Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
Sallington wrote: »ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
Thanks for the info. I know personally, on a good night, I might rack up 200-250k xp in 4-5 hours, which is much less than an hour of PvE grinding (which is much, much easier imo.)
I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.
ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
So basically if you've already completed all content in the game you can gain CP by grinding, and that's it.
I have always had an issue with this conversion. Max level characters that have completed all or nearly all game content will be rewarded with roughly 2% of available champion points. And then you will be gimped in gaining the champion points at a rate that a new character will.
Basically, if you played our game in the last year thanks, but you're screwed.
Sallington wrote: »I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
Sallington wrote: »I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.
Exactly the issue. The gap between AP Farming Zergs and people playing the objectives is pretty tremendous.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
I said i'd stop.
But.
ThatNeonZebraAgain wrote: »It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.
kelly.medleyb14_ESO wrote: »ThatNeonZebraAgain wrote: »It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.
ZoS has made it loud and clear that they think people who preordered, subbed without intermission and bug tested their game for a year are worthless.
They throw us scraps and expect us to grovel and be grateful, the sad thing is the majority are. They are like slaves who are glad the master is letting them pick 2 pcs of cotton for themselves to make a bib.
1. Wasted over a million gold buying redundant horses.
2. Wasted hundreds of dollars paying to beta test a free game.
3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.
What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.
GG ZoS GG.
kelly.medleyb14_ESO wrote: »
1. Wasted over a million gold buying redundant horses.
2. Wasted hundreds of dollars paying to beta test a free game.
3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.
What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.
GG ZoS GG.
ztyhurstub17_ESO wrote: »Sallington wrote: »I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.
Exactly the issue. The gap between AP Farming Zergs and people playing the objectives is pretty tremendous.
I would argue that this is the symptom, not the problem.
It is true that an "AP Farming Zerg" can generate a lot of AP faster than a group playing the "correct" objectives. The question is not so much an issue of whether they can get AP points that way, but why are they not equally as motivated to use the game as intended?
I personally think ZOS could benefit from hiring an economist to evaluate motivations for not playing the game as intended and try to provide stronger motivations for playing the game as they intended.
Why don't you just say what you really want? For ZOS to remove large groups from Cyrodiil.Attorneyatlawl wrote: »Actually I'd argue the people zergbusting are playing in the intended way, not the zerg roaming mindlessly with little individual effort put forth by each person and taking objectives only thanks to sheer numbers. A single person can cap a resource in short order, heck I was doing it during closed beta even in under 2 minutes reliably. Bringing 40 people for a one man job doesn't mean you're playing anything "right", in fact really since you could almost always, barring a critical take or defense of a keep or scroll, breakout zerg into 10 guys each or even 5, and still cap things safely and effectively at the same time as your other groups.
Zerging around is actually not the intent in rvr/ava, the objectives and fighting the enemy across multiple fronts are. Zerging has long been a plague, essentially, in this type of mmo pvp, rewarding essentially PvDoor combat with minimal effort by each player, leaving most of the map uncovered for recon and offense or defense and skirmishes. The behavior of aiming to farm the zerg is greater effort for greater reward. If a small group has the skill to do it often they can, do, and SHOULD be earning more for that. It also helps to try to steer the zerg towards breaking up, either losing people and thus making the small group's job easier, or leaving them less protected at any given spot they apply pressure to on the map. The game isn't intended to have one giant blob of low skilled players moving as one on the map per faction. Same thing happens in pve , too, where skilled players earn more via efficient grinding, raiding, etc. too.
The question you should be asking is actually, "If they're able to do better than I am, what am I doing wrong here to not pull it off too?".
ghengis_dhan wrote: »Why don't you just say what you really want? For ZOS to remove large groups from Cyrodiil.Attorneyatlawl wrote: »Actually I'd argue the people zergbusting are playing in the intended way, not the zerg roaming mindlessly with little individual effort put forth by each person and taking objectives only thanks to sheer numbers. A single person can cap a resource in short order, heck I was doing it during closed beta even in under 2 minutes reliably. Bringing 40 people for a one man job doesn't mean you're playing anything "right", in fact really since you could almost always, barring a critical take or defense of a keep or scroll, breakout zerg into 10 guys each or even 5, and still cap things safely and effectively at the same time as your other groups.
Zerging around is actually not the intent in rvr/ava, the objectives and fighting the enemy across multiple fronts are. Zerging has long been a plague, essentially, in this type of mmo pvp, rewarding essentially PvDoor combat with minimal effort by each player, leaving most of the map uncovered for recon and offense or defense and skirmishes. The behavior of aiming to farm the zerg is greater effort for greater reward. If a small group has the skill to do it often they can, do, and SHOULD be earning more for that. It also helps to try to steer the zerg towards breaking up, either losing people and thus making the small group's job easier, or leaving them less protected at any given spot they apply pressure to on the map. The game isn't intended to have one giant blob of low skilled players moving as one on the map per faction. Same thing happens in pve , too, where skilled players earn more via efficient grinding, raiding, etc. too.
The question you should be asking is actually, "If they're able to do better than I am, what am I doing wrong here to not pull it off too?".
What we really need is for ZOS to create a single campaign without large groups. So, you and all the other "zerg" haters can play without being offended by those who enjoy running around Cyrodiil all the day repeatedly pushing one button.
You can play your way, and they can play their way. Everybody is happy...unless being offended is what makes you "zerg" haters happy.
ThatNeonZebraAgain wrote: »It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.
ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
kelly.medleyb14_ESO wrote: »ThatNeonZebraAgain wrote: »It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.
ZoS has made it loud and clear that they think people who preordered, subbed without intermission and bug tested their game for a year are worthless.
They throw us scraps and expect us to grovel and be grateful, the sad thing is the majority are. They are like slaves who are glad the master is letting them pick 2 pcs of cotton for themselves to make a bib.
1. Wasted over a million gold buying redundant horses.
2. Wasted hundreds of dollars paying to beta test a free game.
3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.
What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.
GG ZoS GG.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. Sorry for the confusion, guys!Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.ZOS_GinaBruno wrote: »Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere.
As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.
Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
ZOS_GinaBruno wrote: »Sallington wrote: »ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »
We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
U Kill us with this anser
STREFA 0 Alien hear