Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
It already does?
If I'm charging lethal arrow, and you move out of LOS before the ability fires, the ability won't fire at all.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Completely justified. A beam just cutting through rocks and trees to continue to hit you is stupid. If the same problem exists for other skills simply report. Other buggy skills does not justify this skill remaining buggy.
Why is it that people playing Templar characters are always complaining? I've seen Templars kicking major butt in the game. Some of the most impressive displays of rapid and thorough decimation of enemy NPCs I've so far seen have been Templars. In one dungeon, a VR1 DK couldn't hold a candle to a lvl 42 Templar in the group, yet they are always whining on the boards. If you look at the leaderboards, Templars are highly represented. C'mon MAN!
Why is it that people playing Templar characters are always complaining? I've seen Templars kicking major butt in the game. Some of the most impressive displays of rapid and thorough decimation of enemy NPCs I've so far seen have been Templars. In one dungeon, a VR1 DK couldn't hold a candle to a lvl 42 Templar in the group, yet they are always whining on the boards. If you look at the leaderboards, Templars are highly represented. C'mon MAN!
To be fair, that DK was terrible.
Why is it that people playing Templar characters are always complaining? I've seen Templars kicking major butt in the game. Some of the most impressive displays of rapid and thorough decimation of enemy NPCs I've so far seen have been Templars. In one dungeon, a VR1 DK couldn't hold a candle to a lvl 42 Templar in the group, yet they are always whining on the boards. If you look at the leaderboards, Templars are highly represented. C'mon MAN!
Merlin13KAGL wrote: »A broken channeled attack, especially an OP one, should absolutely be cancelled by breaking LoS.
Time to find something different to spam, now, huh?
Why is it that people playing Templar characters are always complaining? I've seen Templars kicking major butt in the game. Some of the most impressive displays of rapid and thorough decimation of enemy NPCs I've so far seen have been Templars. In one dungeon, a VR1 DK couldn't hold a candle to a lvl 42 Templar in the group, yet they are always whining on the boards. If you look at the leaderboards, Templars are highly represented. C'mon MAN!
Templar •Dawn’s Wrath •Radiant Destruction: This ability now cancels if the enemy moves out of your line of sight.
I think the community deserves this to work on Bow- Lethal Arrow as well. It is not fair to the any player or class to add this type of mechanic without applying it to all casted abilities. You need to fix this for ALL ABILIETES that use a cast time with LOS break.
Here ladies and gentlemen, we have a FOTM reroller in their natural habitat: whining on the forums when the OP ability gets nerfed.
timidobserver wrote: »Stam builds are supposed to be superior. Get with the 1.6 meta and respec already.