Its really hard for magicka nb right now to farm trash like in 1.5 due to sap essence nerf with the cooldown on heals.
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There isn't too much reason to run clench & funnel. Since both are insta-cast, you would do more dmg picking one & rotating in medium/heavy attacks.
MAIN BAR:Alright did several Vet Dungeons on Live 1.6 tonight to test this setup and what the new Health metas are. I was able to do ~7K DPS with SA on constantly but damn if Relentless Focus isn't clunky as crap. Hopefully once I get it down (good rotation) I'll do better with it because it certainly adds DPS, and now that Magicka builds lost Flawless Dawnbreaker for a passive damage increase, we get stuck with GF. Here are some of the changes I made to make things easier to deal with, the constant weapon swapping is horrible since you have so many buffs to keep up that all vary time wise.
Ice Comet - Ult (for Magicka Controller Passive)ALT BAR:
- Crushing Shock -or- Funnel Health
- Inner Light
- Crippling Grasp (duration too short to have to bar swap all the time to roll it)
- Siphoning Attacks
- Relentless Focus (if for nothing else the +8% damage done, 2% Crit and 10% Crit ceiling)
Veil of Blades - Ult
- Impale
- Inner Light
- Evil Hunter (or Relentless Focus**)
- Siphoning Attacks (toggle off during execute phase)
- Structured Entropy (so I don't have to bar swap during execute phase)
MAIN BAR:
Ice Comet - Ult (I use this more than Veil tbh)ALT BAR:
- Funnel Health
- Inner Light
- Crippling Grasp
- Structured Entropy
- Relentless Focus
Veil of Blades - Ult
- Impale
- Inner Light
- Evil Hunter (or Relentless Focus against normal NPCs)
- Spell Symmetry
- Shadow Image
Health meta I'm going with for Vet Dungeons is 19K for DPS/Healers and 25K for Tanks who are hard capped for Resistance/Armor, even if it takes Major + Minor Wards to reach 32,500. You could very likely get away with 18K if you're careful and a non-Vampire but that's pushing it. I got hit for 18.5K with a conal fire attack I didn't see coming while in 7/7 Light Armor doing DPS and it killed me because I wasn't topped off at that time. That's with 1pc of Legendary Nirnhoned, 1% in Spell Shield and 11 points in Elemental Defender plus a single Legendary Fire resist Glyph.
I changed my 2 Rings from 64 Spell Damage to 200 Magicka cost reduction and it went reasonably well, I only had to SS a few times each Boss fight. That left me with 2014 Spell Damage before Structured Entropy. I made this change because I noticed using SA I was rarely ever below 85% Magicka on Boss fights. Unfortunately I didn't check my DPS with this changed build nor did I get very good at the Clunky McClunk that is Relentless Focus. Also, Shadow Image doesn't do much for DPS but there really isn't anything else to put in that spot other than Structured Entropy again or something like a shield. Hope this helps.
And that is exactly the problem with full magicka NBs now. We probably need to abandon these builds.
Once Players get better at their builds over the coming weeks I imagine we'll see Magicka NB DPS doing ~10-12K ST. Keep in mind most Players that changed to something new for 1.6 (DPS setup) are doing absolute crap for DPS right now. Sure they might get impressive numbers on Blood Spawn where they have nothing to do but mash buttons but have those same people link their DPS from High Kinlord Rilis in Vet BC or The Wisp Mother in AA and I guarantee you they won't be 15-17K like some were pushing on PTS with 2H builds. Yes, Stamina DPS will likely outperform Magicka DPS on just about all fights post 1.6 but that doesn't mean Magicka DPS has no place. There are Players running Funnel Health that are already seeing 6-7K HPS while they DPS, a very nice addition of Healing done for the group.And that is exactly the problem with full magicka NBs now. We probably need to abandon these builds.
