I disagree with sorcs saying they can't kill other sorcs through BOL. I do it all the time. It requires having a diverse number of tools in your build and finding creative ways of using them.
I disagree with sorcs saying they can't kill other sorcs through BOL. I do it all the time. It requires having a diverse number of tools in your build and finding creative ways of using them.
Septimus_Magna wrote: »BOL isnt as OP as reflective scales was, let me explain why.
BOL doenst return damage, it only absorbs magical projectiles, arrows arent affected and it doesnt work 100% of the time.
Even with high magicka regen you cant cast it a lot while fighting, only when escaping so its working as intended.
Scales increased reflected damage (before unlimited for 4s) so a DK could use it to become untouchable by projectiles for the duration and return the inflicted damage, this is a big difference imo.
True but it absorbs projectiles, stuns in a 360 radius around the caster, and teleports its users. Where as Scales returned Damage, BOL gives damage avoidance, hard CC, and change of position all in one skill. So i can see both as sort of equal in "certain situations"
I use BOL all the time and have for a long time, i think the high regen builds and such probably contribute to it more then anything else along with the fact they really nerfed Streak hard.
@ZOS_BrianWheeler @ZOS_GinaBruno
Dear ZOS:
I have played a Sorc since Beta and the Sorc is my main exclusive character and the only character i have that is even Vet rank. I have hundreds of hours on this Sorc.I have been using Ball of Lighting since back in May, so i am not someone who just recently jumped on the bandwagon like every other Sorc has lately.
so, when i posted this Why does ZOS hate Sorcs? this is NOT what i wanted, its not what i wanted at all...
Right now, im shaking my head., My beloved Sorc class, and everyone who is defending certain aspects. No, Hardened Ward is not OP, it needs to stay as is. Ball of Lighting is OP. I have been using this skill for months, I was one of the few in Cyrodiil besides Teargrants, Ezareth, and a few others actually using it. Most folks used Streak. BOL was not OP in 1.5 because for starters you didn't have as much of a magic pool, regen rates, and BOL didn't work half the time.
Now in 1.6, BOL is just as OP Reflective Scales was....because BOL not only absorbs every magic projectile in the game, it also teleports your character. The fact it can be cast so many times now....its too much. The fact it rarely fails anymore is huge. I can count on 1 hand how many times i have been Sharded in the back in the last few weeks with BOL.
This is coming from the the person that made the huge Sorc thread. I am the guy who made that thread Why does ZOS hate Sorcs? that feedback along with others probably played a role in leading to ZOS into removing the 50% mana regen penalty from Bolt Escape
I can be honest with myself, BOL is OP....and Streak is underpowered. I am all about fair and balanced game play. and yes Stamina weapon damage needs to be addressed, infinite dodge rolling needs to be addressed, a lot of things need to be addressed, but BOL is OP. I use it all the time im willing to admit it needs toned down.
Now ZOS you can't nerf the absorbing on Ball of Lighting or their duration or you will make the skill useless. On the flipside, A Streak user is vulnerable from behind and vulnerable to pretty much all damage while Streak, keep this in mind. Streak offers no form of damage mitigation and the damage it does is minuscule.
The best solution to the issue is this:
1. Streak is returned to a disorient that does NOT grant CC immunity unless it is hard CC broken with break free(just like Fear is) Fear users can spam fear over and over til the cows come home and if you don't break free, you get no immunity, Streak should be the same way.
2. Ball of Lighting stays as it is right now, but a 35% mana regen penalty is put on BOL only if cast a 2nd time within 4 secs.
Ball of Lighting counters every magic projectile in the game (which is over half of all the games abilities) in comparison to Streak its too much, it should not have the same cost considering it offers way more defensive utility and ability compared to Streak. Streak users are far more vulnerable and must actually get close to their opponents to actually use Streak to cause damage, in essence are at a mauch larger isk of being killed. BOL is all about staying away from your opponent, which is all fine and dandy, but it should cost more to do so. In other words, that 35% mana regen penalty on BOL if cast twice within 4 secs pays for the superior defensive ability you get for using BOL.
I myself would be glad to have that 35% mana regen penalty on Ball of Lighting I use as i feel that would be fair considering BOL not only teleports me, but also counters a majority of the ranged attacks in the game outside of Bows.
There comes a point where you will defend something till the cows come home, even when its counter productive to do so. I will not hold this position on Ball of Lighting, I have used Ball of Lighting since May or June, somewhere around in their, point is its too much right now. I am all about a Sorc being able to escape, but their comes a point where its too much, and right now its too much.
From this day forward, I am changing my Morph to Streak. Yes, Streak is underpowered, Streak is not as good, Streak will make me easier to kill. I would rather lose with Streak then to win in Ball of Lighting's current form of OP. Yes thats right, I would rather lose using an underpowered ability then to win with an OP one. So i guess i will be easier to kill in Cyrodiil for awhile.
I really hope someone at ZOS take my feedback into consideration, and thank you for making such a fun game.
