I've been using wrecking blow and 2h weapons exclusively since maybe october, before the 2h buff(rally etc) along with some other fellow stamina templars from EU server. So I know how it was ridiculously hard to land it on enemies in some situations like you said, I said.. We both aggre on this I guess.
However it was the benchmark that defines how skillful you are with it. You should know when to use it and when to not use it, how far you should stay when using it to prevent being bashed yadda yadda. And it was already too easy to avoid by moving in circles like now. It is not a new thing. People just realised now since everyone using it.
It offered the biggest prize by having bigger risks while also having longer cast time.
It is now indeed easy mode button because of this. And everyone using it, became masters of swords in one day.
edit: About DW example you said, that's a fair example tbh. Agree on that. But yet again, you should not spam WB like it's your only skill have in your bars.
I just want it became interrutable again, not nerfing the damage.(nerf having 4k weapon power if it's the case) And also maybe old animation if it's possible
Forestd16b14_ESO wrote: »Just wanna state my opinions.
PvP is better than it was then before that melee is a actual value now. How ever the reason every one running 2H now is cause of wrecking blow. That is one of the few skills that need looked at cause it's turning into what lethal arrow used to be a "I win button".
They do need to start doing campaign resets to stop the pvdooring and hopefully cut back on the night/day capping. They should have fixed this a long time ago but they need to look at wall sieges. You know where the attackers are on a wall like say Roe's mine side where they can siege but the defenders can't do anything to them cause the counter siege can't reach them.
Last part that comes to mind is they need to look at sorc. Cause right now there "the" class to be cause all a sorc has to do is spam crystal frags, mages wrath, and of course bolt escape and they can melt any one near them. Also the need to reduce the break free of fear even with high break free cost reduction skill it still somehow always needs 1/3 of the stamina bar.
tcgoetzub17_ESO wrote: »[*] More than half of the people in PVP are running two hander now. That alone tells you that something is wrong. There haver been plenty of posts whats wrong with two hander, so I won't go into that here.
I've been using wrecking blow and 2h weapons exclusively since maybe october, before the 2h buff(rally etc) along with some other fellow stamina templars from EU server. So I know how it was ridiculously hard to land it on enemies in some situations like you said, I said.. We both aggre on this I guess.
However it was the benchmark that defines how skillful you are with it. You should know when to use it and when to not use it, how far you should stay when using it to prevent being bashed yadda yadda. And it was already too easy to avoid by moving in circles like now. It is not a new thing. People just realised now since everyone using it.
It offered the biggest prize by having bigger risks while also having longer cast time.
It is now indeed easy mode button because of this. And everyone using it, became masters of swords in one day.
edit: About DW example you said, that's a fair example tbh. Agree on that. But yet again, you should not spam WB like it's your only skill have in your bars.
I just want it became interrutable again, not nerfing the damage.(nerf having 4k weapon power if it's the case) And also maybe old animation if it's possible
so i should never use it against someone with a destruction staff and a bow?
great. lots of skill involved with being forced to avoid a good portion of the PvP playerbase.
Wut. Your account is probably 2 months old, because it was way broken at launch.
I am going to say this: PvP has never been balanced. It was best at launch
Overload is a joke of an ultimate. I would love it to be working differently.
Make it a 50 cost one nuke like NBs have with some sort of buff associated to it. Atm its to farm scrubs on horseback or bust bc its so easily hardcountered (sry for templars bc they literally can´t do anything about it).
Joy_Division wrote: »^^ As a fellow templar, I can't say the LOS blocking Radiant Destruction is a nerf. I do think that all skills either should be blocked by LOS or none of them should. As NBs can teleport through posterns to ambush targets behind them, I am not sure as many skills are blocked by LOS as people think there are.
And, yes, as a templar (particularly magikca) you are at a noticeable disadvantage if you are ever in a 1v1 fight with an equally skilled sorcerer. The templar, if they have the right skills slotted, can do a good job at not dying. But eventually the templar will make a mistake and be screwed. Whereas the sorc who makes a mistake can disengage and reengage at will.
dylanjaygrobbelaarb16_ESO wrote: »i agree WB needs adjustment
overload is not a light attack its an ultimate that you click light attack to use, but seeing that sorcs can actually use 1000 ult pool unlike anyone else, something seems off with how strong it is.
there is no 100% dodge for 30 seconds get real. it seems dodge roll gives x seconds of dodge after rolling and there should probably be a global cooldown for that buff so there has to be a window between constant dodging where it isnt up.
Your combo alone hits over 30k dmg by just left clicking 3 times.
And read the topic title please.
tcgoetzub17_ESO wrote: »Wow, this thread is still going?
Time to clarify a few things.
Overload light attack - the sorc hit me for 22k damage is 1s. As a NB specced in to wep damage and stam, I have a high spike damage, but I can't do 22k dps ranged. The best I can do is one rotation of Focus aim (12k), cancel with light (3k), poison arrow (4.5k) == 19.5k. Now, I can get higher dps with melee, but this is ranged. Should the sorc have better ranged dps when they also have better escape (BE > cloak) and better ability to take damage (shields > med armor, blur, etc).
As to seeing enemy abilities and blocking, I don't know how many times I see one ability and I'm dead. When I look at my death recap, I see 4 things that never animated. Similarly, I saw the dotted ring for meteor on me, stopped all other actions and blocked, I took full damage and was insta killed.
I don't believe that watching you opponents animations is even close to a reliable way to counter. I think some of the people who are saying just watch what your opponent is doing and block get away with that because they're always blocking and block casting.
BTW, this is based on a 100 ping connection and a maxed out computer.
david.haypreub18_ESO wrote: »PvP has never been balanced, but it is closer now than ever before.
