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Please people, Let's stop all this sorc QQ

  • Xsorus
    Xsorus
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    Tankqull wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.

    Every charge you receive 6k-14k damage? how much do you think Crit Charge actually does to your shield? Because i assure you..It doesn't do 14k damage..Hell i'd be surprised if it does more then 6k (and i'm giving you the benefit of the doubt on that because i'm not certain it can even crit since you can't crit shields)....Unless you're somehow getting hit by Wrecking Blow every single time (which i don't see how) You should be able to keep your shields up multiple times.




  • Xsorus
    Xsorus
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    Morvul wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Basically, yeah... he is

    Basically i'm not...but good try there mate.

  • LameoveR
    LameoveR
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    I WON'T STOP!
    QQ
  • Ezareth
    Ezareth
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    Ezareth wrote: »
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway

    Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.

    Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.

    Tankqull wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.

    Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway

    Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.

    Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.

    Tankqull wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.

    Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.

    Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)

    Post your videos by the way.

  • sicc
    sicc
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    I'm not sure why all the qq about sorcs. I've fought players from all classes that are a b itch to kill. Granted some of that is me still learning how to kill the different classes and builds.

    I feel like people just havnt adapted to the new meta of the classes and rather whine then learn maybe.
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway

    Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.

    Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.

    Tankqull wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.

    Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.

    Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)

    Post your videos by the way.

    I'm making an "lolsnipe" compilation that I will post. I'm also putting together another 1vX vid, and a couple of great duel fights that are meant to be instructions on how to kill good DKs and NBs as a sorc. Video editing takes forever though.

    Yeah the Nightblade Ak'nur used to always get me that way with Stampede. He was a big dueler and told me it was a cheesy "bug" with the ability, I have no idea exactly whether he was speaking about locking my bar or what but at times I just couldn't do *anything* after being hit by it. You can see an example of this (I think) in my youtube channel where Fengrush and another 2hander player are chasing me for 5 minutes. I'm basically stunned by the ability with no visible cues, can't do anything and actually end up having to break free of something before I can move again. The video name is "Banned for Rubberbanding in cyordiil" (a whole other issue in itself).
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway

    Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.

    Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.

    Tankqull wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.

    Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.

    Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)

    Post your videos by the way.

    I'm making an "lolsnipe" compilation that I will post. I'm also putting together another 1vX vid, and a couple of great duel fights that are meant to be instructions on how to kill good DKs and NBs as a sorc. Video editing takes forever though.

    Yeah the Nightblade Ak'nur used to always get me that way with Stampede. He was a big dueler and told me it was a cheesy "bug" with the ability, I have no idea exactly whether he was speaking about locking my bar or what but at times I just couldn't do *anything* after being hit by it. You can see an example of this (I think) in my youtube channel where Fengrush and another 2hander player are chasing me for 5 minutes. I'm basically stunned by the ability with no visible cues, can't do anything and actually end up having to break free of something before I can move again. The video name is "Banned for Rubberbanding in cyordiil" (a whole other issue in itself).

    Yea that's happened to me before, you do constant break free animation. Hell I got stuck on my mount yesterday and couldn't demount
  • glak
    glak
    ✭✭✭
    technohic wrote: »
    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
    That's why you can't have just one shield to avoid this broken mechanic. Layering shields is a must to avoid the mitigation-free damage.
  • pronkg
    pronkg
    ✭✭✭✭

    This remembers me of my friend DK QQing about sorcs in 1.6 (I'm a sorc btw)

    Then I told him how to counter them. He never lost against a sorc again since then.

  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    Wow, so is that overflow damage being treated as a separate hit with a crit chance and it is now ignoring all resist?
    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Ezareth wrote: »
    Tankqull wrote: »
    technohic wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    The damage value that is carried over (if damage surpasses the shield) is currently calculated off having no mitigation but it does not have a chance to crit. Adding a chance to crit would boost the initial damage of that hit ~50%.

    [Edit]: I see what you are saying now. That seems like a bug, but makes sense. I'll look for this tonight.

    cls displays cunsumed shields and critts when hitting an opponent, i quite often see a crit applied to the overflow dmg creating dmg far above my possible crit dmg with that attack even though a part of my dmg should have allready been consumed.
    here is an example of it:
    7ZzEzbW.png
    firestaff heavy attacknormally crits for 4-8k depending on the opponent - eventhough 1,4k of its base dmg is consumed it crits for above 12k

    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.

    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    The only reason its possible on a DK is the fact that its around a 4k shield on most DKs...and pretty much every Wrecking Blow user will cover that.
    Ezareth wrote: »
    Except there are plenty of attacks in the game that (when boosted) can exceed a sorcs shields in one hit, plus rarely is a shield at 100% health, usually it is something far lower than that.

