Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Why isn't anyone pushing for more CP from the conversion?

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Sallington
    Sallington
    ✭✭✭✭✭
    ✭✭✭✭
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.

    Thanks for the info. I know personally, on a good night, I might rack up 200-250k xp in 4-5 hours, which is much less than an hour of PvE grinding (which is much, much easier imo.)

    I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Sallington wrote: »
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.

    Thanks for the info. I know personally, on a good night, I might rack up 200-250k xp in 4-5 hours, which is much less than an hour of PvE grinding (which is much, much easier imo.)

    I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.

    **** em. Implement sharp diminishing returns on exp once you accrue over 500k AP in a 24-hour span. Or something like that.
    Edited by ThatNeonZebraAgain on 27 February 2015 16:36
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Phaedrus
    Phaedrus
    ✭✭✭
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    So basically if you've already completed all content in the game you can gain CP by grinding, and that's it.

    I have always had an issue with this conversion. Max level characters that have completed all or nearly all game content will be rewarded with roughly 2% of available champion points. And then you will be gimped in gaining the champion points at a rate that a new character will.

    Basically, if you played our game in the last year thanks, but you're screwed.
    Phaedrus Wolf
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    Phaedrus wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    So basically if you've already completed all content in the game you can gain CP by grinding, and that's it.

    I have always had an issue with this conversion. Max level characters that have completed all or nearly all game content will be rewarded with roughly 2% of available champion points. And then you will be gimped in gaining the champion points at a rate that a new character will.

    Basically, if you played our game in the last year thanks, but you're screwed.

    bigstockphoto_hammer_striking_nail_w_sparks_333329.jpg

    Good thing I haven't done any quests in Cyrodiil, and that there are lots of repeatable quests you can do there. Maybe this will make quest hubs there more popular, and become a decent way to get CP if you've done all the other content. Still, won't get you as much as grinding or rolling a new character though.
    Edited by ThatNeonZebraAgain on 27 February 2015 16:43
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Kragorn
    Kragorn
    ✭✭✭✭✭
    Phaedrus wrote: »
    Basically, if you played our game in the last year thanks, but you're screwed.
    Seems a good TL;DR for all ZOS have posted on this subject.

  • Snit
    Snit
    ✭✭✭✭✭
    Sallington wrote: »
    I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.

    Exactly the issue. The gap between AP Farming Zergs and people playing the objectives is pretty tremendous.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • hazune
    hazune
    ✭✭✭
    6hyg88r2fl1f.jpg
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.


    U Kill us with this anser ;)

    STREFA 0 Alien hear
    Polska Gildia - Ebonheart pact
    XENOTAVERN
    xenotavern.com
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.

    Are you basing this on a small amount of time like an hour or even 4 hours, or are you looking at it after a week and just seeing the people who have spent several hours a day?

    Either way; I don't think you are comparing it to a set time frame and effort equivalent to PvE. They don't even come close to matching up.
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    Snit wrote: »
    Sallington wrote: »
    I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.

    Exactly the issue. The gap between AP Farming Zergs and people playing the objectives is pretty tremendous.

    I would argue that this is the symptom, not the problem.

    It is true that an "AP Farming Zerg" can generate a lot of AP faster than a group playing the "correct" objectives. The question is not so much an issue of whether they can get AP points that way, but why are they not equally as motivated to use the game as intended?

    I personally think ZOS could benefit from hiring an economist to evaluate motivations for not playing the game as intended and try to provide stronger motivations for playing the game as they intended.
    Playing since beta...
  • WhiskyBob
    WhiskyBob
    ✭✭✭✭✭
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.

    I said i'd stop.
    But.
    yvAlyHh.jpg
    Edited by WhiskyBob on 27 February 2015 19:14
  • Vanzen
    Vanzen
    ✭✭✭✭✭
    Please, which achievements exactly will still be giving xp ?
  • hazune
    hazune
    ✭✭✭
    WhiskyBob wrote: »
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.

    I said i'd stop.
    But.
    yvAlyHh.jpg

    You WIN ESO HEHEHE^^^

    Pres 1 to vote Gina_Bruno for ban :wink:
    Edited by hazune on 27 February 2015 19:11
    Polska Gildia - Ebonheart pact
    XENOTAVERN
    xenotavern.com
  • kelly.medleyb14_ESO
    kelly.medleyb14_ESO
    ✭✭✭✭✭
    It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.

    ZoS has made it loud and clear that they think people who preordered, subbed without intermission and bug tested their game for a year are worthless.

