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Radiant Destruction

DlSTORTlON
DlSTORTlON
✭✭✭
Un-reflectable
Purged = then recasted
Increased damage at 50%
All I see in combat is a laser show

Screenshot_20150305_021500.png

Fix it please
#NerfRadiant
ZOS - proving that incompetence is rewarded more often than not since 2007

Elder Scrolls Online - Designed by geniuses, implemented by Mr. Bean
  • Sky Chancellor
    Sky Chancellor
    ✭✭✭
    DlSTORTlON wrote: »
    Un-reflectable
    Purged = then recasted
    Increased damage at 50%
    All I see in combat is a laser show

    Screenshot_20150305_021500.png

    Fix it please
    #NerfRadiant

    Actually doesn't do much against a target unless they are low on health. The fact that its not reflectable is a good thing as DK's reflect enough damage already. Finally, templars have something to bring to a battle besides.... group utility. Sorry DK's....
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Actually doesn't do much against a target unless they are low on health. The fact that its not reflectable is a good thing as DK's reflect enough damage already. Finally, templars have something to bring to a battle besides.... group utility. Sorry DK's....

    Exactly.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Ashamray
    Ashamray
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    Omg, use bash \ interrupt.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Kragorn
    Kragorn
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    Pretty sure we didn't need another thread about this non-issue:

    http://forums.elderscrollsonline.com/en/discussion/154664/radiant-destruction-seriously/p1
    Edited by Kragorn on 5 March 2015 09:19
  • Alcast
    Alcast
    Class Representative
    wear heavy armor, will help.

    ALso Nirnhoned bug makes dmg way higher then intended. With ninrhoned you ignore 100% of spellres
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  • halfbadger
    halfbadger
    ✭✭✭
    I'm going to tell you all a story of Jimmy the Nightblade.

    One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
    Le fin.
  • Alcast
    Alcast
    Class Representative
    halfbadger wrote: »
    I'm going to tell you all a story of Jimmy the Nightblade.

    One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
    Le fin.

    Haha that made my day
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  • Mahedros
    Mahedros
    ✭✭
    Dmg is k, execute range is not.
  • Zafu
    Zafu
    ✭✭
    halfbadger wrote: »
    I'm going to tell you all a story of Jimmy the Nightblade.

    One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
    Le fin.

    The fact a player can stop a one button kill is not a reason to justify having a one button kill in the game. No class should have a skill that is effectively an "I Win" button if the target fails to prevent it from going off.

  • jopeymonster
    jopeymonster
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    wtb LOL button plz
    #nerfkeyboards
  • yodased
    yodased
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    ✭✭✭✭✭
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Aeternus
    Aeternus
    ✭✭
    Zafu wrote: »
    halfbadger wrote: »
    I'm going to tell you all a story of Jimmy the Nightblade.

    One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
    Le fin.

    The fact a player can stop a one button kill is not a reason to justify having a one button kill in the game. No class should have a skill that is effectively an "I Win" button if the target fails to prevent it from going off.

    What about wrecking blow then, which is basically a one button kill against light armor wearers and cannot even be interrupted? Nerf that first and then we can talk about radiant
    destruction.
  • DlSTORTlON
    DlSTORTlON
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    Ashamray wrote: »
    Omg, use bash \ interrupt.

    try using bash / interrupt on 3 people using it at the same time... and if you do... they just recast it straight after.


    If you use the argument about templar's 'finally' have something against dk's reflect...

    Eclipse
    Blazing Shield (as dk's are close range melee)

    You already have 2 counters to dk's why have a third?


    Ofc I'd expect all the templars coming here to defend their new toy ^^
    ZOS - proving that incompetence is rewarded more often than not since 2007

    Elder Scrolls Online - Designed by geniuses, implemented by Mr. Bean
  • DlSTORTlON
    DlSTORTlON
    ✭✭✭
    Mahedros wrote: »
    Dmg is k, execute range is not.

    I'd be happy if the execute started at 20-30% like all others instead of so high.

    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.
    ZOS - proving that incompetence is rewarded more often than not since 2007

    Elder Scrolls Online - Designed by geniuses, implemented by Mr. Bean
  • jopeymonster
    jopeymonster
    ✭✭✭
    DlSTORTlON wrote: »
    Mahedros wrote: »
    Dmg is k, execute range is not.

    I'd be happy if the execute started at 20-30% like all others instead of so high.

    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.

    First, if you get 3 classes spamming any high dps skill, you'll get pwnt. This aint 1.5 DK 1vX ESO anymore. Your build and current playstyle may be obsolete and require some tweaking.

    There are 2 known bugs from the PTS that seem to have made it into Live. You're arguing against ZOS' quality control. Templars are telling you that when all is equal and bugs are gone, a nerf is unnecessary.

