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Eric Wrobel are the changes to armor mitigation final?

  • Solanum
    Solanum
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    Light armor offers less passive protection then leather and plate, and I think this is more then fine.

    With the utility and abilities at it's disposal I believe a light armor build can quite easily surpass a plate armor in survivability.

    Leather lacks the vast amount of abilities available to magicka, with only two stamina based healing abilities (one requires a two handed sword, the other requires quite a bit of Cyrodiil grinding) and there are only two damage shields that I am aware of, one in the undaunted skill line, and the other one being brawler. Neither of which particularly impressive in comparison to what magicka can offer.

    This is ignoring the fact that stamina builds are using the same pool needed to break CC, dodgeroll, block, sprint and stealth. A pool which light armor/magicka builds can happily use without investing anything in. This means that stamina builds have a disadvantage in resource management.

    Also taking into consideration the bonus to spell penetration mentioned, I believe that magicka will remain rather close to leather in terms of damage, except with far better utility and survivability trough magicka.

    I'm well aware this requires the use of damage shields, heals, and active abilities. Though if you want to go with a more passive approach I invite you to try out heavy armor.

    Heavy armor offers the best passive protection in raw armor and spell resist values. In addition you can take up to 7% additional healing and 7% more health. Your resource management will be a lot harder, and the armor has not a single thing that improves your damage.

    I do expect to see a lot of people wearing to pieces of heavy armor for a increase in survivability, but I doubt many are willing to give up more then two armor pieces to heavy. Resource management is too important.

    Sorry for the wall of text, TLDR:

    Light armor is still the best armor, glad to see we're a step closer to balance.
  • Snit
    Snit
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    Solanum wrote: »
    With the utility and abilities at it's disposal I believe a light armor build can quite easily surpass a plate armor in survivability.
    ...stamina builds have a disadvantage in resource management.

    A sorc in Light Armor who keeps 100% uptime on both Thundering Presence (20s buff) and Bound Armor (toggle) will nonetheless have significantly less armor than a medium armor wearer who is just standing there, dedicating no resources and no skill slots to mitigation. If that medium armor wearer uses any of his own active defenses, the gap grows.

    Nobody thinks LA wearers are going to consistently outdamage Stamina builds in 1.6, so it's a simple case of more glass, without added cannon.

    Stamina builds use stamina for both attacks and utility, true. They also spend less per action, and they regenerate it a lot faster.
    Edited by Snit on 16 February 2015 02:29
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Digiman
    Digiman
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    Dracane wrote: »

    5. Light armor, because it focuses on magicka, is able to spam damage shields better than any other armor type in order to provide damage mitigation. Because of this, you have the least actual armor and spell resistance, and have to rely on those damage shields for your defensive applications.

    Anyone who puports this then fully agrees to the Annulment now also absorbing physical damage, not just magical.

    If you want Light armor to be the shields for defense, then physical abilities must also be unanimously absorb through Annulment and Harness magicka.

    At least with my suggestion there will be more leg room for developers to adjust shielding without worrying about making the class OP or broken.

  • Dracane
    Dracane
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    Digiman wrote: »
    Dracane wrote: »

    5. Light armor, because it focuses on magicka, is able to spam damage shields better than any other armor type in order to provide damage mitigation. Because of this, you have the least actual armor and spell resistance, and have to rely on those damage shields for your defensive applications.

    Anyone who puports this then fully agrees to the Annulment now also absorbing physical damage, not just magical.

    If you want Light armor to be the shields for defense, then physical abilities must also be unanimously absorb through Annulment and Harness magicka.

    At least with my suggestion there will be more leg room for developers to adjust shielding without worrying about making the class OP or broken.

