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https://forums.elderscrollsonline.com/en/discussion/668861

Please people, Let's stop all this sorc QQ

Alexander Powerkill
Hate to rehash this but I must say this. All people whining about Sorc need to stop. I am a DK and I play a temp on the side. Sorcs are no better or worse than any other class out there. However if you keep QQing and ZOS listens and the Nerf hammer swings you will kill that class. Every ability sorc has is counterable. Shields can be tore through and if they are spamming shields they are NOT damaging you. If they streak through you they give you cc immunity for 5 seconds for like a 1.5 second stun. If they cast meteor you can reflect it (biggest bs in game btw, ultimates shouldn't be able to be reflected but I digress). If they BE away then u basically won fight because they are no longer damaging healing etc. Long story short stop QQ and learn how to counter and become a better playe . Take care.
  • Fruitdog
    Fruitdog
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    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
  • Ezareth
    Ezareth
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    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    Then damage shield values need buffed by 30-40% to compensate.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Tankqull
    Tankqull
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    Ezareth wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    Then damage shield values need buffed by 30-40% to compensate.

    ah and the overflow bug needs to be fixed dmg penetrating through shields need the mitigation of the attacked player applied to it.

    or better the userers mitigation applied to the shields not necesserily for compensation but to not have magica builds being oneshotted all the time.
    Edited by Tankqull on 19 March 2015 15:55
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Jahosefat
    Jahosefat
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    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Tankqull
    Tankqull
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    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • KleanZlate
    KleanZlate
    ✭✭✭
    Hate to rehash this but I must say this. All people whining about Sorc need to stop. I am a DK and I play a temp on the side. Sorcs are no better or worse than any other class out there. However if you keep QQing and ZOS listens and the Nerf hammer swings you will kill that class. Every ability sorc has is counterable. Shields can be tore through and if they are spamming shields they are NOT damaging you. If they streak through you they give you cc immunity for 5 seconds for like a 1.5 second stun. If they cast meteor you can reflect it (biggest bs in game btw, ultimates shouldn't be able to be reflected but I digress). If they BE away then u basically won fight because they are no longer damaging healing etc. Long story short stop QQ and learn how to counter and become a better playe . Take care.

    I'm a bit confused. I thought the ones complaining about sorcs were the sorcs themselves...? I don't play as sorc and couldn't care less but it seems they've been nerfed hard but are still OP...?
  • Jahosefat
    Jahosefat
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    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit2]: I see what you are saying now. That seems like a bug, but makes sense; probably why impenetrable doesn't feel as weak as everyone made it out to be.
    Edited by Jahosefat on 19 March 2015 16:51
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Vizier
    Vizier
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    Remove Crit protection from shields

    Remove streak damage or stun- It shouldn't have both.


    FYI- The surest way to hear more QQ is to post a do not QQ thread. just sayin.
    Edited by Vizier on 19 March 2015 16:27
  • Tankqull
    Tankqull
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    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
    Edited by Tankqull on 19 March 2015 17:08
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • k2blader
    k2blader
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    Vizier wrote: »
    Remove Crit protection from shields

    Remove streak damage or stun- It shouldn't have both.


    FYI- The surest way to hear more QQ is to post a do not QQ thread. just sayin.

    I appreciate the original post. I guess you took the knee jerk reaction.

    Why exactly do you want to remove "crit protection" from shields? Consider balance issues (e.g. armor & class playstyle) in your answer. Also, are you talking all shields or just hardened ward?

    Is streak really causing you that much trouble?
    Disabling the grass may improve performance.
  • Xsorus
    Xsorus
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    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    that happens to every body using a shield if its not penetrated in the first go the second one will and will have the exactly same issue.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • technohic
    technohic
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    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
  • Itoq
    Itoq
    ✭✭✭✭
    And this extra damage when depleting+overflow to shields combined with Sorcs having the biggest shield would explain a lot towards why players are complaining more about Sorc shields than shields in general. Sorc shield(s) are simply a lot less likely to be depleted+overflow - unless you can one hit like a DK perhaps.
    Edited by Itoq on 19 March 2015 20:28
  • Ezareth
    Ezareth
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    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
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    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Animation cancelling will help so you don't have to do it in one hit.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Heavy Bow attacks might be able to cover the damage with igenous weapons if you're low on health... I don't know about that.

    Surprise attack will not...It does less damage then Wrecking Blow in terms of the hit (It doesn't have cast time)

    Soul Harvest is an ultimate..and is magic damage..It will not because it's going to be eaten by Dampen Magicka as well as Hardened Ward.

    Edited by Xsorus on 19 March 2015 20:57
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.



  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    is the same people that QQ about sorcs in pvp, the very same people that plays DKs in pvp, that had almost a year where they could tank and kill 10 man groups easy?

    just asking, haven't played pvp in like 3-4 months
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Jahosefat
    Jahosefat
    ✭✭✭✭
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    Wow, so is that overflow damage being treated as a separate hit with a crit chance and it is now ignoring all resist?
    Edited by Jahosefat on 19 March 2015 21:30
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Xsorus
    Xsorus
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    Ezareth wrote: »
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway

    Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.

  • Tankqull
    Tankqull
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    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    Wow, so is that overflow damage being treated as a separate hit with a crit chance and it is now ignoring all resist?

    seems so. otherwise there is a significant error within the entire dmg system.
    Edited by Tankqull on 19 March 2015 21:44
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Itoq
    Itoq
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    Ezareth wrote: »
    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    To put the shield size comparison into perspective: A templar, with 36 into Bastion, would need to gain well over 35,000 health to get a 10k shield with the templar class shield.

    I am not saying that the shield size difference is insanely unbalanced - the templar shield also has a 70% shorter duration than hardened- on the other hand, it does do a fair amount of pbaoe damage.

    However, the shield size difference combined with the lesser likelihood that the sorc shield be depleted still can explain a lot of the complaining about sorc shields rather than shields in general.

    Edited by Itoq on 19 March 2015 21:38
  • Xsorus
    Xsorus
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    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

  • Morvul
    Morvul
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    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Basically, yeah... he is
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
    Edited by Tankqull on 19 March 2015 21:42
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


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