    I have 100% of my Warrior Champion points into Bastion (36 points right now) and my Hardened ward in a full magicka build is 10K. Most sorcs aren't going to have that at this point.

    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    and heavy bow attacks, surprise attacks, soulharvest do i need to carry on?

    Don't forget a Mage guild + Major Prophecy boosted Power overload attack as well.

    Point is, there are more than a few "opener" abilities that can take out a shield in a single hit right now. I know they don't need 1000 CP because it happens to me all day long as more and more players learn the new Meta it's going to get worse.

    If we're talking openers..there are none currently that will take out your shield in one hit if they're up.

    Then explain to me how this happens to me constantly with openers? Also how am I getting crit for 18-19K if the base damage of these abilities aren't 10K or more.

    I know for a fact I can *hit* someone for 10K with a power overload and that is through Armor, yet alone through an unmitigated shield.

    You're letting your shields drop...Cause i've looked at the damage on my nightblade..and i've specced for those one shot bursts..You're not doing 10k damage base..Your Ultimate might hit for 10k with overload..but then again Overload is overpowered anyway

    Wrecking Blow and Snipe though aren't hitting for that unless your shields aren't refreshed.

    Please don't tell me I'm letting my shields drop. I'm not a scrub. I have video (I actually review my deaths) showing this happening a couple seconds after my shields were refreshed. Having a full hardened ward up against these guys playing max range lolsnipers is no protection.

    Tankqull wrote: »
    Tankqull wrote: »
    Which is great and all..But I've yet to see a Sorc let his shields sit there after you've taken a swipe at it for 7-8k..He's going to refresh the shield and it'll be max level again.

    so you are complaining about sorcs killing you with lightattackweaving into shields to compensate every attack thrown at them...?

    Do you sit there and face tank people on your Sorc?

    no but every charge i recieve does 6-14kdmg thus depletes every shield i cast to the point where the next hit can be penetrate my shield or can actually kill me. and refreshing a shield cost as much time as chargeing me again. so i have to decide eat another hit or blink away hoping it breaks the chargers loss towards me otherwise im eating the next charge penetrating my shield.

    Exactly this, especially if they throw in a stampede and whatever freaking bug that ability has that completely locks down all my abilities. I'm often spamming shields constantly *instead* of bolt escape as the group of crit chargers stuck to me grows like flies on crap.

    Your bar is getting locked? i had this happen to me multiple times...Not sure what's causing it (I got it from someone crushing shocking me)

    Post your videos by the way.

    I'm making an "lolsnipe" compilation that I will post. I'm also putting together another 1vX vid, and a couple of great duel fights that are meant to be instructions on how to kill good DKs and NBs as a sorc. Video editing takes forever though.

    Yeah the Nightblade Ak'nur used to always get me that way with Stampede. He was a big dueler and told me it was a cheesy "bug" with the ability, I have no idea exactly whether he was speaking about locking my bar or what but at times I just couldn't do *anything* after being hit by it. You can see an example of this (I think) in my youtube channel where Fengrush and another 2hander player are chasing me for 5 minutes. I'm basically stunned by the ability with no visible cues, can't do anything and actually end up having to break free of something before I can move again. The video name is "Banned for Rubberbanding in cyordiil" (a whole other issue in itself).

    Yea that's happened to me before, you do constant break free animation. Hell I got stuck on my mount yesterday and couldn't demount

    that mount stuck is broken by using a potion :mrgreen:
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Snit
    Snit
    ✭✭✭✭✭
    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.

    There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Vizier wrote: »
    Remove Crit protection from shields

    Remove streak damage or stun- It shouldn't have both.


    FYI- The surest way to hear more QQ is to post a do not QQ thread. just sayin.
    Don't forget to castrate them while you're at it.
    :trollin:
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    glak wrote: »
    technohic wrote: »
    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
    That's why you can't have just one shield to avoid this broken mechanic. Layering shields is a must to avoid the mitigation-free damage.

    Yeah, I was doing that with blazing shield and brawler for a while in a stam build, but TBH; I kind of loathe just keeping shields up. I have been looking at other options.
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    technohic wrote: »
    glak wrote: »
    technohic wrote: »
    That's only going to happen with a DK though, you probably won't ever see that happen to a Sorc because to remove the shield in one swipe and do damage you'll have to do more then 10k Base non crit.....I don't know of any ability right now that can do that....with Stamina/Weapon Damage stacking I can get Wrecking Blow almost to 8.5k...and that's pushing it...

