cozmon3c_ESO wrote: »kkravaritieb17_ESO wrote: »Barrier should be unlocked at AvA 10.
then the ones who are abusing it now will really have no counter lol. i see what you are trying to do.
MoneyOverEverything wrote: »IF zenimax would remove barrier from skill-line there would be no zerg at all if they dont have very very very good healer who can spam their 10k heals
most zergs dont have that good healers thats why they NEED barriers, otherwise they would came to that point
to think about their gear and their playstyle to get better, but a *** player has a higher chances to survive in a zerg than in a smallscale-group or runnin around solo
AbraXuSeXile wrote: »This thread is only made because the author failed on a group and feels helpless, Barriers are not an issue and if you can't kill a raid just because they have shields up then i suggest you log out and don't play.
Still baffled by a sorc complaining.
What people do not seem to understand is that if barrier would be nerfed as OP suggested (6ppl) large- group PVP or guild vs guild - i'm talking live 24 vs 24- fights would be dramatically reduced to the ridiculous- I burst you faster - kind of fight as there would no way to set up defensive strategies with the amount of damage we get with barrier rotation RIGHT NOW. With 20-ppl-barrier, it's more of a statu-quo and the fight can become interesting.
What people do not seem to understand is that if barrier would be nerfed as OP suggested (6ppl) large- group PVP or guild vs guild - i'm talking live 24 vs 24- fights would be dramatically reduced to the ridiculous- I burst you faster - kind of fight as there would be no way to set up defensive strategies when we see the amount of damage we already get with barrier rotation RIGHT NOW. With 20-ppl-barrier, it's more of a statu-quo and the fight can become interesting.
I'm not talking about zerg vs raid, I'm talking about guild vs guild.
What people do not seem to understand is that if barrier would be nerfed as OP suggested (6ppl) large- group PVP or guild vs guild - i'm talking live 24 vs 24- fights would be dramatically reduced to the ridiculous- I burst you faster - kind of fight as there would be no way to set up defensive strategies when we see the amount of damage we already get with barrier rotation RIGHT NOW. With 20-ppl-barrier, it's more of a statu-quo and the fight can become interesting.
I'm not talking about zerg vs raid, I'm talking about guild vs guild.
Those are exactly the kind of fights that I would like to see avoided, because those are the ones that cause lag..
In any event, with a slight increase in the number of healers and even a 12 person cap on barrier playing in a 24 man raid will remain viable, it just won't be as easy mode as it is now.
Those are exactly the kind of fights that I would like to see avoided, because those are the ones that cause lag..
Yes but does it mean we have to sacrifice group play for your small scale pvp because the game can't support it ? If I want to play with 24 ppl I should be able to do it.In any event, with a slight increase in the number of healers and even a 12 person cap on barrier playing in a 24 man raid will remain viable, it just won't be as easy mode as it is now.
You have never done raids vs raids fights ?
What people do not seem to understand is that if barrier would be nerfed as OP suggested (6ppl) large- group PVP or guild vs guild - i'm talking live 24 vs 24- fights would be dramatically reduced to the ridiculous- I burst you faster - kind of fight as there would be no way to set up defensive strategies when we see the amount of damage we already get with barrier rotation RIGHT NOW. With 20-ppl-barrier, it's more of a statu-quo and the fight can become interesting.
I'm not talking about zerg vs raid, I'm talking about guild vs guild.
No you are talking Zerg vs zerg, don't kid yourself with that guild vs guild crap.
i blame guild wars 2 for letting certain guilds think that running a 24 man was the way to go
Yes you should, and you will still be able to do just that with a 12 person or even 6 person cap on barrier. Perhaps individuals within that group will have to improve their personal play style, but that is certainly not a bad thing.
MoneyOverEverything wrote: »IF zenimax would remove barrier from skill-line there would be no zerg at all if they dont have very very very good healer who can spam their 10k heals
most zergs dont have that good healers thats why they NEED barriers, otherwise they would came to that point
to think about their gear and their playstyle to get better, but a *** player has a higher chances to survive in a zerg than in a smallscale-group or runnin around solo
Although I agree that barriers make bad players look good the fact is the meta game is just stupid right now and really punishing for healers. You can't overheal in this game in large battle of players even if you have awesome healers without barrier it is insta death. TTK is ridiculous.Without barriers, guilds of 24 players can just stop playing. It's you die or I die and right now, in less then a second. At least with barrier there is some kind of suspense (will you do your barriers correctly against my damage ? ). It's not much but it's something.
Imo, removing barriers = Adios large groups. Let's all play small-scale yeah !
Joy_Division wrote: »Many people see that as a desirable thing.
I'd personally would rather they make the map more interesting to encourage small-scale and make it so a group of 4 can actually meaningfully contribute in AvA and the Alliance scoreboard. But, even the designers are looking for ways to spreas us out.
Yes you should, and you will still be able to do just that with a 12 person or even 6 person cap on barrier. Perhaps individuals within that group will have to improve their personal play style, but that is certainly not a bad thing.
With a 6-man barrier -> small scale vs raid -> won't change. I blob you die.
raid vs raid -> rotation would burst off in 10s. Burst raid wins. RAID IS DEAD. raid vs raid gameplay sucks harder.
With a 12-man barrier -> won't change small scale vs raid. I blob you die.
Can't say about raid vs raid but I guess it would be faster death too.
Definitely not a solution to your problem in both cases.
johan.danielsson1994b16_ESO wrote: »Actually with a 6 man barrier cap it would be a crazy diffrence, instead of a full raid rotating 600k+ dmg shields for their group to help support their X ammount of healers it would instead be arround the 150 - 200k mark (rhoughly) since your barrier wouldnt cover everyone and youd be forced to use arround 4 barriers to shield everyone instead of one.
A smaller group could get more value out of their barriers then the larger group could, but i can see why this would scare you, thats the reason you blob up in the first place
There are people out there willing to play with a 24-man group as you are willing to play with a 8-man group or solo or any other type of group you want.
I don't understand why we should stop these people from having fun by removing skills used for group play (purge, barrier...) just because the server can't support lag.
The solution here is to give little groups some ways to compete but right now, experienced groups of 8-man can bring down any zerg of 24 if these large groups are not prepared or well coordinated.
I agree that against 24 well cordinated groups you will have hurdles bringing them down but maybe it just means you have found people as good as you are.
So tell me one thing. I am in a pvp guild and when we have evening raid (just 2 hours) we are about 20/24 People all on ts, all with gear and build for warband style and all of us know His role. Eso give me the opportunity to make a 24 mens raid with my guildmate (not everyone at vr 14 because we have new recruit). So are we a zerg? If yes what we have to do? Tell People to not log because we have to play in max 12 ppls? Split in 2 party and die because every evening on haderus there are always a blue and a Yellow 30+ zerg?