    If you don't see that, you need to l2p
    DlSTORTlON wrote: »

    try using bash / interrupt on 3 people using it at the same time... and if you do... they just recast it straight after.

    This can be said about almost any class skill. Want an example of a DK skill that isn't a big deal on it's own, but when there are 2 or more DKs spamming it, it's OP? Let's see... the name started with a "T"... Talos? Tayons? Hrm... what was that DK skill that every other class agreed was OP... Tomato? Tally?
    #nerfkeyboards
  • tplink3r1
    tplink3r1
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    DlSTORTlON wrote: »
    Mahedros wrote: »
    Dmg is k, execute range is not.

    I'd be happy if the execute started at 20-30% like all others instead of so high.

    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.
    It costs a lot of magicka and deals low damage vs enemies with 50%+ health.
    VR16 Templar
    VR3 Sorcerer
  • akriden
    akriden
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    Actually doesn't do much against a target unless they are low on health.

    Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
    No way, fix this as soon as possible!

  • Mariiana
    Mariiana
    ✭✭
    akriden wrote: »
    Actually doesn't do much against a target unless they are low on health.

    Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
    No way, fix this as soon as possible!

    radiant destruction's tip says that same thing as impale and executioner .... up to 300% more damage against low health targets...

    25% health is just when it is most effective, but i believe impale and executioner also start getting stronger at 50%

    Sorc execution is the only one ( to my knowledge) that has a flat rate, 20%
    ~~~ EP ~~~
    Mariiana- VR16 Templar
    Mariiahna VR16 NB
    Roheel VR14 DK
    Xinthuur VR4 Sorc
  • KontrolledKhaos
    KontrolledKhaos
    ✭✭✭
    I bet everyone QQ'ing in this thread is either a DK or NB who've enjoyed being the overpowered class in the past few uipdates, and now that a different class gets a decent skill, they start crying and whining about how it's unfair that their OP class is no longer OP.

    Shut up.
  • likewow777
    likewow777
    ✭✭✭
    Mariiana wrote: »
    akriden wrote: »
    Actually doesn't do much against a target unless they are low on health.

    Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
    No way, fix this as soon as possible!

    radiant destruction's tip says that same thing as impale and executioner .... up to 300% more damage against low health targets...

    25% health is just when it is most effective, but i believe impale and executioner also start getting stronger at 50%

    Sorc execution is the only one ( to my knowledge) that has a flat rate, 20%

    Agreed. In the patch notes, it clearly states that Radiant Destruction scales in the same way as Reverse Slash, specifically. Not other class skills. And, there have been posts where people show that Reverse Slash does indeed start boosting damage at 50%. Please note though, at 50% it is not a lot of extra damage, and it really only gets going at around the 30% everyone wants. If this scaling, Reverse Slash scaling, is not happening, then it needs fixing. Otherwise, leave it alone.
    DlSTORTlON wrote: »
    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.
    "War doesn't build character, it reveals it."
  • DlSTORTlON
    DlSTORTlON
    ✭✭✭
    likewow777 wrote: »
    DlSTORTlON wrote: »
    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.

    why should it?

    imo, everything needs to be counterable. fighting this ability isn't. it's just an i / we win button

    my original point was that the 'execute' range of 45khp is 22khp. 22khp should not be executable. it's more than most of the casting templar's max health.

    I bet everyone QQ'ing in this thread is either a DK or NB who've enjoyed being the overpowered class in the past few uipdates, and now that a different class gets a decent skill, they start crying and whining about how it's unfair that their OP class is no longer OP.

    Shut up.

    it seems like the shoe is on the other foot now.

    >>qq on forums about not having dps
    >>get op dps
    >>tell people that qq about it to shut up
    >>profit
    Edited by DlSTORTlON on 6 March 2015 02:29
    ZOS - proving that incompetence is rewarded more often than not since 2007

    Elder Scrolls Online - Designed by geniuses, implemented by Mr. Bean
  • Sky Chancellor
    Sky Chancellor
    ✭✭✭
    DlSTORTlON wrote: »
    Mahedros wrote: »
    Dmg is k, execute range is not.

    I'd be happy if the execute started at 20-30% like all others instead of so high.

    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.

    3 people spam an ability on you and YOU EXPECT TO WIN. That is how MANY DK's think. BECAUSE THIS IS THE WAY ITS BEEN FOR THEM.

    "It just burns through my health when 3+temps spam it (i win button)"...... REALLY this is the I WIN button for every ability in the game!!!!!!!!!!!!

    I am going to complain about something also folks....

    Three sorc's all hit me with crystal shards, what is up with my character losing enough health to actually die? What is up with this game? I mean comeon, it's ONLY THREE PEOPLE casting the ability. It should take like 10 PEOPLE to bring down at least.

