I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Alexander Powerkill wrote: »Hate to rehash this but I must say this. All people whining about Sorc need to stop. I am a DK and I play a temp on the side. Sorcs are no better or worse than any other class out there. However if you keep QQing and ZOS listens and the Nerf hammer swings you will kill that class. Every ability sorc has is counterable. Shields can be tore through and if they are spamming shields they are NOT damaging you. If they streak through you they give you cc immunity for 5 seconds for like a 1.5 second stun. If they cast meteor you can reflect it (biggest bs in game btw, ultimates shouldn't be able to be reflected but I digress). If they BE away then u basically won fight because they are no longer damaging healing etc. Long story short stop QQ and learn how to counter and become a better playe . Take care.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Remove Crit protection from shields
Remove streak damage or stun- It shouldn't have both.
FYI- The surest way to hear more QQ is to post a do not QQ thread. just sayin.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.
I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.
xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
Wow, so is that overflow damage being treated as a separate hit with a crit chance and it is now ignoring all resist?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"