Zershar_Vemod wrote: »Sadly I do not currently have any suggestions, for I too am having a lot of issues trying to get anywhere near where I ma now in Live on PTS.
Magicka NB for the short end of the stick by far..
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Zershar_Vemod wrote: »Sadly I do not currently have any suggestions, for I too am having a lot of issues trying to get anywhere near where I ma now in Live on PTS.
Magicka NB for the short end of the stick by far..
thx to the NB stamina fellows...
raffai.tamasb16_ESO wrote: »Maybe OP is looking at the wrong skills for DPS.
- Funnel Health: cheap and gives a decent HoT on caster plus 2 allies, while doing some damage. Probably it should not be the top DPS 1-button spam.
- Inner Light: 10% crit, 7% magicka, 2% magicka recovery. You don't have to slot it, but if you do that's because it gives you more advantage than other skills. I don't like this design, especially that these skills use 2 slots most of the time, but this is how it works.
- Entropy: Very cheap to cast. DoT + HoT + 20% damage buff +(2% magicka and recovery if on the active bar). It is quite nice without the DoT & HoT part even, but not absolute necessary to use (definitely not on both bars). Sap Essence still looks better for the Major Sorcery buff.
- Grim Focus is clunky, I agree on that.
- Can't comment much on the destro staff skills, haven't tried them on PTS yet.
I don't know what's the good solution for magicka NBs at the moment, haven't played it for a while now. But it always looks that your class was hit with most nerfs ever when so many things are changing. I was on the edge of rage quitting with my NB as 8 out of 12 skills on my bar were nerfed on some level. Was thinking on changing back to magicka build as it looked much better (and it still does for some purpose), or to move on another character. Now after lot of shuffling around it looks al-right. And it's not just about the skills but gear, traits, mundus.. pretty much everything needs to be changed.
Funnel Health is the spam spell for siphoning and healer NBs and it *should* make big damage. I think it's cost and damage should be increased 50%. I would also like to see the ally cont increased to three to match four person groups.
If you make that ability to scale from stamina and not have heal, it's just another Surprise Attack. We don't need two similar spammable skills, and taking away weak but still the best self heal we have is not a good choice.
I prefer this to stay magicka based healing spell. These are very cheap - even for stamina users. Swallow Soul should stay cheap and change the heal to percentage of max health, e.g. 15% per tick. Then it works equally good for stamina and magicka builds. Pure magicka DDs can use Swallow Soul, if they prefer the lower cost.
Funnel Health is the spam spell for siphoning and healer NBs and it *should* make big damage. I think it's cost and damage should be increased 50%. I would also like to see the ally cont increased to three to match four person groups.
It need not be 50%, and it may well be that this is not the only skill needing to be tweaked, but it does still feel too far behind (as an aside force shock also looks low and destructive reach seems weak for a DoT while not being usable as a spammable damage spell).
If you look at the DoTs available, Entropy lasts 14.4s, Cripple lasts 8s and Destructive Touch lasts 5s, so whatever fills the gaps in between is clearly going to have a large impact on acheievable DPS. I have mostly looked at NB and Temp (both stamina and magicka) and while temp gets a broadly similar DoT (though it manages the major prophecy buff as well, freeing a slot from inner light) it has cast time spell that gives 20% on the next spell, NB has no cast time option so funnel becomes the filler spell by default.
It could be a straight increase to damage gets you to an answer, or it could be some sort of interesting proc effect. For example, it could be that funnel does x% more damage for each DoT you have on the target. Importantly, the total effect of any changes should not be to make NB come out on top, but to bring it into line. This is both in terms of pure DPS output, but also utility, hence my suggestion earlier that the increased damage on the filler spell might come at the expense of the healing it does.
Funnel Health is the spam spell for siphoning and healer NBs and it *should* make big damage. I think it's cost and damage should be increased 50%. I would also like to see the ally cont increased to three to match four person groups.
50 % is extreme no matter how you cut it, the skills base damage is already above CS, and has a lower cost... spammable skills shouldn't even compete for raw damage in comparison to DoT's or cast time skills. Otherwise those skills would become useless (unless they have other uses : entropy). 50% would most likely push it above Destructive touch and into CF non proc damage category.
