You already can't run a FunnelBlade build without SA on for any sustained fight, even with Pot chugging and Healers already only use it every 8-10 seconds for the HoT. Swallow soul already is a self only Heal. There's no reason to boost the cost of Funnel Health, unless, they do as you suggested and increase it to self + 3 instead of self + 2 like it is now. And I can tell you right now SS is NOT a good alternative to SA for DPS, SA quite simply is stronger and makes for a higher sustained DPS than running with SS, even with the debuff.I was thinking of having Funnel Health morph to be the stronger and costlier one. The cost would be unsustainable for builds without Siphoning Attacks. Healers could use it at slower rate to keep healing DoT running. And maybe before anything else, i'd like to see FH healed ally count increased to three to match four-man groups. Having strong FH doing both damage and heal is an important role for us.
The other, Swallow Soul, could stay cheap but have caster-only healing. If the healing amount is changed from % of damage done to % of max health, it would be equally good for stamina and magicka users. Magicka DD builds without SA could use SS as spammable.
To summarize, my idea is that FH is more group-oriented endgame-viable skill, SA, top DPS and healers. Swallow Soul is solo skill and usable for cheaper DPS or reliable self heal for stamina builds and tanks.
Funnel Health is the spam spell for siphoning and healer NBs and it *should* make big damage. I think it's cost and damage should be increased 50%. I would also like to see the ally cont increased to three to match four person groups.
50 % is extreme no matter how you cut it, the skills base damage is already above CS, and has a lower cost... spammable skills shouldn't even compete for raw damage in comparison to DoT's or cast time skills. Otherwise those skills would become useless (unless they have other uses : entropy). 50% would most likely push it above Destructive touch and into CF non proc damage category.
There was the cost increase for a reason: it makes it unsustainable unless used with Siphoning Attacks, which cuts the damage. With pure magicka build i can swap to 2H sword, open Wrecking Blow and it hits harder. Tested on PTS and verified by others. I compare DPS to top alternatives, not to second class ones.
If the spammable skill competes with DoTs, it's the problem of the DoT. E.g. Merciless Resolve needs two casts and does about 10K damage. That is 5K damage per cast, so it does not increase DPS at all. Because it's complex to use it is actually DPS loss. Cripple is a good DoT because it makes the 10K damage in one cast.
Ring of Preservation does in fact effect the Caster on PTS for both the damage reduction and the Health regen. I see no noticeable difference with Volcanic Rune on PTS. The only issue with Ring of Preservation is ZoS halved the duration and doubled the cost, making it all but unusable for Healers now which is an absolutely stupid change.Since they changed the fighters guild shield skill so that it no longer protects the caster, are there any other options for a hybrid tank -- assuming for the moment that I can actually get that working?
Has anyone found a good combat starter to replace Volcanic Rune now that they completely nerfed that?
Then the only question is, does (3) cost reduction Glyphs without SA exceed the sustained DPS of (3) Spell Damage Glyphs using SA. As absurdly important as SD/WD is in 1.6 scaling I have a hard time believing that the loss of (3) SD Glyphs is worth it to not have to use SA, but as I didn't test both ways I personally cannot say. It's certainly something I'd be interested looking into as I hate having to lose 2 spots for SA on both bars, though I'd probably still want SS on the alt bar just in case, time will tell.@DeLindsay , i can run FH with DoTs on PTS sustainably, with 3*cost reduction glyphs, 120 CP in use, of which there were 10 in spell cost reduction and 10 in mana regen. My test build is otherwise very close to yours, except three Torug's. Sustainability meant several solo one minute fights and few solo two minute fights with healer support in upper Craglorn. If i had to self heal i occasionally needed pots.
Ring of Preservation does in fact effect the Caster on PTS for both the damage reduction and the Health regen. I see no noticeable difference with Volcanic Rune on PTS. The only issue with Ring of Preservation is ZoS halved the duration and doubled the cost, making it all but unusable for Healers now which is an absolutely stupid change.Since they changed the fighters guild shield skill so that it no longer protects the caster, are there any other options for a hybrid tank -- assuming for the moment that I can actually get that working?
Has anyone found a good combat starter to replace Volcanic Rune now that they completely nerfed that?
EDIT: If you meant the Undaunted shield skill (Bone Shield) that also still effects the caster and the change was to the Bone Surge morph, it now gives 8% increased Healing to allies. I'm uncertain if the Healing portion (new in 1.6) effects the caster.
I just tested Volcanic Rune again and it works exactly like it does on Live. You drop it on the ground under an enemy and after like 0.5s it knocks them up and stuns them, they don't have to travel through it for it to work. As far as Ring of Preservation I've tested it quite a bit and it definitely does effect the caster. It's a straight up damage reduction now, no longer just added Armor/Spell Resistance.@DeLindsay Volcanic Rune used to explode when cast if npcs were inside it and was aoe. Now you have to get the enemy to run through it and it only effects one and doesn't always explode. Also if you look at the tool tip for Volcanic Rune on PTS that is what it is now supposed to do.
I tried both morphs of the fighters guild shield. Neither one provided me any extra protection on PTS, and extra ring around my health bar also did not appear and on top of that the tool tip on PTS says it protects allies, not yourself and allies.
REALLY???
I dont mind the theory-crafting, but please don't bring up things that are going to nerf nb's like"oh we need to change funnel health". That spell is our bread & butter. If they start changing it, we're going to be ****ed.
If you need a more costly spell, then use destructive clench, or force pulse, as stated previously. Either get a master's staff to use destructive clench or use force pulse (those are the 2 best morphs for dmg). Make sure both skills are leveled all the way (I think to 4) so that they do the maximum amount of dmg. Also remember to test with infallible aether, crit isn't dead!
-kai
I've got best dps against upper Craglorn bosses with piercing mark, entropy, cripple, funnel. Cripple and 6-7*funnel as base rotation. On every second round put entropy and every third round put mark in front.
My testing shows that spell damage gear wins crit. Too early to be definitive, but i prepared a new VR14 set stacking spell power on EU live, hoping it gets copied over.
Yes because one is just damage done, the other is Spell Damage increase.It may be best to keep veil on main bar & off hand dominion sword & board w/soul harvest on back bar. You should be able to keep that extra buff up over long fights for higher sustained dps.
My question is does the buff from soul harvest & the buff from entropy stack? I'm not currently able to test but if anyone has the answer it would be appreciated.
-kai