I also get the same range of damage from Templars using RD, which is 4-6K/tick and the very occasional 7K. That's VERY easy to manage with Shield and some Heals. I've eaten 2 at once without dying and can just barely handle 3 at once as long as a 4th Player isn't stunning/disorienting me. TBH that's working as intended. It's an execute ability that's supposed to do good damage and if Players build their set right (including abilities on their bars) they can deal with more than a single Player. If I was a Sorc it would be even less of an issue with Hardened Ward spams (far superior to what I have as a NB).@DeLindsay the damage I get from templars is consistent, whether it's from a rank 35 vr14 templar or a rank 6 vr8 templar. No way every templar in game has the bug.
Are you wearing Construct 5pc which is 5pc of Impen and do you have any points in Resistant in the Champion system? I ask because I do wear Construct 5pc and have points in Resistant and have never been hit for more than ~7K/tick. Meteor however has hit me the single highest so far and that was 10.8K and I wasn't paying attention once and got destroyed by a Sniper and his highest was 8.8K. Even Fire Ballista hits me for over 7.4K (as a Vampire) if I'm not paying attention.Idk. I have 17k armor and spell resists with 10% more resist from the champion system. Ive been hit for 15k with jesus beam
28 meters*The only issue I have with this ability is that when I'm trying to tank for my group all the templars will just jesus beam me. You can't defend against it because it's a channel for 36m so I ain't gonna interrupt anything and then they all have it on you at the same time you will die because the damage is just absurd. Never has anyone complained about executioner, mages fury or impale the way they have about RD. Hmm I wonder why. make it purgeable or manageable at least because right now it's not.
Note: I am fully tank spec, 32500 Armour and 31000 spell res with further mitigation from gear and CP. I mitigate all single target damage by about 78% except this. Have no counter to this atm....
Yes it could absolutely be a graphics bug. It hasn't happened to me (when I was farther than 28/36m) I've just seen it while on the battlefield.Are you sure that this isn't one of those graphics issues - perhaps somewhat similar to how you sometimes see the res graphic coming from miles away?
@DeLindsay i have built my build right. I built to tank. If there are no radiant destructions, i can tank a group of 10+. As soon as one of them starts beaming im either rolling away or spamming heals. I run damage shields constantly for the 30% healing buff and to deal with the archer spam. I seriously dont know what to do anymore but to reroll into a range dps....
david.haypreub18_ESO wrote: »
@DeLindsay i have built my build right. I built to tank. If there are no radiant destructions, i can tank a group of 10+. As soon as one of them starts beaming im either rolling away or spamming heals. I run damage shields constantly for the 30% healing buff and to deal with the archer spam. I seriously dont know what to do anymore but to reroll into a range dps....
Maybe accept the fact that there is finally a counter to DKs' Scales, and you won't be able to survive in every single 10 vs you situation in the game anymore?
Sorry if that sounds snarky, but the sense of entitlement on the part of some DKs is the sad result of nearly a year of being OP. There's now a counter to your build? Welcome to the world all the other classes have been facing since launch.
david.haypreub18_ESO wrote: »
@DeLindsay i have built my build right. I built to tank. If there are no radiant destructions, i can tank a group of 10+. As soon as one of them starts beaming im either rolling away or spamming heals. I run damage shields constantly for the 30% healing buff and to deal with the archer spam. I seriously dont know what to do anymore but to reroll into a range dps....
Maybe accept the fact that there is finally a counter to DKs' Scales, and you won't be able to survive in every single 10 vs you situation in the game anymore?
Sorry if that sounds snarky, but the sense of entitlement on the part of some DKs is the sad result of nearly a year of being OP. There's now a counter to your build? Welcome to the world all the other classes have been facing since launch.
