields, and there are people that say shields are OP!

    2. Best escape - sorc have very efective escape skill but is it the best? Lets see... U bolt away and leave that big shiny sphere right after you which shines like lighthouse at night. Sure u cant move so fast to keep up, but if u would try, trust me u would be on that sorc after 3-4s. U can also use cloak to hide ure self while ure chasing sorc and when he thinks that he escaped, you can ambush him (yes thats what we call creative thinking, its very useful, u should try sometimes). As for escape skills we have laso Cloak (y i know it sometimes fails but most of the cases it is caused by high ping) - its awsome skill cause i use it on my NB all the time and in most of the cases it works fine.
    And if talking about Boundles Storm it gives u speed buf for 7.5s. Damage mitigation? Well... did evere cared to test this? Atacks on you are lowered by stunning amount of 200... To be honest NB skill Double Take gives u the same speed buf but only for 4s and gives u 20% dodge chances which is far better than flat damage mitigation of Boundless Storm.
    You are not NB or sorc? No problem! U can always be a vampire and use elusive mist which is also awesome efective escape skill. U move 40% faster, cannot be cced, cannot be hit by any targeted skill, and even if ure hit by aoe u take only 25% of damage. The only flaw of this skill is that u cannot be healed while using it, but since you are DK or Templar u can insta heal your self between ticks! Oh wait... you wont be a vampire cause you are werewolf for sure to have 15% stamina regen more and no damage penalty like u would have while being a vamp.

    3. Oh! 12.5k dmg from frags! Unbelivable! And for sure you are awere of that to hit like that, sorc must wear full light armor set which gives no damage mitigation, and also he have to use entropy right before casting shards to enable 20% damage bonus and 20% to overall spell damage, but thats not the end! Frags have to % to aply 20% damage bonus and be insta cast, and while it % you see nice glowing signal on sorcs hands screaming to you DODGE DUDE ILL BE CASTING FRAGS IN A SEC. U can always cast frags with 1s cast time and without that all stuff that i mentioned but than frags would hit someone for about astonishing 5k damage WOW!
    Lets see on a wrecking blow or lethal arrow (y i do know that sorc also can use this skills but he would have to be stamina build so its not the case we are talking about). Put on medium armor (which is like 3 times better than light armor) with divines traits and mundus warrior. Place wrecking blow/lethal arrow on a bar. Enjoy 15-18k crits.

    4. Roll dodge "problem" as u say is not linked only to NB, it aplies to all stamina users and as i said, if u use brain its not a problem at all.
    Say no to Toxic Casuals!
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  • Snit
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    Every class can build to make just about any skill spammable now. "I can cast X a lot" isn't a critique, but a simple indication that you're playing 1.6. Resource Management is much less important.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Lava_Croft
    Lava_Croft
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    @Mayrael: I'm a Magicka Nightblade. I need Magicka just as much as the next Magicka build.
  • Joy_Division
    Joy_Division
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    /
    Teargrants wrote: »
    kijima wrote: »
    Teargrants wrote: »
    You can roll so much further than 17m, you can roll to the next keep.


    Sure, but a dodge roll is defensive only, it doesn't give you a stun or absorb anything.

    Plus it's available for all classes.
    Wont be long.
    dlh4xfj.jpg
    Not to mention, wtf do you mean doesn't absorb anything? Dodging - get this - dodges an infinite amount of damage from almost any single target skill.

    This will make all medium armor builds incredibly OP, I highly doubt that this champion passive will stay like this. If it doesnt change many will probably quit the game when a lot of players reach 360CPs because everyone will be stunned 24/7.

    You have more faith in ZoS than I do.
  • Varicite
    Varicite
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    No. Bolt Escape is fine, BoL is kind of unbalanced now that reflect skills have been limited.

    However, BoL doesn't actually absorb all spells like it's supposed to a lot of the time, so I'd say FIX the spell absorption and then limit the number of projectiles that it can absorb to ~4-6.

    Streak is also fine.
  • Snit
    Snit
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    This will make all medium armor builds incredibly OP, I highly doubt that this champion passive will stay like this. If it doesnt change many will probably quit the game when a lot of players reach 360CPs because everyone will be stunned 24/7.

    This will be a real "should I stay or should I go" moment for me. You can limit yourself to undodgeable attacks, but that eliminates over half the game's ranged attacks. It's one of those design decisions that makes you question the experience base of its author.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • sput4ueb17_ESO
    sput4ueb17_ESO
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    pls some of us have 200+ champion points and they think that everyone has ... the op in the bolt escape is not the skill but the champion points you already have .
    So pls leave for once the sorc alone what about infinite roll dodges or bashes? are the skills Op or the amount of champion points you use?
  • cozmon3c_ESO
    cozmon3c_ESO
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    As a stam sorc i wouldnt mind this change, as long as they start the cost at

    500 magicka
    1000 magicka
    2000 magicka
    4000 magicka
    8000 magicka
    etc

    this will make bolt escape viable for stam sorcs as well as magicka
    using bolt conservatively will save you mana.
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  • Mayrael
    Mayrael
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    @cozmon3c_ESO y for something like this i could agree, but only if that would be applied to roll dodge to. And if it goes to that perk from CP its realy terrifying what will happend...
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Francescolg
    Francescolg
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    Ball of Lightling (and the other morph) are not OP, BoL is perfectly balanced and it is simply needed because everybody wants to kill sorcerers..!
    We need at least 2-5 consecutive Ball of Lightnings, as it is our dam.. right of birth to have this skill because anything less would destroy all our builds and most of our self-defense possibilities!