    They throw us scraps and expect us to grovel and be grateful, the sad thing is the majority are. They are like slaves who are glad the master is letting them pick 2 pcs of cotton for themselves to make a bib.

    1. Wasted over a million gold buying redundant horses.
    2. Wasted hundreds of dollars paying to beta test a free game.
    3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.

    What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.

    GG ZoS GG.
    Edited by kelly.medleyb14_ESO on 27 February 2015 19:15
  • WatchYourSixx
    WatchYourSixx
    ✭✭✭✭
    It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.

    ZoS has made it loud and clear that they think people who preordered, subbed without intermission and bug tested their game for a year are worthless.

    They throw us scraps and expect us to grovel and be grateful, the sad thing is the majority are. They are like slaves who are glad the master is letting them pick 2 pcs of cotton for themselves to make a bib.

    1. Wasted over a million gold buying redundant horses.
    2. Wasted hundreds of dollars paying to beta test a free game.
    3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.

    What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.

    GG ZoS GG.

    Wait, you spent over a million gold on 43k horses??? Did you really buy all of the horses for 8 chars? Just doing some quick math here.. 43k *3 = 129k. 129k * 8 char = 1032k. If that is the case, I am astounded. I have nothing else to say on that.

    In regards to people complaining about only getting 70 cp, you do realize that is MORE than you would get if you start at vr1 and get none on conversion. 400k per cp would be about 5 every 2 levels. You know how much that is at vr14? That's right, 28. So stop complaining that you no longer have silver and gold quests to do. People with those quests will ONLY benefit from more cp if they have enlightenment up, which, in theory, would take a ridiculously long time to get to vr14. That being said, I could see how you feel shafted, but they intend it to be a passive progression system. Not something you are able to grind out in a month.

    My 2 cents, and I hope it is useful for at least one person.


    Edited by WatchYourSixx on 27 February 2015 20:11
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • C0pp3rhead
    C0pp3rhead
    ✭✭✭✭

    1. Wasted over a million gold buying redundant horses.
    2. Wasted hundreds of dollars paying to beta test a free game.
    3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.

    What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.

    GG ZoS GG.

    Basically, this. @Stalwart385's suggestion that we get 90 CP in order to unlock the 30 pt passives would be the least they could do. Still doesn't make me feel like a valued player though.

    As far as the moronic costume is concerned, I would prefer a pet to a moderately reskinned jester costume.

    It's appropriate though. We get to look like clowns for... well being clowns who paid to beta test for console.
    "Things which are alike in nature grow to look alike, and the speaking stones have lain a long time lookin' at the sun. Some believe they descend with the lightning, but I believe they are on the ground and are projected downward by the bolt."

    Fear my moustache powers.

    Tastes-New-Blood - V14 Argonian Templar
    Giblets N Bits - V2 Imperial Nightblade
    Skruyue N'Alyutu - V1 Altmer Sorcerer
    Jolbie Firecrotch - L31 Nord Dragonknight

    Vehemence - - Valhalla's Guard
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Snit wrote: »
    Sallington wrote: »
    I'm sure the EP zerg train farmers that get 10million AP in a campaign get much more, so it all needs to stay balanced around them.

    Exactly the issue. The gap between AP Farming Zergs and people playing the objectives is pretty tremendous.

    I would argue that this is the symptom, not the problem.

    It is true that an "AP Farming Zerg" can generate a lot of AP faster than a group playing the "correct" objectives. The question is not so much an issue of whether they can get AP points that way, but why are they not equally as motivated to use the game as intended?

    I personally think ZOS could benefit from hiring an economist to evaluate motivations for not playing the game as intended and try to provide stronger motivations for playing the game as they intended.

    Actually I'd argue the people zergbusting are playing in the intended way, not the zerg roaming mindlessly with little individual effort put forth by each person and taking objectives only thanks to sheer numbers. A single person can cap a resource in short order, heck I was doing it during closed beta even in under 2 minutes reliably. Bringing 40 people for a one man job doesn't mean you're playing anything "right", in fact really since you could almost always, barring a critical take or defense of a keep or scroll, breakout zerg into 10 guys each or even 5, and still cap things safely and effectively at the same time as your other groups.

