100% my feelings when fighting sorcs (with anything else than a 2h meele build).
maybe add the fact that hardened ward somehow miraculously protects from destructive reach and defensive stance reflect.
the reason you cannot penetrate a sorc's shield is not due to the sheer strenght of the shield. it's because you cannot land a meaningful impact since everything is eaten by BoL.
even if you can position yourself properly and get in some hits, you'd have to be able to insta kill the sorc. this is not possible due to sheild, but rightfully so! since you can't, there will be the next BoL cast and that's the end of any burst
Seems fair. Would not mind taking a hit to my regen rate. I think 35% is a bit on the low side tbh. It only lasts 4 seconds.. So thats two regen ticks. But for the love of all that is holy and all that is not: do not touch hardened ward! Its fine as it is now. Any type of nerf, small as it may be, would make it useless
Honestly i only use BOL because streak gives away free cc immunity. I loved streak bc it fit my offensive playstyle - i just can´t use it anymore because it will actually hurt me by making my enemies immune to CF knockdown.
Also BOL is counterable - you just have to position yourself correctly and it won´t absorb at all (though that is most likely NOT working as intended).
cozmon3c_ESO wrote: »As i was saying in the 1.6 pts that BoL was OP, sorcs stuck in deadlock and cannot kill each other because there is no opening between balls. this is what needs to happen to BoL to balance it
-The Balls need to last 4 seconds instead of 6 seconds,
this will give the sorc a chance to not get the cost increase for multiple bolts but will give a persuer a window to hit the sorc with a magic attack. this will make it so the sorc has to bolt every 4 seconds instead of every 6 if they want to keep up the protection from magicka projectiles, and it will be much tougher for them to keep it up all the time while on the offensive then.
Now i expect this to get the same treatment as before on the PTS forums, people saying BOL is fine when clearly it is not. i get stuck in so many deadlocks with other sorcs because of this skill that i have found numerous ways to bug out there Bol's. i should not have to do this to win against another sorc, and vise versa, them against me. it makes for a tedious boring battles.
Streak needs a DAMAGE increase, it hits for half as hard as it did in 1.5. thats what i used it for, the instant damage. now it hits like a wet noodle. if the damage was increased i would probably be using that again but as it stands now BOL is the only choice a sorc can make now as streak is so bad. Streak gives 0 protection and 0 benefits to using it that are worth it.
So basically BOL needs a slight nerf and Streak needs a big damage buff.
"You have to test yourself everyday gentlemen. Once you stop testing yourself, you get slow. when that happens they kill ya" - William H Bonney AKA Billy the Kid - Young Guns 1988
AhPook_Is_Here wrote: »I think half the sorcs I knew were using BOL before 1.6. You weren't the only one, by a long shot. There are a lot of players out there that have played sorc from launch. I've always used streak and never had a problem rolling while streaking for expensive but effective missile avoidance. I don't know if I agree that BOL is that overpowered either, I have 2 offensive non-projectile abilities on my bar and use a lightning staff that is also not considered a projectile for the heavy attack channeling aspect. I see lots of sorcs strafing around their ball wondering why they are still dying until they are dead.
BOL only works if it on a vector to your target. I can streak though your ball, stun you and overload your face while standing between you and your ball forcing you to make a new ball. I'll leave the diatribes to you, but I agree with others that see the problem as regen builds that let abilities like BOL and dodge roll be overused.
Septimus_Magna wrote: »BOL isnt as OP as reflective scales was, let me explain why.
BOL doenst return damage, it only absorbs magical projectiles, arrows arent affected and it doesnt work 100% of the time.
Even with high magicka regen you cant cast it a lot while fighting, only when escaping so its working as intended.
Scales increased reflected damage (before unlimited for 4s) so a DK could use it to become untouchable by projectiles for the duration and return the inflicted damage, this is a big difference imo.
Lol! it comes down to sorcerers asking themselves to get nerfed cause they cant kill each other anymore. Well ... Fine by me.
monkeymystic wrote: »Nerf both BoL and hardened ward. Anyone who cant see that a spammable 20k damage shield is OP needs glasses or try playing a different class.
Sorcerers are OP as hell in pvp atm. Its a joke that it came this far from PTS
cozmon3c_ESO wrote: »As i was saying in the 1.6 pts that BoL was OP, sorcs stuck in deadlock and cannot kill each other because there is no opening between balls. this is what needs to happen to BoL to balance it
-The Balls need to last 4 seconds instead of 6 seconds,
this will give the sorc a chance to not get the cost increase for multiple bolts but will give a persuer a window to hit the sorc with a magic attack. this will make it so the sorc has to bolt every 4 seconds instead of every 6 if they want to keep up the protection from magicka projectiles, and it will be much tougher for them to keep it up all the time while on the offensive then.