    I don't know, why my name is up there in your quote. But I did never say this :O
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Tankqull
    Tankqull
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    Exstazik wrote: »
    Exstazik wrote: »
    Suggestion:Lightning Form -Caster ignores [y]% of all physical damage for [x] seconds.(aka Dragonhide-Caster ignores 80% of all physical damage for 30 seconds.)
    *Note 5k+ not enough buff

    Talk about massive OP.
    Lightning Form -Caster reflects 4 physical attacks after using this spell o:) (CD 4 sec)
    *NOTE.
    Lightning Form 3591 Magicka Instant Self

    Reflective Scales up to 4 projectiles over 4 seconds.3591 Magicka Instant Self
    adjusted it slightly ;)
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Digiman
    Digiman
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    Dracane wrote: »
    Digiman wrote: »
    Dracane wrote: »

    5. Light armor, because it focuses on magicka, is able to spam damage shields better than any other armor type in order to provide damage mitigation. Because of this, you have the least actual armor and spell resistance, and have to rely on those damage shields for your defensive applications.

    Anyone who puports this then fully agrees to the Annulment now also absorbing physical damage, not just magical.

    If you want Light armor to be the shields for defense, then physical abilities must also be unanimously absorb through Annulment and Harness magicka.

    At least with my suggestion there will be more leg room for developers to adjust shielding without worrying about making the class OP or broken.

    I don't know, why my name is up there in your quote. But I did never say this :O

    Quote errors, was meant for Lynx7386 quote. Sorry.
  • ZRage
    ZRage
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    I think that's a good change, and overall EHP of chars wearing light armor won't change so much. Don't forget there was a softcap of 50% mitigation and LA was never even close to that.

    I think people exaggerate the loss of protection that comes from this changes. It's still possible to mix 5 light with 2 heavy or so.
  • trimsic_ESO
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    Snit wrote: »
    Solanum wrote: »
    With the utility and abilities at it's disposal I believe a light armor build can quite easily surpass a plate armor in survivability.
    ...stamina builds have a disadvantage in resource management.

    A sorc in Light Armor who keeps 100% uptime on both Thundering Presence (20s buff) and Bound Armor (toggle) will nonetheless have significantly less armor than a medium armor wearer who is just standing there, dedicating no resources and no skill slots to mitigation. If that medium armor wearer uses any of his own active defenses, the gap grows.

    Nobody thinks LA wearers are going to consistently outdamage Stamina builds in 1.6, so it's a simple case of more glass, without added cannon.

    Stamina builds use stamina for both attacks and utility, true. They also spend less per action, and they regenerate it a lot faster.

    I'm a stamina since 2014/4/4, and therefore I'm an idiot because I've played a gimp build for almost 1 year just and I've refused to be yet another magicka toon. I wanted to play a melee DPS character since day 1, which has been a difficult decision in ESO for me and especially for my team.

    A stamina player will use magicka skills for the purpose of support, not for dealing damage. For instance, as a stamina DK I will use obsidian shield, and not lava whip. A stamina melee DPS build is too fragile. We have to constantly check our life pool, and dodge, block, and either CC break or use unstoppable for CC immunity. This is granting us only a short window to deal damage, and since melee damage is quite ridiculous, our utility is just questionable.

    It's good to see that people wearing a LA have to watch their 6 too, and they have to spend part of their time and resource to protect them from incoming damage. I see this as some sort of balance, despite the fact that magicka builds are still better than stamina builds in PVP, at least in my opinion (and many hours spent on the PTS).

    However, I also realized this morning that with 3600 CP my stamina pool was increased by 57%, while my magicka pool was increased by 36%. May be this is intentional and is a mean to balance the game in the long term.
  • Kragorn
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    Snit wrote: »
    Light Armor 2.0: All of the Glass, None of the Cannon!

    Get yours now!
    Yes please, I want glass amour NOW, I looked so cool in Morrowind in it. :)
  • Dracane
    Dracane
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    Kragorn wrote: »
    Snit wrote: »
    Light Armor 2.0: All of the Glass, None of the Cannon!