I played solely on my night blade except the last month or so because of 1.6 and the changes to heavy Armour. That's when I started playing dk so it's not about me thinking I'm op and not bbeing able to reflect it. I just feel that this skill is killing the role of a pvp tank. That's my 2c but it's up to ZOS now if they wanna change it or not.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Yes it could absolutely be a graphics bug. It hasn't happened to me (when I was farther than 28/36m) I've just seen it while on the battlefield.Are you sure that this isn't one of those graphics issues - perhaps somewhat similar to how you sometimes see the res graphic coming from miles away?
@TheBucket If you don't want to use the tools ZoS gives you (damage reduction gear) then none of us here can help you.
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david.haypreub18_ESO wrote: »So basically, you had no spell resistance due to the Nirnhoned bug. The spell is a 3-second channel even though the death recap lists it all together, so he was doing about 5 or 6k DPS.
Looks a little weak, actually; you can get much better DPS with other skills.
DK are Melee and in the past most players had issues against a DK has the DK has reflex.
The main reason DK are having issues with Radiant Destruction, is its a channel.
So you can't block it, purge or or reflect it.
All you can do it stun the caster and as its range, you need to close that gap fast.
I see this as Rock, Paper, Scissors
Templars > DK > Sorc > NB > Templars
yet its in most-all medium armor, according to you; therefore, you will NEVER have the highest possible defense. Medium armor is not meant for taking damage, it is meant for dodging, sneaking, and being a stamina DPSer. It is not armor a tank should be using to tank. Your legendary medium armor will never be as defensive as half way improved heavy armor.(yes the difference is that big)kingkhaungs wrote: »Lol that you got hit for 16K dude, you seriously need to invest in actual defensive gear. The highest tick I've seen from Jesus Beam since 1.6 hit Live is just over 7K, it usually ticks for 5-6K on me but I tested all this pretty well on PTS and built my PvP gear for 1.6 accordingly. Certainly there are bugs with it that ZoS needs to fix like not being able to LoS it, the 300% Bloster starting immediately at 50% instead of ramping up, the fact that it seems to have a 100+ meter range atm and the Ninrhoned Weapon issue but people that want to complain about taking high damage when they aren't built TO take high damage I just can't take seriously.kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
Exactly my point. I *do* have pvp defensive gear, I use a shield, and have points in just about everything that reduces damage (yes, champion points too.) I'm wearing 5-piece pvp vr14 gear, all armor/weapons I am wearing are legendary, and I have the impenetrable trait on all gear that can have it.
kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
I shouldnt have to spec like a tank to avoid one ability because I cant effectively do anything but hold block and pray. I actually have great defense skils and resists for a DPS. No other ability I have issues with atm. Just the one beings spammed all of a sudden in Cyrodiil by every templat who is spec for healing/tank/DPS. Dont matter.... They all have it for a reason.
It needs to be fixed.
Joy_Division wrote: »
I shouldnt have to spec like a tank to avoid one ability because I cant effectively do anything but hold block and pray. I actually have great defense skils and resists for a DPS. No other ability I have issues with atm. Just the one beings spammed all of a sudden in Cyrodiil by every templat who is spec for healing/tank/DPS. Dont matter.... They all have it for a reason.
It needs to be fixed.
I'm a light armor build not speced to tank. I have no problems with this ability. Your problem is "holding block and pray." Once you stop being a passive target dummy, you will find this ability is not that hard to defend against.
Lava_Croft wrote: »A skill like Radiant Destruction is the reason why anyone with a bit of a brain wears heavy armor, caster or not.
Joy_Division wrote: »
I shouldnt have to spec like a tank to avoid one ability because I cant effectively do anything but hold block and pray. I actually have great defense skils and resists for a DPS. No other ability I have issues with atm. Just the one beings spammed all of a sudden in Cyrodiil by every templat who is spec for healing/tank/DPS. Dont matter.... They all have it for a reason.
It needs to be fixed.
I'm a light armor build not speced to tank. I have no problems with this ability. Your problem is "holding block and pray." Once you stop being a passive target dummy, you will find this ability is not that hard to defend against.
mortuusbae wrote: »Joy_Division wrote: »
I shouldnt have to spec like a tank to avoid one ability because I cant effectively do anything but hold block and pray. I actually have great defense skils and resists for a DPS. No other ability I have issues with atm. Just the one beings spammed all of a sudden in Cyrodiil by every templat who is spec for healing/tank/DPS. Dont matter.... They all have it for a reason.
