I would like the player killing quests to be available for pick up with the siege vendors that spawn that the keeps. That way, you can also refresh quests while isolated or when needing to move quickly.
Also; not sure if there is any reason to not have each player kill give like 300-400 xp or something? They are harder to kill than mass groups of mobs (ok, maybe not always but most the time)
cozmon3c_ESO wrote: »XP gain in PVP is going to pale to PVE
Always has, and this needs to change. we need to be equally rewarded for doing things players like to do. right now its, lets find and awesome grind spot, woohoo fun!!!! lol.
What do pvp players like doing in pvp, well i think its safe to say we like to kill people, and yet we are barely rewarded for that, hell ive been playing a year and when 1.6 comes out ill only have 65 champion points to spend, lol. that shows the crazy disparity there, i guarantee all pve players have there 70 champion points at the start.
Fix
-Give more xp per player kill
-Give more xp for quests in cyrodiil based on pvping.
-give us more daily quests for pvping along side the kill quests board, spread out between the gates. like for example (kill 20 players higher ranked then you). (kill 20 players lower ranked then you). (kill 20 players higher champion level then you) (kill 20 people lower champion rank then you). (kill 200 players). (Take 50 resources). (Take 25 keeps). (Be present for 4 scroll turn ins) (kill 100 dragon knights and templars). (kill 100 sorcerers and night blades) (Kill 100 sorcerers and dragon knights) (kill 100 night blades and templars). (kill five bosses in delves). (do 10 quests in towns (like cheydenhal)) etc.
see its easy to add more quests into cyrodiil, i can come up with these all day. yet we have a bunch of bounty boards and only one involves actually pvping, lol.
Love every bit of your post. This needs to happen (as well as increased XP from Trials / Veteran Dungeons).
Costismaros wrote: »cozmon3c_ESO wrote: »XP gain in PVP is going to pale to PVE
Always has, and this needs to change. we need to be equally rewarded for doing things players like to do. right now its, lets find and awesome grind spot, woohoo fun!!!! lol.
What do pvp players like doing in pvp, well i think its safe to say we like to kill people, and yet we are barely rewarded for that, hell ive been playing a year and when 1.6 comes out ill only have 65 champion points to spend, lol. that shows the crazy disparity there, i guarantee all pve players have there 70 champion points at the start.
Fix
-Give more xp per player kill
-Give more xp for quests in cyrodiil based on pvping.
-give us more daily quests for pvping along side the kill quests board, spread out between the gates. like for example (kill 20 players higher ranked then you). (kill 20 players lower ranked then you). (kill 20 players higher champion level then you) (kill 20 people lower champion rank then you). (kill 200 players). (Take 50 resources). (Take 25 keeps). (Be present for 4 scroll turn ins) (kill 100 dragon knights and templars). (kill 100 sorcerers and night blades) (Kill 100 sorcerers and dragon knights) (kill 100 night blades and templars). (kill five bosses in delves). (do 10 quests in towns (like cheydenhal)) etc.
see its easy to add more quests into cyrodiil, i can come up with these all day. yet we have a bunch of bounty boards and only one involves actually pvping, lol.
Love every bit of your post. This needs to happen (as well as increased XP from Trials / Veteran Dungeons).
We should understand that pvp it is not separate game of pve. It is the same game with 2 parts. You have to rise your character via pve and you compatible with others buy pvp. I do not understand why people trying to separate pvp with pve
My personal opinion is that we should not gain rewards from pvp because players misunderstood the point of the game.
Yolokin_Swagonborn wrote: »I blame the impulse-spamming, cannon-balling zergs.Zershar_Vemod wrote: »Used to get much more xp in PvP during beta, then the crying started and it was nerfed to the ground. I honestly doubt we'll ever get that amount of xp gain back..
Wrong. It was the whiners crying about that they would out level their PVE zone if they go for a couple of hours of PvP.
If something is broken or nerfed in PvP, you can usually safely assume it had the potential to mildly inconvenience some PvE carebear and it got changed on their behalf.
Their influence over a portion of the game they don't even play is astounding.
david.haypreub18_ESO wrote: »I have no idea why ZOS has been so stingy with PvP xp, and I think that the problem is going to get MUCH worse in 1.6.