    That is what we're talking about on the forums right now. A tank is upset that THREE people can bring him down. Because WHY? IT USED TO TAKE 10 PEOPLE. That is what we're talking about on here.
  • Varicite
    Varicite
    ✭✭✭✭✭
    Mariiana wrote: »
    akriden wrote: »
    Actually doesn't do much against a target unless they are low on health.

    Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
    No way, fix this as soon as possible!

    radiant destruction's tip says that same thing as impale and executioner .... up to 300% more damage against low health targets...

    25% health is just when it is most effective, but i believe impale and executioner also start getting stronger at 50%

    Sorc execution is the only one ( to my knowledge) that has a flat rate, 20%

    Executioner starts getting stronger at 50%, but still pretty much hits like a wet noodle until they are ~25%.

    Impale / Killer's Blade only get a damage bonus when a target is below 25%, like Sorc's Endless Fury that gets a bonus at 20%.

    In reality, the only outliers to having a set percentage at which they start scaling up damage are Executioner, Poison Injection, and Radiant Destruction, of which Radiant Destruction is the only one that does meaningful damage near the 50% mark.

    Not that I'm saying that it needs a nerf, just pointing out a couple fallacies in this post. : P
  • likewow777
    likewow777
    ✭✭✭
    DlSTORTlON wrote: »
    likewow777 wrote: »
    DlSTORTlON wrote: »
    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.

    why should it?

    imo, everything needs to be counterable. fighting this ability isn't. it's just an i / we win button

    my original point was that the 'execute' range of 45khp is 22khp. 22khp should not be executable. it's more than most of the casting templar's max health.

    I've seen people post screenshots of Radiant Destruction for their build. You can get the base channel damage to over 9k. 9k coming at you from 3 Templars is 27k in damage.

    45k - 27k = 18k

    18k is about 40% of your max health, and very close to the max execute range that people seem to want, 30%. Assuming the execute did start at 30%, the next 3 hits will take you to 0 HP faster than you can say "Dragon Blood". Add more Templars, the situation gets worse. Not to mention, the morph Radiant Oppression adds 40% on top of the normal damage. I'm sorry, but that's a ton of damage and you should have one hell of a time staying alive in that fight.

    Maybe "should" is a bad word to have used. A better word is "will". You will die if you get hit by a high DPS ability cast by 3+ players.
    "War doesn't build character, it reveals it."
  • Sky Chancellor
    Sky Chancellor
    ✭✭✭

    likewow777 wrote: »
    DlSTORTlON wrote: »
    likewow777 wrote: »
    DlSTORTlON wrote: »
    I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).

    As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.

    why should it?

    imo, everything needs to be counterable. fighting this ability isn't. it's just an i / we win button

    my original point was that the 'execute' range of 45khp is 22khp. 22khp should not be executable. it's more than most of the casting templar's max health.

    I've seen people post screenshots of Radiant Destruction for their build. You can get the base channel damage to over 9k. 9k coming at you from 3 Templars is 27k in damage.

    45k - 27k = 18k

    18k is about 40% of your max health, and very close to the max execute range that people seem to want, 30%. Assuming the execute did start at 30%, the next 3 hits will take you to 0 HP faster than you can say "Dragon Blood". Add more Templars, the situation gets worse. Not to mention, the morph Radiant Oppression adds 40% on top of the normal damage. I'm sorry, but that's a ton of damage and you should have one hell of a time staying alive in that fight.

    Maybe "should" is a bad word to have used. A better word is "will". You will die if you get hit by a high DPS ability cast by 3+ players.

    Exactly.
    Edited by Sky Chancellor on 6 March 2015 05:09
  • Roechacca
    Roechacca
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    ✭✭✭
    #Templeofthejesusbeam
    Edited by Roechacca on 6 March 2015 05:13
  • Zsymon
    Zsymon
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    It really is quite hilarious to see a DK complain about being killed by three people, shows how overpowered they really are.
  • Khivas_Carrick
    Khivas_Carrick
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    Are people really thinking they can fight groups of people and win? Did they not realize that before this patch doing that was basically exploiting the blatant fact that you were overpowered and using overpowered skills?

    And now they're complaining at not being that way anymore?

    I am reminded of the movie A Knight's Take when at the very end when the antagonist is knocked flat on his ass, everybody hangs over him and says the following:

    You have been weighed

    You have been measured

    And you have been found wanting

    Welcome to the new world.

    Welcome to the new world people.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Joy_Division
    Joy_Division
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    Mahedros wrote: »
    Dmg is k, execute range is not.

    Get rid of the channel and you have a deal.
  • Xsorus
    Xsorus
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    Its pretty hilarious to watch Templars defend this ability.

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