Hardened Ward wouldn't be viable if it was based on health because sorcs have no health. A sorc can't put points into health or you wont be able to kill anyone.
Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
DK's and Templars can't escape with the press of a button. That is why they have heals.
Pancake-Tragedy wrote: »Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
DK's and Templars can't escape with the press of a button. That is why they have heals.
Congratz, you just explained why different classes are different.
Pancake-Tragedy wrote: »Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
DK's and Templars can't escape with the press of a button. That is why they have heals.
Congratz, you just explained why different classes are different.
That explains why that is different, not the question I asked.
Pancake-Tragedy wrote: »Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
DK's and Templars can't escape with the press of a button. That is why they have heals.
Congratz, you just explained why different classes are different.
Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
DK's and Templars can't escape with the press of a button. That is why they have heals.
Pancake-Tragedy wrote: »Pancake-Tragedy wrote: »Joy_Division wrote: »
DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't. That fact gets continually lost in these QQ threads.
DK's and Templars can't escape with the press of a button. That is why they have heals.
Congratz, you just explained why different classes are different.
That explains why that is different, not the question I asked.
Those shields also provide additional utility:
Sun shield/Blazing shield does damage when it is broke.
Obsidian shield shields allies and can be morphed to increase healing done or do damage when the shield is broke.
Conjured ward only shields damage, Empowered Ward increases pet damage (lol) or Hardened Ward can increase the shield strength.
If Conjured ward and its morphs were to be switched to scale off of HP, would you say that it should be modified to also provide some form of utility? Because currently, it is only a survivability skill and nothing more.
As Joy_Division mentioned already, DKs and Templars also have heals that can be used in conjunction with their class shield, which synergize very well together: Constant blazing shields with rushed ceremony/breath of life to become very tanky and become a mobile AoE bomb of sorts that is highly threatening to melee players...and DKs who can use Ingeous shield to increase GDB effectiveness and heals to their team.
...While sorcs can cast their Ward and bolt escape away. So much utility, plz nerf.
Also keep in mind DK and Templar shields are useful regardless of which way they spec (magicka, stamina, or high HP tanks), while Sorcs shield is only useful if they spec into magicka.
Offense and defense are suppose to be perpendicular and that is the case for everyone else
Snarky answer: of course sorcs have to stack magika to kill anyone, how else will they easily take down the damage shields of the other sorcs?Hardened Ward wouldn't be viable if it was based on health because sorcs have no health. A sorc can't put points into health or you wont be able to kill anyone.
At 30k magic and such you would be hard pressed to get 11k crit on crystal frags, wrecking blow can hit for 20k easily, i have seen it.there is such a damage disparity right now that is totally slated in stamina favor. To offset this magic has slightly better defense. A sorc would have zero surviability if ward was based off health.
Joy_Division wrote: »DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't.
IcyDeadPeople wrote: »Joy_Division wrote: »DK and Templars, whose shields are based of health, can heal themselves with the press of a button. Sorcs can't.
They need to swap weapon bars to dismiss the clanfear, right?
I can't speak for how burst damage builds fare against sorcs, but I can tell you as magicka/pseudo-tanky NB I can't do anything to burn through their shields. At all. Meanwhile they're spamming entropy/curse for shards procs and putting out rather strong damage. Why? Because their shield effectiveness scales via the same mechanism as their damage does. Then if a few of us try to team up to take 'em down, they simply blink away, with the Ball Lightning passive keeping us from immobilizing...
The same is true for Wrecking Blow DKs, though, so I'm not just pointing the finger at you guys specifically. Just that as of 1.6 there are certain builds that are able to achieve both high damage AND survivability without giving anything up... One or the other is fine, or a hybrid being modest at both is cool too... but one build shouldn't have both. I won't say any specific skill is OP, just the particular builds/playstyle currently being run by DKs & Sorcs feel out of control.
I can't speak for how burst damage builds fare against sorcs, but I can tell you as magicka/pseudo-tanky NB I can't do anything to burn through their shields. At all. Meanwhile they're spamming entropy/curse for shards procs and putting out rather strong damage. Why? Because their shield effectiveness scales via the same mechanism as their damage does. Then if a few of us try to team up to take 'em down, they simply blink away, with the Ball Lightning passive keeping us from immobilizing...
The same is true for Wrecking Blow DKs, though, so I'm not just pointing the finger at you guys specifically. Just that as of 1.6 there are certain builds that are able to achieve both high damage AND survivability without giving anything up... One or the other is fine, or a hybrid being modest at both is cool too... but one build shouldn't have both. I won't say any specific skill is OP, just the particular builds/playstyle currently being run by DKs & Sorcs feel out of control.
@Draehl I think you are definitely being reasonable here and not trying to fan the flames or anything. My counter to you is that you chose a build that may not be ideal for your class or ideal for fighting a sorc. It would be the same thing if I was rolling a stamina Sorc in PVP and complaining about other classes dominant builds. I'm not exactly what your build is, and I know some people do very well with burst damage in magicka NB build, but from my outside perspective stamina NB is doing quite awesome right now, at least against magicka Sorc that is..... lots of dodges, lots of burst damage.