    Zerging around is actually not the intent in rvr/ava, the objectives and fighting the enemy across multiple fronts are. Zerging has long been a plague, essentially, in this type of mmo pvp, rewarding essentially PvDoor combat with minimal effort by each player, leaving most of the map uncovered for recon and offense or defense and skirmishes. The behavior of aiming to farm the zerg is greater effort for greater reward. If a small group has the skill to do it often they can, do, and SHOULD be earning more for that. It also helps to try to steer the zerg towards breaking up, either losing people and thus making the small group's job easier, or leaving them less protected at any given spot they apply pressure to on the map. The game isn't intended to have one giant blob of low skilled players moving as one on the map per faction. Same thing happens in pve , too, where skilled players earn more via efficient grinding, raiding, etc. too.

    The question you should be asking is actually, "If they're able to do better than I am, what am I doing wrong here to not pull it off too?".
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ghengis_dhan
    ghengis_dhan
    ✭✭✭
    Actually I'd argue the people zergbusting are playing in the intended way, not the zerg roaming mindlessly with little individual effort put forth by each person and taking objectives only thanks to sheer numbers. A single person can cap a resource in short order, heck I was doing it during closed beta even in under 2 minutes reliably. Bringing 40 people for a one man job doesn't mean you're playing anything "right", in fact really since you could almost always, barring a critical take or defense of a keep or scroll, breakout zerg into 10 guys each or even 5, and still cap things safely and effectively at the same time as your other groups.

    Zerging around is actually not the intent in rvr/ava, the objectives and fighting the enemy across multiple fronts are. Zerging has long been a plague, essentially, in this type of mmo pvp, rewarding essentially PvDoor combat with minimal effort by each player, leaving most of the map uncovered for recon and offense or defense and skirmishes. The behavior of aiming to farm the zerg is greater effort for greater reward. If a small group has the skill to do it often they can, do, and SHOULD be earning more for that. It also helps to try to steer the zerg towards breaking up, either losing people and thus making the small group's job easier, or leaving them less protected at any given spot they apply pressure to on the map. The game isn't intended to have one giant blob of low skilled players moving as one on the map per faction. Same thing happens in pve , too, where skilled players earn more via efficient grinding, raiding, etc. too.

    The question you should be asking is actually, "If they're able to do better than I am, what am I doing wrong here to not pull it off too?".
    Why don't you just say what you really want? For ZOS to remove large groups from Cyrodiil.

    What we really need is for ZOS to create a single campaign without large groups. So, you and all the other "zerg" haters can play without being offended by those who enjoy running around Cyrodiil all the day repeatedly pushing one button.

    You can play your way, and they can play their way. Everybody is happy...unless being offended is what makes you "zerg" haters happy.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Actually I'd argue the people zergbusting are playing in the intended way, not the zerg roaming mindlessly with little individual effort put forth by each person and taking objectives only thanks to sheer numbers. A single person can cap a resource in short order, heck I was doing it during closed beta even in under 2 minutes reliably. Bringing 40 people for a one man job doesn't mean you're playing anything "right", in fact really since you could almost always, barring a critical take or defense of a keep or scroll, breakout zerg into 10 guys each or even 5, and still cap things safely and effectively at the same time as your other groups.

    Zerging around is actually not the intent in rvr/ava, the objectives and fighting the enemy across multiple fronts are. Zerging has long been a plague, essentially, in this type of mmo pvp, rewarding essentially PvDoor combat with minimal effort by each player, leaving most of the map uncovered for recon and offense or defense and skirmishes. The behavior of aiming to farm the zerg is greater effort for greater reward. If a small group has the skill to do it often they can, do, and SHOULD be earning more for that. It also helps to try to steer the zerg towards breaking up, either losing people and thus making the small group's job easier, or leaving them less protected at any given spot they apply pressure to on the map. The game isn't intended to have one giant blob of low skilled players moving as one on the map per faction. Same thing happens in pve , too, where skilled players earn more via efficient grinding, raiding, etc. too.

    The question you should be asking is actually, "If they're able to do better than I am, what am I doing wrong here to not pull it off too?".
    Why don't you just say what you really want? For ZOS to remove large groups from Cyrodiil.

    What we really need is for ZOS to create a single campaign without large groups. So, you and all the other "zerg" haters can play without being offended by those who enjoy running around Cyrodiil all the day repeatedly pushing one button.

    You can play your way, and they can play their way. Everybody is happy...unless being offended is what makes you "zerg" haters happy.