    ZOS, please do not nurf BoL! People claiming that it is unfair are all trolls and have no deeper understanding of class balance! A class able to port many more times than once is absolutely balanced. As other classes can run as fast as -let's say- 5 consecutive Ball of Lightings.
    -Whatever- you do, please leave us at least the "Double-Ball of Lighting"! This is SO important, that I even can not put into words why. Other classes still get a 1-second window of opportunity to target us and use their gap-closers, before we can port again and again!

    Do not listen to whiners, ZOS! They will quit your game anyways sooner or later, while we will teleport with you!

    What we further need is:
    1. A "teleport-anywhere" skill, which teleports you to any chosen point of the map. (Do not forget to make the second cast more expensive, so that we can "defend" this skill for years, as not being owerpowered!)
    2. A damage buff as in Warhammer online = 100% crit and up to 300% crit damage bonus
    3. No more nurfs!
    Edited by Francescolg on 13 May 2015 10:13
  • Mayrael
    Mayrael
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    Yeah we also would like that fear would be 20m aoe with no target cap, reflective scale would reflect also melee hits, and holy Jesus beam of templar could not be disrupted... Same logic as yours. Do you have any constructive arguments? Cause answers like yours are just proving that you want nerfs because you cant kill someone yay. If every single sorc runs away from you what does it mean? That probably they cannot compete with you, and theyre not as strong as you describe them. Yes, will post now death recap screen showing like 15k crit dealt by frags... Frags are just like lethal arrow, useful while used on unaware target, but when fighting against someone 1v1 it is roll dodged in 90%. What other misterious powers have sorc? Incredible unevadable nuke aka velicious curse that can be spammed all the time to kill your enemies in a blink of an eye with a 3,5s delay. Hardened ward! Damage shield unaviable to any other class! Yeah sorcs are pretty much OP... TBH the only reason to play sorc is BE. Rest of this class is rather common. Thanks to roll dodgin mechanics sorc have 2 class damage dealing skills that can be used against enemy players which are velicious curse and endless fury... Sure endless fury is probably the best finisher in a game but it isnt easy to make someones life to drop below 20% with a 3,5s delay skill and heavy atacks from lightning staff. Yeah we can also use extremly visible and expensive mines easy to avoid, lightning splash "pls dont move from here for a few seconds" or lightning form hiting for astonishing 500 dmg per second. And thats all if it goes for our damage dealing skills. Shields are aviable to anyone. We have also one cc skill that have a chance to be insta cast but can be blocked, dodged, reflected, aborbed. The other cc have 1.5s cast so good luck using it in pvp. And the root is very poor version of taloons that doesnt deal damage and has very limited area of efect. Whats left? Pets? Ults?
    Edited by Mayrael on 13 May 2015 12:48
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Cathexis
    Cathexis
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    I'm going to try to take the op seriously since he at least seemed somewhat genuine about his proposal and that merits some respect.

    That said, your proposal completely massacres any hope of escape forbstamina sorcs. At present stamina sorcs can maybe bol twice. We know it takes at least 3 to have a chance of escape, 5 to clear combat.

    The problem, from this perspective, are two fold:

    (1) how do you provide equal escape for stamina and magika sorcs, especially when increasing costs to magika is a compound nerf to stamina?

    (2) where do you draw the line of what is acceptable chance of escape, when most sorcs depend on the ability to teleport to survive combat?

    The second argument generally sits on one of two sides. Non sorcs tend to say it should only be a chance to escape, while most sorcs would argue that it already is only a chance to escape and that if you can't stop them in 5 be/bol/streak, they deserved to escape.

    Part of the problem is that the other three classes aren't saddled with the burden of requiring huge gap closers when fighting each other. For the sake of simplicity let's say each class represents 1/4 of the player base. That means that 3/4 of the player base does not require ultra long range specs, which means that specing for sorc fighting becomes somewhat specialized affair. You need gap closers; speed, charges, long range abilities. This is an annoyance for a lot of players because it cuts into maximizing spec for the other 3 classes.

    But, and this is the part everyone has a problem with: just because its an annoyance, doesn't mean its the fault of sorcs. Its your choice not to have a strategy in place for chasing sorcs. If you can't make it fit into your build, you have to accept that if you can't catch a sorc in 5 teleports, you lose. Its that simple.

    Bolt ESCAPE is designed to be an escape spell only. Its morphs streak, an offensive damage spell, and BoL, a defensive sheild spell are designed to be used tactically. What many people don't consider in fact is that BoL by design can be used as a shield in mage heavy battles.

    So where do we go from here? Personally I think that however they redesign it, the following considerations need to be made:

    Stamina sorcs need the opportunity to teleport 4-5 times minimum, since that is the absolute minimum for the reasonable opportunity to clear combat, at least short term. Pay special attention to the sorc argument about chance to escape when I say the word opportunity. This means the cost of the first 4-5 casts needs to be low.

    After 4-5 teleports the cost should really rise steeply for a short temporary period. That way, if a player is trying to catch up and had a legitimate spec for doing so, they should have the opportunity to do so. Sorcs can continue to bolt, but at that point the risk of resource depletion should be steep (note that this does not mean they should be completely depleted, but that the pool should be low enough that it is a threat to their safety).

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