What I've been testing with for ST Magicka NB build is 2 variations of current NB builds, CS and FunnelBlade. CS still achieves higher ST damage than Funnel Health does with a purely SD stacking build (I sit just below 2200 SD). CS is also more Magicka efficient if someone in the group is running Elemental Drain. Essentially the build I'm leaning towards in 1.6 is Fire Destro*/Fire Destro*:MAIN BAR:
Ice Comet - Ult (for Magicka Controller Passive)ALT BAR:
- Crushing Shock
- Inner Light
- Crippling Grasp (duration too short to have to bar swap all the time to roll it)
- Siphoning Attacks
- Relentless Focus (if for nothing else the +8% damage done, 2% Crit and 10% Crit ceiling)
Veil of Blades - Ult
- Impale
- Inner Light
- Evil Hunter (or Relentless Focus**)
- Siphoning Attacks (toggle off during execute phase)
- Structured Entropy (so I don't have to bar swap during execute phase)
MUNDUS: The Thief until ~50% crit then back to The Shadow (you will be over 50% again once you get 30pts in The Apprentice)BENEFITS
- Both bars are equally effected by Magicka Controller (2 each).
- Bar 1 gets 10% Crit ceiling and 2% Crit chance.
- Bar 2 gets 10% Crit ceiling and 2/4% Crit chance.
- Bar 1 gets to use Transfer Passive for additional Ultimate gain via Crippling Grasp.
- Bar 2 gets 3% Health.
- Both bars get 8% Magicka from Magicka Flood.
DRAWBACKS
- Can't compete with Stamina DPS.
- Lots of Bar swapping which is difficult to master and hard for those with poor Latency.
- Light Armor is the new Glass canon and is super squishy.
*Fire Destro for PvE due to the Tri Focus Passive in Destruction Staff which grants +15% damage to Heavy attacks.
**I have not yet tested whether Evil Hunter would be superior DPS to Grim Focus's 8% damage increase + 2% Crit + 10% Crit ceiling. If it's determined that Evil Hunter is higher DPS then that would be the obvious choice. Will the above build be considered viable in end game post 1.6, only time will tell but if you as a Player can manage ~7K DPS (the new 1K DPS from Live 1.5.8) I think most groups will have no issue with you running a Magicka DPS build as a NB. For gear I'd suggest this setup:
- Light of Cyrodiil: 2/3pc (Rings) VR14 Epic, for the SD / Mag (Reinforced Body if you do 3pc).
- Adroitness: 2pc (Neck + Body) VR12 Epic Neck, body can be made Legendary, for the SD.
- Torug's Pact: 2 pc (Staves + Body) Crafted, for the SD.
- Martial Knowledge: 4/5pc (Body only) VR14, for Mag / SD / SD / 10% dmg increase every 4 sec.
I would be curious if anyone has done the math to show which of the 5pc Martial Knowledge bonus of 10% damage increase every 4 seconds or the 3pc Cyrodiil's Light Magicka set bonuses are higher applied DPS over a long duration fight. From my understanding of damage scaling via your resource pool the MK 5pc becomes higher damage than 3pc Cyrodiil's Light once you've exceeded ~22,320 Magicka.
That's a good point on the 3pc Cyrodiil's Light and since the new meta is SD > Magicka > Crit then it's possible 3pc Cyrodiil's Light would overtake 5pc MK. I've been running both the FunnelBlade and CS build for my NB (even though DPS is my OS) since a little after 1.4 changed the Passive in the Resto tree. One thing I can say personally is I cannot run either without SA on. I've even tried Deltia's build using SS for Magicka instead of SA and I was still nearly always OOM with either CS or Funnel Health. With either build I'm always popping Magicka pots on CD, as one should on Live for the Crit bonus. I'm no where near a "top DPS" NB on Live but can manage 950-1.1K on The Mage in AA and as high as 1.4-1.5K on the Storm Atronach, though my average DPS is more like 850 (without Pot chugging).If your 3rd Cyrodiil's light is gold it slightly bumps up the spell damage on the 2pc. On live it goes from 8 to 9 . I am really interested in trying out the 5pc martial knowledge. Time to make all my time farming the v14 version slightly pay off .