    I couldn't care less if people want to zerg around (nor would I ask them to be segregated into their own campaign), but they shouldn't then complain that they aren't earning as much with an unskilled form of play than people who are playing in more demanding ways in PVP and ask for the skill cap allowed to get better rewards be nerfed. The zerg is, and has been since EQ1 and DAOC days, a natural byproduct of people wanting "safety in numbers". Nothing wrong with that in and of itself, but just be aware it isn't always actually safe :p.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • ashlee17
    ashlee17
    ✭✭✭✭
    I wish that Zos would give us a fairer conversion rate. But I don't see it happening.
    Administrator of More Than Fair Guild- North American Server- Come and Join us for a fun and friendly experience - 480+ members and great trader location- all factions welcome - mail me @ashlee17 in game for an invite.
    Join the crusade for better guild management tools!
    http://forums.elderscrollsonline.com/discussion/145742/help-we-need-more-guild-management-tools/p1
    Please comment and support this cause!
  • Grao
    Grao
    ✭✭✭✭✭
    It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.

    It is pointless to complain. Zenimax can't afford handing us more CPs because they failed to remove the veteran system in time for the release of the Champion System and Tamriel Unlimited.

    Offering more CPs would create too much disparity between the different levels, it is that simple. The difference right now is already absurd and seemly insuperable.
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Lol, once again Zenimax screws the players who have completed content and I guess I shouldn't be too surprised by this news.

    The problem with your "suggestions" on how to gain EXP is NONE of those suggestions are as efficient as doing the main quest content along with the silver/gold content......Why you might ask? Well because while doing those quests you will ALSO be earning exp killing monsters and going through dungeons, etc. Sp you are basically getting bonus EXP which players who completed the content will NOT be getting.

    Now about your other suggestions.......

    Crafting Writs - Really? The EXP they provide is a drop in the proverbial bucket.

    Alliance War - As you yourself said, the exp individuals get varies wildly. How can you even suggest that with a straight face?

    Repeatable Quests - you mean the ones that require a FG to do and take more time than solo quests for less relative EXP? With the time I waste LFGing, I could more quickly knock out a few solo quests.

    You need to REWARD your loyal players and a piddly 70 CP is not cutting it (especially in light of even more XP now we completionists are going to miss) and the removal of many of our skills that have been locked away behind a CP wall (that we didn't know about when you upped the amount to 70 CP) not to mention uneven scaling of all the content.

    And when I say reward I mean more like 2-3 times the amount.



    Edited by PlagueMonk on 28 February 2015 06:23
  • Locke_ESO
    Locke_ESO
    ✭✭✭
    Basically the root problem is a lack of new content. If all the people had something to XP on for the Champion system most people would be a lot happier.
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's pretty much recognized that characters over VR6 will become overall less versatile and powerful with 1.6, and that one needs anywhere from 300-900 CP gets you back to where you were before the update. Does this not bother anyone else? The original 30CP was indeed terrible, but 70 is only barely better as it still asks players to sacrifice a good chunk what they've gained since they started playing. I'm fine with all the ability changes (even if the main, niche advantage of my Argonian NB is getting shafted), but this still seems like a glaring problem with 1.6.

    ZoS has made it loud and clear that they think people who preordered, subbed without intermission and bug tested their game for a year are worthless.

    They throw us scraps and expect us to grovel and be grateful, the sad thing is the majority are. They are like slaves who are glad the master is letting them pick 2 pcs of cotton for themselves to make a bib.

    1. Wasted over a million gold buying redundant horses.
    2. Wasted hundreds of dollars paying to beta test a free game.
    3. Wasted hundreds of hours due to bugs and getting VR ranks on 5 toons that will all be taken away.

    What do I get? A cat I can ride, a moronic costume, and a laughable amount of "Crowns" not even equal to a half months sub.

    GG ZoS GG.

    1. Umm what? I spent 42k on my speed Horse, and then 1 gold for an imperial mount to use for bag space...I can't possibly imagine spending 1 million gold on Horses.
    2. I didn't waste in money beta testing this game? I spent money playing a game I enjoyed..If you weren't getting your moneys worth you could of quit.
    3. My VR ranks aren't going away, and when they do it won't matter because i'll still be max level on them.

  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Agree flagged, xsor. As an imperial boxed owner I just bought the 42k speed mount for main characters as it could ultimately achieve a higher max, then a 1g imperial one for storage capacity (didn't bother on stamina even, though I started since they're being merged in 1.6). Mules just got a 1g horse trained for storage capacity. Even without the Imperial edition that's at most about 15k more per toon to get the basic mount on the side. Adding up to 1m on mounts would take some poorly planned recklessness with your gold :p.