Well, I shouted for it already. Not many came with the same suggestions providing PTS feedback, now it's a bit too late and ZOS think they did a great job.And that is exactly the problem with full magicka NBs now. We probably need to abandon these builds.
ZoS is the worst company I've seen at balancing things. With them it's literally one extreme or the other and "happy middle" doesn't exist.They failed miserably to reach a "golden middle" in the terms of balance. Instead, they just flipped it up-side down, now Light Armor sucks and Heavy Armor is OP.
It is the first time I see something good from 1.6 for Magicka NB,
Still 8-9k dps is very bad since you have a min-max character with 100+ CP and perfect gear, while stamina NB, magicka Sorc and every DK can do with ease 10-14k.
Yeah, it's sad. I keep seeing people posting 7-8.5k NB dps, thinking it's "decent". But with my sorc and DK(using magicka build) I get 11-12k dps easily, that's while still learning, missing DoT timers, bird dying and so on.
Than again Funnel is a bit of a support build, it always did around 5-10% less than actual dps builds. Reason it does even less now can maybe be related to CP? You cant boost it by putting point in Apprentice, so no 12% spell crit or auto crit after block. You need to put points in Thaumaturge for higher magic dmg, but 10 and 30 points in Ritual will boost physical damage and weapon crit
So when comparing and testing, might be better looking at a NB destro spec instead? I still think you're going to be a bit behind other classes, based on skills you have to mess around with, but maybe the gap will be less? I honestly haven't touched my magicka NB since the update, it's to depressing. But guess I have to give it a go so I know what improvements to ask for.
As we're all still learning the new 1.6 metas (rotations, gear, stats, champ points, etc) we're getting better at DPS. The only 2 things I'd like to see happen with Magicka NB is for them to change Grim Focus to a toggle or at least increase it's duration to 30 sec and fix Assassin's Will's animation, it's clunky McClunk right now, they could also increase it's passive damage done to 10%. The second thing is something someone else noted, maybe have them increase the damage done of Funnel Health by a little bit, 5-15% while also increasing the cost by the same. These are very small changes that would help NB Magicka DPS as well as NB Healers (Funnel Health change). Not that NB Healers really need the help right now, but I wouldn't be against the change.
I would dearly love to see Agony changed to a useful skill.
Crippling Grasp is another way to look at it yeah, keep the cost the same though and increase it's damage by ~8-10%.If the Funnel is buffed and cost increased, it would be good. But then it's no longer sustainable without Siphoning Attacks. The damage increase must be big enough to overcome SA debuff. Ten percent buff plus SA debuff would be zero net effect. We need 30% more oomph.
Another good skill to buff would be Crippling Grasp. I think ZOS fears any burst damage increases because that would unbalance PvP. That's why they buffed sorc Liquid Lightning. Similar buff to NB mages would come via Crippling Grasp. Make it e.g. last longer and each tick hits 9% harder, similar to DK Unstable Flame.
Spell Symmetry is your friend too, so are Magicka cost reduction on the jewerly.If the Funnel is buffed and cost increased, it would be good. But then it's no longer sustainable without Siphoning Attacks. The damage increase must be big enough to overcome SA debuff. Ten percent buff plus SA debuff would be zero net effect. We need 30% more oomph.
You don't. You're just not fully aware of the fact what numbers your character should be able to perform.I'm managing with Funnel Health the way it is.
They won't solve the problem this way and there is a good reason for it. It would allow Stamina builds to take more advantage from using Funnel Health and developers wouldn't allow that. A greater cost on Magicka ability, however, will prevent that from happening and this is the way it should be done.The only 2 things I'd like to see happen with Magicka NB is for them to change Grim Focus to a toggle or at least increase it's duration to 30 sec and fix Assassin's Will's animation, it's clunky McClunk right now, they could also increase it's passive damage done to 10%.
Yes, that's obvious. +1 and for that.The second thing is (...) maybe have them increase the damage done of Funnel Health by a little bit, 5-15% while also increasing the cost by the same.