DlSTORTlON wrote: »Un-reflectable
Purged = then recasted
Increased damage at 50%
All I see in combat is a laser show
Fix it please
#NerfRadiant
Sky Chancellor wrote: »
Actually doesn't do much against a target unless they are low on health. The fact that its not reflectable is a good thing as DK's reflect enough damage already. Finally, templars have something to bring to a battle besides.... group utility. Sorry DK's....
halfbadger wrote: »I'm going to tell you all a story of Jimmy the Nightblade.
One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
Le fin.
halfbadger wrote: »I'm going to tell you all a story of Jimmy the Nightblade.
One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
Le fin.
halfbadger wrote: »I'm going to tell you all a story of Jimmy the Nightblade.
One day Jimmy was walking through a field in cryodil hoping to find some noobs to kills when he stumbled upon Paul the Templar. Paul was a noob and starting spamming the new templar skill because he heard that is was super overpowered. Jimmy was ready for one of these people. Jimmy used his ranged interupt/ranged cc/gap closer and interupt/gap close and cc to stop Paul's poor attempt to kill him. Then, while Paul was cced, Jimmy used damaging skills and killed Paul. Jimmy was happy. Jimmy was on 90% hp after that fight so he killed Steve, another noob templar, that showed up. Jimmy was very happy so he *** Paul's and Steve's corpses. Suddenly 5 templars pop out from stealth and all cast their execute. Jimmy knows he can't take a 1v5 so he attempts to kills one of them but is quickly killed. Jimmy does not go onto the forums and complain that a skill is overpowered because he understands that he should lose a 1v5.
Le fin.
The fact a player can stop a one button kill is not a reason to justify having a one button kill in the game. No class should have a skill that is effectively an "I Win" button if the target fails to prevent it from going off.
Omg, use bash \ interrupt.
Dmg is k, execute range is not.
DlSTORTlON wrote: »Dmg is k, execute range is not.
I'd be happy if the execute started at 20-30% like all others instead of so high.
I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.
DlSTORTlON wrote: »
try using bash / interrupt on 3 people using it at the same time... and if you do... they just recast it straight after.
It costs a lot of magicka and deals low damage vs enemies with 50%+ health.DlSTORTlON wrote: »Dmg is k, execute range is not.
I'd be happy if the execute started at 20-30% like all others instead of so high.
I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.
Sky Chancellor wrote: »Actually doesn't do much against a target unless they are low on health.
Sky Chancellor wrote: »Actually doesn't do much against a target unless they are low on health.
Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
No way, fix this as soon as possible!
Sky Chancellor wrote: »Actually doesn't do much against a target unless they are low on health.
Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
No way, fix this as soon as possible!
radiant destruction's tip says that same thing as impale and executioner .... up to 300% more damage against low health targets...
25% health is just when it is most effective, but i believe impale and executioner also start getting stronger at 50%
Sorc execution is the only one ( to my knowledge) that has a flat rate, 20%
DlSTORTlON wrote: »I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
likewow777 wrote: »DlSTORTlON wrote: »I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.
KontrolledKhaos wrote: »I bet everyone QQ'ing in this thread is either a DK or NB who've enjoyed being the overpowered class in the past few uipdates, and now that a different class gets a decent skill, they start crying and whining about how it's unfair that their OP class is no longer OP.
Shut up.
DlSTORTlON wrote: »Dmg is k, execute range is not.
I'd be happy if the execute started at 20-30% like all others instead of so high.
I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
purge -> recasted. interrupted -> recasted. negated -> recasted. It is basically an ultimate which only costs magicka.
Sky Chancellor wrote: »Actually doesn't do much against a target unless they are low on health.
Sorry, 50% is not low on health. 30% okay, 25% like nbs finisher, ok, 20% for the sorcs, ok, but 50%?!??!?!?
No way, fix this as soon as possible!
radiant destruction's tip says that same thing as impale and executioner .... up to 300% more damage against low health targets...
25% health is just when it is most effective, but i believe impale and executioner also start getting stronger at 50%
Sorc execution is the only one ( to my knowledge) that has a flat rate, 20%
DlSTORTlON wrote: »likewow777 wrote: »DlSTORTlON wrote: »I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.
why should it?
imo, everything needs to be counterable. fighting this ability isn't. it's just an i / we win button
my original point was that the 'execute' range of 45khp is 22khp. 22khp should not be executable. it's more than most of the casting templar's max health.
likewow777 wrote: »DlSTORTlON wrote: »likewow777 wrote: »DlSTORTlON wrote: »I'm a 45k hp tank (maxed spellres & armour), it just burns through my health when 3+ temps spam it (i win button).
As well it should. You're fighting against 3+ Templars using a high DPS ability. That should kill you.
why should it?
imo, everything needs to be counterable. fighting this ability isn't. it's just an i / we win button
my original point was that the 'execute' range of 45khp is 22khp. 22khp should not be executable. it's more than most of the casting templar's max health.
I've seen people post screenshots of Radiant Destruction for their build. You can get the base channel damage to over 9k. 9k coming at you from 3 Templars is 27k in damage.
45k - 27k = 18k
18k is about 40% of your max health, and very close to the max execute range that people seem to want, 30%. Assuming the execute did start at 30%, the next 3 hits will take you to 0 HP faster than you can say "Dragon Blood". Add more Templars, the situation gets worse. Not to mention, the morph Radiant Oppression adds 40% on top of the normal damage. I'm sorry, but that's a ton of damage and you should have one hell of a time staying alive in that fight.
Maybe "should" is a bad word to have used. A better word is "will". You will die if you get hit by a high DPS ability cast by 3+ players.