It needs to be fixed.
I'm a light armor build not speced to tank. I have no problems with this ability. Your problem is "holding block and pray." Once you stop being a passive target dummy, you will find this ability is not that hard to defend against.
How does being in light armor do anything to radiant destruction I could easily destroy you in cyrodiil.
I am able to hit 6.5k crit per tick with 23k magicka 50% spell crit using crappy gear and 111 champion points on a person with heavy armor. Against a player with an average hp of 20-22k without shields assuming im running with a group of 10 since ZERG life is op. After throwing entropy, sunfire, darkflare, radiant destruction, at long range which I'm always in since im a healer, you're at execute range which is 50%, then the next 2 ticks which are 1.2 seconds apart are hitting at execute range which is scaled up to 330% which will kill you even if you are roll dodging, spamming heals, putting shields, spamming pots, and I can spam it with barely any cost and I dare you to try and bash me when i'm behind people.
Even in a group of 3 vs your group of 3 without a templar i can laser each one down with my group and be safe because i'll use blazing, healingward, and white strakes when i'm low.
I have a templar and I realize how stupid this ability is and it's making players who would otherwise never get kills in cyrodiil, kill everything.
A simple fix would be to reduce the execute range to 20% like every other execute or increase the channeled time to 5 seconds.
Joy_Division wrote: »mortuusbae wrote: »Joy_Division wrote: »
I shouldnt have to spec like a tank to avoid one ability because I cant effectively do anything but hold block and pray. I actually have great defense skils and resists for a DPS. No other ability I have issues with atm. Just the one beings spammed all of a sudden in Cyrodiil by every templat who is spec for healing/tank/DPS. Dont matter.... They all have it for a reason.
It needs to be fixed.
I'm a light armor build not speced to tank. I have no problems with this ability. Your problem is "holding block and pray." Once you stop being a passive target dummy, you will find this ability is not that hard to defend against.
How does being in light armor do anything to radiant destruction I could easily destroy you in cyrodiil.
I am able to hit 6.5k crit per tick with 23k magicka 50% spell crit using crappy gear and 111 champion points on a person with heavy armor. Against a player with an average hp of 20-22k without shields assuming im running with a group of 10 since ZERG life is op. After throwing entropy, sunfire, darkflare, radiant destruction, at long range which I'm always in since im a healer, you're at execute range which is 50%, then the next 2 ticks which are 1.2 seconds apart are hitting at execute range which is scaled up to 330% which will kill you even if you are roll dodging, spamming heals, putting shields, spamming pots, and I can spam it with barely any cost and I dare you to try and bash me when i'm behind people.
Even in a group of 3 vs your group of 3 without a templar i can laser each one down with my group and be safe because i'll use blazing, healingward, and white strakes when i'm low.
I have a templar and I realize how stupid this ability is and it's making players who would otherwise never get kills in cyrodiil, kill everything.
A simple fix would be to reduce the execute range to 20% like every other execute or increase the channeled time to 5 seconds.
Well, you haven't destroyed me yet with radiant destruction for how easy you claim it to be. I have PvPed every day since the patch came out and just as DeLindsay correctly pointed out, the Templars who insist on spamming this ability are only getting 4-6K damage on me - and that is from 3 seconds of channeling.
And that is my point. Light armor does nothing to mitigate against this ability yet somehow I am having less problems that the "full tank specs" out there. I am pretty sure this is because I do more than "block and pray" when targeted by this ability.
And you clearly have zero idea of balance. First of all, every other execute is not 20%. Second of all you tell me how your proposed "fix" of reducing the execute range to 20% even comes close to matching Mages Fury, which has the same range as radiant destruction, is an instant cast, does not put the sorcerer at risk while using the ability, and gives the target zero time to react or counter?