Here's how it works, for those of you that think "1/4 for light armor" is unfair:
1. Nearly every damage shield in the game uses magicka. The only damage shield that does not use magicka is brawler, in the 2handed line, which requires being in the midst of a large number of enemies to give a decent return.
2. For the most part, players wearing medium armor will be engaging in close-range combat, thus putting themselves right in the middle of cleaves, AoE attacks, or straight hits from the enemy.
3. Heavy armor is designed for tanking, obviously, and sacrifices all damage potential for maximum armor and spell resistance.
4. Medium armor, because it lacks access to stamina-based damage shields for survivability, gets 3/4 armor and spell resist value to better survive all of those aoe's and attacks it will have to deal with.
5. Light armor, because it focuses on magicka, is able to spam damage shields better than any other armor type in order to provide damage mitigation. Because of this, you have the least actual armor and spell resistance, and have to rely on those damage shields for your defensive applications.
You may complain that having to use damage shields so much eats into your magicka pool and reduces the number of spells you can cast otherwise. Medium armor users have to eat into their stamina pool via dodge, block, and bash, which does the exact same thing.
All is balanced and fine. Light armor users just need to stop expecting to facetank everything and start playing a little more strategically. Find a damage shield and use it.
Here's how it works, for those of you that think "1/4 for light armor" is unfair:
1. Nearly every damage shield in the game uses magicka. The only damage shield that does not use magicka is brawler, in the 2handed line, which requires being in the midst of a large number of enemies to give a decent return.
2. For the most part, players wearing medium armor will be engaging in close-range combat, thus putting themselves right in the middle of cleaves, AoE attacks, or straight hits from the enemy.
3. Heavy armor is designed for tanking, obviously, and sacrifices all damage potential for maximum armor and spell resistance.
4. Medium armor, because it lacks access to stamina-based damage shields for survivability, gets 3/4 armor and spell resist value to better survive all of those aoe's and attacks it will have to deal with.
5. Light armor, because it focuses on magicka, is able to spam damage shields better than any other armor type in order to provide damage mitigation. Because of this, you have the least actual armor and spell resistance, and have to rely on those damage shields for your defensive applications.
You may complain that having to use damage shields so much eats into your magicka pool and reduces the number of spells you can cast otherwise. Medium armor users have to eat into their stamina pool via dodge, block, and bash, which does the exact same thing.
All is balanced and fine. Light armor users just need to stop expecting to facetank everything and start playing a little more strategically. Find a damage shield and use it.
Still does not explain why med armor would get dmg buffs and mitigation over light armor.
I´m fine with the low protection light armor provides now. I´d like to see better spell penetration or a spelldmg buff instead of the 9xx resi debuff concentration provides now.
A point to add, @Lynx7386, is that magicka users are primarily ranged attackers. ESO is group oriented at the uppermost levels of play: casters are going to be in the back line, away from all the physical damage (minus archers) and behind a line of melee-oriented fighters.
Much of the PvP class balance feedback is coming from duels, which are a unique situation. They are one-on-one close-range fights. This is the situation casters are not supposed to be in, save against other casters.
Before we cry "imbalance," let us observe several large scale battles on PTS.
madangrypally wrote: »
IE: Light Armor deals more damage but has low mitigation. Medium Armor is has damage and damage mitigation split evenly, and Heavy Armor has low damage but high mitigation.
Like the title says I am wondering if they are final? I find it extremely awkward that while medium armor is 3/4 of heavy armor. 1/4 reduction to light armor is a close to wearing a nothing at all is ludicrous.
Because of this, you have forced yourself into a uncle position where you can't do a single thing to shielding without utter breaking the Sorcerer class who is completely dependent on cloth armor for magicka use of abilities.
Quite frankly I think making cloth mitigation 1/2 of heavy armor would give you more leg room for adjusting shielding problems without overhauling the mechanic to an area where it become a huge problem later down the line.
The idea for nerfing this mitigation was inspired to pronounce the difference in survivability between the types where heavy armor is the king, 1/2 won't scratch that and still make leather armor the medium and heavy armor the top.
But the direction of magicka ranged DPS is an utter mess, where heavy armor is finalized in king of defense and you have leather armor king of physical offense you have flat out misdirected the direction in light armor being the king of magicka to being magicka efficient only.