Now i expect this to get the same treatment as before on the PTS forums, people saying BOL is fine when clearly it is not. i get stuck in so many deadlocks with other sorcs because of this skill that i have found numerous ways to bug out there Bol's. i should not have to do this to win against another sorc, and vise versa, them against me. it makes for a tedious boring battles.
Streak needs a DAMAGE increase, it hits for half as hard as it did in 1.5. thats what i used it for, the instant damage. now it hits like a wet noodle. if the damage was increased i would probably be using that again but as it stands now BOL is the only choice a sorc can make now as streak is so bad. Streak gives 0 protection and 0 benefits to using it that are worth it.
So basically BOL needs a slight nerf and Streak needs a big damage buff.
100% my feelings when fighting sorcs (with anything else than a 2h meele build).
maybe add the fact that hardened ward somehow miraculously protects from destructive reach and defensive stance reflect.
the reason you cannot penetrate a sorc's shield is not due to the sheer strenght of the shield. it's because you cannot land a meaningful impact since everything is eaten by BoL.
even if you can position yourself properly and get in some hits, you'd have to be able to insta kill the sorc. this is not possible due to sheild, but rightfully so! since you can't, there will be the next BoL cast and that's the end of any burst
Seems fair. Would not mind taking a hit to my regen rate. I think 35% is a bit on the low side tbh. It only lasts 4 seconds.. So thats two regen ticks. But for the love of all that is holy and all that is not: do not touch hardened ward! Its fine as it is now. Any type of nerf, small as it may be, would make it useless
Well i wouldn't want to suggest something overboard, i thought 50% was too much hence my previous thread, i still think 50% would be too much, I think 35% would be acceptable.
As for Hardened Ward, i agree that its fine as is, the Sorc class needs it to even have a chance at all, the class as designed would be unplayable without it. The Sorc class, if you look at its overall skills, is more tailored to light armor and meant as pure caster more so then other classes. Sorcs have very little utility as tanks or stealth, but they are excellent casters and can be pretty good healers.
IMO playing with Heavy Armor as a Sorc isn't viable. It may be passable right now due to regen, but it won't be for very long. If you have Harven's Extended Stats, look at how much Focus rating you lose by using Heavy Armor. Going 5 Heavy and 2 Light you will be lucky to have hardy any Focus Rating at all. In 7 Light with the right weapon trait, I have over 30K Focus rating right now, which means I ignore a ton of Spell Resistance(this doesn't count the additional 10% my Destro Spells ignore on top of that). As Heavy Armor users get more CP and passives into mitigation and spell reistances bringing that value up higher, it will soon be impossible to do enough damage to kill a HA user as a Heavy Armor caster, you won't be able to do enough damage to get past his Spell Resistance, even Elemental Weakness won't make up for it. Spell Erosion is canceled out by Spell Sheild CS passive, so that won't cust the mustard either. As folks get more CP, it will become progressively harder to kill the HA users as it becomes more popular...you need the Focus Rating gotten from LA to get you over the hump to penetrate their high spell resist and you lose all that using Heavy Armor. Besides their are LA sets that offer very good defensive bonus that also give you a lot of daamge mitigation while still getting most of the benefits of heavy armor, sure its not 100% of HA benefit, but its probably 65-70% thats pretty good in itself.
AhPook_Is_Here wrote: »I think half the sorcs I knew were using BOL before 1.6. You weren't the only one, by a long shot. There are a lot of players out there that have played sorc from launch. I've always used streak and never had a problem rolling while streaking for expensive but effective missile avoidance. I don't know if I agree that BOL is that overpowered either, I have 2 offensive non-projectile abilities on my bar and use a lightning staff that is also not considered a projectile for the heavy attack channeling aspect. I see lots of sorcs strafing around their ball wondering why they are still dying until they are dead.
BOL only works if it on a vector to your target. I can streak though your ball, stun you and overload your face while standing between you and your ball forcing you to make a new ball. I'll leave the diatribes to you, but I agree with others that see the problem as regen builds that let abilities like BOL and dodge roll be overused.
monkeymystic wrote: »Nerf both BoL and hardened ward. Anyone who cant see that a spammable 20k damage shield is OP needs glasses or try playing a different class.
Sorcerers are OP as hell in pvp atm. Its a joke that it came this far from PTS