So...
Light Armor - Used to reduce target's spell resistance (?) which would help the entire raid. Now it selfishly increases your spell penetration and your damage alone. For some reason this tastes like a nerf.
rophez_ESO wrote: »
ZOS_JessicaFolsom wrote: »Damm slow DL speed on patch I am on a 50/50mb fiber and only get 500kb/s. my normal DL speed is 5-6Mb/s
Do you limit DL speed on PTS?
We don't limit download speed on the PTS.
Sometimes it takes a little time for the distributed patch files to get to their destination. It should speed up. If it doesn't improve shortly, you can try closing the launcher and restarting to see if it speeds up. If your download speed doesn't increase within an hour or so, you could put in a support ticket.
timidobserver wrote: »@ZOS_GinaBrunoZOS_GinaBruno wrote: »OVERVIEW
Radiant Destruction: The damage for this ability now scales up at the same rate as the Two Handed ability Reverse Slash.
This isn't very useful for someone that doesn't use a two-hander or care how we compare to two-handers. Please add the percentage change just like every other ability that was changed. We should at least be able to gauge exactly how much we were nerfed.
Doesn't look like I'll be participating in this test round thenZOS_GinaBruno wrote: »This patch will be approximately 10GB due to updates to the VO throughout the game.
Alchemy
- Potions granting various major buffs now have effect icons associated with them.
- Alchemy water in Cyrodiil is now Veteran Rank 1. Additionally, water will scale to your level when sourced from (largely solo) instances that scale to your level.
Why? Are they not Challenging enough any more?Achievements
- Renamed all Group Challenge achievements to Group Event achievements.
danno816_ESO wrote: »timidobserver wrote: »@ZOS_GinaBrunoZOS_GinaBruno wrote: »OVERVIEW
Radiant Destruction: The damage for this ability now scales up at the same rate as the Two Handed ability Reverse Slash.
This isn't very useful for someone that doesn't use a two-hander or care how we compare to two-handers. Please add the percentage change just like every other ability that was changed. We should at least be able to gauge exactly how much we were nerfed.
For 2 handed is starts slow at 50% health and kinds goes like this:
50%-40% Health ; 1-25% increase
40%-30% ; 25%-50%
30% - 20% ; 50%- 125%
20%- 10% ; 125%-300%
10%-0% ; 300% - 380%
What's that you say? The max is only 300% on the tooltips? Yah I know. In all my testing the damage was always greater than the listed maximum.
For instance the base damage at 100% health that I tested was 214. The killing blow at less than 10% health was always 750-830. More than 3.5x the base.
All stormcalling abilities got an increase in cost, that is not counting the increase in cost passively by not having the 10% increase in cost from changing the expert mage passive.
As I know many people have posted, a 10% increase spell power only equates to about 3-4% increase in damage which is a generous statement.
The nerf to Overload, the only good ultimate for solo PvP and PvE, just got super nerfed, and that is after the nerf to Negate Magic. Only have 4% increased damage is ludicrous. I am confised on the "buffs" this ability gives us. since the magicka return is laughable low and doesnt scale off max magicka but rather level.
Surge can now proc on shields which isnt a buff its a fix to a bug. Also because you can now apply on hit effects to shields that means you can crit a shield... a shield that doesnt mitigate any damage. Finally crit surge has a cool down on the heal and power surge cost much more than the mages guild ability entropy and its morphs which gives the same buffs and then some.
People who dont play sorcs dont understand that our dps and utility abilities costs ALLOT. We have the highest costing dps abilities in the game BEFORE 1.6 After 1.6 we are going to have stupid high costs on top of passives and actives that are worthless in every build other than 1.
ie: pets and their passives only work for pet builds. Not to mention the increase health recovery passive and the crit passive which both are worthless.
Sorcs shouldnt become the new DK's and face roll everyone but to nerf a class that has been nerfed since patch 1.1 is very disheartening. Give sorcs an ability that is instant cast and deal physical damage from a reasonable 12m range and no sorc will ever complain again.
To be fair, if sorcs ever got a spammable dps skill with frags we would be supremely powerful since we could shred block spamming classes and have an ability to proc frags with that deal good sustain damage.
END RANT
timidobserver wrote: »danno816_ESO wrote: »timidobserver wrote: »@ZOS_GinaBrunoZOS_GinaBruno wrote: »OVERVIEW
Radiant Destruction: The damage for this ability now scales up at the same rate as the Two Handed ability Reverse Slash.
This isn't very useful for someone that doesn't use a two-hander or care how we compare to two-handers. Please add the percentage change just like every other ability that was changed. We should at least be able to gauge exactly how much we were nerfed.
For 2 handed is starts slow at 50% health and kinds goes like this:
50%-40% Health ; 1-25% increase
40%-30% ; 25%-50%
30% - 20% ; 50%- 125%
20%- 10% ; 125%-300%
10%-0% ; 300% - 380%
What's that you say? The max is only 300% on the tooltips? Yah I know. In all my testing the damage was always greater than the listed maximum.
For instance the base damage at 100% health that I tested was 214. The killing blow at less than 10% health was always 750-830. More than 3.5x the base.
Yeh, but what I want to know is what radiant destruction was compared to what it is now, like everything else. I want the % decrease. I don't care about two-hander.
So everyone and their mama was running around with destro staffs and skirts because it was so OP and ZoS balances it a little and everyone cries I'm nerfe and say sorc and DK are useless. Are you kidding me? They barely touched you and they added a + for every -. Maybe if you try to change it up besides clicking impulse 10x to kill 10 mobs at once you might find out they are still good classes. You might not be able to do OP stuff like kill 15 mobs at once anymore but your still a good class.