Either through prejudice for unknown reasons or utter ignorance, the clear fact is that light armor should increase spell power, not just become the best type for magicka efficiency 1 hit wonder for physical attacks of the pts realm where the sorcerer class become dependent on shielding to ridiculous levels.
Even medium armor increase physical damage, time developers wake up and do the same for light armor so they have better room to adjust other abilities without fear of breaking a class for a year since 1.6 is the last major update for the next time frame. Look at spell penetration under the Concentration passives is an utter insult if you want further evidence?
Lastly is either you address this now or be faced with a bigger problem where when it comes pronounced when adding new classes that are magicka based with system utterly made of rubber bands and paper clips when it comes to armor types and are forced to waste resources and money to overhaul system because you ignored it a year ago.
So are these changes to armor mitigation final? I want to know so I can plan accordingly for the next year on how to play or even pay further for this game?
Here's how it works, for those of you that think "1/4 for light armor" is unfair:
1. Nearly every damage shield in the game uses magicka. The only damage shield that does not use magicka is brawler, in the 2handed line, which requires being in the midst of a large number of enemies to give a decent return.
2. For the most part, players wearing medium armor will be engaging in close-range combat, thus putting themselves right in the middle of cleaves, AoE attacks, or straight hits from the enemy.
3. Heavy armor is designed for tanking, obviously, and sacrifices all damage potential for maximum armor and spell resistance.
4. Medium armor, because it lacks access to stamina-based damage shields for survivability, gets 3/4 armor and spell resist value to better survive all of those aoe's and attacks it will have to deal with.
5. Light armor, because it focuses on magicka, is able to spam damage shields better than any other armor type in order to provide damage mitigation. Because of this, you have the least actual armor and spell resistance, and have to rely on those damage shields for your defensive applications.
You may complain that having to use damage shields so much eats into your magicka pool and reduces the number of spells you can cast otherwise. Medium armor users have to eat into their stamina pool via dodge, block, and bash, which does the exact same thing.
All is balanced and fine. Light armor users just need to stop expecting to facetank everything and start playing a little more strategically. Find a damage shield and use it.
danno816_ESO wrote: »Pretty sure Wrobel said more spell pen is coming for LA. I'll try to find the quote, unless someone else beats me to it.
edit : Found it, at the 56:20 mark of the latest ESO live.
houimetub17_ESO wrote: »
No, no, no, and no! The actual 1.5 meta in which light armor users goes toe to toe with melee damage dealers using abilities like impulse and NOT dieing must change.
It's not a balanced mechanic; just look at, uh, all other games. Light armor should be high damage, low protection. High risk, high reward. Now its low risk high reward because you get extreme ressource regen with amazing damage along with unreal resistance.
It isnt normal so look at mages in dresses going into a 1vX and taking as much damage as a tank would. No other armor type have the same efficiency.
Light armor users must rely on the spells to stay alive and not only damage shields, but Crowd Control, Movement spells, debuffs, heals along with good positioning and timing. Cant do that? Well then you dont deserve the great sustained damage and ressource utility this type of armor brings.
houimetub17_ESO wrote: »
No, no, no, and no! The actual 1.5 meta in which light armor users goes toe to toe with melee damage dealers using abilities like impulse and NOT dieing must change.
It's not a balanced mechanic; just look at, uh, all other games. Light armor should be high damage, low protection. High risk, high reward. Now its low risk high reward because you get extreme ressource regen with amazing damage along with unreal resistance.
It isnt normal so look at mages in dresses going into a 1vX and taking as much damage as a tank would. No other armor type have the same efficiency.
Light armor users must rely on the spells to stay alive and not only damage shields, but Crowd Control, Movement spells, debuffs, heals along with good positioning and timing. Cant do that? Well then you dont deserve the great sustained damage and ressource utility this type of armor brings.
What did you just say ? O.o are you okay ?
Using light armor is extremely risky, as you get one shotted (2 shotted if you're lucky), when you receive hits on your health bar. Light armor gives close to 0 resistance and close to 0 damage. The only damage buff to light armor is a 1,5% spell penetration, which "increases" the damage output by a not messurable amount
And I also can't spot INSANE ressource regeneration. Light armor gives an increase to magicka regen, medium armor to stamina regen and heavy to health regen. It's pretty even in my opinion.