    Actually; you don't have to do the 10k in one hit. What he basically is showing is the shield had 1.4k left probably from the last hit. So if the shield is 9k; they had taken 7.6k hit, and then another big hit which took out the rest of the 1.4k and then critted for damage far about what it would have done had they had no shield at all.

    Its why I have taken blazing shield off my bar. That thing can burst in 1 shot then give me an annomally far higher. Meanwhile; im sitting there trying to spam it not doing a damned thing.
    That's why you can't have just one shield to avoid this broken mechanic. Layering shields is a must to avoid the mitigation-free damage.

    Yeah, I was doing that with blazing shield and brawler for a while in a stam build, but TBH; I kind of loathe just keeping shields up. I have been looking at other options.

    Yeah as a sorc though you don't really have this option against physical attacks. You can't keep healing ward up as it lasts only 4 seconds (and is crap until you're wounded) and dampen magick gives you a beefy shield but only stops magickal damage. Against snipe or any stealth physical attack, all we have is Hardened Ward and that is often breeched in 1 go.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    This explains...a lot. This needs fixing asap.

    You also consume block stamina while under a shield even though you get no defense from it.
    Retired.
    Nord mDK
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Armitas wrote: »
    Tankqull wrote: »
    Jahosefat wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    The question of whether or not shields would be crittable in 1.6 was one of the main points that caused the great sorc uprising of the 1.6 PTS forum. They never announced this specifically, but had said that surge heals would work through shields. Since surge heals proc off crit damage people interpreted this as meaning shield would be crittable in 1.6.

    Shields are intended to offer 0 mitigation as far as armor/spell resistance. If they can be crit it could actually hurt you to have a shield up if the crit value is much larger than the amount of shield you have up. Example: you have 100 points of shield left (just a sliver) and you get crit by wrecking blow. The crit damage value will be calculated off of you having no mitigation. So it would have been better to have not had that sliver of shield and have the crit value calculated off your mitigated health.

    If shields become crittable it will be a dramatic change in survivablity, and I think would be heavy handed. If they feel they are too strong tone it back another 10-15% but don't gut the viability of shields by opening them up to crits. If they do make shields crittable they will likely (or hopefully) make it so your character mitigation is carried over to the shield. This would actually help heavy armor and medium armor sorcs who generally can't cast as many bubbles and may be a good direction to take. So making shields crittable but also have your character mitigation (and maybe block mitigation) carried through would probably be a buff for sorcs in general. But then the shield is very similar to a "raise max hp" skill, which may have consequences as far as balance that people have not though about.

    that is allready happening not by the fact that shields are crittable but once an attacks is surpassing the shield it can than crit while still no mitigation is apllied to it.

    This explains...a lot. This needs fixing asap.

    You also consume block stamina while under a shield even though you get no defense from it.

    But you do "block" negative status effects that would hit you otherwise.

    I'm fine with the block, but the shield damage bleeding through your armor issue should be fixed.

    Based on what Eric Wroebel brought up in a TS meeting though, I think the real issue shields work the way they do right now is more of a bug than anything intended and that they intend on pretty much changing how they work overall which has me pretty concerned on where that leaves a LA sorc with no alternate defensive options.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Snit
    Snit
    ✭✭✭✭✭
    Ezareth wrote: »

    Based on what Eric Wroebel brought up in a TS meeting though, I think the real issue shields work the way they do right now is more of a bug than anything intended and that they intend on pretty much changing how they work overall which has me pretty concerned on where that leaves a LA sorc with no alternate defensive options.

    Yeah, that's my expectation. Or Paul Sage will see another live streamer who "can't be touched" and assume that means all sorcs are unkillable in PvP (though we like to complain). Anytime you see more than a half-dozen people complain about sorcs, that aspect gets changed.

    I expect to either be a stamina build or gone within a few months.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Kypho
    Kypho
    ✭✭✭✭
    Ezareth wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    Then damage shield values need buffed by 30-40% to compensate.

    HAHAAAAA!!! more boost to 300-400% not? HAHAHA funny. MOAR OPshields for the OPcerers.

    Sorcs are obv. overpowered in pvp, but you know, better they dont touch anything now, because they will break the balance more.
  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    Snit wrote: »
    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.

    There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.

    Break free
  • Snit
    Snit
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    Snit wrote: »
    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.

    There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.

    Break free

    Break free is not instant -- there's an animation. It also costs resources, and sorcs don't generally have more than the minimal stam pool.

    You should actually try some of this stuff. There are plenty of DK's in Cyrodiil who are able to kill sorcerers.


    Edited by Snit on 21 March 2015 17:30
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Vis
    Vis
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    Snit wrote: »
    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.