    Get yours now!
    Yes please, I want glass amour NOW, I looked so cool in Morrowind in it. :)

    Glass armor is meant to be the Altmer style.

    Also the style book in ESO says, Altmer are using some sort of glass as an tempering alloy for their armors. The crafting material for the Altmer style is a vulcanic material. So I guess, we're not going to see other version of glass armor in ESO, as it is already in the game more or less.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Jahosefat
    Jahosefat
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    As a PVP sorc with possible upcoming bubble nerfs (you will be able to crit shields now maybe, and shields get no mitigation so it could actually hurt you to have a small shield up and have the crit damage value of an attack be calculated off of you with 0 resistances) I don't think I'm even going to mess around with LA once 1.6 hits live. It just wont be able to compete with the stam heals and blocking/break free/roll dodge spam that is possible with medium/heavy armor.

    If you can crit through shields with the upcoming changes, and shields still have no mitigation from your armor and spell resist, then I'm going stam/block/high armor and spell resist with rally + vigor. Could this become "elder stam online"? ;)
    Joeshock- AD NA AB Thorn Chill Sorc New Eden Low Sec Roamer

    Fight not with monsters lest ye become one
  • Kuro1n
    Kuro1n
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    Jahosefat wrote: »
    As a PVP sorc with possible upcoming bubble nerfs (you will be able to crit shields now maybe, and shields get no mitigation so it could actually hurt you to have a small shield up and have the crit damage value of an attack be calculated off of you with 0 resistances) I don't think I'm even going to mess around with LA once 1.6 hits live. It just wont be able to compete with the stam heals and blocking/break free/roll dodge spam that is possible with medium/heavy armor.

    If you can crit through shields with the upcoming changes, and shields still have no mitigation from your armor and spell resist, then I'm going stam/block/high armor and spell resist with rally + vigor. Could this become "elder stam online"? ;)
    One could hope as that would be the knee jerk reaction of seeing stam players kill someone, game has been and is Magicka the game for a long while. Also I think you underestimates the downsides to going stamina a bit. You say that you can dodge roll and other things forever? Yeah well... only if you wish to not attack anyone at all and you will eventually run out either way.
  • Dracane
    Dracane
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    Kuro1n wrote: »
    ll resist with rally + vigor. Could this become "elder stam online"? ;)
    One could hope as that would be the knee jerk reaction of seeing stam players kill someone, game has been and is Magicka the game for a long while. Also I think you underestimates the downsides to going stamina a bit. You say that you can dodge roll and other things forever? Yeah well... only if you wish to not attack anyone at all and you will eventually run out either way.

    Last week, I was fighting a Nightblade. Was able to sprint forever, roll dogde forever, block forever and also deal nasty damage. Seriously. He was sprinting after me from Rayles lumbermill to ash lumbermill, where he managed do destroy the 5 guards on his own. While he was dodging each attacking and also I couldn't harm him. It was a nightmare.

    Stamina is extremely strong and gives so many benefits. I am really really scared of Nightblades in 1.6 and melee's in 1.6. Nightblades can crit alot and deal high damage. If crits are possible against damage shields, you might want me to introduce the new master class to you.
    Edited by Dracane on 16 February 2015 15:45
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ArconSeptim
    ArconSeptim
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    Digiman wrote: »
    Like the title says I am wondering if they are final? I find it extremely awkward that while medium armor is 3/4 of heavy armor. 1/4 reduction to light armor is a close to wearing a nothing at all is ludicrous.

    Because of this, you have forced yourself into a uncle position where you can't do a single thing to shielding without utter breaking the Sorcerer class who is completely dependent on cloth armor for magicka use of abilities.

    Quite frankly I think making cloth mitigation 1/2 of heavy armor would give you more leg room for adjusting shielding problems without overhauling the mechanic to an area where it become a huge problem later down the line.