    Also agreed on your other two points.
    Edited by Attorneyatlawl on 28 February 2015 04:10
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Dazin93
    Dazin93
    ✭✭✭✭
    Who cares about stupid horses. The real issue is the fact that if you are a pure PvP player you will be severely disadvantaged unless you grind PvE extensively.
    People thought vet levels were bad? They are a joke compared to the PvE grindwall that CP's are locked behind.
  • Ethona
    Ethona
    ✭✭✭
    My opinions:

    VR = One of the reason this game went fourth as pour hate from hordes of folks on the internet. The VR system also the reason why most all that got VR quit the game. The VR system is a reason why the game is going B2P.

    CP = The very system that will crush this game. The CP system will create a power struggle at the lower end through the top end that will shut down all new players in a heart beat. The CP system will drive this game into F2P down the road. I'm fairly sure ZOS are working on ways of handling the new player vs vet player power struggle in a years time by giving CP out much faster. This means the CP system has already failed, for it needs band-aids ready to go before the system is even fully out, and that begs the question... Why even release it!

    It's not too late ZOS, just simply pull VR and CP out of the game right now. Sell your DLC on the store, and add in housing so that you can make tons of cash off housing. Be sure you keep pushing out really good content every 3 months at most. However, CP is the END GAME or at least the path to F2P. Anyways all of what I said is my opinions of course.
    Edited by Ethona on 28 February 2015 07:16
  • Kingdinguhling
    Kingdinguhling
    ✭✭✭
    U are really beating a dead horse... fighting over a 10-15 champion points really isn't much once your are around 150 or so.

    I personally believe this is how they are intending to let the community find a balance.

    very very very few players will actually make it above 1000 CP's.

    I imagine fresh 50s will probably end up around 100-150 with completing all the quests and dungeons.

    Most of the veteran players will grind for possibly 50-75 more points above the 70 base.

    In the long term I think 99.7% of the population will end up between 150-300 points and very slowing increasing over years.

  • Lionxoft
    Lionxoft
    ✭✭✭✭✭
    Sallington wrote: »
    Slurg wrote: »
    Thanks for the info, guys. We're looking into this now and will report back in a bit. I think we may have gotten our wires crossed somewhere. :confounded:
    Thanks! There are at least three threads floating around today on this XP for achievements issue so I think a lot of people would appreciate clarification.
    Ok, we can confirm that some achievements will grant XP upon completion. This is intended, and we won't be removing it. ;) Sorry for the confusion, guys!

    As for the topic at-hand, a maximum of 70 Champion Points was a number we felt was fair for the conversion and with the launch of Update 6 around the corner, it will not be changed. That said, we understand there's some concern about earning XP beyond Silver and Gold content. Outside of quests, you can also earn XP by killing monsters, going through dungeons, finishing Crafting Writs, participating in the Alliance War, and completing repeatable quests. We're also looking at increasing the XP you receive from Veteran Dungeons, but that's still a work in progress.

    Can you comment on the possibility of increasing XP gains from PvP in Cyrodil, not including the repeatable PvE quests.

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.

    Ya know @ZOS_GinaBruno there's a reason for that right? If you actually tested your game then you'd see that a certain quest in Cyrodiil is bugged to high heavens... Yeah, it's that blatantly obvious. Gaining xp the genuine way has complete garbage returns. Please, start playing your own game already. I'm tired of testing it more than the team at ZOS.

    Would also like to put this into perspective. Grinding mobs mindlessly I can accrue about 400k xp per hour or more. I'd love to see how many players are actually gaining that level of XP by doing PvP objectives that don't all share the same quest title. If you know what I mean.
    Edited by Lionxoft on 28 February 2015 15:45
  • charlmgn
    charlmgn
    ✭✭✭
    hazune wrote: »
    6hyg88r2fl1f.jpg
    Sallington wrote: »
    Slurg wrote: »

    We actually did raise XP gain in Cyrodiil back when Update 5 was released. Based on data we've been watching, XP gain specifically in Cyrodiil varies quite a bit - some players get a lot, but others may not get as much. We'll continue to keep an eye on it, but there's no immediate plans to increase it again.


    U Kill us with this anser ;)

    STREFA 0 Alien hear

    They may not hear the screams, but there's no way they can avoid the whining. No matter the topic, no matter the time, our loyal-but-disgruntled comrades in arms will cry louder than a toddler who bought 8 pacifiers, but just learned that newborns only have to buy 1. ;-)
Sign In or Register to comment.