While medium armor has 3 times the resistance of light armor and has a big weapon damage buff. Don't even try to tell us, light armor is fair or fine !
houimetub17_ESO wrote: »
Are you insane? Look at Sypher's videos and come tell me again that light armor users are getting two shotted.<
P.S. I should know, i'm using that type of armor
houimetub17_ESO wrote: »seriously guys, look at videos of guys like sypher, velukodi, randolfe and look at the beatings those players take head on versus the damage they dish out and the recovery rate of their ressources.
houimetub17_ESO wrote: »
Are you insane? Look at Sypher's videos and come tell me again that light armor users are getting two shotted.<
P.S. I should know, i'm using that type of armor
I don't have to watch his videos. I am right next to him these days and can watch him. He is using damage shields. Without them, he would be a pile of ash in no time and this is going to happen soon. 15% less shields and obviously even CRITS against damage shields (holy Auri-El). And Sypher is using cloak, which allows him to avoid a lot of damage and presure. Sorcerers don't have access to this.
We'll talk again in a few days I assume -.-
danno816_ESO wrote: »houimetub17_ESO wrote: »
Are you insane? Look at Sypher's videos and come tell me again that light armor users are getting two shotted.<
P.S. I should know, i'm using that type of armor
I don't have to watch his videos. I am right next to him these days and can watch him. He is using damage shields. Without them, he would be a pile of ash in no time and this is going to happen soon. 15% less shields and obviously even CRITS against damage shields (holy Auri-El). And Sypher is using cloak, which allows him to avoid a lot of damage and presure. Sorcerers don't have access to this.
We'll talk again in a few days I assume -.-
But Sorcerers do have access to an extra class shield that scales off of Magicka.
Am I right in assuming you just don't like damage shields? Because according to your wording they work well in mitigating damage, and yet you sound like you think they are terrible.
I don't think the 15% nerf will make much difference TBH. Going from a 20k damage shield to a 17k damage shield. Can you find me the quote that says damage shields will take crit damage in 1.6.3? I missed that.
danno816_ESO wrote: »houimetub17_ESO wrote: »
Are you insane? Look at Sypher's videos and come tell me again that light armor users are getting two shotted.<
P.S. I should know, i'm using that type of armor
I don't have to watch his videos. I am right next to him these days and can watch him. He is using damage shields. Without them, he would be a pile of ash in no time and this is going to happen soon. 15% less shields and obviously even CRITS against damage shields (holy Auri-El). And Sypher is using cloak, which allows him to avoid a lot of damage and presure. Sorcerers don't have access to this.
We'll talk again in a few days I assume -.-
But Sorcerers do have access to an extra class shield that scales off of Magicka.
Am I right in assuming you just don't like damage shields? Because according to your wording they work well in mitigating damage, and yet you sound like you think they are terrible.
I don't think the 15% nerf will make much difference TBH. Going from a 20k damage shield to a 17k damage shield. Can you find me the quote that says damage shields will take crit damage in 1.6.3? I missed that.
I am not a fan of shield stacking. I only use conjured ward, or conjured ward+ harness magicka against other Sorcs. In my opinion, healing ward is the villain and is the one, making shield stacking so terrible. And believe me: Conjured ward alone is destroyed in no time. So people like me, who don't stack shields, get punished as well.
And they did not say, crits are possible now. But at the same time, they did
Surge is going to heal against damage shields now. Hm, Surge only heals on crits. This means....
Lightning Form -Caster ignores first physical damage after using this spell (CD 4 sec)madangrypally wrote: »
A point to add, @Lynx7386, is that magicka users are primarily ranged attackers. ESO is group oriented at the uppermost levels of play: casters are going to be in the back line, away from all the physical damage (minus archers) and behind a line of melee-oriented fighters.
Much of the PvP class balance feedback is coming from duels, which are a unique situation. They are one-on-one close-range fights. This is the situation casters are not supposed to be in, save against other casters.
Before we cry "imbalance," let us observe several large scale battles on PTS.