This. You get 3/4 of the spell resist you'd get with Heavy Armor, and the Templar was probably using Nirnhoned meaning your spell resist didn't do jack diddly doo.medium armor isn't fully tanked spec'd 0.o
It needs to be fixed so it stops procing so early, and nirnhoned needs to be fixed so it doesn't ignore 100% of your spell resist. Other than that I don't see a problem with the ability except for it's low cost and spammable ranged aspect that you can't interrupt via gap closer because the ability has a range of 28m gap closers have a range of 24mkingkhaungs wrote: »
kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
kingkhaungs wrote: »Just to be clear, In the time it took for a Pact Guard to hit me twice, Gregonias did 36K damage.
This ability is spammable, low-cost, and ranged.
kingkhaungs wrote: »Just to be clear, In the time it took for a Pact Guard to hit me twice, Gregonias did 36K damage.
This ability is spammable, low-cost, and ranged.
..and it absolutely cannot be avoided..., well, unless you have an interrupt of some kind, but even those are iffy.
Lol that you got hit for 16K dude, you seriously need to invest in actual defensive gear. The highest tick I've seen from Jesus Beam since 1.6 hit Live is just over 7K, it usually ticks for 5-6K on me but I tested all this pretty well on PTS and built my PvP gear for 1.6 accordingly. Certainly there are bugs with it that ZoS needs to fix like not being able to LoS it, the 300% Bloster starting immediately at 50% instead of ramping up, the fact that it seems to have a 100+ meter range atm and the Ninrhoned Weapon issue but people that want to complain about taking high damage when they aren't built TO take high damage I just can't take seriously.kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
Lol that you got hit for 16K dude, you seriously need to invest in actual defensive gear. The highest tick I've seen from Jesus Beam since 1.6 hit Live is just over 7K, it usually ticks for 5-6K on me but I tested all this pretty well on PTS and built my PvP gear for 1.6 accordingly. Certainly there are bugs with it that ZoS needs to fix like not being able to LoS it, the 300% Bloster starting immediately at 50% instead of ramping up, the fact that it seems to have a 100+ meter range atm and the Ninrhoned Weapon issue but people that want to complain about taking high damage when they aren't built TO take high damage I just can't take seriously.kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
Lol that you got hit for 16K dude, you seriously need to invest in actual defensive gear. The highest tick I've seen from Jesus Beam since 1.6 hit Live is just over 7K, it usually ticks for 5-6K on me but I tested all this pretty well on PTS and built my PvP gear for 1.6 accordingly. Certainly there are bugs with it that ZoS needs to fix like not being able to LoS it, the 300% Bloster starting immediately at 50% instead of ramping up, the fact that it seems to have a 100+ meter range atm and the Ninrhoned Weapon issue but people that want to complain about taking high damage when they aren't built TO take high damage I just can't take seriously.kingkhaungs wrote: »I'm a VR14 DK with full medium armor, sword and board....fully tank spec'd....
Teargrants wrote: »Everyone in this thread fails, the discussion was clearly meant to be had in screenshot/meme form only. I am all the disappoint.
/thread
Does the damage bonus apply if you start channeling it before they target is reduced to the low health threshold?It needs to be fixed so it stops procing so early, and nirnhoned needs to be fixed so it doesn't ignore 100% of your spell resist. Other than that I don't see a problem with the ability except for it's low cost and spammable ranged aspect that you can't interrupt via gap closer because the ability has a range of 28m gap closers have a range of 24mkingkhaungs wrote: »
Are you wearing Construct 5pc which is 5pc of Impen and do you have any points in Resistant in the Champion system? I ask because I do wear Construct 5pc and have points in Resistant and have never been hit for more than ~7K/tick. Meteor however has hit me the single highest so far and that was 10.8K and I wasn't paying attention once and got destroyed by a Sniper and his highest was 8.8K. Even Fire Ballista hits me for over 7.4K (as a Vampire) if I'm not paying attention and am standing in the circle when it lands.Idk. I have 17k armor and spell resists with 10% more resist from the champion system. Ive been hit for 15k with jesus beam
It makes no difference right now how high your Resistance is if said Templar(s) are using Nirnhoned Trait that we bug reported repeatedly on PTS and ZoS still allowed it to go Live. Also RD should be able to be LoS'd which at current it isn't, so that will help as well. I have also personally seen it used at distances (not near any Keep) way WAY over 36m which seems to be another bug with it. There's no reason to ask it to be purged, it's not a DoT, it's like asking ZoS to make Light Attacks purgable since players can repeatedly hit you with those and I've seen some Players crit'ing with LA for over 8K.The only issue I have with this ability is that when I'm trying to tank for my group all the templars will just jesus beam me. You can't defend against it because it's a channel for 36m so I ain't gonna interrupt anything and then they all have it on you at the same time you will die because the damage is just absurd. Never has anyone complained about executioner, mages fury or impale the way they have about RD. Hmm I wonder why. make it purgeable or manageable at least because right now it's not.
Note: I am fully tank spec, 32500 Armour and 31000 spell res with further mitigation from gear and CP. I mitigate all single target damage by about 78% except this. Have no counter to this atm....
I also get the same range of damage from Templars using RD, which is 4-6K/tick and the very occasional 7K. That's VERY easy to manage with Shield and some Heals. I've eaten 2 at once without dying and can just barely handle 3 at once as long as a 4th Player isn't stunning/disorienting me. TBH that's working as intended. It's an execute ability that's supposed to do good damage and if Players build their set right (including abilities on their bars) they can deal with more than a single Player. If I was a Sorc it would be even less of an issue with Hardened Ward spams (far superior to what I have as a NB).@DeLindsay the damage I get from templars is consistent, whether it's from a rank 35 vr14 templar or a rank 6 vr8 templar. No way every templar in game has the bug.
way WAY over 36m which seems to be another bug with it.