For builds I am really torn between funnel and cs, but I think if you do funnel you could get away without using siphoning attacks.
EDIT: I forgot to mention, all my PTS testing was done with 0 Champion Points in regards to damage increase as DPS is my OS and all my CP are in Healing and Tanking. Also, I don't have 2pc Valkyn Skoria either so that would change the build too as you'd want to be heavier DoT oriented for more Valkyn procs.
... Maybe one funnel morph could lose healing and gain damage.
What I've been testing with for ST Magicka NB build is 2 variations of current NB builds, CS and FunnelBlade. CS still achieves higher ST damage than Funnel Health does with a purely SD stacking build (I sit just below 2200 SD). CS is also more Magicka efficient if someone in the group is running Elemental Drain. Essentially the build I'm leaning towards in 1.6 is Fire Destro*/Fire Destro*:MAIN BAR:
Ice Comet - Ult (for Magicka Controller Passive)ALT BAR:
- Crushing Shock
- Inner Light
- Crippling Grasp (duration too short to have to bar swap all the time to roll it)
- Siphoning Attacks
- Relentless Focus (if for nothing else the +8% damage done, 2% Crit and 10% Crit ceiling)
Veil of Blades - Ult
- Impale
- Inner Light
- Evil Hunter (or Relentless Focus**)
- Siphoning Attacks (toggle off during execute phase)
- Structured Entropy (so I don't have to bar swap during execute phase)
MUNDUS: The Thief until ~50% crit then back to The Shadow (you will be over 50% again once you get 30pts in The Apprentice)BENEFITS
- Both bars are equally effected by Magicka Controller (2 each).
- Bar 1 gets 10% Crit ceiling and 2% Crit chance.
- Bar 2 gets 10% Crit ceiling and 2/4% Crit chance.
- Bar 1 gets to use Transfer Passive for additional Ultimate gain via Crippling Grasp.
- Bar 2 gets 3% Health.
- Both bars get 8% Magicka from Magicka Flood.
DRAWBACKS
- Can't compete with Stamina DPS.
- Lots of Bar swapping which is difficult to master and hard for those with poor Latency.
- Light Armor is the new Glass canon and is super squishy.
*Fire Destro for PvE due to the Tri Focus Passive in Destruction Staff which grants +15% damage to Heavy attacks.
**I have not yet tested whether Evil Hunter would be superior DPS to Grim Focus's 8% damage increase + 2% Crit + 10% Crit ceiling. If it's determined that Evil Hunter is higher DPS then that would be the obvious choice. Will the above build be considered viable in end game post 1.6, only time will tell but if you as a Player can manage ~7K DPS (the new 1K DPS from Live 1.5.8) I think most groups will have no issue with you running a Magicka DPS build as a NB. For gear I'd suggest this setup:
- Light of Cyrodiil: 2/3pc (Rings) VR14 Epic, for the SD / Mag (Reinforced Body if you do 3pc).
- Adroitness: 2pc (Neck + Body) VR12 Epic Neck, body can be made Legendary, for the SD.
- Torug's Pact: 2 pc (Staves + Body) Crafted, for the SD.
- Martial Knowledge: 4/5pc (Body only) VR14, for Mag / SD / SD / 10% dmg increase every 4 sec.
I would be curious if anyone has done the math to show which of the 5pc Martial Knowledge bonus of 10% damage increase every 4 seconds or the 3pc Cyrodiil's Light Magicka set bonuses are higher applied DPS over a long duration fight. From my understanding of damage scaling via your resource pool the MK 5pc becomes higher damage than 3pc Cyrodiil's Light once you've exceeded ~22,320 Magicka.
... Maybe one funnel morph could lose healing and gain damage.
Swallow Soul has a % increase to all healing taken, but Funnel Health does slightly more damage.
The Swallow Soul % bonus increases by one per level for skill scaling; for Funnel Health the scaling takes place on the damage portion of the skill.