Click on my signature, and watch my PvP videos. Probably 70% of my many kills in those videos are from overload.
Show me any time I'm killing anyone with 3 overloads in 1 second or less. The smalllest window of time you can fit 3 overloads into using my technique is a hair over 2 seconds if I had to guess.
Secondly, just because *you* can't hit a certain amount of damage doesn't mean it can't be done. I've seen single Lethal arrows over 20K before from stealth. 22K in a rotation with a bow is actually pretty weak.
david.haypreub18_ESO wrote: »PvP has never been balanced, but it is closer now than ever before.
Class-wise, yes. Stamina vs magica, not even close.
david.haypreub18_ESO wrote: »PvP has never been balanced, but it is closer now than ever before.
Class-wise, yes. Stamina vs magica, not even close.
Yes, but I feel like the issue is more sustain vs. burst. Burst skills are just so strong and sustained damage like the vast majority of DoTs or lower cost spells feel incredibly weak in comparison.
I feel like some adjustments would go a long way and I would do three things:
- Increase the Cyrodiil Battle Spirit hp buff from 5k to 10k. Burst will still give a strong advantage in securing a kill, but the game won't consist solely around bursting.
- Increase the Cyrodiil Battle Spirit healing penalty by 5-10% - It is currently too easy to top players off. With some take from burst you also have to take from healing to keep from healing/defense from becoming too strong.
- Slightly reduce the damage of the handful of skills that are doing too much damage. In interest of not starting a flamewar I will just say everyone knows what these are, despite innumerable people who will just to defend them to defend their current OPness. They span multiple classes, there's no sense in getting our feathers ruffled other than agreeing everyone has skills that hit too hard.
tcgoetzub17_ESO wrote: »I can't agree at all.
Yes, if you run into a burst damage toon alone, your in trouble, but a burst damage toon is in trouble in a field fight these days. The sustain builds rule those fights. As a burst damage stam build, you can't keep you stam up in those fights, even with pots. You spend a lot of time heavy attacking to regen stam.
I think the nerf to Jesus beam is BS. Soul Assault isn't broken on LoS. I kind of liked the idea of "Beams" going staying on the target. Nerfing templar offensive abilities are pretty BS right now.
cozmon3c_ESO wrote: »And the other guy just clicks left mouse button while you doing all these. Lol
he has to hit cc break lol, you have to go on defensive when overload is up, i go on defensive when i see it as well as a sorc. if you try and kill a sorc with out some form of defense going, your going to get owned by it.
Hahaha yeah that's big skillz man. They have to press break free sometimes.
Like pew pew pew - reload - pew pew
cozmon3c_ESO wrote: »And the other guy just clicks left mouse button while you doing all these. Lol
he has to hit cc break lol, you have to go on defensive when overload is up, i go on defensive when i see it as well as a sorc. if you try and kill a sorc with out some form of defense going, your going to get owned by it.
Hahaha yeah that's big skillz man. They have to press break free sometimes.
Like pew pew pew - reload - pew pew
I don't normally like to call people out, but you sir have some serious hangups about being classified as a "skilled" player. As someone who long ago had to make piece with Lag ruling the day in every online multiplayer game I play, it isn't about how many buttons you have to push that makes a skill use skillful. It is about knowing WHEN to push that button (it's not an I win button anyway). The skill in playing this game from the PvP perspective is more about lining up your attacks, putting together a strong bar and having the situational awareness to know when your bar can win the day and when it cannot.
I think perhaps they need to just completely scrap the PvP as it stands now and start over. Let everyone create and customize an alliance soldier of their faction that is completely separate from their champion in the PvE realm. From that point they can create entirely new trees based on the classic archetypes of the classes as we know them in PvE but they would not be as tweakable as their PvE counterparts. THEN when there are balance issues, those changes don't have unintended consequences in the PvE realm and everyone gets a balanced PvP experience and we can all get back to arguing how skillful our three button presses are compared to the two button presses.
cozmon3c_ESO wrote: »And the other guy just clicks left mouse button while you doing all these. Lol
he has to hit cc break lol, you have to go on defensive when overload is up, i go on defensive when i see it as well as a sorc. if you try and kill a sorc with out some form of defense going, your going to get owned by it.
Hahaha yeah that's big skillz man. They have to press break free sometimes.
Like pew pew pew - reload - pew pew
I don't normally like to call people out, but you sir have some serious hangups about being classified as a "skilled" player. As someone who long ago had to make piece with Lag ruling the day in every online multiplayer game I play, it isn't about how many buttons you have to push that makes a skill use skillful. It is about knowing WHEN to push that button (it's not an I win button anyway). The skill in playing this game from the PvP perspective is more about lining up your attacks, putting together a strong bar and having the situational awareness to know when your bar can win the day and when it cannot.
I think perhaps they need to just completely scrap the PvP as it stands now and start over. Let everyone create and customize an alliance soldier of their faction that is completely separate from their champion in the PvE realm. From that point they can create entirely new trees based on the classic archetypes of the classes as we know them in PvE but they would not be as tweakable as their PvE counterparts. THEN when there are balance issues, those changes don't have unintended consequences in the PvE realm and everyone gets a balanced PvP experience and we can all get back to arguing how skillful our three button presses are compared to the two button presses.
Blech. I'm not against the idea of PvP only characters, but take away the customization and I'm out. That's the whole reason to play an MMO over other types of multiplayer games, especially ones like ESO with open/limited skillbars- create the exact playstyle you enjoy. Better to have a PvP/PvE split for skill balance than kill the main thing this game has going for it.