With NB as my main i couldn't dream of AOE farming like DK's, sorcs, and temps but I'm happy with NB anyways. I'm glad they balanced things out and DK and Sorc are not useless. You just need to get used to being average instead of OP, which was the point of the balance.
Flesh Atronachs throughout Tamriel are beefier, spikier, and more disgusting than ever before.
Attorneyatlawl wrote: »All stormcalling abilities got an increase in cost, that is not counting the increase in cost passively by not having the 10% increase in cost from changing the expert mage passive.
As I know many people have posted, a 10% increase spell power only equates to about 3-4% increase in damage which is a generous statement.
The nerf to Overload, the only good ultimate for solo PvP and PvE, just got super nerfed, and that is after the nerf to Negate Magic. Only have 4% increased damage is ludicrous. I am confised on the "buffs" this ability gives us. since the magicka return is laughable low and doesnt scale off max magicka but rather level.
Surge can now proc on shields which isnt a buff its a fix to a bug. Also because you can now apply on hit effects to shields that means you can crit a shield... a shield that doesnt mitigate any damage. Finally crit surge has a cool down on the heal and power surge cost much more than the mages guild ability entropy and its morphs which gives the same buffs and then some.
People who dont play sorcs dont understand that our dps and utility abilities costs ALLOT. We have the highest costing dps abilities in the game BEFORE 1.6 After 1.6 we are going to have stupid high costs on top of passives and actives that are worthless in every build other than 1.
ie: pets and their passives only work for pet builds. Not to mention the increase health recovery passive and the crit passive which both are worthless.
Sorcs shouldnt become the new DK's and face roll everyone but to nerf a class that has been nerfed since patch 1.1 is very disheartening. Give sorcs an ability that is instant cast and deal physical damage from a reasonable 12m range and no sorc will ever complain again.
To be fair, if sorcs ever got a spammable dps skill with frags we would be supremely powerful since we could shred block spamming classes and have an ability to proc frags with that deal good sustain damage.
END RANT
(I've yet to do any pve theorycrafting for the sorc since I don't have any particular want to play one for raids/etc and will just continue using my dk for those purposes).
@ZOS_GinaBrunoMedium Armor
Agility: Fixed an issue where this passive ability was granting spell damage in addition to weapon power.
It's EU's turn this week. Which server are you from?chrisvoyerb16_ESO wrote: »How come my characters have not been copied? I do not want to start from the beginning again. When can we expect them to be copied?
david.haypreub18_ESO wrote: »Lightning Splash, Lightning Splash, Lightning Splash. They keep trying to trumpet it as the salvation of the Sorcerer class...
I hate to tell them, but it's just not that good... and one ability is nowhere near a solution to the problems of the class in general.
Time to try something different.
Darkintellect wrote: »So...
Light Armor - Used to reduce target's spell resistance (?) which would help the entire raid. Now it selfishly increases your spell penetration and your damage alone. For some reason this tastes like a nerf.
ZoS is attempting to make Light Armor unique and valuable with the changes and buffs to Medium and Heavy.
By allowing it to be a debuff, you only eed a single light armor character and everyone in Medium and Heavy armor get the bonus. It's not right and with the boosting of spell resist values for monsters, this was another measure to keep Light Armor in line for penetration and damage where Heavy and Medium armor are focused more on physical attacks.
Sleevez340 wrote: »Mountain's Blessing: This passive ability now grants only one Ultimate every six seconds.
Prism: This passive now grants only one Ultimate every six seconds at rank 1. The Ultimate gain per six seconds at rank 2 has been increased from 2 to 3.
Is this real? I play a templar, but for christs sakes knock it off. Its very clear that you are just picking a class and making op for now, this is some grade a blizzard bulls***. This is a BLATANT idiotic change. How can you think your player base is so blind? I can't fathom the thought process that triggers something so ridiculous.
Edhelas_Naven wrote: »All you people crying Nerf! Nerf! Nerf!, as if it is the end of the world, don't you think that someone at ZOS must surely be reading all your complaints as you unravel how you play the game.
Just because you complained about something and the changes made do not suit you, does not mean they are not listening. There must be a reason behind them choosing to make the change that way and even publish it in patch notes. Perhaps to dispell the notion of, this class build will always be the best for that class. And as the change is still on the test server, things may still change after testing.
Rather than cry doom, ask why they have made such a change, and if you can test, you test and give feedback. The developers know all the underlying mechanics that we players may not be able to see immediately and in addition, possible exploits, or rather that class build that exploits something somehow that gives an unfair advantage.
Similarly if you are looking for that build where you just want to spam skills without engaging and reacting to the world they have designed for you to explore, then you really should rethink your approach to the game. Mere suggestion not an order. Those numbers is really not all there is.
Why someone would limit thier class build creativity to just a set of 12 active skills on thier action bar as the be all end all, when there are many skills available to choose from is beyond me. I cannot tell you how you should build your character but if a group of players insists that a given set of 12 active skills is the best in a given class, neglecting all the other skills available, this game will be a bore.david.haypreub18_ESO wrote: »Lightning Splash, Lightning Splash, Lightning Splash. They keep trying to trumpet it as the salvation of the Sorcerer class...
I hate to tell them, but it's just not that good... and one ability is nowhere near a solution to the problems of the class in general.
Time to try something different.
Yes it is time to try something different, if you keep playing the same thing, smashing the same skills, it gets boring for a while.
You have alot of skill points to try different active skills and if you can survive with it, and it is effective in the task at hand, and also you enjoy it during your adventures with or without a group, you will not cry doom always when there is a change. Such changes open doors for experimentation adding more enjoyment to the game.