PvPers will be forced to do a lot of PvE if they hope to get competitive... that is not good for the game.
Champion points should have been accrued via a feat system or achievements earned from completing certain tasks etc in end-game content. Accruing champion points from straight xp is just lazy and the lack of creativity is frustrating. @ZOS_MariaAliprando @ZOS_PaulSage
byrom101b16_ESO wrote: »The fact is patch 1.6 caters extensively to Zenimax's view of what the game's needs in terms of PvP, and has screwed over PvE balance in a number of respects due to them not paying attention while they bent over to please the loudest of the PvP complaints.
However, it would be pretty lame to blame PvE players for these changes - they didn't ask for them, and have taken a hit because of them. Likewise PVE'ers blaming their screwed builds, gear and skills because of PVP'ers is equally wrong.
Zenimax is the culprit here.
Champion points should have been accrued via a feat system or achievements earned from completing certain tasks etc in end-game content. Accruing champion points from straight xp is just lazy and the lack of creativity is frustrating. @ZOS_MariaAliprando @ZOS_PaulSage
Emma_Eunjung wrote: »Champion points should have been accrued via a feat system or achievements earned from completing certain tasks etc in end-game content. Accruing champion points from straight xp is just lazy and the lack of creativity is frustrating. @ZOS_MariaAliprando @ZOS_PaulSage
What "endgame content"? You mean the same Trials and Veteran Dungeons that are pretty much impossible to solo?
NO. This game is already rigged against the solo players and small, casual groups. There is no need to make the imbalance even worse by walling off CP points for the benefit of the privileged few!
Costismaros wrote: »cozmon3c_ESO wrote: »XP gain in PVP is going to pale to PVE
Always has, and this needs to change. we need to be equally rewarded for doing things players like to do. right now its, lets find and awesome grind spot, woohoo fun!!!! lol.
What do pvp players like doing in pvp, well i think its safe to say we like to kill people, and yet we are barely rewarded for that, hell ive been playing a year and when 1.6 comes out ill only have 65 champion points to spend, lol. that shows the crazy disparity there, i guarantee all pve players have there 70 champion points at the start.
Fix
-Give more xp per player kill
-Give more xp for quests in cyrodiil based on pvping.
-give us more daily quests for pvping along side the kill quests board, spread out between the gates. like for example (kill 20 players higher ranked then you). (kill 20 players lower ranked then you). (kill 20 players higher champion level then you) (kill 20 people lower champion rank then you). (kill 200 players). (Take 50 resources). (Take 25 keeps). (Be present for 4 scroll turn ins) (kill 100 dragon knights and templars). (kill 100 sorcerers and night blades) (Kill 100 sorcerers and dragon knights) (kill 100 night blades and templars). (kill five bosses in delves). (do 10 quests in towns (like cheydenhal)) etc.
see its easy to add more quests into cyrodiil, i can come up with these all day. yet we have a bunch of bounty boards and only one involves actually pvping, lol.
Love every bit of your post. This needs to happen (as well as increased XP from Trials / Veteran Dungeons).
We should understand that pvp it is not separate game of pve. It is the same game with 2 parts. You have to rise your character via pve and you compatible with others buy pvp. I do not understand why people trying to separate pvp with pve
My personal opinion is that we should not gain rewards from pvp because players misunderstood the point of the game.
I understand what you're saying, and ZOS did in fact try to tie PvP with PvE (e.g. bonuses outside Cyrodiil). What did that give us? Ridiculous dead buff campaigns! BOOYAH!
The fact is that some players simply don't enjoy the PvE content, and others won't go near the PvP content. If you think about it, someone with limited time (like 1-2h/day, maybe not even every day) can't really play the whole thing, so it's understandable that they'll want to invest in one or the other. It's about time ZOS realized this and leveled the rewards.
Also, end-game PvE suffers from the same problem. Trials and veteran dungeons give tiny amounts of XP, therefore CP. But I guess you'll just say that ZOS intends you to roll another toon when you hit end-game so you can do all the same quests all over again, or kill the same mob group 1000x over, right? Because right now that's the only way to earn CP quickly.