xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Basically, yeah... he is
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.
I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.
You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway
Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.
I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.
You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway
Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.
Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.
I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.
You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway
Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.
Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.
Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)
Post your videos by the way.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.
I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.
You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway
Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.
Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.
Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)
Post your videos by the way.
I'm making an "lolsnipe" compilation that I will post. I'm also putting together another 1vX vid, and a couple of great duel fights that are meant to be instructions on how to kill good DKs and NBs as a sorc. Video editing takes forever though.
Yeah the Nightblade Ak'nur used to always get me that way with Stampede. He was a big dueler and told me it was a cheesy "bug" with the ability, I have no idea exactly whether he was speaking about locking my bar or what but at times I just couldn't do *anything* after being hit by it. You can see an example of this (I think) in my youtube channel where Fengrush and another 2hander player are chasing me for 5 minutes. I'm basically stunned by the ability with no visible cues, can't do anything and actually end up having to break free of something before I can move again. The video name is "Banned for Rubberbanding in cyordiil" (a whole other issue in itself).
That's why you can't have just one shield to avoid this broken mechanic. Layering shields is a must to avoid the mitigation-free damage.xsorusb14_ESO wrote: »That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
Wow, so is that overflow damage being treated as a separate hit with a crit chance and it is now ignoring all resist?
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.
[Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.
cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
here is an example of it:
firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k
That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.
I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.
There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?
Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.
Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.
If we're talking openers..there are none currently that will take out your shield in one hit if they're up.
Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.
I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.
You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway
Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.
Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.
so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?
Do you sit there and face tank people on your Sorc?
no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.
Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.
Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)
Post your videos by the way.
I'm making an "lolsnipe" compilation that I will post. I'm also putting together another 1vX vid, and a couple of great duel fights that are meant to be instructions on how to kill good DKs and NBs as a sorc. Video editing takes forever though.
Yeah the Nightblade Ak'nur used to always get me that way with Stampede. He was a big dueler and told me it was a cheesy "bug" with the ability, I have no idea exactly whether he was speaking about locking my bar or what but at times I just couldn't do *anything* after being hit by it. You can see an example of this (I think) in my youtube channel where Fengrush and another 2hander player are chasing me for 5 minutes. I'm basically stunned by the ability with no visible cues, can't do anything and actually end up having to break free of something before I can move again. The video name is "Banned for Rubberbanding in cyordiil" (a whole other issue in itself).
Yea that's happened to me before, you do constant break free animation. Hell I got stuck on my mount yesterday and couldn't demount
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
That's why you can't have just one shield to avoid this broken mechanic. Layering shields is a must to avoid the mitigation-free damage.xsorusb14_ESO wrote: »That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
That's why you can't have just one shield to avoid this broken mechanic. Layering shields is a must to avoid the mitigation-free damage.xsorusb14_ESO wrote: »That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...
Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.
Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
Yeah, I was doing that with blazing shield and brawler for a while in a stam build, but TBH; I kind of loathe just keeping shields up. I have been looking at other options.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.
The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.
Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.
If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.
that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.
This explains...a lot. This needs fixing asap.
You also consume block stamina while under a shield even though you get no defense from it.
Based on what Eric Wroebel brought up in a TS meeting though, I think the real issue shields work the way they do right now is more of a bug than anything intended and that they intend on pretty much changing how they work overall which has me pretty concerned on where that leaves a LA sorc with no alternate defensive options.
xsorusb14_ESO wrote: »There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.
There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.
There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.
Break free
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.
There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.
Break free
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.
There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.
Break free
HAHAAAAA!!! more boost to 300-400% not? HAHAHA funny. MOAR OPshields for the OPcerers.
Sorcs are obv. overpowered in pvp, but you know, better they dont touch anything now, because they will break the balance more.
Alexander Powerkill wrote: »Sorcs are no better or worse than any other class out there.
You know, the more I read xsorusb14's posts, the more I start thinking that what he's really after is turning PvP into nothing more than zero magic, metal suit v.s. metal suit melees. There's been numerous occasions where his solutions have been to eliminate or drastically nerf a given sorcerer skill and force them to wear heavy armor and use stamina abilities.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)
The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.
There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.
Break free
As I know has been pointed out to you time and time again, sorcerers do not have large stamina pools. Especially the ones wearing full light armor and really strong shields.
Sorcerer is DK2.0. Everybody knows it, but a lot of people are still getting to grips with the process of actually openly admitting it.Alexander Powerkill wrote: »Sorcs are no better or worse than any other class out there.
Stopped reading after this. Either you camouflaged sorc that love to be OP or just never saw strong sorc.