Sincerely
woodsro
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You are mad
cozmon3c_ESO wrote: »
cozmon3c_ESO wrote: »
Fear is ridiculously op. But to say BOL is also OP is madness
Rook_Master wrote: »As a Magicka Templar, I just don't even bother with the majority of Sorcs that have figured out what OP posted. Combine BoL with Annulment and Hardened, and I just kind of shrug my shoulders and move along.
The problem is that disengaging from a Sorc in the open field as a DK or Templar is impossible. You have to know exactly what you're doing with your defensive rotation, and then gauge how far it is to the nearest friendly resource so that other players or NPCs can assist.
I think what is irritating is that the way Sorcs are currently built, they dictate the terms of the engagement. A lot of people fall for their baiting tactics, and that's what makes people rage so hard on the forums.
The only way to engage these Sorcs is with a Stamina build using a Charge skill, and even then the really skilled Sorcs will get a way 100% of the time if they choose.
Sorcerers have figured out how to get Offense, Defense, and Mobility out of the same build, which definitely is a problem.
Simply nerfing the Sorceror is not really a solution I would like to see implemented, but then, no sorcerors have really offered up viable alternatives.
Rook_Master wrote: »As a Magicka Templar, I just don't even bother with the majority of Sorcs that have figured out what OP posted. Combine BoL with Annulment and Hardened, and I just kind of shrug my shoulders and move along.
The problem is that disengaging from a Sorc in the open field as a DK or Templar is impossible. You have to know exactly what you're doing with your defensive rotation, and then gauge how far it is to the nearest friendly resource so that other players or NPCs can assist.
I think what is irritating is that the way Sorcs are currently built, they dictate the terms of the engagement. A lot of people fall for their baiting tactics, and that's what makes people rage so hard on the forums.
The only way to engage these Sorcs is with a Stamina build using a Charge skill, and even then the really skilled Sorcs will get a way 100% of the time if they choose.
Sorcerers have figured out how to get Offense, Defense, and Mobility out of the same build, which definitely is a problem.
Simply nerfing the Sorceror is not really a solution I would like to see implemented, but then, no sorcerors have really offered up viable alternatives.
One point I would like to raise, agreeing with the fact that a well played sorcerer can be very hard to kill, is what alternatives does the class even have outside of this small handful of builds?
Rook_Master wrote: »Rook_Master wrote: »As a Magicka Templar, I just don't even bother with the majority of Sorcs that have figured out what OP posted. Combine BoL with Annulment and Hardened, and I just kind of shrug my shoulders and move along.
The problem is that disengaging from a Sorc in the open field as a DK or Templar is impossible. You have to know exactly what you're doing with your defensive rotation, and then gauge how far it is to the nearest friendly resource so that other players or NPCs can assist.
I think what is irritating is that the way Sorcs are currently built, they dictate the terms of the engagement. A lot of people fall for their baiting tactics, and that's what makes people rage so hard on the forums.
The only way to engage these Sorcs is with a Stamina build using a Charge skill, and even then the really skilled Sorcs will get a way 100% of the time if they choose.
Sorcerers have figured out how to get Offense, Defense, and Mobility out of the same build, which definitely is a problem.
Simply nerfing the Sorceror is not really a solution I would like to see implemented, but then, no sorcerors have really offered up viable alternatives.
One point I would like to raise, agreeing with the fact that a well played sorcerer can be very hard to kill, is what alternatives does the class even have outside of this small handful of builds?
You make a very good point, and honestly, I think the whole pet line could be scrapped for something that would give sorcerors more alternatives, and then it wouldn't be such a devastating impact to change some of their defining abilities, since certain combinations of them lead to them being OP in PvP.
I can't check right now, but I think BOL only says it absorbs magicka projectiles, whereas scales is just 'projectiles'.Also arrows dont count as projectiles with BOL but they do count as projectiles with Scales, which is odd.
I do not know about anyone else, but it seems to be working a lot more often for me (and all the other sorcs I face >.>) than it did before. Heck I had my spells veer off at an almost 90 degree angle when I was trying to toss a medium attack at a fleeing sorc, and I was standing well off to the side of one of their fading BOLs.No, non, nein and nyet! NO WAY, JOSE! BoL barely works half the time anyway... if anything, it should be BUFFED.
Give the ball health based on the sorc's heath. That way, the builds that go hard into magicka will still get a use out of it, but not as much as a sorc tank (of which I've seen precious few ). Giving the ball health depending on the sorc's health would, I think, add a nice build dynamic while at the same time making it less OP.I can't check right now, but I think BOL only says it absorbs magicka projectiles, whereas scales is just 'projectiles'.Also arrows dont count as projectiles with BOL but they do count as projectiles with Scales, which is odd.I do not know about anyone else, but it seems to be working a lot more often for me (and all the other sorcs I face >.>) than it did before. Heck I had my spells veer off at an almost 90 degree angle when I was trying to toss a medium attack at a fleeing sorc, and I was standing well off to the side of one of their fading BOLs.No, non, nein and nyet! NO WAY, JOSE! BoL barely works half the time anyway... if anything, it should be BUFFED.