i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
that being said, I don't really care too much about barrier. imho it's in credibly good to fight off siege weapon fire but apart from that mediocre at best. i'd really prefer to evolve pvp as whiole more into fights like 4v4s or 8v8s and such. barrier wont be as strong then, and randoms swimming in their zerg would have to learn to play even more so because individual performance would be much more important that way.
i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
that being said, I don't really care too much about barrier. imho it's in credibly good to fight off siege weapon fire but apart from that mediocre at best. i'd really prefer to evolve pvp as whiole more into fights like 4v4s or 8v8s and such. barrier wont be as strong then, and randoms swimming in their zerg would have to learn to play even more so because individual performance would be much more important that way.
i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
AbraXuSeXile wrote: »i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
I really like this post, I've been saying for a long time the real zerkers are the ones that are nuttcupping from keep to keep next to a ton of allies.
Barrier doesn't need a nerf, It's easy to kill raids who use barrier. I think this is a L2P issue.
kkravaritieb17_ESO wrote: »Barrier should be unlocked at AvA 10.
kkravaritieb17_ESO wrote: »AbraXuSeXile wrote: »i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
I really like this post, I've been saying for a long time the real zerkers are the ones that are nuttcupping from keep to keep next to a ton of allies.
Barrier doesn't need a nerf, It's easy to kill raids who use barrier. I think this is a L2P issue.
Good luck killing 2 full 24 men groups running together spamming barriers every time they drop low.
kkravaritieb17_ESO wrote: »AbraXuSeXile wrote: »i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
I really like this post, I've been saying for a long time the real zerkers are the ones that are nuttcupping from keep to keep next to a ton of allies.
Barrier doesn't need a nerf, It's easy to kill raids who use barrier. I think this is a L2P issue.
Good luck killing 2 full 24 men groups running together spamming barriers every time they drop low.
kkravaritieb17_ESO wrote: »AbraXuSeXile wrote: »i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
I really like this post, I've been saying for a long time the real zerkers are the ones that are nuttcupping from keep to keep next to a ton of allies.
Barrier doesn't need a nerf, It's easy to kill raids who use barrier. I think this is a L2P issue.
Good luck killing 2 full 24 men groups running together spamming barriers every time they drop low.
Your signature suggest you already do this.
You should probably change it to: "Destroyer of Zergs (that don't use barrier)"
Kidding aside, I have yet to meet those unkillable groups. Maybe I'm just lucky there are non on Azuras. I have to admit that stacking barriers in huge groups sounds pretty annoying to fight. However, I haven't seen too much of it in the wild, tbh.
kkravaritieb17_ESO wrote: »Good luck killing 2 full 24 men groups running together spamming barriers every time they drop low.
kkravaritieb17_ESO wrote: »Good luck killing 2 full 24 men groups running together spamming barriers every time they drop low.
Well sure, you run a 8-man group or whatever with your squad and of course you can't kill them. Definitely a L2P issue. I agree with Abraxus on this subject, barrier is not really an issue as it goes down way faster with 1.6 that what it used to be.
kkravaritieb17_ESO wrote: »kkravaritieb17_ESO wrote: »Good luck killing 2 full 24 men groups running together spamming barriers every time they drop low.
Well sure, you run a 8-man group or whatever with your squad and of course you can't kill them. Definitely a L2P issue. I agree with Abraxus on this subject, barrier is not really an issue as it goes down way faster with 1.6 that what it used to be.
So your response is in order to be able to fight the zerg we should be come a zerg too. Yeah sure we should l2p.
There are people out there willing to play with a 24-man group as you are willing to play with a 8-man group or solo or any other type of group you want.
I don't understand why we should stop these people from having fun by removing skills used for group play (purge, barrier...) just because the server can't support lag.
The solution here is to give little groups some ways to compete but right now, experienced groups of 8-man can bring down any zerg of 24 if these large groups are not prepared or well coordinated. I agree that against 24 well cordinated groups you will have hurdles but I mean at some point if you face 24 people as good as your 8, who should win ?
I could live with Barrier and pretty much all Alliance skills being nerfed down to 12 targets. That's a small raid, not enough to crash server performance and also max number of players in a PvE raid/trial. Remember that PvE'ers also grind war ranks to unlock these skills for trials, nerf it down to 6 targets and it's crap in both PvP and PvE. Than you might as well remove Barrier completely from the skill tree.
Also amazing with the sorcs in this tread asking for shield nerfs and calling other players shield bots. How about we increase the cost of Hardened Ward instead?
So if this is a L2P issue you surely can provide a way to counter up to 480k points of damageshield (per player) as a smaller group?AbraXuSeXile wrote: »i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
I really like this post, I've been saying for a long time the real zerkers are the ones that are nuttcupping from keep to keep next to a ton of allies.
Barrier doesn't need a nerf, It's easy to kill raids who use barrier. I think this is a L2P issue.
kkravaritieb17_ESO wrote: »I dont have a problem with one 24 man group, but with two three 24 man groups running together.
So if this is a L2P issue you surely can provide a way to counter up to 480k points of damageshield (per player) as a smaller group?AbraXuSeXile wrote: »i really hate the use of the word "zerg" here.
24 is a huge group, train, blob, raid, whatever you want to call it.
the "zerg" is those groups of 40-60 "solo" randoms running up and down like lemmings between alessia and sejanus (or other places).
apart form that, your numbers are off. barrier only hits 20 players, iirc. assuming a perfect rotation of said barriers is questionnable.
I really like this post, I've been saying for a long time the real zerkers are the ones that are nuttcupping from keep to keep next to a ton of allies.
Barrier doesn't need a nerf, It's easy to kill raids who use barrier. I think this is a L2P issue.
@OP,
I fully agree on this topic. I think barrier should be reduced to 6 targets.