david.haypreub18_ESO wrote: »The only thing I have a problem with is Wrecking Blow being uninterruptable.
I say this as a Templar who sometimes plays two-handed. There was nothing wrong with the skill before: it did good damage and had the CC aspect. Sure, it is hard to land, but they over-corrected, and the fact that half the population of Cyrodiil is now using Two-Handers reveals the extent of the problem. Melee should out-damage ranged due to the inherent danger of being in melee... yet no skill should be uninterruptable. That is just broken.
david.haypreub18_ESO wrote: »The only thing I have a problem with is Wrecking Blow being uninterruptable.
I say this as a Templar who sometimes plays two-handed. There was nothing wrong with the skill before: it did good damage and had the CC aspect. Sure, it is hard to land, but they over-corrected, and the fact that half the population of Cyrodiil is now using Two-Handers reveals the extent of the problem. Melee should out-damage ranged due to the inherent danger of being in melee... yet no skill should be uninterruptable. That is just broken.
WB is uninterruptable because you have to be almost directly in front of the player to use it. if it was interruptable, then it would be impossible to use against crushing shock, venom arrow, and shield bash users. I know this because this is how it was pre 1.6. I could not use uppercut at all against crushing shock users or venom arrow users. I had to dump it for DW.
Yes it's easy to counter only if you see that coming at non melee range. Most of the time you don't notice it in fights outside of 1v1 duels, since its animation is quite similar to lighting staff light attacks and there is no sound clue like snipe.
Situational Awareness. I don't think the game should cater to tunnel vision.
tcgoetzub17_ESO wrote: »With my original post I was just calling for ZOS to do some balancing.
Here's my thought on some imbalances and how to fix them:
Block casting - blocking has a bigger stam cost when you block something. There should be a little stam cost to holding block. That way characters with low stam can't hold block for minutes at a time. They could, however, hold block for short periods of time. You need to hit them in the gaps between blocks.
Stam regen is too high - stam regen needs to be dialed back a bit. Thats the fix for infinite dodge rolling, etc. Is the new drinks the issue?
Magicka regen - same as stam regen - I think this is why sorcs can blink half way across the map and still nuke you down
nirn - is this how sorcs that have to be specced for regen (assuming they're speccced in regen based on how much they can blink, refresh shields, etc) can still nuke you down in three shots with overload light attacks?
meteor - not a balance issue per se, since I can block them as long as I have stam - but I swear every time I get major lag, I hear meteors
tcgoetzub17_ESO wrote: »With my original post I was just calling for ZOS to do some balancing.
Here's my thought on some imbalances and how to fix them:
Block casting - blocking has a bigger stam cost when you block something. There should be a little stam cost to holding block. That way characters with low stam can't hold block for minutes at a time. They could, however, hold block for short periods of time. You need to hit them in the gaps between blocks.
Stam regen is too high - stam regen needs to be dialed back a bit. Thats the fix for infinite dodge rolling, etc. Is the new drinks the issue?
Magicka regen - same as stam regen - I think this is why sorcs can blink half way across the map and still nuke you down
nirn - is this how sorcs that have to be specced for regen (assuming they're speccced in regen based on how much they can blink, refresh shields, etc) can still nuke you down in three shots with overload light attacks?
meteor - not a balance issue per se, since I can block them as long as I have stam - but I swear every time I get major lag, I hear meteors
I dont think blocking is at all that powerful or unbalanced right now. I'm not really seeing many people exploiting block other than a couple of DK holdouts who do nothing other than hold block and they are easily ignored.
On the regen I agree, this is causing many of the issues with the game.
Nirnhoned is relatively garbage right now as you're not really able to pierce *any* level of spell resist to any great degree.
Sorcs are able to nuke you down with 3 overloads the same as any high damage ability(Lethal Arrow, Wrecking block, DK Heavy Staff attack, Boosted Crystal frags) can kill anyone in 3 (or less) hits if someone isn't engaging in any active defenses. Block, Dodge roll, Defensive Posture, Damage shields, Ball of Lightning, Eclipse all work very well again Power overload but chief among those is dodge roll.
Meteor - Out of all of these this is the weakest thing and players using meteor (unless they're exploiting the double reflect bug) are generally bad players. No balance necessary...it's an ultimate and a weak one at that.
david.haypreub18_ESO wrote: »The only thing I have a problem with is Wrecking Blow being uninterruptable.
I say this as a Templar who sometimes plays two-handed. There was nothing wrong with the skill before: it did good damage and had the CC aspect. Sure, it is hard to land, but they over-corrected, and the fact that half the population of Cyrodiil is now using Two-Handers reveals the extent of the problem. Melee should out-damage ranged due to the inherent danger of being in melee... yet no skill should be uninterruptable. That is just broken.
WB is uninterruptable because you have to be almost directly in front of the player to use it. if it was interruptable, then it would be impossible to use against crushing shock, venom arrow, and shield bash users. I know this because this is how it was pre 1.6. I could not use uppercut at all against crushing shock users or venom arrow users. I had to dump it for DW.
Umm it was the beuty of the skill that it requires some real skill to use it as your main dps. It wasn't for the kids and nannys that's for sure. Not only crushing shock but also everyone could interrupt you with bash. So you had to adjust your range by using the advantage of its 7 meter max range to stay outside of bash range. And stun the CS users/use immovable before you channel WB. It was indeed harder to use with all the LOS issues, longer cast time and being interruptable. Something like risk/gain issue.
Now it's just an easy mode win button. See the difference?
cozmon3c_ESO wrote: »templars are the most susceptible to overlaod as its the only class that cannot absorb or reflect it or invis it.
cozmon3c_ESO wrote: »templars are the most susceptible to overlaod as its the only class that cannot absorb or reflect it or invis it.
Actually templars can reflect it with Eclipse if it worked correctly. Though if it worked correctly, now the CC immunity gift from breaking free from Eclipse is problem
so *sigh*
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »templars are the most susceptible to overlaod as its the only class that cannot absorb or reflect it or invis it.
Actually templars can reflect it with Eclipse if it worked correctly. Though if it worked correctly, now the CC immunity gift from breaking free from Eclipse is problem
so *sigh*
well there you go every class has a counter, i forgot about eclipse.
cozmon3c_ESO wrote: »cozmon3c_ESO wrote: »templars are the most susceptible to overlaod as its the only class that cannot absorb or reflect it or invis it.
Actually templars can reflect it with Eclipse if it worked correctly. Though if it worked correctly, now the CC immunity gift from breaking free from Eclipse is problem
so *sigh*
well there you go every class has a counter, i forgot about eclipse.
Yeah, but eclipse is affected by CC immunity. All you have to do is not left click for a second then break free.
And the other guy just clicks left mouse button while you doing all these. Lol
cozmon3c_ESO wrote: »And the other guy just clicks left mouse button while you doing all these. Lol
he has to hit cc break lol, you have to go on defensive when overload is up, i go on defensive when i see it as well as a sorc. if you try and kill a sorc with out some form of defense going, your going to get owned by it.
cozmon3c_ESO wrote: »And the other guy just clicks left mouse button while you doing all these. Lol
he has to hit cc break lol, you have to go on defensive when overload is up, i go on defensive when i see it as well as a sorc. if you try and kill a sorc with out some form of defense going, your going to get owned by it.
Hahaha yeah that's big skillz man. They have to press break free sometimes.
Like pew pew pew - reload - pew pew