    There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.

    Break free

    Me thinketh you've never played a sorc. It's obvious really.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Glurin
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    You know, the more I read xsorusb14's posts, the more I start thinking that what he's really after is turning PvP into nothing more than zero magic, metal suit v.s. metal suit melees. There's been numerous occasions where his solutions have been to eliminate or drastically nerf a given sorcerer skill and force them to wear heavy armor and use stamina abilities.
    Snit wrote: »
    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.

    There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.

    Break free

    As I know has been pointed out to you time and time again, sorcerers do not have large stamina pools. Especially the ones wearing full light armor and really strong shields.
    Edited by Glurin on 21 March 2015 20:26
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • RinaldoGandolphi
    RinaldoGandolphi
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    Kypho wrote: »
    Ezareth wrote: »
    Fruitdog wrote: »
    I play a sorc most of the time but I will admit that you should be able to crit shields. That needs to change.

    Then damage shield values need buffed by 30-40% to compensate.

    HAHAAAAA!!! more boost to 300-400% not? HAHAHA funny. MOAR OPshields for the OPcerers.

    Sorcs are obv. overpowered in pvp, but you know, better they dont touch anything now, because they will break the balance more.

    Sorcs op? You got to be kidding me. The squishy class in the game op...yeah right.

    Most sorcs wear paper for armor and have less then 18k hp, and none of our attacks drain stamina and blocking shards, mages wrath, etc renders them useless. Sorcs are one cc from being dead, yet were op. Its nonsense.

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Cinbri
    Cinbri
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    Sorcs are no better or worse than any other class out there.

    Stopped reading after this. Either you camouflaged sorc that love to be OP or just never saw strong sorc.
    Edited by Cinbri on 22 March 2015 19:59
  • Xsorus
    Xsorus
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    Glurin wrote: »
    You know, the more I read xsorusb14's posts, the more I start thinking that what he's really after is turning PvP into nothing more than zero magic, metal suit v.s. metal suit melees. There's been numerous occasions where his solutions have been to eliminate or drastically nerf a given sorcerer skill and force them to wear heavy armor and use stamina abilities.
    Snit wrote: »
    There are very few attacks that will exceed the shield in one hit. 3 Probably in the whole game that might be able to get over 10k daamge....Those are Focused aim/Wrecking Blow/Crystal Shards.....and you really gotta be pushing it to hit that much damage (so much that i don't think its possible without a 1000 or so CP points)

    The 'one-hit' damage isn't the end of the tale, though. If you apply a bit of CC (and Wrecking Blow comes with its own CC), you should get in two, or usually three hits. In addition to that, you can weave in light attacks.

    There's quite a lot you can do in order to get through a shield, but relying one a single hit of a single ability to do the job is not one of the very best approaches.

    Break free

    As I know has been pointed out to you time and time again, sorcerers do not have large stamina pools. Especially the ones wearing full light armor and really strong shields.

    My solution has been making hardened ward scale off health instead of magicka, so I'm not seeing how that will force you into heavy armor, it might force us to stack hp a bit more.. But every class does that.

    As for the break free non sense and how you guy's suddenly run of of stamina, you realize I can record you right? I can easily start posting videos of sorcs breaking out of wrecking blow and petrify multiple times
  • Lava_Croft
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    Cinbri wrote: »
    Sorcs are no better or worse than any other class out there.

    Stopped reading after this. Either you camouflaged sorc that love to be OP or just never saw strong sorc.
    Sorcerer is DK2.0. Everybody knows it, but a lot of people are still getting to grips with the process of actually openly admitting it.


  • Domander
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    I think there needs to be a long duration damage shield in the game that works vs weapons, because of the crit prevention goodness they provide. Two classes can't keep a shield up all the time, one of those classes doesn't even have one.


    Edited by Domander on 23 March 2015 08:04
  • RinaldoGandolphi
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    Hardened Ward wouldn't be viable if it was based on health because sorcs have no health. A sorc can't put points into health or you wont be able to kill anyone.

    At 30k magic and such you would be hard pressed to get 11k crit on crystal frags, wrecking blow can hit for 20k easily, i have seen it.there is such a damage disparity right now that is totally slated in stamina favor. To offset this magic has slightly better defense. A sorc would have zero surviability if ward was based off health.



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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • RinaldoGandolphi
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    As for Bolt Escape, its really over valued at this point, sure I use it, but I dont spam it like I used to because Boundless Storm covers more ground for less cost, it also makes chasing down other words tribal as by the time I need to recast it, I have regen its cost while the other sorc keeps spamming a skill that costs 50% more over and over . Shh dont tell anyone that! ;)
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

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