    The idea for nerfing this mitigation was inspired to pronounce the difference in survivability between the types where heavy armor is the king, 1/2 won't scratch that and still make leather armor the medium and heavy armor the top.

    But the direction of magicka ranged DPS is an utter mess, where heavy armor is finalized in king of defense and you have leather armor king of physical offense you have flat out misdirected the direction in light armor being the king of magicka to being magicka efficient only.

    Either through prejudice for unknown reasons or utter ignorance, the clear fact is that light armor should increase spell power, not just become the best type for magicka efficiency 1 hit wonder for physical attacks of the pts realm where the sorcerer class become dependent on shielding to ridiculous levels.

    Even medium armor increase physical damage, time developers wake up and do the same for light armor so they have better room to adjust other abilities without fear of breaking a class for a year since 1.6 is the last major update for the next time frame. Look at spell penetration under the Concentration passives is an utter insult if you want further evidence?

    Lastly is either you address this now or be faced with a bigger problem where when it comes pronounced when adding new classes that are magicka based with system utterly made of rubber bands and paper clips when it comes to armor types and are forced to waste resources and money to overhaul system because you ignored it a year ago.

    So are these changes to armor mitigation final? I want to know so I can plan accordingly for the next year on how to play or even pay further for this game?
    Ehmm, I'm Eric here, sorry to inform you but Sorcerers are going to be Gods among b(r)easts and peasants of Tamriel.
  • ArconSeptim
    ArconSeptim
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    Exstazik wrote: »
    Exstazik wrote: »
    Suggestion:Lightning Form -Caster ignores [y]% of all physical damage for [x] seconds.(aka Dragonhide-Caster ignores 80% of all physical damage for 30 seconds.)
    *Note 5k+ not enough buff

    Talk about massive OP.
    Lightning Form -Caster ignores first physical damage after using this spell o:) (CD 4 sec)
    *NOTE.
    Lightning Form 3591 Magicka Instant Self

    Reflective Scales up to 4 projectiles over 4 seconds.3591 Magicka Instant Self

    I like how you put your achievement points.They should appreciate more Ach Points then other things, lol dyes for armor as gift in return for playing all content of the game... pshh
  • Kuro1n
    Kuro1n
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    Dracane wrote: »
    Kuro1n wrote: »
    ll resist with rally + vigor. Could this become "elder stam online"? ;)
    One could hope as that would be the knee jerk reaction of seeing stam players kill someone, game has been and is Magicka the game for a long while. Also I think you underestimates the downsides to going stamina a bit. You say that you can dodge roll and other things forever? Yeah well... only if you wish to not attack anyone at all and you will eventually run out either way.

    Last week, I was fighting a Nightblade. Was able to sprint forever, roll dogde forever, block forever and also deal nasty damage. Seriously. He was sprinting after me from Rayles lumbermill to ash lumbermill, where he managed do destroy the 5 guards on his own. While he was dodging each attacking and also I couldn't harm him. It was a nightmare.

    Stamina is extremely strong and gives so many benefits. I am really really scared of Nightblades in 1.6 and melee's in 1.6. Nightblades can crit alot and deal high damage. If crits are possible against damage shields, you might want me to introduce the new master class to you.
    Well it doesn't sound like he was very efficient of a killer considering he had to run after you for that long time though. :p

    If he was running all the time it was most likely because he was drinking some pots while running and using gear that does that, well fitted or some such.
    But sure I would be very interested in hearing of any interesting builds, why not. I am just thinking that most people don't know how to handle new threats properly yet. :)
  • Francescolg
    Francescolg
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    I think they buffed medium armor too much, given that it is also suited for "stamina glass cannon" builds as archery, etc. So, medium armor shouldn't offer that much resistances cause many medium armor wearers just play as "stamina casters" (pure attack/mobility-builts RANGE + MELEE together). If you cut armor values to 25-50% percent, medium armor still offers enough goodies.
    Edited by Francescolg on 18 March 2015 13:05
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